Life Science +8
(Reduce the DCs of a Culture and Mysticism checks by five when recalling knowledge about religious traditions, symbols, and famous leaders)
Feats: Harm Undead, Spell Focus
Common, Celestial, Shirren, Vercite, Vesk, limited telepathy 30'.
Other Abilities: Healing Channel, Healing Touch, Lifelink.
Combat and other Gear:
Mk 1 serums of Healing (2), shock grenades 1 (2)
Other Gear: defrex hide, battle staff, thunderstrike sonic pistol with 2 batteries (20 charges each), mk 1 Ring of Resistance, basic Medkit, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (44 credits)
Connection: Healer. Bonus spell: Mystic Cure. Healing Channel: spend 1 RP to heal 2d8 damage. To self, move action. To ally, standard action. All allies in 30' as a full action.
Healing Touch:1/day, can spend ten minutes to heal an ally 5 HP per Mystic level.
Lifelink: select one ally within 30'. If it has taken damage, can restore 4 HP to that ally and take the same amount of damage to his HP. Doesn't take an action. Can't be reduced by any means.