GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

In an alternate universe.


Garavel stands and clears his throat. "I would like to put all of you through an internship, to see if you can back up your claims. But there is no time for that. I'll leave tomorrow at dawn, an hour before the sun rises. I thank you all for your application, but I have use only for five of you."

"I'll take along Manuun, Soraya Hezami, Ohrmizd, Tahlumilali and Lofnaiali Auvreaanea. Enjoy the wine as long as it's coming. It is paid for. See you tomorrow."

Garavel drinks up his mug of wine and leaves. He goes upstairs to his room.


The innkeep sends the maid to put another keg of watered wine on the table.

"Here is the rest of the wine. Everything beyond that will cost you." Isabella tells.

Sense Motive DC15:

You don't know what Garavel paid, but you get the feeling this is very expensive wine. Not by it's taste though. It's Katapesh, and an innkeep has to make a living too.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Soraya's cheek's take on a pink glow showing her excitement when her name is among those chosen.

"I will see you at dawn Garavel. May the Dawnflower light you path."

She then finally picks up the cup of wine in front of her and takes a sip as looks around at the other still at the table.

"Well then. Hello to you all."

Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Sense Motive 15: 1d20 + 1 ⇒ (1) + 1 = 2

Manuun steps up to the keg and offers refill to the others after making sure to fill up his own mug first. He takes his time to consider his new associates.

Nice to see that Soraya made the cut. I am looking forward to see more of that beautiful face in the coming days. But I wonder why she didn't acknowledge the Inquisitor. Two Servants of the Dawnflower travelling to Kelmarane at the same time. I don't think that is pure chance.

He considers The elves who are apparently on a mission to kill gnolls here. Hopefully that doesn't bring us unnecessary trouble . But at least they should be able to handle it too, should it happen.

He then sits next to Ohrmizd and ask the Inquisitor. What do you make of the Captain and that expedition of his. He clearly does not need us to travel savely through this lands. So what does he need us for. I hope its not as some kind of cannon fodder.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Greetings Soraya, its a pleasure to meet you. I hope you will still grace us with a dance after a long day of travel.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Manuun's opening comment to Soraya seems to catch her off guard. She flushes pinker as she looks at him, not knowing how to respond for a moment.

"Uh, right now, here?"

Her eyes flit about the crowded room then back to Manuum's.

"I... there's an awful lot of people here... And no music. I don't think I could do it right now..."

She shrinks down in her chair.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Realizing his mistake Manuun goes beet-red himself.

Looking for something else to do instead of sitting here embarassed he turns to the Innkeep. "This Garavel, has he been in the area in recent times already, or is it the first time he has come here?"


Kitsune Game Master

"First time I've seen him here." the innkeep tells.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Interesting. Good to know" Manuun keeps on trying to ignore his feeling that there is something fishy going on here. "Well, It seems we are going westwards. Any Rumours we should know about? Any ideas why Garavel suddenly decided he needed a few more swords around?"


Kitsune Game Master

"You're a funny guy. Maybe you should have asked him before applying for the job? On the plus side he didn't look like a slaver."

"Look, you're not from here. But this here is a place where guys with work to do hire guys to do that work. Not everyone comes back from that. That's the risk of the jobs offered. But I seldom hear complaints about the guys who hire. Other than the pay was too low for the kind of job they got."

"And I got the feeling money won't be the issue with that one." the innkeep tells while cleaning some mugs.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

When Soraya sees Manuun wasn't trying to put her on the spot and is now feeling at least as awkward as she does, she follows up.

"I mean, it's something I mentioned to Garavel because caravan journeys can be long and dull so ways to keep everyone entertained are valuable. I'm not offended, I just wasn't expecting to be asked to dance right now. It's fine, why don't you sit down?"


[ooc ][b ]Round , Init[/b] AC 16, HP 9/9 Buffs: [/ooc] Spiritualist 1 (HP 9 AC 16, T 14, Flat 12 - F+3 R+4 W+3/5 Init +6; Senses: Low-Light Vision (X2), Per +6

Although grateful for the wine, Lofnaiali declines to drink in order to keep her senses sharp. She carefully cradles a clay cup of fragrant black tea between hennaed palms enjoying the heat that radiated through. The sound of the soft clinking of her hammered silver bangles grounded her. Her kohl lined eyes met with Tahlumilali’s taking a pause from subtly observed the others around her and her husband.

Hearing Garaval announce his selection Lofnaiali lifts her cup to him and the others. ”We look forward to working with you all.” Once Garaval left she glanced over at Tahlumilali with a glimmer of excitement. She gently nudged his thigh with her knee, and gave him a grin. She noticed the awkward attempt at flirting between the two members of her new crew and gulped a large amount of tea to silence a possible giggle.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8 Hope that's not important

Tahlumilali nods towards Garavel as their new employer leaves the common room. Upon feeling Lofnaiali's knee he smiles back at his wife and wraps an arm around her shoulder.

