
![]() |

ROUND 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 BOOST!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage SWING and a MISS!
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17 attack!
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7 ICY HOT!
Caleb aims to help his friend.
reflex save 1: 1d20 + 8 ⇒ (14) + 8 = 22
reflex save 2: 1d20 + 8 ⇒ (18) + 8 = 26

![]() |

Focused on getting answers to their investigation, Peat quickly assesses what they can about these Dero thugs, specifically the one north of Kazmuk.
◇ Devise Strategem
Recall Knowledge from Know Weakness feat (Society): 1d20 + 9 ⇒ (12) + 9 = 21
Strategem roll: 1d20 ⇒ 14
Eh ... not bad, I'll try for it...
Thinking they see a weakness on the other side of the Dero, Peat darts forward, trying to dodge past Kazmuk and the dero to get into a flanking position.
◆ Tumble Through Acrobatics vs Reflex DC: 1d20 + 6 ⇒ (11) + 6 = 17
These guys seem fairly agile, so my assumption is that won't work, and I'll try it again
◆ Tumble Through Acrobatics vs Reflex DC: 1d20 + 6 ⇒ (8) + 6 = 14
After attempting repeatedly to move through the Dero's space, Peat just shrugs and swings at the creature from where they are standing.
◆ Strike
cold-iron light hammer attack w/ strategem: 14 + 9 = 23
cold-iron light hammer damage (bludgeoning) w/ strategic strike precision damage: 2d6 ⇒ (6, 3) = 9

Thalassa Tempestail |

Thalassa moves inward and slices the deros with wind!
Slashing Gust Spell Attack: 1d20 + 9 ⇒ (16) + 9 = 25 vs Dero 1
Damage: 3d4 ⇒ (3, 4, 3) = 10 slashing damage.
Slashing Gust Spell Attack: 1d20 + 9 ⇒ (16) + 9 = 25 vs Dero 2
Damage: 3d4 ⇒ (4, 4, 2) = 10 slashing damage.
◆ Stride
◆◆ Slashing Gust

![]() |

ROUND 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21 Learn, move, and stab!
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 BOOST!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage SWING and a MISS!
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17 attack!
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7 ICY HOT!
Peat rolls in and strikes right into the back of a Dero. It grunts with pain.
ROUND 2, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 PAIN!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7
Thalassa starts of the second round but cutting down one of the Dero and the other takes a massive hit!
Thalassa

Thalassa Tempestail |

Bumping this game. I hope everyone is okay.

![]() |

Post your next actions if you already posted. we can move forward one way or another!

Thalassa Tempestail |

Thalassa moves and burns the remaining target.
Ignition Spell Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 3d4 ⇒ (2, 4, 1) = 7 fire damage
On Critical Success, the target takes double damage and 1d4 persistent fire damage.
◆ Stride
◆◆ Ignition

Kazmuk Kalingston |

Kazmuk beats the stuffing out of the dero.
Strike: 1d20 + 11 ⇒ (19) + 11 = 30
Bludgeoning damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Strike, MAP1: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Bludgeoning damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Strike, MAP2: 1d20 + 11 - 10 ⇒ (9) + 11 - 10 = 10
Bludgeoning damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11
◆ Strike x 3

![]() |

ROUND 2, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 PAIN!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage CRIT!
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7 cold!
Kazmuk gets mad and then gets even! He smashes the dero in the face
Caleb throws cold at the remaining dero!
fort save: 1d20 + 7 ⇒ (4) + 7 = 11
And caleb's assault finishes this off. Under all this pain, the dero crumples to the ground.
You stand in an empty cavern. The path continues onward or back. What happens next?

Kazmuk Kalingston |

"Woah, I really didn't like how hard that guy hit me..." Kazmuk says as he rubs the part of his gut where the Dero hooked him. "Can we take a breather to at least heal up and find out what they have on them?"

![]() |

As the healing is taken care of, Peat takes a moment to scurry back toward the bat people. "Hey, guys, just wanted to let you know that the deros are cleared out. Hope that helps you out!"

![]() |

Heal away Jacen! I will assume one of you does a medicine check or casts a spell and open up the next part of the map.
Heading foward! A large fire pit stands in the middle of this cavern with a roaring fire casting flickering shadows about the chamber. A cooking spit over the fire holds a humanoid-looking body, charred and motionless, while several portable frames for cooking and boiling alchemical concoctions allow for other work to be done over the fire. A crude iron cage is built into an alcove to the east, within which lies a gray-skinned
dead gnome. You can tell they dont like you!
Caleb perception: 1d20 + 5 ⇒ (9) + 5 = 14
Thalassa perception: 1d20 + 11 ⇒ (8) + 11 = 19
Peat perception: 1d20 + 7 ⇒ (5) + 7 = 12
Kazmuk perception: 1d20 + 9 ⇒ (16) + 9 = 25, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (11) + 3 = 14
dero: 1d20 + 6 ⇒ (7) + 6 = 13
leshy: 1d20 + 8 ⇒ (6) + 8 = 14

Thalassa Tempestail |

Is the next area F4?
Thalassa moves and burns the humanoid but skelly-like enemy!
Ignition Spell Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 3d4 ⇒ (1, 3, 3) = 7 fire damage
On Critical Success, the target takes double damage and 1d4 persistent fire damage.
◆ Stride
◆◆ Ignition

![]() |

Round 1, Fight!
Kazmuk perception: 1d20 + 9 ⇒ (16) + 9 = 25, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (8) + 11 = 19 BURN!
leshy: 1d20 + 8 ⇒ (6) + 8 = 14
Caleb perception: 1d20 + 5 ⇒ (9) + 5 = 14
Jacen perception: 1d20 + 3 ⇒ (11) + 3 = 14
dero: 1d20 + 6 ⇒ (7) + 6 = 13
Peat perception: 1d20 + 7 ⇒ (5) + 7 = 12
Aiming at the skeleton like thing. It goes up like a torch! Its not a crit, but it does hurt!
Post when you can!

