XperimentalDMs SFS 4-99 A Time of Crisis
(Inactive)
Game Master
Jason Schimmel
Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)
Keskochu absorb more wounds from Max.
I believe with this (+3hp) have 22hp (you don`t take note of the second round), and for me, (-3 hp= 19).
Obozoya, are you alright?
Meanwhile he shoots his pistol two times (purple).
full attack: 2d20 ⇒ (5, 16) = 211d8 + 2 ⇒ (4) + 2 = 61d8 + 2 ⇒ (4) + 2 = 6
Male Kasatha Spacefarer Solarian 4 | Init +1 | Peception +6 | Sp 17/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |
Kaath watched to see what happens
4-99 MAPS:
Yellow and Blue Both decide to throw some storage crates they find on the ground before moving in.
vs Kaath KAC: 1d20 + 7 ⇒ (11) + 7 = 18
damage(B): 1d6 + 6 ⇒ (6) + 6 = 12
vs Obozaya KAC: 1d20 + 7 ⇒ (10) + 7 = 17
ROUND 4
ALL PCS May act!
Lets see if you can finish them off before time is called
Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
Obo ducks as the crate goes near her.
"I'm hanging in there!" She shouts at Keskochu.
She steps back and fires at the one near her.
blue
attack rifle: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)
"Thanks Keskochu," Max says as he joins the group in concentrating fire on the closest creature.
Trick attack (blue)(stealth): 1d20 + 14 ⇒ (1) + 14 = 15 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d8 ⇒ 1
Ranged attack vs EAC (static arc pistol): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (E): 1d6 + 1 ⇒ (6) + 1 = 7
Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)
Keskochu moves, trying to be in the center of the group, in case he has to channel and fires against the nearest creature (Blue).
pistol: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (1) + 2 = 3
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
**HOUSE GM ANNOUNCEMENT**
After what seems like hours of frantic defense, the tide of planar energy finally, mercifully recedes. As the last sounds of chaos recedes and peace returns to the Starfinder camp, Bennock asks the surviving agents to gather in the central clearing.
“Great job, everyone! The extraplanar energy levels are dropping fast. The monitoring team says the planar energy is finally diffusing into the planet, which should prevent another buildup like today’s.”
Bennock’s comm unit chimes to indicate an incoming message, but he ignores it to continue his speech. “I can’t tell you how proud of this group I am. When things got tough you all stepped up in a big way, just like you have since we first landed on this planet...well, I say ‘landed,’” he adds with a grin and some air quotes. “I don’t know how long it will be before the Society can come get us, but I know that with you all here, working together and watching out for each other like you did today, we’ll be just fine.”
Before Bennock can continue, his comm unit chimes again, and then again. He rolls his eyes, apologizes, and pulls it from his pocket. He stares at it for a long moment, then looks up at the assembled Starfinders once more as a wide grin spreads across his face. “Scratch that. I do know how long it will be! A dozen Starfinder ships just arrived in system! They’ll be here in a couple days with supplies, reinforcements, and, most importantly, a ticket home!”
The crowd burst into a cheer, which quickly swells to and echoes throughout the camp! Jubilant Starfinders celebrate in a dozen different ways. Some share long-hoarded food or beverages rescued from their crashed ships, others bursting into song and dance in dozens of different styles. Some even rush to begin packing, eager to be ready to leave the moment the convoy makes orbit.
-------------
The next few days pass quickly as Starfinders celebrate and prepare to depart. On the day the Starfinder flotilla is due to arrive in orbit, Bennock asks the camp to assemble one last time.
“I’ve been in contact with the fleet, and they’ve been able to tell me a little bit about what’s been happening in the wider galaxy. It seems we weren’t the only ones to have Drift troubles a few months ago. In fact, it sounds like the Drift itself crashed, and hurled out just about everyone traveling through it across the whole galaxy all at once! Some clever folks finally got some measure of Drift travel working again after a while. I’m sure you can read all about it on the way home.”
Bennock pauses to look fondly around the camp. “I know this place wasn’t what any of us had in mind when we set out on this trip, but honestly, it’s grown on me a bit.” He turns his attention back to the assembled Starfinders. “I can’t speak for anyone else, but this place and all of us here together...it’s been more than just a place to weather the storm. It’s been home.”
After one last glance around the camp, he claps his hands and grins. “Now, who’s ready to get out of here?”