"I think our new employer is a bit taciturn even for a desert dweller. Though if I understand correctly we are really working for some princess or something of that nature. As far as I'm concerned there are few worse things than dealing with the rich. I guess its one of the downsides at being a blade for hire."

Sleight of Hand: 1d20 + 7 ⇒ (16) + 7 = 23

He he says with a dismissive flick of his wrist, causing one of his many blades to appear like magic.
"But that is why they pay us since we can do things they can not." As he finishes he flips the blade to his other hand and deftly slides it back into the sheath strapped to his forearm.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun turns red faced once more and rejoins the group at the table. As he sits down a slight breeze rattles the window sills behind the group.

He enjoys the display of skill by Tahlumilali and nods. "You seem to have more experience with these people than I. I am probably just nervous because its my first time travelling with such people."


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Soraya is glad Manuun has found a way to engage with the pair of elves. She had been watching them (hopefully) without being obvious, but since they were very cosy together she hadn't quite figured out what to say to break the ice.

Soraya is quite curious about them. She's never been within talking distance of an elf before. But 'So you're elves...' would be very rude.

She could also see they are a couple but 'So, you're a couple...' didn't seem promising either.

"Oh, I haven't done anything like this before either. Could you tell us what we can expect?"


Isabella chuckles as she catches parts of the conversation. As that draws attention she smiles awkwardly. "You know, work for money - it's not great, but you get used to it." She quickly moves on to the next table where a customer waves.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

”Most of the time it’ll be boring. Just don’t let the long stretches of no activity slow you when something actually happened.” Tahlumilali says in response to Soraya’s question.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

With employment for the next weeks save and his employer even heading in the right direction, Manuun decides to order one more round of watered wine for the table. When it arrives he toast "To future excitement!".

When the evening draws to an end, he finally leaves to his sleeping place.

Manuun has settled for the cheapest possible sleeping option, whatever this is.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ohrmizd smiles satisfied he got a paid job that leads him to Kelmarane.

The man raises his cup to accept Lofnaiali toast and smiles at their giggling "Love! Well, we better celebrate while we have the reason to" he does drink half the cup in a single sip "Yes, I heard something about a Princess my elven friend. I really hope there is more than a rich babysitting job though"

Manuun wrote:
He then sits next to Ohrmizd and ask the Inquisitor. "What do you make of the Captain and that expedition of his. He clearly does not need us to travel savely through this lands. So what does he need us for. I hope its not as some kind of cannon fodder"

Ohrmizd does make a space for Manuun to sit by his side "Op. No I think he mentioned something about he having his own guards for babysitting the Princess. By the choices he made, he most probably is in need for someone to scout ahead and think with its wits first rather than its underpants"

He looks at him intensely "Your facial traits are not from here. Are you from Avistan forest perhaps? I have heard there is plenty of greenish and other colors there" although the tone sounds more to 'are you human?' "I have been wandering around Katapesh in one way or another for my whole life"

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"As far as I know, from the markets in Katapesh", replies Manuun. "I never knew my parents or where they came from. But I don't think they came from a forest." His hair seems even more tousled than usual and the subject makes him uneasy.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Although Soraya is obviously a Sarenite, she wears goddess's holy symbol on a necklace on clear display, she doesn't seem overly happy to have the man along as a fellow traveler. Aside from a curt greeting, Soraya doesn't converse with him.

When he leaves however, she follows him out.


Kitsune Game Master

Finally the last keg of wine runs dry and the conversational topics run out. Everyone goes to bed to not appear tired on the first day of the job.

The night is short and the morning dawns. All are up early to not be late on their first day of work. They meet outside the inn as the first light of the day is seen at the horizon, waiting for their employer.


As Garavel appears, he does so from down the road, riding on his camel. "We are meeting with Princess Almah and the caravan at the Sultan's Claw. They got half a day headstart on us, but they travel slow. I expect to arrive shortly after them. I don't want to keep the Princess waiting." He spurs the camel on, and it moves in a slow trot down the dusty road in Western direction.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thinking to himself "What are they doing out there? But I don't think I want to embarass myself one more time today.", Manuun retreats from the tap room to turn it in for the night.


Kitsune Game Master

I ignore the fact that it would take days to get there ...

Late evening, as you come close to your destination you can make out the immense outline of Pale Mountain looming over the mid-evening horizon like a tombstone. As soon as the craggy tree appears over the next hill, it becomes obvious why it is called the Sultan’s Claw. With five immense, mostly leafless branches, the growth looks more like a giant skeletal talon than a thing of living wood.

