
Rahlmaat |

Rahlmaat can also bring seven, she was just agreeing she can teleport people with her, not on the exact number.
"Of course I can," Rahlmaat replies. "Squirrels are hardly an issue. Now, we should make certain we have the same time and location fixed for when we return. It would be better to arrive at an unobserved spot a few miles from the city. I believe I know a place..."
Assuming her crazy Knowledge (Geography) skill is good enough for a description accurate enough for a greater teleport, she'll give said description.

Voice of Awesomeness |

I'm gonna rule that all your companions, minions, etc do not count against your limits for teleporting. Cuz that just seems stupid.
@Rahl, even if your Geography check wasn't somehow good enough(and a +36 should be fine, as even a 37 would get you fairly detailed info), I would assume you have spells or Spheres talents to aid you. You could also combine Local if ya felt you needed an even better result.

Erasmo Oakkeg |
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Ethulfel looks at all of the halfling’s furry passengers and furrows his brow. “You said you could accommodate four also, Rahlmaat, but I see six…” (I think? Iirc, Erasmo said he has 5 squirrels.)
”Can you manage that whole crew?”
I’m not sure how many you can teleport… I can actually bring 7 with me but my simulacrum takes up one spot and Moonshadow takes two, so I only have 4 available. If you’re casting the spell normally (at CL 20) you can do 6 and will be fine but I don’t know if it’s like a sphere ability or whatever.
"Hardly an issue, mate." Erasmo says, holding his buckler horizontally as if it was a plate. One by one, the trained squirrels jump into the buckler and disappear. Once the buckler is turned back, the five furry friends are now nothing but cute images.
Yes, I had considered the mob would be an issue, so I took precautions, even if they are now unnecessary.

Bolvar Gemforged |
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I think we are all here. The issue is that we don't know exactly where we are teleporting to. We said that it would be outside the city, but aside from that I don't think we have the information needed to be more specific than that. Likewise, our preprations are the usual buffs that we'd have prepared, to include Bolkvar's blacksmith abilities. But those would only kick in for the party after a long rest. Sadly, it's been 4 months and I think that momentum is dying down. I think that we just need to move on to keep this going.

Rahlmaat |

I guess we were all waiting on each other. XD I was assuming you were going to take us forward to when we teleport to near the city.
"Those who are coming with me, come along," Rahlmaat says. She bows to their hostess. "My thanks for a most intriguing riddle. I assume it would be best not to teleport from your sanctum, so we shall go outside."
Assuming no one speaks up, she turns and trots back down and outside.

Voice of Awesomeness |

To save myself time, and because ya'll are level 20, with tons of skills, spells, etc, Rasonia is Korvosa. I'm sure several of you have been there, and can inform the other members of everything pertinent they'll need to know. The main difference is the population is now 25,736 and it has the resources of a metropolis.
You all bid appropriate farewells to Tasha, gather whatever you require, and teleport to about a mile outside of Rasonia. From your vantage point, you are able to easily see into the city, and from the looks of things, it seems fairly normal. Nothing seems out of place or unusual. In fact, it would appear that the city has actually gotten more prosperous since the last time any of you have visited.
Feel free to let me know if you're going to attempt any long range divinations/info gathering/fly overs/etc

Rahlmaat |

Rahlmaat is in human form when she teleports her group to the agreed-upon meeting place. She tilts her head to one side as she considers the city in the distance.
"Interesting," she murmurs. "After all the troubles in the recent past, it's strange that it seems to be thriving more than before, yes?"
She thinks on what she's heard of the city since the death of its mad queen.
Knowledge (Local): 1d20 + 36 + 4 + 2 ⇒ (4) + 36 + 4 + 2 = 46
Knowledge (History): 1d20 + 43 + 4 + 2 ⇒ (10) + 43 + 4 + 2 = 59
"Until we have some idea of the extend of our foe's defenses, it may be best to be careful with divinations. I would suggest we begin by simply entering the city incognito and seeing what we can observe."

Arykiel |

"Agreed," Arykiel murmurs. "Can all of us fly? An overhead view might give us a better understanding of the state of the city as we proceed to the Citadel. We can also spread out some as we scout ahead, as long as we stay within Rahlmaat's view?".
If no one objects, the little cleric takes a position several hundred feet ahead of the group and above the ground, and studies the city carefully as she goes forward.

Rahlmaat |

"We do not want to draw attention, and I do not trust anyone else's stealth. Best if you are the only one to fly," Rahlmaat states.

Erasmo Oakkeg |

"I'm reasonably stealth and can fly on my pelt, but I'm not against sitting here and do nothing." Erasmos says, an yawn escaping as he releases his squirrels from within his magical buckler.

Bolvar Gemforged |

”Aye. I think that a dwarf wreathed in flames above the city would cause undue attention. Ye can fly up. After that we just walk in. Ask around with the locals. Mayhaps visit the temples. Get an idea of how the people see their situation.”

Voice of Awesomeness |

Lol, I suppose unless you're kinda built for stealth, level 20 characters that can fly probably stand out a bit, lol
Perception checks, please! It is specifically a hearing check, so if you happen to have any sorta bonuses to that, add them. Also, Ary gets a +10 due to being a bit further way from the group and thus closer to the source.

Arykiel |

Perception, Deific Obedience, circumstance: 1d20 + 33 + 2 + 10 ⇒ (10) + 33 + 2 + 10 = 55

Rahlmaat |

"We'll want to speak with people anyway, yes," Rahlmaat agrees as she leads the way into town.
Perception: 1d20 + 47 + 4 + 2 ⇒ (17) + 47 + 4 + 2 = 70

Erasmo Oakkeg |

Perception: 1d20 + 38 ⇒ (18) + 38 = 56
Erasmo follows around, the mob on this shoulders.

Ethulfel Umbrada |

"Even just walking, I suspect our appearance may garner some attention," Ethulfel observes as he lands but his large blue butterfly wings remain. "I suppose I could employ an illusion, or a transmutation..."
The strange man falls quiet for a thoughtful moment and then asks, "would drawing attention necessarily be bad? If we enter the city openly and without aggression, perhaps we'll be invited to an audience with whoever is in charge?"
perception (night): 1d20 + 32 + 14 ⇒ (3) + 32 + 14 = 49
Again, sorry for the delay. Should be back to regular posting on Monday.

Rahlmaat |

"We *are* too well-known, which means anyone we'd be interested in would likely immediately assume hostility. Best to stay inconspicuous," Rahlmaat opines.