XperimentalDMs SFS 4-99 A Time of Crisis (Inactive)

Game Master Jason Schimmel


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Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 19/30, SP 28, RP 6 | F+3,R+2,W+8 | Init+1, Perception +11 | Blindsense (Vibration 30') (SPELL USED: 2of #1 1of 2#)

Keskochu absorb more wounds from Max.

I believe with this (+3hp) have 22hp (you don`t take note of the second round), and for me, (-3 hp= 19).

Obozoya, are you alright?

Meanwhile he shoots his pistol two times (purple).
full attack: 2d20 ⇒ (5, 16) = 211d8 + 2 ⇒ (4) + 2 = 61d8 + 2 ⇒ (4) + 2 = 6

Second Seekers (Jadnura)

Male Kasatha Spacefarer Solarian 3 | Init +1 | Peception +6 | Sp 27/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |

Kaath watched to see what happens


4-99 MAPS:

Purple goes down.


4-99 MAPS:

Yellow and Blue Both decide to throw some storage crates they find on the ground before moving in.

vs Kaath KAC: 1d20 + 7 ⇒ (11) + 7 = 18
damage(B): 1d6 + 6 ⇒ (6) + 6 = 12

vs Obozaya KAC: 1d20 + 7 ⇒ (10) + 7 = 17

ROUND 4
ALL PCS May act!

Lets see if you can finish them off before time is called

Wayfinders

Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4

Obo ducks as the crate goes near her.

"I'm hanging in there!" She shouts at Keskochu.

She steps back and fires at the one near her.

blue

attack rifle: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 1d6 + 4 ⇒ (3) + 4 = 7

Acquisitives

Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)

"Thanks Keskochu," Max says as he joins the group in concentrating fire on the closest creature.

Trick attack (blue)(stealth): 1d20 + 14 ⇒ (1) + 14 = 15 (DC 20 + target's CR) Success = Extra damage and flat-footed
Damage: 1d8 ⇒ 1

Ranged attack vs EAC (static arc pistol): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (E): 1d6 + 1 ⇒ (6) + 1 = 7

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 19/30, SP 28, RP 6 | F+3,R+2,W+8 | Init+1, Perception +11 | Blindsense (Vibration 30') (SPELL USED: 2of #1 1of 2#)

Keskochu moves, trying to be in the center of the group, in case he has to channel and fires against the nearest creature (Blue).

pistol: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

BoomBlock || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

After what seems like hours of frantic defense, the tide of planar energy finally, mercifully recedes. As the last sounds of chaos recedes and peace returns to the Starfinder camp, Bennock asks the surviving agents to gather in the central clearing.

“Great job, everyone! The extraplanar energy levels are dropping fast. The monitoring team says the planar energy is finally diffusing into the planet, which should prevent another buildup like today’s.”

Bennock’s comm unit chimes to indicate an incoming message, but he ignores it to continue his speech. “I can’t tell you how proud of this group I am. When things got tough you all stepped up in a big way, just like you have since we first landed on this planet...well, I say ‘landed,’” he adds with a grin and some air quotes. “I don’t know how long it will be before the Society can come get us, but I know that with you all here, working together and watching out for each other like you did today, we’ll be just fine.”

Before Bennock can continue, his comm unit chimes again, and then again. He rolls his eyes, apologizes, and pulls it from his pocket. He stares at it for a long moment, then looks up at the assembled Starfinders once more as a wide grin spreads across his face. “Scratch that. I do know how long it will be! A dozen Starfinder ships just arrived in system! They’ll be here in a couple days with supplies, reinforcements, and, most importantly, a ticket home!”

The crowd burst into a cheer, which quickly swells to and echoes throughout the camp! Jubilant Starfinders celebrate in a dozen different ways. Some share long-hoarded food or beverages rescued from their crashed ships, others bursting into song and dance in dozens of different styles. Some even rush to begin packing, eager to be ready to leave the moment the convoy makes orbit.

-------------

The next few days pass quickly as Starfinders celebrate and prepare to depart. On the day the Starfinder flotilla is due to arrive in orbit, Bennock asks the camp to assemble one last time.

“I’ve been in contact with the fleet, and they’ve been able to tell me a little bit about what’s been happening in the wider galaxy. It seems we weren’t the only ones to have Drift troubles a few months ago. In fact, it sounds like the Drift itself crashed, and hurled out just about everyone traveling through it across the whole galaxy all at once! Some clever folks finally got some measure of Drift travel working again after a while. I’m sure you can read all about it on the way home.”

Bennock pauses to look fondly around the camp. “I know this place wasn’t what any of us had in mind when we set out on this trip, but honestly, it’s grown on me a bit.” He turns his attention back to the assembled Starfinders. “I can’t speak for anyone else, but this place and all of us here together...it’s been more than just a place to weather the storm. It’s been home.”

After one last glance around the camp, he claps his hands and grins. “Now, who’s ready to get out of here?”

-------------

The journey home through the partially-restored Drift is anything but uneventful. Power to ships’ drift engines fluctuates erratically, making the trip far longer than normal. At one point, the ships of the convoy experience a strange magnetic field and turbulence from an unknown source. Later, a portal to the plane of fire opens suddenly, far too close for comfort!

Eventually, though, despite many close calls and harrowing moments, the whole convoy arrives back at Absalom Station. Grateful Starfinders–and your new Weydanite friends–eagerly disembark. Drift travel may not be safe and reliable as it once was right now, but for today at least, your journey is at an end!

That’s the end of the adventure! Thank you everyone for playing, and a huge thank you to all of our table GMs whose hard work is what makes a special like this happen. Also, thanks to our intrepid backup GMs, a crucial and sometimes overlooked role in making a PbP special possible.

Table GMs, please report your tables in a timely manner and close out your tables when you’re done.

Second Seekers (Jadnura)

Male Kasatha Spacefarer Solarian 3 | Init +1 | Peception +6 | Sp 27/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |

”The Cosmos has determined our path to victory once again. “

Wayfinders

Female Vesk mercenary soldier 4| SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 Soldier 4
Kaath Novaflame wrote:
”The Cosmos has determined our path to victory once again. “

"Yes Kaath it has truly been an honored victory for us all!"

Wayfinders

Shirren Priest Mystic 4 | KAC 16, EAC 16 | HP 19/30, SP 28, RP 6 | F+3,R+2,W+8 | Init+1, Perception +11 | Blindsense (Vibration 30') (SPELL USED: 2of #1 1of 2#)

- We survive, as a group, as a team. As a family. I hope that we will work together more times, friends, if Pharasma wishes it

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