As you top the last rise, a caravan of a half-dozen wagons and a large tent clustered around the distinctive tree come into view. Camels in a nearby pen prance in agitation, and a clutch of confused goats and livestock wander the grounds around the wagons. Perhaps a dozen men and women rush around the campsite, chasing down an animal or hastening toward the center of the cluster, near the Sultan’s Claw, with pails of water in their hands. One of the wagons is on fire!


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ohrmizd feels he might have touched a sensitive topic and skips the identity of Manuun topic while his eyes widen as he listens the man grow up in Katapesh markets "Oh, were you grown in the Nightstalls? I used to... work... there. But that was in another life" the man raises the cup of wine "For the boys of the market!"

When Ohrmizd finally notices Soraya she looks at her intently while opening a bit his tunic to let her see his angel in flames holy symbol of Sarenrae. He says to her "The Dawn Brings New Light" if she reacts to the gesture he just adds "I am happy to know Garavel enrolled another true faithful"

-------------

Ohrmizd profits the long trek to get to know better his new companions. The man seems to face the journey with optimism. He is clearly used to the mount as well to the heat of the desert, despite you witness some drops of sweat at his front.

As you approach to the main camp, he grows alarmed and tries to grasp what is happening "Is this your group Garavel? It seems they are in trouble"


"Make haste! Find some way to help!" Garavel orders as he dismounts his camel and runs towards the scene.


Kitsune Game Master

Lush orange and red flames engulf an elaborate wooden wagon emblazoned with painted moons and stars. A gout of smoke pours from an open door, and as you approach an ill wind blows a number of colorful fortune-telling Harrow cards from inside the wagon. One card hits Soraya on the chest and sticks in a fold of her clothes.

Soraya:
It's the Cyclone

Almah, Garavel, and four soldiers dressed in the distinctive red chitin-plate armor of the Pactmaster Guard run back and forth between the burning fortune teller’s wagon and an uncovered wagon about 20 feet away. The latter contains a huge barrel holding enough drinking water to serve the entire campsite for a week.

Four burly mercenaries struggle with an enclosed wooden wagon within feet of the burning wagon, hoping to move it to safety before an errant spark causes it too to burst into flame.

A red-headed halfling cleric, Father Zastoran, kneels next to two severely burned mercenaries who tried to enter the burning wagon. Father Zastoran is tending to a badly wounded mercenary called Trevvis, but he is unable to focus on his second patient, a female sworder named Kallien, who lies near death from terrible burns and smoke inhalation.

A modest collection of pigs, goats, and sheep accompanies Almah’s party on the journey to Kelmarane. The flaming wagon has unsettled these creatures, which somehow escaped from their pen in the confusion surrounding the fire’s outbreak. The middle-aged human camel driver and his wife do their best to wrangle the panicking animals, but their efforts are quickly being overrun by the chaos of the situation.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ohrmizd nods energetically to Garavel "Let's hasten, it seems our Princess has a fiery issue!" he presses his mount darting into the middle of the action.

As he reaches the wagon in flames, he jumps down of the mount and runs to the side of the people pouring barrels of water. Looking for the familiar holy symbol hanging from his neck, he grasp it and starts a prayer "Goddess of The Healing Flame, put down your furious fire"

When Ohrmizd completes his create water spell, a downpour of falling water materializes to help appease the flames.

If it seems the two gallons of water -about 7.5 liters- are helping, he keeps asking Sarenrae for more water to fall. Otherwise he will look for a different approach to help.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun immediately rushes towards the water line and joins the people carrying water to douse the fire.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

Tahlumilali upon seeing the commotion at the camp leaps to the ground and following Manuun joins in with the water train trying to contain the fire. ”Remember how I said being a guard is normally boring, turns out sometimes I’m wrong.”


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[ooc ][b ]Round , Init[/b] AC 16, HP 9/9 Buffs: [/ooc] Spiritualist 1 (HP 9 AC 16, T 14, Flat 12 - F+3 R+4 W+3/5 Init +6; Senses: Low-Light Vision (X2), Per +6

Lofnaiali finds stillness in the chaos by taking a deep breath and assessing the sight before her. Hey eyes scan the ground and finds a woman badly burned. She immediately jumps into action scrambling over to the lady. She opens her hands and places her palms on the woman’s torso and forehead. Lofnaiali can see her spirit still inside her injured body, ”I lend my strength that you may be whole, house of bones please do not evict this spirit!”

