Angels Fall: A Hells' Vengeance Campaign

Game Master bluedove

Hell's Vengeance Combat Map


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Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

"Let's wake them both. One can listen to the screams while the other is being interviewed." The Shrike gives a thumbs-up for dragging the two men up.

Is the loot sheet up to date? I wouldn't mind taking the invisibility potion and any of the bows


Female Human Rogue Hell's Vengeance Combat Map
-The Shrike- wrote:

"Let's wake them both. One can listen to the screams while the other is being interviewed." The Shrike gives a thumbs-up for dragging the two men up.

Is the loot sheet up to date? I wouldn't mind taking the invisibility potion and any of the bows

Cimri helps Guillaume to move the unconscious foes onto the lift and soon you have them both at your mercy, taking cover behind the safety of the great trunk and walls, in case of snipers. She claps them both in the manacles, binding their hands behind their backs and fishes a rope from her pack and binds their feet together for good measure.

"That oughta do it. Let's see what you can do, new guy." She pauses for a moment, studying the man in Yellow's face. "I recognize this one too. Jask Coalimber, he was one of my Aunt's deputies when she was still Sheriff. I wonder if she's here too... Hmm. He's the one that old couple, the Gramels, said had put them up to raiding the armory."

With the captives secured, Fellzir allows his second channel to heal them as well, bringing them back to consciousness. Riley immediately begins to squirm. ”Oh Gods… not again! Help! Anyone please, help!” Jask merely sets his jaw and looks on you with grim determination in his eyes.

Have at them! I will post more on the loot situation in discussion after I go make more coffee. ^_^


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Good day Mr. Riley! I trust you have been well since we parted? Have I mentioned that we followed you here with a tracking device because you are an idiot? Yes, you have doomed your friends!

bluff to break his resolve: 1d20 + 12 ⇒ (11) + 12 = 23


Female Human Pathfinder Society GM Hell's Vengeance Map

GM Rolls:
Sense Motive: 1d20 ⇒ 14
Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21

Riley gasps in horror and looks fearfully at Jask, who growls "You useless piece of s#*&!"

"I didn't know, I swear! How could I? I was dead!" Riley wails.

Aurelius:
You attempt a lot of interesting things using Bluff. But "breaking resolve" is not an action attributed to Bluff, as far as I know. Happy to roleplay such choices out though. ^_~


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

GM:

I do try to use skills creatively, same with spells. Ask me about the many uses of the create instrument cantrip!

Like making an improvised raft out of summoned guitars, and spending the entire night frantically casting more of it.

It could work since I am telling a lie to make him think he is to blame, the idea is to inflict a shaken equivalent. Although I could also straight intimidate, although that would be 5 less since I am worse at intimidating then bluffing.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

While Aurelius is having his fun with Riley, The Shrike splashes some water on Jask to wake him up.

"So, who have we here..? Jask Coalimber, playing a little rebel." he picks up the name from Cimri. He pauses and moves the tip of his blade around the prisoners face, making small cuts here and there.

"Is this sorry collection of wooden shacks your base of operations? How many of you are here? You and Riley there are in a bad spot now." he moves aside to let Jask see his friend, tied and threatened. "Your girlfriend ran away, leaving you to our hands. So, loosening your tongue now would spare you quite a lot of pain."

Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22


Female Human Pathfinder Society GM Hell's Vengeance Map

Jask's intake of breath hisses through clenched teeth as The Shrike begins slicing with delicate strokes. Grudgingly, he lets the information pour forth, unable to stand against the interrogation.

"Yes, this is our base. There were 12 of us here, last I checked. 13, I guess, if you count the Angel Knight's guard dog."


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

"Angel Knight, huh? And he's the leader of your lot?" The Shrike takes a look at the others, if it looks like the name rings a bell on them.

"And what manner of guard dog? I want to know what I'm up against."