-------------
The journey home through the partially-restored Drift is anything but uneventful. Power to ships’ drift engines fluctuates erratically, making the trip far longer than normal. At one point, the ships of the convoy experience a strange magnetic field and turbulence from an unknown source. Later, a portal to the plane of fire opens suddenly, far too close for comfort!
Eventually, though, despite many close calls and harrowing moments, the whole convoy arrives back at Absalom Station. Grateful Starfinders–and your new Weydanite friends–eagerly disembark. Drift travel may not be safe and reliable as it once was right now, but for today at least, your journey is at an end!
That’s the end of the adventure! Thank you everyone for playing, and a huge thank you to all of our table GMs whose hard work is what makes a special like this happen. Also, thanks to our intrepid backup GMs, a crucial and sometimes overlooked role in making a PbP special possible.
Table GMs, please report your tables in a timely manner and close out your tables when you’re done.
Male Kasatha Spacefarer Solarian 4 | Init +1 | Peception +6 | Sp 17/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |
”The Cosmos has determined our path to victory once again. “
Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
Kaath Novaflame wrote: ”The Cosmos has determined our path to victory once again. “ "Yes Kaath it has truly been an honored victory for us all!"
Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)
- We survive, as a group, as a team. As a family. I hope that we will work together more times, friends, if Pharasma wishes it
4-99 MAPS:
Duran Duran was neither a Duran nor a Duran. Discuss.
Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist
Her name is Rio and she dances on the saaaaaand
4-99 MAPS:
It looks like the table might get a silent partner pregen if signups have not changed since the last time i checked.
Please feel free to discuss preferences
Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist
For me, the signup list shows five players signed up. That should be enough, right?
Zoey is an icon envoy, so lots of skills, singing, dancing and cuteness, but very little in terms of firepower. What type of character is everybody bringing?
4-99 MAPS:
Zoey Strawberry wrote: For me, the signup list shows five players signed up. That should be enough, right?
Zoey is an icon envoy, so lots of skills, singing, dancing and cuteness, but very little in terms of firepower. What type of character is everybody bringing?
You are correct. No silent partner needed for this table.
Male Kasatha Spacefarer Solarian 4 | Init +1 | Peception +6 | Sp 17/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |
I believe I was one of the signups - with my Technmancer-4/Lexicor.
But he ended up on another scenario in discord.
I have this Solarian at level 3 if that is acceptable?
4-99 MAPS:
that should be fine. He is still in tier and subtier so it shouldn't affect anything.
Male Kasatha Spacefarer Solarian 4 | Init +1 | Peception +6 | Sp 17/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |
Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
I'm going to have to switch to a pregen and give credit to my PC cause he's in a game that hasn't finished. (qstor)
Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
Applying game to
PFS# 2072-701
PC Rattus
Faction Wayfinders.
Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)
PFS# 26689-702
PC Keskochu Ordox
Faction Wayfinders.
(It is, as you may imaging Keskodai pregen 4)
4-99 MAPS:
The weekend approaches but if people know which mission they would like to attempt after this one, I will at least post the intro as soon as the party has the needed number of skill checks to succeed on this one or runs out of time and fails it.
F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3
I am listed as view only on the slides and cannot place my token.
4-99 MAPS:
Aluradux Hass wrote: I am listed as view only on the slides and cannot place my token. fixed
Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
I'm going out of town Thursday to Sunday for my wife's birthday. I might not get to post. FYI please bot me.
4-99 MAPS:
Chronicle Sheets can be found here.
Please let me know if there are any mistakes. I should be reporting later today.
Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 30/30, SP 28/28, RP 6 | F+3,R+2,W+8 | (Spells used, 2 from 2nd, 2 from 1st) Init+1, Perception +11 | Blindsense (Vibration 30') Battle Staff +3, (1d4+4 B) Thunderstrike Sonic Pistol +4, (1d8+2)
Thanks to everybody, and specially to our GM.
It is always something amazing play a special multitable (my first starfinder special!).
Thanks!
How many tables are the minimum size for this special? 3?
Male Kasatha Spacefarer Solarian 4 | Init +1 | Peception +6 | Sp 17/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |
Totally agree! Very much appreciated!!!
F Lashunta | Technomancer 5 | SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Keskochu Ordox wrote: How many tables are the minimum size for this special? 3? Correct.
Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
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