Lofnaiali feels her own life force come through her palms and jump to the downed woman like a small bolt of lightning. If she could at least stabilize her, she might have a fighting chance.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Heal: 1d20 + 6 ⇒ (3) + 6 = 9 To see if there is anything else i can do to help her.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Soraya grabs the card and takes second to look at it before tucking it away.

She hurries to the campsite and looks around at what needs to be done. There are quite a few people slinging water, and she knows nothing about animals.

She opts to assist with the injured, but finds there's little more she can do beyond the aid they've already received.

Heal: 1d20 + 6 ⇒ (2) + 6 = 8

An auspicious beginning! :p

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

While carrying water between the wagons Manuun tries to look around if he can see the owner of the cart somewhere.

If he cannot see somebody looking like a fortune teller somewhere

When he cannot see her anywhere, he asked the nearest soldier:"Is the fortune teller still inside?"


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Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Earlier, on the night everyone first met:

When Ohrmizd greets Soraya mentioning the 'coincidence' of there being two Sarenites among the little group, Soraya answers with a chilly look and a request.

"Yes, quite a coincidence indeed. May I have a word with you in private? One of the faithful to another?"

Once they are out of earshot of others Soraya levels her accusation at Ohrmizd.

"It's no coincidence at all is it? My mother Heba Hezami arranged for you to come didn't she? Are your orders to watch over me? Keep me safe? What exactly are you supposed to do? Why is she sending me to Kelmarane if she doesn't believe I'm up to the task?"

Knowledge Religion (Regional Sarenite): DC 10:

Heba Hezami is a well known name among Sarenrae's faithful in Qadira and western Garund. She is legendary for her exploits as a warrior priestess, crusading against Rovagug's worshippers and other threats to the Church and good people of any religion. In her retirement from a more adventurous life, Heba has shown herself to be a capable navigator of church politics as head of the temple in Gurat. Although not formally titled a Saint (an honor almost always reserved for the deceased) she is not uncommonly referred to as a saint among Sarenrae's followers, especially in Qadira.

Hint:
The correct answer is "no she didn't"!


"Those two tried to get him out of the fire, but it was too late already." Father Zastoran answers Manuun's question.


Kitsune Game Master

Kallien, the wounded mercenary, coughs a few times and stays conscious after receiving the magic healing. But both, Lofnaiali and Soraja are at a loss what else to do to help the woman.

The water applied to the fire, with buckets or through divine means, starts showing effect.

Round 2
Those who work on watering the fire I will assume the continue until they tell otherwise.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

The night before... (Soraya):

K. religion: 1d20 + 6 ⇒ (17) + 6 = 23
"Soraya, isn't it? Sure" Ohrmizd nods to the woman and follows her to a private room "Saint Heba Hezami? Sorry girl... I have never had the honor to met with the warrior priestess of Gurat. I am only a wandering faithful, looking to spread the word of The Healing Flame and root out her enemies from the land"

The man is a bit surprised but tries to quickly recollect himself "I do not know much about mothers, but I do guess it is normal for them to worry even if they think we are prepared for the task... I was not sent by her, but nevertheless, we are companions now, I will look to protect your back as much as I hope you protect mine Soraya"

Ohrmizd holds her hand over the holy symbol trying to keep water falling over the burning wagon "Someone here got a bit mislead about the concept warm welcome!"

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun looks at Soraia and Lofnaiali and ask "Could one of you take my place here? I would like to try something."

When of them comes to take his place he steps to the guards by the second wagon and asks them to stop shortly: I think I have and idea how to make it easier" He takes a small flacon of oil out of his backpack, puts a few drops on his hands and greases them against each other murmuring "ab die Rutsch" and concentratiing on the forward axle and wheels of the wagon.

Then he joins the crew in trying to push it forward to check how much it helped.

Strength: 1d20 - 1 ⇒ (3) - 1 = 2


Kitsune Game Master

Round 2
Manuun(set til 4)
Tahlumilali(bucket duty), Ohrmizd(bucket duty), Soraja, Lofnaiali <--
You can give me actions up to round 6 if you want.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ohrmizd conjures more water over the fire while he looks Manuun's progress on the wagon Is he greasing the wheels? That seemed like magic...

Next, Ohrmizd continues casting a downpour of water over the flames while he grimaces at the unfortunate results of the sylph pushing the greased wagon scene "Hey man! Do you need help there?"

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I am just trying out a very advanced technique. But maybe it's better we switch places.".

after turn 4 obviously


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Round 1 to 4 -> water
Round 5:

Ohrmizd looks around and finds Tahl throwing water buckets next to him "Hei Tahl! Let's help move that wagon before it catches fire!"

