| Full Name |
Fellzir the Mysterious |
| Race |
Human |
| Classes/Levels |
Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10 |
| Gender |
Male |
| Size |
M |
| Age |
24 |
| Special Abilities |
Channeling, MW Crossbow, +5 to hit, MW short sword +4 to hit |
| Deity |
? |
| Languages |
Common, Infernal |
| Strength |
12 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
11 |
| Wisdom |
17 |
| Charisma |
14 |
About Fellzir the Mysterious
cleric kit, torches (6), healer's kit (2/20), MW short sword, MW chain shirt, MW Crossbow of Doom, 50' rope, oil of animate rope, alchemist's fire
Prepared Spells -
0: Detect Magic, Guidance, Light
1st: Blessing of the Watch, Burning Disarm, *Prot. from Good, ILW
2nd: Silence, Invisibility, *Align weapon
Trickery Domain:Granted Powers
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image, and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.
Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection,
Evil Domain: Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su): At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—protection from good, 2nd—align weapon (evil only), 3rd—magic circle against good
Feats: Selective Channeling, Extra Channel, Craft Wondrous Item
Campaign trait: Scion of Nine Hells, Blessed Touch of Faith
Skills:
Bluff 8, Diplo/Heal/SenseMo 7 each, Stealth 6, Spellcraft 7
BG Skills:
Kn Geography 5, Kn History 5, Craft 10