Full Name |
Khaul Irontoe |
Race |
AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour |
Classes/Levels |
Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet |
Gender |
NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; |
Size |
M |
Age |
a |
Special Abilities |
b |
Alignment |
NG |
Deity |
Toragg |
Occupation |
Crafter |
Homepage URL |
Sheet |
Strength |
18 |
Dexterity |
10 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Khaul Irontoe
[https://www.myth-weavers.com/sheets/?id=2452791]Khaul Irontoe[/url] Champion (redeemer) NG HP / RES / STAM / Speed ft Init KAC EAC Fort 15 Ref 9 Will 14 CMB BAB Str 19 (+4) Dex 10 (+0) Con 18 (+4) Wis 16 (+3) Int 10 (+0) Cha 12 (+1)
Special defences
Strong Blooded dwarf. Poison resistance 3 (half level); each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.
Divine Health. +1 to saves vs Disease. Successful saves are critical successes.
Arctic survivor. (cold resistance 2 - 1/3 level)
Mind quake survivor (mental resistance 2 - 1/3 level)
Shield ally/ (hardness +2, 50% increase in hp and break threshold)
Dwarven reinforcement. +1 hardness of shield.
Armor expertise Slash resistance /3
Attacks ()
+1 Warhammer +16 2d8+4+2 blunt
Divine lance +12 5d4
Reactions
Will use either Glimpse of redemption or shield block on first party member damaged each round (block on me, glimpse if party member is within 15;).
He also has a martyrs shield, which will shield block automatically once each round if an ally next to Khaul is hit.
Skills (extra +1 due to bump not included)
Athletics +13
Crafting +14 (master)(assurance)
Lore- forest +9
Lore - PFS society +9
Medicine +14 (expert)
Nature +12
Religion +12
Survival +12
Class features
Glimpse of redemption (↺) Reduce damage by 8 {2+level} when enemy damages an ally, and make enemy enfeebled 2 - enemy may opt to not damage ally at all instead. Both enemy and ally must be within 15' of me.
Shield block (↺) Reduce damage when enemy damages me by shield hardness (11)
Shield ally hardness of shield +2, hp&break increased by 50%
Bot me
Default exploration activity: Defend (start with shield raised)
Will use either glimpse or shield block the first time anyone is injured, whether me or an ally.
Move to position myself between allies and enemies.
Strike with warhammer. (+16, 2d8+6)
He doesn't typically use lay on hands in combat unless things are really dire. But if I'm being botted and you think it is the right thing to do, then feel free.
Feats
Assurance (crafting)
Unburdened Iron (no armour penalty to move)
Shield block
Hefty Hauler
Deities domain(crafting)
Quick repair (1 minute to repair shield)
Cleric Dedication (nature/survival skills)
Toughness
Divine Health
Battle Medicine
Robust health
Cantrips
Divine Lance +10 (2d4+1 good damage)
Stabilize
Focus: 1/1
Lay on hands