Ed's Rusthenge

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


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Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 1| Active Conditions: Shield| Exploration Activity: Defend

Well, that hits me and crits me, so I am down 28 - 6 THP = 22 hp and I'm grabbed and can't speak.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb heals up Kazmuk and flings some ice at one of the deros.

heal: 2d8 + 16 ⇒ (7, 6) + 16 = 29

cold: 2d4 ⇒ (4, 4) = 8 DC 19 Reflex, -5 move on failure

Liberty's Edge

Rusthedge dice set up Rusthedge Map

ROUND 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 BOOST!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage SWING and a MISS!
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17 attack!
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7 ICY HOT!

Caleb aims to help his friend.
reflex save 1: 1d20 + 8 ⇒ (14) + 8 = 22
reflex save 2: 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The dero dodges a bit, but still takes the brunt of those hits!

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Deros| Alchemical Vials: 3/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Focused on getting answers to their investigation, Peat quickly assesses what they can about these Dero thugs, specifically the one north of Kazmuk.

◇ Devise Strategem
Recall Knowledge from Know Weakness feat (Society): 1d20 + 9 ⇒ (12) + 9 = 21
Strategem roll: 1d20 ⇒ 14

Eh ... not bad, I'll try for it...

Thinking they see a weakness on the other side of the Dero, Peat darts forward, trying to dodge past Kazmuk and the dero to get into a flanking position.

◆ Tumble Through Acrobatics vs Reflex DC: 1d20 + 6 ⇒ (11) + 6 = 17
These guys seem fairly agile, so my assumption is that won't work, and I'll try it again

◆ Tumble Through Acrobatics vs Reflex DC: 1d20 + 6 ⇒ (8) + 6 = 14

After attempting repeatedly to move through the Dero's space, Peat just shrugs and swings at the creature from where they are standing.

◆ Strike
cold-iron light hammer attack w/ strategem: 14 + 9 = 23
cold-iron light hammer damage (bludgeoning) w/ strategic strike precision damage: 2d6 ⇒ (6, 3) = 9


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa moves inward and slices the deros with wind!
Slashing Gust Spell Attack: 1d20 + 9 ⇒ (16) + 9 = 25 vs Dero 1
Damage: 3d4 ⇒ (3, 4, 3) = 10 slashing damage.

Slashing Gust Spell Attack: 1d20 + 9 ⇒ (16) + 9 = 25 vs Dero 2
Damage: 3d4 ⇒ (4, 4, 2) = 10 slashing damage.

◆ Stride
◆◆ Slashing Gust

Liberty's Edge

Rusthedge dice set up Rusthedge Map

ROUND 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21 Learn, move, and stab!
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 BOOST!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage SWING and a MISS!
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17 attack!
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7 ICY HOT!

Peat rolls in and strikes right into the back of a Dero. It grunts with pain.

ROUND 2, FIGHT!
Peat perception: 1d20 + 7 ⇒ (14) + 7 = 21
Thalassa perception: 1d20 + 11 ⇒ (7) + 11 = 18 PAIN!
Kazmuk perception: 1d20 + 9 ⇒ (9) + 9 = 18, Quick-Tempered for Free action Rage
dero creature: 1d20 + 5 ⇒ (12) + 5 = 17
Jacen perception: 1d20 + 3 ⇒ (6) + 3 = 9
Caleb perception: 1d20 + 5 ⇒ (2) + 5 = 7

Thalassa starts of the second round but cutting down one of the Dero and the other takes a massive hit!

Thalassa

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