Zoomba's Struck by Shadows (Inactive)

Game Master Zoomba

Slides/Map

Macro Sheet



Blooming Catastrophe Return to Grave

Discussion Thread! Please check in here.

If each of you could:

a) Fill in your skills and saves in the Macro sheet here (also stickied to the top of the campaign. This will help me quickly roll intiiatives, have Secret check modifiers readily at hand, etc.

b) Add you character image/icons and name/pronouns to the Slides deck here

c) Let me know the following:

Character:
Org Play Number:
Player:
Ancestry:
Background:
Class:

Level:
Faction:

Preferred Exploration Activity: though you can always change this at any time by letting me know
Downtime:

Weird Stuff the GM should know: Trap Spotter, you have a mechanical allergy to gnolls, etc
Season 3 scenarios this character has played:

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Character: Khaul Irontoes
Org Play Number: 100387-2002
Player: B Viggers
Ancestry: Dwarf
Background: Tapestry traveller
Class: Champion

Level: 4
Faction: Vigilant Seal

Preferred Exploration Activity: Defend (starts with shield raised)

Downtime: crafting(assurance, expert) 24sp

Played 3-01

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

Character: Liam
Org Play Number: 2389841-2004
Player: Super Zero
Ancestry: Human
Background: Tinker
Class: Inventor

Level: 3
Faction: Grand Archive

Preferred Exploration Activity: Investigate
Downtime: Crafting: 1d20 + 11 ⇒ (9) + 11 = 20

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Character: Quickblade Trueshot
Org Play Number: 2396852-2007
Player: UncleFroggy
Ancestry: Human
Background: Field Medic
Class: Ranger
Level: 4
Faction: Radiant Oath
Preferred Exploration Activity: Scout

Downtime: Crafting: 1d20 + 7 ⇒ (5) + 7 = 12
Played 3-01, 03-03

Quickblade has incredible initiative (+2 to init) and Scout's Warning (+1 to everyone's initiative).

Just for full disclosure -- I have run this scenario more than once.

Also - Quickblade is human. I just liked the bird avatar when I created my character. I don't have a beak! :)

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued
Liam Prentiss wrote:

Character: Liam

Org Play Number: 2389841-2004
Player: Super Zero
Ancestry: Human
Background: Tinker
Class: Inventor

Level: 3
Faction: Grand Archive

Preferred Exploration Activity: Investigate
Downtime: Crafting 20

Drat, I missed the last two questions:

Weird Stuff the GM should know: Incredible Initiative. And he's an Inventor, if that counts as weird? Overdrive is combat mode like Rage, but he has to make a Crafting check against a standard DC of his own level to activate it. He has resistance 1 to fire and cold that increase to 3 in Overdrive. He has Unstable actions, which are a bit like unpredictable Focus Spells. After using one, he has to make a DC 17 flat check. On a failure his armor innovation is overtaxed and can't be used for Unstable actions until he spends 10 minutes fixing it. He has two: Explode (AoE damage) and Searing Restoration (Healing)
Season 3 scenarios this character has played: 3-99: Expedition into Pallid Peril

Also, the link at the top to the Macros goes to the Slides instead. The link in your post is correct, though.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Macros and Slides done. 2 Glyphs to share.


Blooming Catastrophe Return to Grave

Thank you all!

just letting you know I'm still here :) Poking the other two in the thread who expressed interest in this to get them over here, hoping to start soon!

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Marjim is not eligible. 03-06 is not repeatable and he played it at my table.

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Hello! Thanks for holding a spot for me! :)

Character: Erryn Canmore
Org Play Number: 2364038-2002
Player: Losonti
Ancestry: Human (Skilled)
Background: Lastwall Survivor
Class: Cleric (Cloistered)

Level: 3
Faction: Vigilant Seal

Preferred Exploration Activity: Search
Downtime: Undead Lore Level 1, DC 15: 1d20 + 5 ⇒ (2) + 5 = 7 Failure, so 0.16gp.

Weird Stuff the GM should know: I have a once per adventure reaction from a previous scenario.

Infernal Detonation:
Infernal Detonations [reaction] Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.

Season 3 scenarios this character has played: None

Grand Archive

M Gnome Sorcerer (Draconic) 6

Hey, thanks for holding a spot for me as well. I will need to use a pregen as I do not have a character in level range. Looks like we could use a caster of some sort. Gaz is level 7 so I am assuming I cannot use him in this scenario, so I will get a caster pre gen and post my info later today.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Character: Ezran (pre-gen)
Org Play Number: 70501-2002
Player: Wicked Brew
Ancestry: Human (Skilled)
Background: Merchant
Class: Wizard

Level: 3
Faction: Grand Archive (for purposes of chronicle)

Season 3 scenarios this character has played: None


Blooming Catastrophe Return to Grave

Welcome Erryn and 'Ezran' :)

As this scenario starts off with a (literal) bang, please pick up any of your school consumables now.

Also, I see Quickblade has two glyphs. Does anyone else have any 2e GMing glyphs as we begin?

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

No glyphs here. I'll stack some healing as school itesm.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

1-Liam 2-Khaul 3-Erryn 4-Ezran: 2d4 ⇒ (2, 1) = 3
Liam and Khaul -- have a hero point!

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

No Glyphs--yet. And I'll also stick with healing potion.

