SP 25/25 HP 29/29| RP 7/7| EAC 17 KAC 17 | F +1 R +4 W +5| Init +3 |Per +1 | Spells 1st 0/6, 2nd 1/3
Gender
F Lashunta | Technomancer 5 |
About Aluradux Hass
Aluradux Hass
Female damaya lashunta xenoseeker technomancer 5
NG Medium humanoid (lashunta)
Init +3; Perception +1
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DefenseSP 25 HP 29 RP 7
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EAC 17; KAC 17
Fort +1; Ref +4; Will +5
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Offense
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Speed 30 ft.
Ranged merciful corona laser pistol +6 (2d4+2 F; critical burn 1d4)
Spell-Like Abilities (CL 5th)
. . 1/day—detect thoughts (DC 14)
. . At will—daze (DC 13), psychokinetic hand
Technomancer Spells Known (CL 5th; ranged +6)
. . 2nd (3/day)—caustic conversion, invisibility, mirror image
. . 1st (6/day)—comprehend languages, grease (DC 17), holographic image (DC 17), magic missile
. . 0 (at will)—dancing lights, detect affliction, detect magic, energy ray, psychokinetic hand, telepathic message
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 10 (+0); Int 20 (+5); Wis 12 (+1); Cha 15 (+2)
Skills Computers +16 (5 ranks), Culture +13, Diplomacy +10, Engineering +13 (5 ranks), Intimidate +5, Life Science +19, Medicine +6, Mysticism +7, Physical Science +12, Piloting +11 (5 ranks), Profession (influencer) +9 (+14), Sleight Of Hand +7; (theme knowledge (xenoseeker))
Feats Amplified Glitch, Skill Focus (life science), Skill Synergy (diplomacy, culture), Spell Focus, Creature Companion Adept
Languages Akitonian, Aklo, Castrovelian, Celestial, Common, Draconic, Drow, Dwarven, Elven, Halfling, Ghibran, Ysoki; limited telepathy 30 ft.
Other Abilities fabricate tech, spell cache (locket), Gremlin companion
Combat Gear medpatch, mk I serum of healing; Other Gear basic Lashunta (upgrade: infrared sensors), second skin, corona laser pistol with 1 battery (20 charges) and merciful fusion, azimuth laser pistol, basic medkit, battery, engineering tool kit, hacking kit, everyday clothing, fire extinguisher, party clothing[AR], personal comm unit, professional clothing, professional's tools, Fancy Computer, Environmental field collar, credstick (4136 credits); Augmentations mk 1 ability crystal (intelligence), wildwise
Aluradux's computer:
Tier 3
Artificial personality (armadillo with a monocle and top hat-Mr Fancypants)
Miniature x4 (wrist comm size)
Self-charging
Planetwide range
Firewall
One day lockout
Feedback
Secure data modules (average) x5
Total cost 3000 (2700 with discount)
Library Chips:
Culture
Engineering
Life Science
Mysticism
Physical Science total 1250
Botting Instructions:
Stay at range and use magic missile
Snafu, Gremlin companion:
Snafu Tech Revolution 146
N Tiny fey
Init +2; Senses low-light vision; Perception +5
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DefenseHP 10
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EAC 11; KAC 14
Fort +1; Ref +1; Will +4
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +2 (1d4+1 P)
Ranged jolt +2 (1d4+1 E)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str +0; Dex +2; Con +0; Int +1; Wis +0; Cha +0
Skills Acrobatics +5, Athletics +5 (+13 when climbing), Stealth +5, Survival +5
Other Abilities tech support[TR]
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Special Abilities
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Jolt (Gremlin) Every 1d4 rounds, a glitch gremlin can channel an electrical blast as a ranged attack that targets EAC. This ray has a range increment of 30 feet.
Tech Support (Ex) While your glitch gremlin is adjacent to you or in your space, you gain a +2 morale bonus to Engineering checks to arm explosives and disable devices. You also gain this bonus to Computers checks to hack computers; disable modules and systems; and destroy modules and systems.