He then darts towards the greased wagon profiting his inertia to push with all the strength he can collect "I start to think the journey payment was perhaps not enough"
Str check: 1d20 + 3 ⇒ (15) + 3 = 18


Kitsune Game Master

Str Aid: 1d20 + 1 ⇒ (14) + 1 = 15
Str Aid: 1d20 + 1 ⇒ (4) + 1 = 5
Str Aid: 1d20 + 1 ⇒ (7) + 1 = 8
Str Aid: 1d20 + 1 ⇒ (1) + 1 = 2

Ohrmizdweighs heavily into the cart, but due to a serious lack of support by the other men and women the cart still doesn't move.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

Upon hearing Ohrmizd calling him Tahlumilali jumps from dumping the buckets of water towards the wagon they are trying to move. He braces his shoulder against the side and begins to push against it.

Strength: 1d20 ⇒ 18


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Earlier with Ohrmizd:
Soraya looks hesitant, as if she would like to believe the man but doesn't completely. She takes the ankh dangling at the end of her necklace in her hand. She holds out the holy symbol toward Ohrmizd.

"If what you say is true, take this in your hand and swear on it."

Soraya continues to work on the burned woman.

Heal: 1d20 + 6 ⇒ (17) + 6 = 23


Kitsune Game Master

With combined effort Thalumilali, Ohrzmid, the grease and the other aidees the wagon finally moves. And just in time. A part of the roof and wall of the burning wagon falls like a cut tree and closely misses those pushing the wagon away.

Meanwhile the distraught animals are running in circles and some manage to escape the efforts of the couple who tries to keep them together.

With the wagon moved to safety all, including the mercenaries, join the water bucket chain and quench the flames in short time. But the wagon is ruined. The interior is burnt and what isn't destroyed by the fire is doused and soaked in the immense amount of water it took to put the fire out.

Inside lies a corpse, burned beyond recognition.


Almah drops the bucket she had still in hand. "Oh my." she calls out at the sight of the corpse.

"Garavel, find out why this fire broke out and if someone from our camp was behind that. Put the new staff to good use for that. At least with them we can tell for sure they weren't involved.

She then retreats to her tent, accompanied by her four personal guards.


"You've heard Princess Almah. Start with investigating the wagon and question the people, if anyone has seen something." Garavel tells.

He then follows Princess Almah to her tent.

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Kitsune Game Master

Discussions go here.


Kitsune Game Master

Everyone feel free to get to know each other, write yourself into bed and out again. Once Garavel shows up the catch up with the caravan starts.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

...is the entire group made of d8 and 3/4 bab classes?


Kitsune Game Master

Yes. And you got two bards.

But I'll play the enemies with their original stats, of the AP, not the improved PF ones and you're five players, so you should be fine.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Yep :)

A couple of points Foxy (and thanks for letting us play). Both the bards are "selfish" bards. Their bonuses apply to themselves only, not the whole party.

Also Soraya is a 1 level Bard, at 2nd level and beyond she'll be a cleric. I'd meant her to to take the Harald Caller archetype and concentrate on summoning, but I could have her focus on buffing instead.

Another thing I'd be willing to do, if y'all really want a full BAB character in the party and Foxy doesn't mind, is take future levels in Paladin rather than Cleric. I've always wanted a reason to play a Paladin but never had the chance. I wouldn't even take a huge amount of alteration since I'd probably go with a dex based switch-hitter type Paladin and keep the 1 level in Dawnflower Dervish to grab Dervish Dance.


Kitsune Game Master

FYI, you got time to play introduction if you want. Once you're done, you can write yourself to bed, and I'll write you right into the first action from there. I'm prepared to do so within three minutes.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

How should we do starting gold?


Kitsune Game Master

Max for class. For example 4d6*10 = 240 for the rogue.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

I like that with money like that I’ll try something a bit different scout and swashbuckler that’ll give me proficiency with one martial weapon which will be elven curveblade and once I get up to shadow dancer the real fun begins stacking my scout’s charge with shadow jump and flexible shadow jump and dimension agility. When it’s all said and done Tahl can be summed up in two words MARIO PIPES.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Oops The forum didnt show me that there is traffic at the discussion tab too.

As Soraya pointed out too I am more a rogue then a bard from the way Manuun should play But if you have suggesteions for spells that would help you guys more please fell free to tell me for future upgrades.

Since I deinvested Strength going fighter will not be possible for me but I think I could turn him a bit more in the direction of an air sorcerer if this is needed.

@GM since I played multiple systems in the last year and Manuun will also be stressed very much for carrying capacity, how does PF and you as PM handle picking up Crossbow bolts after the fight? Will that be partially possible at least?

@players Which timezones do you live in? I am from europe. So during american evening time dont expect too many immediate answers from me.