Female Human Rogue Hell's Vengeance Combat Map

Jask blinks in surprise, "Uh, she but yes... she leads us. As for her dog, it's... a big dog? Always seemed a little weird to me, bringing a dog up into a tree. But he's well trained, I guess." He shrugs awkwardly, bound as he is.

Cimri takes the opportunity to interject, "Is my Aunt Rhona here?"

Jask shakes his head, "No, the last I heard from her, she was making arrangements to get out of Longacre. To get you both out. You know she loves you, Cimri... even if you have found your way on the wrong side of all this." He spits in the dust at her feet.

Cimri barks a bitter laugh in reply, "So Aunt Rhona's planning to run away like a thief in the night and you've fallen from Deputy to Outlaw in a few weeks time. But I'm on the wrong side of things here?" She scofffs, "You're just a light-blinded fool, Jask. You couldn't find your way to the privy unless something shiny led you there." She sneers in disdain.

Exposition Dump for The Shrike:

The "Angel Knight" is a member of an order of Iomedaean knights called the Glorious Reclamation, who are dedicated to overthrowing the Thrice-Damned House of Thrune’s rule of Cheliax. She is the purported instigator of this rebellion. Unrest in Longacre has been escalating since Tileavia Allamar, Fifth Sword Knight and Priestess of Iomedae gave a public sermon where she read a letter allegedly penned by the mysterious figure.

“I received this letter last night:
“‘People of Longacre! The time of your redemption is at
hand. When the song of the Inheritor rises, you all must
choose: live as complacent vassals of corruption and evil, or
embrace honor and claim the glory that is your right. The
Glorious Reclamation gives you a choice.’
“Signed, ‘Lencia Visserene, Knight-Inheritor of the Glorious
Reclamation.’

Your character should be aware of all this being a citizen of Longacre and a chosen agent of Archbaron Fex.

Let me know what you intend to do with these two and how you plan to proceed onward.


Female Human Rogue Hell's Vengeance Combat Map

Cimri bounces on her heels becoming antsy as the interrogation winds down. She peers out to make sure the way forward remains clear.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"S#*+!" She exclaims, followed by a stream of expletives to make a sailor blush. "The little green guy is gone! The one Guillaume smacked like a piñata at a kid's nameday party. What in the Hells, Jask?!"

The bound man shrugs again, "How in Heaven am I to know?" He begins but as The Shrike raises his blade again in reminder, Jask puffs a frustrated sigh and slowly explains. "Losoni, I'd guess. He's... well, I don't really know what he is. But they're like him, kind of... they're his little friends. More like plants than animals. They were here before we came. The Angel Knight made some sort of agreement with them, but they aren't really members of the Reclamation. They move through the trees like we might walk across the street. "

Cimri begins to count on her fingers, "So the Angel Knight and her dog, this Losoni and his four little acorn-bombers. Riley, Parenna and Jask here. Who was the guy who dumped you off the bridge? She directs to Jask again.

"Degan. He probably went to warn the lovebirds, Rhysak and Siova. They keep to themselves. That's everyone. That's all I know, I swear!" Jask begins to sweat as he looks from face to face. "You'll let me go now, right? Right?!"

Cimri smile is wicked as turns to each of you, "Gosh, I don't know if we could afford to risk that... Do you?"


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

"Maybe they should choose which one lives?"

I know how evil that is.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Dryad? There is a f+&@ing Dryad here and that bard is still in love with a walking suit of armor with some attached wings? Metalhead arent ya?

Aurelius misses zero beats laying it in into Riley


Female Human Pathfinder Society GM Hell's Vengeance Map

The captives fall silent as you casually discuss their fate. Riley's mouth suddenly too dry to rise to the bait. The tension grows palpable as their sentence hangs in the air.

Evil is as evil does. So what will you do?


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume walks up, casually twirling his bardiche as if it were a particularly large baton. "Just say the word, and your wish is my command, boss lady."


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

"Let's leave them tied up for the moment. Who knows we need information or hostages later on..."