Kazmuk Kalingston |

◆ Stride
◆◆ Sudden Charge
"Wha? More enemies?" Kazmuk runs in on his stubby little dwarf legs and attempts to hit the humanoid enemy.
Strike: 1d20 + 10 ⇒ (2) + 10 = 12
Bludgeoning Damage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13

![]() |

Round 1, Fight!
Kazmuk perception: 1d20 + 9 ⇒ (16) + 9 = 25, Quick-Tempered for Free action Rage miss!
Thalassa perception: 1d20 + 11 ⇒ (8) + 11 = 19 BURN!
leshy: 1d20 + 8 ⇒ (6) + 8 = 14 Punch!
Caleb perception: 1d20 + 5 ⇒ (9) + 5 = 14 ZAP!
Jacen perception: 1d20 + 3 ⇒ (11) + 3 = 14
dero: 1d20 + 6 ⇒ (7) + 6 = 13
Peat perception: 1d20 + 7 ⇒ (5) + 7 = 12
Kazmuk runs in, but has bad luck missing wide!
The leshy runs at Kazmuk swinging a fungal fist at the dwarf!
leshy punch : 1d20 + 10 ⇒ (13) + 10 = 231d6 + 2 ⇒ (4) + 2 = 6
leshy punch : 1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (1) + 2 = 3
Caleb throws lighting at the two foes!
leshy dodge : 1d20 + 10 ⇒ (7) + 10 = 17
dero dodge : 1d20 + 10 ⇒ (9) + 10 = 19
Post when you can!

Thalassa Tempestail |

Thalassa summons waves beneath her, surfing toward and behind Kazmuk to show off. She taps on his shoulder to heal him and also blesses him with the guidance of some deity.
"I'm right behind you..." she tells him.
◆ Rising Surf
◆ Lay on Hands, 12 HP to Kazmuk and also gains a +2 status bonus to AC for 1 round
◆ Guidance, +1 status bonus to one attack roll, Perception check, saving throw, or skill check Kazmuk attempts before the duration ends

![]() |

A cooking spit over the fire holds a humanoid-looking body, charred and motionless, while several portable frames for cooking and boiling alchemical concoctions allow for other work to be done over the fire. A crude iron cage is built into an alcove to the east, within which lies a gray-skinned dead gnome. You can tell they dont like you!
The dead gnome doesn't like us? Are we fighting these "dead" bodies? It looks like there is a dero and leshy in here that we're fighting, but I didn't actually see them described when we entered the room, so I'm a little confused. Is this just a regular Dero or an undead? I assume the leshy is some kind of fungal leshy, from the look of it.
Peat looks aghast at the leshy. "Really, cousin, you're working with these fiends!" Peat tries to come up with a plan against his leshy adversary.
◆ Devise a Stratagem
Free Recall Knowledge (Leshy Lore, untrained w/ Keen Recollection feat): 1d20 + 7 ⇒ (8) + 7 = 15
Stratagem roll: 1d20 ⇒ 10
Ooh ... that's a close call on the dice roll. Guess we'll test out its AC ...
◆ Stride
Peat moves up, raises their hand crossbow, and fires at the leshy.
◆ Strike
Hand crossbow attack: 10 + 9 = 19
Hand crossbow damage (piercing) w/ Strategic Strike damage: 1d6 + 1d6 ⇒ (6) + (6) = 12
"Go back to your caverns!"

![]() |

The gnome isnt heathly looking fellow. These dero are not your friends and this one has a little leshy buddy who also hates you all as well. They are eating a batman.
Round 1, Fight!
Kazmuk perception: 1d20 + 9 ⇒ (16) + 9 = 25, Quick-Tempered for Free action Rage miss!
Thalassa perception: 1d20 + 11 ⇒ (8) + 11 = 19 BURN!
leshy: 1d20 + 8 ⇒ (6) + 8 = 14 Punch!
Caleb perception: 1d20 + 5 ⇒ (9) + 5 = 14 ZAP!
Jacen perception: 1d20 + 3 ⇒ (11) + 3 = 14
dero: 1d20 + 6 ⇒ (7) + 6 = 13
Peat perception: 1d20 + 7 ⇒ (5) + 7 = 12 THERE CAN BE ONLY ONE!
The Dero responds to Kazmuk and attempts to attack him
dero club : 1d20 + 8 ⇒ (11) + 8 = 191d6 + 2 ⇒ (3) + 2 = 5
dero club : 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (3) + 2 = 5
dero club : 1d20 - 2 ⇒ (5) - 2 = 31d6 + 2 ⇒ (6) + 2 = 8
Peat sees the other Leshy and fires. It strikes true and drops the leshy dead with a bolt to the head.
Post when you can!

![]() |

checking in! Hope all is well. "see" you at Paizocon!
Hell have a heropoint. enjoy the con!