Kitsune Game Master
Manuun wrote:

...

@GM since I played multiple systems in the last year and Manuun will also be stressed very much for carrying capacity, how does PF and you as PM handle picking up Crossbow bolts after the fight? Will that be partially possible at least?
...

Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

Realistically you'd have a hard time shooting more than ten bolts in a single combat. Ask someone who looks stronger to carry 10 more if that is already the straw that breaks your neck (or brings you into medium encumbrance).

You can buy bolts from Garavel. Ah, heck, he will provide them for free. But only in camp. On the missions you'd be on your own.

In general I won't count your bolts. If you'd be an 11th level archer hastedly shooting 6 arrows a round, I'd start to ask questions though, how long you think that one quiver will last you.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thanks but for now I am set. I was concerned with how this will go later when the possibility of easy supply between battles tries up. As for encumberence I better drop my backpack first thing in a fight ar go on adventure without a blanket or armour. Iwill see how this feels.


Kitsune Game Master

Later you'll have an handy haversack or something along that line.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thanks, sound like I worry too much. I'd better get back to see if the others can find a new opportunity for Manuun to embarass himself.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Hi Manuun, I'm in Portland, Oregon in the US. Pacific Time Zone or GMT -7.


[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

We are Florida central time.


Kitsune Game Master

CEST / GMT +2

Seems like only a little overlap in posting time.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Yes unfortunately. Felt like this in the last days. We will have to make the best of it. I will try to extend my posting times a bit.

BTW Has anybody seen Ohrmizd yet?


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Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9
Manuun wrote:
BTW Has anybody seen Ohrmizd yet?

Not yet, I'd actually completely forgotten about him to be honest.

I know him from another campaign we're both in here on the boards. He'll be along. He's a very reliable player and frequent poster.

He's in Spain by the way.


Male Human (not proved yet) GM 5

Hi everybody and thanks for the opportunity Foxy!

Yes, I am also in the EU. I am Spanish, so UTC+1 and sorry beforehand if I make writing mistakes or I do not grasp aspects of certain expressions (do not feel bad to correct or explain me).

One of my Shackled City players with whom I share play style just told me a few weeks ago how he ran Legacy of Fire to completion and how fun a run it was. So when I saw Foxy's recruitment I got very excited about the idea of this campaign.

Now, before jumping into Gameplay, I do agree our character roles are currently very similar. Would it be possible for us to rethink a bit our character classes and roles in the campaign Foxy?

It would help to bring a more cohesive party. If combats become a constant slog or people feels their character has nothing to distinguish themselves things are going to slow down slowly or people will want to swap characters amid campaign damaging party and NPC relations and campaign engagement.

Considering we are committing time on a daily basis for years, it is perhaps worth to stop for a few days now and invest on it.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Heya Balacertar/Holg, it's Soraya/Kaska :)


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Kitsune Game Master

I'm open to suggestions if someone has changes in mind. I don't have my excel file with all the characters/classes at hand, and therefore I'm not sure, what your actual character is.

But the fun thing is, that the character ideas at the moment are all not min-maxing/power mongers. So if someone who finds him-/herself sharing a role with someone else wants to go wizard or sorcerer instead, that would be fine with me.

But a change to barbarian would probably not be ok, as the party balance would be ruined and all those d8 scimitar wielders might start to feel useless.

And combats won't be a slog. That's my responsibility and easy to fix, once I get a feeling for the party's combat prowess.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I think I agree with Foxy, we should be able to hold our own with a friendly GM.

If both Ohrmizd and Soraya develop a bit in the tank direction I see no skill which we completely miss. And I can assure you, it's fun to play a group who is not optimized for every situation even in a long term scenario.

So I would suggest we move ourselves back into the inn and try to get some kind of roleplaying going. And get a good nights rest before the whole thing starts for real.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Yeah, I think we'll be alright as we are. The only two things I see as possible issues are:

1. We won't have anyone who can act as a damage sponge in tough fights. Offensively we're in good shape. Defensively we're on the fragile side so we'll have to take care and play smart. I checked the abilities and there's nothing that prevents Soraya from using medium armor with Dervish Dance and Battle Dance, so she can armor up if need be. There would only be a chance of spell failure on her couple of bard spells so no big deal. She wouldn't be casting either of them in a bind.

2. We may not have anyone specializing in ranged combat? Not a terrible thing if we don't, sometimes it matters and sometimes it doesn't. As long as everyone has a means for dealing with flying stuff as a backup we should be fine.

I'm ready to move on to the next day!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Ad 2: I will definitely not be part of any Melee Combat if I can avoid. So I assume ranged combat it is for me. But I dont assume I will produce a hail of arrows anytime soon, ifg thats what you meant by Ranged specialist.

