Jakaw Razorbeak

Quickblade Trueshot's page

588 posts. Organized Play character for UncleFroggy.


Full Name

Quickblade Trueshot

Race

HP 63/63 | AC 22 | F/R/W/P 12/10/13/13 | Spell Attack: +11 | 25 feet | Class DC 21 | Spells: -/3/3/2/

Classes/Levels

| Exploration Activity: Avoid Notice | Hero Point: 1/3 | Divine Font: 5/5 |

Gender

2396852-2007 | Male Human | Field Medic | Cleric Lvl 5 | Rogue Dedication |◈◇↺ |

Strength 14
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 18
Charisma 10

About Quickblade Trueshot

I'm not a tengu. I just liked the bird icon.

Male Human Cleric of Nivi Rhombodazzle
Medium, Human, Humanoid
Heritage: Versatile Heritage
Background: Field Medic
Perception: +13
Languages: Common, Elven
STR 14 (+2), DEX 16 (+3), CON 16 (+3), INT 12 (+1), WIS 18 (+4), CHA 10 (+0)
AC 22, HP 63, F/R/W: +12/+10/+13
Class DC: 21
Speed: 25 ft

PFS Info:

PFS#: 2396852-2008
PFS Provision: Scroll of Heal

Skills/Offense:

Please see botting spoiler

Spells:

Spell DC: 21
Spell Attack Mod: +11
Divine Font: Heal; 5/day
1st (3/day): Benediction, Bless, Heal
2nd (3/day): Noise Blast, Blazing Armory, See the Unseen
3rd (2/day): Holy Light, Moonlight Ray
Cantrips: Divine Lance, Shield, Needle Darts, Vitality Lash, Guidance

Feats and Abilities:

Ancestry Feats: Natural Ambition

Background Feats:
Battle Medicine (1 action attempt a DC 15 Medicine check to regain 2d8 HP.)

Skill Feats:
Cat Fall - falls are 25' shorter
Hefty Hauler - +2 to Max and Encumbered bulk limits
Ward Medic - Treat 2 targets w/ Treat Wounds or Treat Disease

Bonus Feat:
Healing Hands - When you cast heal, you roll d10s instead of d8s.

General Feats:
Breath Control - Hold breath for 25x as long, +1 on saves vs inhaled threats, Successes are crit successes
Continual Recovery - Cooldown for Treat Wounds is 10 minutes instead of 1 hour.

Class Abilities:
Deadly Simplicity - Simple weapons damage die increases by one step.
Shield Block - Your shield absorbs damage up to the shield’s Hardness. You and the shield each take any remaining damage
Martial Weapons - Trained in all martial weapons.
Surprise Attack - Deception/Stealth init, creatures who haven't acted are OG

Class Feats:
Rogue Dedication
Basic Trickery - 1st or 2nd lvl Rogue Feat
* Quick Draw - Draw and strike with 1 action

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: +1 Striking Halberd
Armor: Scale Mail
Other Gear: backpack, bedroll, chalk (10), flint and steel, healers tools, rations (2 weeks), rope 50', soap, waterskin, caltrops (2), wooden holy symbol, Thieves Tools
Magic Items: Wayfinder, Spacious Pouch 1, Healer's Gloves
Potions: Lesser Healing Potion(3)
Bulk: 6 (Encumbered at: 9; Maximum at: 14)
Coins: 82.59 gp

Bot me!:

PERCEPTION/INIT
[dice=Perception]d20+13[/dice]
[dice=Stealth, Init]d20+10[/dice]

SAVES
[dice=Fort]d20+12[/dice]
[dice=Ref]d20+10[/dice]
[dice=Will]d20+13[/dice]

SKILLS
[dice=Acrobatics(E)]d20+12[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(T)]d20+8[/dice]
[dice=Diplomacy(T)]d20+7[/dice]
[dice=Medicine(E)]d20+14[/dice]
[dice=Nature(T)]d20+11[/dice]
[dice=Religion(T)]d20+11[/dice]
[dice=Stealth(T)]d20+10[/dice]
[dice=Survival(T)]d20+11[/dice]
[dice=Thievery(T)]d20+10[/dice]

[dice=PFS Lore]d20+8[/dice]
[dice=Warfare Lore]d20+8[/dice]

MEDICINE
[dice=Battle Medicine/Treat Wounds]d20+14[/dice]
[dice=Healing, DC 15 (Battle Med/Treat Wounds)]2d8[/dice]
[dice=Healing, DC 20 (Battle Med/Treat Wounds)]2d8+10[/dice]
[dice=Crit, Extra Healing]2d8[/dice]

OFFENSE
[dice=+1 Striking Halberd, 10' Reach]d20+10[/dice] for [dice=Piercing/Slashing]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, MAP]d20+5[/dice] for [dice=Piercing/Slashing]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, MAP 2+]d20[/dice] for [dice=Piercing/Slashing]2d10+2[/dice]

[dice=+1 Striking Halberd, 10' Reach, Blazing Armory]d20+10[/dice] for [dice=Fire]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, Blazing Armory, MAP]d20+5[/dice] for [dice=Fire]2d10+2[/dice]
[dice=+1 Striking Halberd, 10' Reach, Blazing Armory, MAP 2+]d20[/dice] for [dice=Fire]2d10+2[/dice]

SPELLS
[dice=Divine Lance]d20+11[/dice] for [dice=Spirit Damage]4d4[/dice]
[dice=Vitality Lash; DC 21 Basic Fortitude; Positive Damage]4d6[/dice]Enfeebled 1 on CF
[dice=Needle Darts]d20+11[/dice] for [dice=Piercing]5d4[/dice] [ooc]Critical Hit - double damage + 3 persistent bleed[/ooc]

[dice=Noise Blast; Sonic Damage; DC 21 Basic Fortitude]2d10[/dice] F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1
[dice=Holy Light]d20+11[/dice] for [dice=Fire]5d6[/dice] plus [dice=Spirit if unholy]5d6[/dice]
[dice=Moonlight Ray]d20+11[/dice] for [dice=Cold]5d6[/dice] plus [dice=Spirit if unholy]5d6[/dice] Counts as Silver for resistances/weaknesses

[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]

[dice=Heal, 2nd Level, 1 action]2d10[/dice]
[dice=Heal, 2nd Level, 2 action]2d10+16[/dice]
[dice=Heal, 2nd Level, 3 action]2d10[/dice]

[dice=Heal, 3rd Level, 1 action]3d10[/dice]
[dice=Heal, 3rd Level, 2 action]3d10+24[/dice]
[dice=Heal, 3rd Level, 3 action]3d10[/dice]

[dice=Healer's Touch]2d6+7[/dice]