Grand Archive

Male Human Inventor 7+ | HP 76/107 | AC 27/29 | F+14 R+13 (+15 Bulwark) W+12; cold and fire resist 3/5 Negative resist 1| Perc +10 (Initiative +12) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: Critical Overdrive 2 rounds, unstable, Fatigued

Liam is almost always last in a fight.
I played him in a special at a con where I rolled a natural 1 on every Initiative check. Using a variety of dice, which otherwise were not rolling 1s especially often. Every single Initiative roll.

Perhaps he should retrain Incredible Initiative. It never helps.


Blooming Catastrophe Return to Grave

You actually rolled fine, just everyone else rolled fine-er this time :p

(and only second-last; I forgot to put Ezran on at the rear in my last post, having rolled a 3)

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Lesser Healing Potion as school consumable.

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Scroll of dispel magic for me, thanks!

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

And at the word 'varmin', I'm starting to see Khaul as Yosemite Sam with an axe! :)

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Warhammer... It's definitely a hammer he uses.

Now I have to look up Yosemite Sam.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6
Quickblade Trueshot wrote:
Lesser Healing Potion as school consumable.

same

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

I'll be away for the weekend. Please bot me as required.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

at least Liam is honest... "This might sting..."

kinda reminds me of the doctor/dentist's office... "this won't hurt a bit..." followed by STAB...

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Apologies, everyone. Got really sick over the weekend (still am) and it was pretty hard to muster the energy to do much but sleep.


Blooming Catastrophe Return to Grave

Hey, it happens. Hope you're feeling better!

Also, as you all have been adventuring for a bit, we should probably toss out a few more Hero Points. I'm going to give one to Quickblade for he...well quick blades in cutting down the first set of intruders, and a second to Liam for really keeping trying to sway the fetchlings...even if despite the inventor's best efforts he is consistently bad at it today.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |
Erryn Canmore wrote:
Apologies, everyone. Got really sick over the weekend (still am) and it was pretty hard to muster the energy to do much but sleep.

Get well soon. We'll still be here when you get well :)

Vigilant Seal

male HP 92/92| AC 25 | Fortitude** +14, Reflex** 13, Will* +11| Perception** +11 + initiative | Stealth* +5 speed 25 | Focus 2/2| Active Conditions: ---Neutral Good Human Magus (Inexorable Iron) 7

Character: Grunthar
Org Play Number: 195819-2008
Player: Garmon
Ancestry: Human - versatile
Background: Student of magic
Class: Magus

Level: 5
Faction: Vigilant Seal

Preferred Exploration Activity: Detect Magic

Downtime: Lore Academia (assurance, expert)


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Hey folks, sorry I could not post yesterday. RL and all that. Back on track now and thanks for the bot assist.

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Thanks for the bot, sorry I let the weekend get away from me.


Blooming Catastrophe Return to Grave

Khaul - how is your shield 12 hardness? On your sheet it seems to be a normal steel shield, which even with the Shield ally feature would only have a hardness of 7 (5 normal, +2 from shield ally)

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Sorry, My sheet must be out of date with my equipment list (which I keep separately in a tracking sheet).

Khaul has a sturdy shield. I'll fix it up. I had it correct in the character header.

Edit: But it looks like I have my AC wrong, I seem to be double counting my shield bonus to armour, so I'll fix that.


Blooming Catastrophe Return to Grave

All right, but even then a minor sturdy shield has hardness 8, so w/ Shield Ally would still be a total Hardness of 10.

(And a lesser sturdy shield isn't possible for you to have yet, being a level 7 item - even if on a chronicle that only allows access to something up to two levels higher)

Vigilant Seal

NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 0/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 11, hp96/96). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

I thought it went up 50%. But checking... you are right, it is the hp and break threshold that goes up 50%, harness only by two. I'll fix that in my header too. And you are right it is minor not lesser sturdy shield.

So many errors. So embarrsing.


Blooming Catastrophe Return to Grave

And with that (rather anticlimatic final battle) you have all successfully endured as the Grand Lodge was Struck by Shadows!

Chronicles for all of you are up HERE

Also feel free to continue to post IC and follow up with Toldrar of any lingering questions or thoughts; not meaning to rush, just after tomorrow I will be away from my PC for several days so getting the chronicles out and done while I can :)

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

Thank you for running this, Zoomba! I had a lot of fun with it.


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Great run! Thanks Zoomba for running and to all my fellow agents for some great Rp along the way. My first game in quite a while and had a blast!

Alos if it is not to much trouble, please change by PFS character number from 2004 to 2002 on the chronicle and report. Sorry if I accidently said 2004, looking to have sheet applied to 2002.

Radiant Oath

NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Chronicle looks good! Thanks for running this! Now we switch sides for Outpost! :)


Blooming Catastrophe Return to Grave
Ezran' wrote:

Great run! Thanks Zoomba for running and to all my fellow agents for some great Rp along the way. My first game in quite a while and had a blast!

Alos if it is not to much trouble, please change by PFS character number from 2004 to 2002 on the chronicle and report. Sorry if I accidently said 2004, looking to have sheet applied to 2002.

Can do. About to get on a plane, butll change the chronicle details this weekend and will make sure to Report to 2004 (also likely this weekend - always give a few days for that for this sort of exact reason :)


NG Male Human Wizard 3; HP 32; Hero Points 1; AC 17 (18 w shield); FORT +7 REF +7 WILL +8; Perc +6

Thanks Zoomba!


Blooming Catastrophe Return to Grave

Session reported. Will leave open for another day (so lemme know if any issues remaining) and then will set this inactive!

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