I reordered my weapons in my profile, in case that created the impression of me being a melee fighter.

BTW: With this being my first PbP Experience please tell me if you need anything done different in my profile for easier reference.


Kitsune Game Master
Manuun wrote:

...

So I would suggest we move ourselves back into the inn and try to get some kind of roleplaying going. And get a good nights rest before the whole thing starts for real.

I agree strongly on this point. ;)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@GM Since now everyone has found his way over here can you please undot me from the other LoF game? I am always distracted by the post sign over there.


Kitsune Game Master
Manuun wrote:
@GM Since now everyone has found his way over here can you please undot me from the other LoF game? I am always distracted by the post sign over there.

Done. Also for the others.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Ok, at low levels anything kinda of works, and as we move up we can try to adjust the best we can. I would only request it does not force the GM to have extra work to tone down or up the encounters. Last thing I wish is someone to burn out because of my fun.

About the ranged combat... if we see people cannot contribute because there is just not enough space in the front line, we can give a second thought on it.

For now, Ohrmizd can manage with a sling, and later on he will carry a longbow just in case. With judgments and bane he has some flexibility on changing weapon. If Manuun is not going to join the melee, then he would really benefit more from picking Point Blank Shot rather than Weapon finesse as he will seldom get use of this one.

I would like to hear also what Tahl and Lofna think of it, if they feel comfortable enough.

@GM Foxy: Table 1 updates still trigger on me. I think Ohrmizd was left as an NPC rather than as inactive.


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Kitsune Game Master
Ohrmizd wrote:

Ok, at low levels anything kinda of works, and as we move up we can try to adjust the best we can. I would only request it does not force the GM to have extra work to tone down or up the encounters. Last thing I wish is someone to burn out because of my fun.

...

BWAHAHAHAHA! That's a good one.

Have you seen my Shattered Star campaign? That's me playing all characters but one. Just for the fun of it and to entertain one player. In a campaign that lasted over 19,000 posts. And it wasn't me who gave up on it. So I'll manage just fine if I have to lower the AC of an enemy by two or cut a few HP if the AP doesn't work as written.

Nerdy GM with too much time to dawdle away crawling back into the GM cave...(That's like a Batman's Bat-Cave just for GMs. Not a cave man cave)


Male Human (not proved yet) GM 5

xD ok, it is good to know.

I sometimes wish I had that kind of time available too. I would love to run a Ruins of Azlant and an only orcs Giantslayers.


Kitsune Game Master

You're aware though, that the orcs in GiantSlayer are the bad guys? Like the goal of the first book is to fend off an orc tribe attack on a mostly human settlement, and then going after them to wipe out that tribe?

Starting gear for all orc players: Hat of Disguise.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

Nah, Strange Aeons or Hell's Rebels is where it's at Balacertar!

Giantslayer seems too repetitive to me, but there's a really great campaign podcast that plays it. A really fun and funny listen. Of course it does spoiler the whole thing, so if you ever plan to play it's not a good idea I suppose.

The Glass Cannon Podcast

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Ohrmizd wrote:
If Manuun is not going to join the melee, then he would really benefit more from picking Point Blank Shot rather than Weapon finesse as he will seldom get use of this one.

@ GM He is probably right, is that still okay for you?


Kitsune Game Master

Yes.


Male Human (not proved yet) GM 5

Yes they are the bad ones xD
I think it would had been more interesting to set the first book on a tribe of orcs who is betrayed by a neighboring orc tribe allied by giants. From there on the orc chieftain "sends" the orc PC's to avenge the tribe killing all the orcs at the second book and stop the giants invasion. You basically need to modify book 1 and a bit of book 2 and the rest works just the same.

Both book 2 and book 4 are great for a "mission impossible" kind of game for a roguish or enchantment/illusion party. And the linear plot I find it an advantage for PbP, as the players easily forget the plot through the years of play. I have had to put a lot of effort to keep players aware of what is going on in my Shackled City AP for example. I think the Giantslayers loses a lot if you just go through slaughtering one giant after another. It gets a bit repetitive after a bit if you engage it like that, specially if people build an all dwarf party with giant bane weapons and ranger favored enemy, it gets silly very fast.

Yep, I have listened to some episodes of that podcast. They are fun, but I have difficulties to grasp many of the jokes. I am also playing the campaign in the boards, we are finishing book 4.

I have no knowledge about Strange Aeons and Hell's Rebels away from what is said in the campaign description. Are they good?


Kitsune Game Master

Not to spoil your fun, but Soraya told she's ready to move on, and our married couple can't join the RP here due to time offset. So I get the game going, before I call it a day.

Cart is strength check, catching animals is handle animals check or that druid diplomacy for animals in case someone managed to get that. Dragging water needs no rolls.

This is counted in rounds.

Happy posting.


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[ooc ][b ]Round , Init[/b] AC 15, HP 11/11 Buffs: [/ooc] Rogue (Scout/Swashbuckler) 1 (HP 11/11 AC 15, T 13, Flat 12 - F+2 R+5 W+0 Init +3; Senses: Low-Light Vision (X2), Per +6

Just got home we’ll post.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

#characterbuildregrets

Grease was the last spell to be taken of my spellbook because it felt to powergamish. I am pretty sure the guys at the second wagon appreciate that thinking. And of course now after seeing them I can think of a hundred situations where grease in an old tomb might been totally in character.


Kitsune Game Master

Pushing a wagon is hard enough without slippery ground. Or what was your plan here?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

either greasing two of the wheels probably the forward ones or greasing the area unter the wagon and have the guards pull via rope to be save from slipping. I think both ways it would have been a lot easier to move.


Male Human (not proved yet) GM 5

grease is a great spell for a spontaneous caster. You cannot change spells everyday, and so you benefit from versatile ones that are useful in very different situations. And it lends to funny scenes too. It is a solid choice. I would go for it.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Noted for my next level.


Kitsune Game Master

I'm fine with you exchanging spells known that you haven't used in game yet. Though doing so in a acute situation might bias your judgement about the usefulness of a spell. Once you used the spell it is set in stone.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I am trying to settle on my domain (or inquisition) and feat selection.

Initially I had selected Sarenrae's Mercy Divine Fighting Technique but I have realized now that comes from a Player's Companion book (Divine Anthology). It feels thematic, but by level 10 it will allow Ohrmizd to heal 2d6 each round he scores a non-lethal damage hit. It looks cheese, but it would help him stand in front of the melee once the high-level play begins.

Before committing all the resources required (renouncing to 1st domain power, Great Fortitude, Weapon Focus and 10 heal ranks) I wanted to check out if this is fine with you Foxy because it will greatly influence what domain I choose.


Aasimar Dawnflower Dervish 1 / Cleric 2| HP: 28/28 | AC: 17 (T: 13, F: 14) | CMB: 2, CMD: 16 | F: +4, R: +5, W: +6 | Init: +3 | Perc: +8, SM: +7 | Speed 30'| Performance 9/9

I've player a lot of bards and Grease is a great spell. It offers area control at an early level, it's very versatile, and it stays useful for a good while for a 1st level spell. My typical 1st level picks are CLW and Grease. This time around I didn't choose either of them though because I'll only be getting 2 bard spells and I wanted ones that will remain useful at any level.

That said, you have a couple of very good spells chosen and Grease can wait until 2nd level. You really can't go wrong with either decision.


Kitsune Game Master

That's 10 skill ranks, and one feat that you probably wouldn't have take for limited fast healing 7. If you don't hit, your enemy is undead or an construct - no healing.

Also there is an RP intention behind that. So, whacking that unconscious enemy for additional HP won't work. And the intent behind that action is to redeem the opponent.

The initial boon is really powerful. Imagine a sorcerer, taking down a riot with one non-leathal fireball without killing anyone. The advanced boon is not bad, But at level 10 2d6 possible heal per round is nice but no game changer. At level 11 a cleric can cast heal for 110 HP.

If you want to go that way, be my guest, but only if you're willing to take the divine intention behind it too.

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well Thanks foxy, but in the future feel free to ignore my characterbuildregrets. I have them often and hard and I just needed a channel to let them out. So feel free to totally ignore them or tell me to vent them somewhere else if you think it distracting.

But after coming up with a good idea how Grease would be useful to an Archaeologist I will take the change, in order to have a bit less self centered build.

Also I hope its okay if I do verbal components in German, as my Englisch or Pottersich isnt good enough to always come up with them.


Kitsune Game Master

@Manuun
On a related topic: Strength check please.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 14/14 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 4/6 L2: 5/6 L3: 0/5 L4: 5/5 L5: 2/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Good! It helps Ohrmizd to play as a redeemer.

The RP reason I wanted to comment. Desiring to redeem people is a trait of Ohrmizd that first came to my mind when I decided for him to be a follower of Sarenrae.

That said, I fear wanting to redeem every single foe can become boring and tedious for everyone here. And I do not want for that to arise discussions between the party or slow down the game. Some drama can be fun, but I prefer to keep things flowing and fun.

I hope to find a point in between total redeemer and the Star Wars "I do not care for the dozen startroopers I just killed without blinking but I will become total evil if I kill this one that wants to destroy all the galaxy"

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