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

"The little twig men will come and release them."


Female Human Rogue Hell's Vengeance Combat Map

Cimri paces, toying with her favorite kukri. "Decisions, decisions. Fellzir has a good point. If we did decide to leave one alive, Jask is almost certainly the more valuable of the two, and so helpful just now. But then again, I do love to watch Guillaume work." She said, giving the Bloodrager a wink. She sighs as as she rips some nearby rags into strips and gags the two prisoners before leaning against the wall. "I can't make up my mind. You fellas make the call. I'll just wait here and stand watch." She shrugs and crosses her arms, watching it all play out.

Cimri's role now is to provide advice and support. She won't give orders, even if she doesn't mind being called "boss lady". ^_~


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume winks back. "At your service. Any time you want." he says.

And he doesn't just mean combat....


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Throw a coin Guillaume!

Oi, Bard, head or tails?


Female Human Pathfinder Society GM Hell's Vengeance Map

"Mmmmph!" Riley answers through the gag Cimri applied.

You guys are cracking me up. My first all evil party and one of you even took the archetype "Serial Killer". But here we are, waffling about what to do with prisoners. XD
If it helps you decide, all retreated and/or "rescued" opponents will not return to face you again here. Nor will it affect your level advancement.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I feel like we have to make sure Riley can't be resurrected again, so either we burn the body to ashes or leave him alive but at -9 stashed in a tree somewhere.


Female Human Pathfinder Society GM Hell's Vengeance Map
Fellzir the Mysterious wrote:
I feel like we have to make sure Riley can't be resurrected again, so either we burn the body to ashes or leave him alive but at -9 stashed in a tree somewhere.

This also, should not really be a concern. This "resurrection" was mostly due to the previous GM having given Riley's name, probably without checking if he survived your last encounter. If you choose to kill these two, they will stay dead.

We have stagnated here a week, though. At some point, a lack of decision becomes a decision itself. I will move us along to the next platform shortly and unless someone corrects me, we'll assume you left them as they are now, bound, gagged and conscious.


Female Human Rogue Hell's Vengeance Combat Map

GM Rolls:
1d20 + 15 ⇒ (13) + 15 = 28
1d20 + 13 ⇒ (17) + 13 = 30

Aurelius Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Fellzir Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Guillaume Perception: 1d20 + 6 ⇒ (6) + 6 = 12
The Shrike Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Cimri Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Aurelius Initiative: 1d20 + 0 ⇒ (18) + 0 = 18
Fellzir Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Guillaume Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
The Shrike Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Cimri Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 6 ⇒ (18) + 6 = 24

Cimri leads the way across the paired tightropes to reach the next platform. With a little jostling and unease, everyone makes it, though it is slow going. A sizable crack splits this large platform into two. Where you currently stand, two shacks hug the trunk of one of the largest trees in the grove. There is little room to maneuver and you find yourselves in single file, Cimri scouting ahead. She peers into an open door before turning back to you, shaking her head to indicate that no one lurks inside. A deathly quiet seems to press in on you, as if the forest itself is holding its breath in anticipation.

Round 1
-------------------
Cimri
Fellzir
Aurelius
The Shrike
Guillaume

We’ll move into initiative to help track the duration of any spells you choose to cast before moving forward. Remember that forward movement may trigger encounters. I added a new slide with the rest of the map, the former map is on slide 2 now for reference.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

One charge of Shield of Faith on Cimri as she scouts.

Before that, "Riley, I hereby sentence you to death for treason against the government. Guillaume, would you please administer the judgement?"


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

"Such a shame, gifting them a quick death..." The Shrike shrugs. But he doesn't care much of the fates of those two.

After crossing the ropes to the other platform, the masked killer waits for Cimri's scouting report and then proceeds onwards.

Could take one hit from the Shield of Faith wand as well. I think it's only for 1 minute (lvl 1?)

He moves quietly to the next door, pausing there to listen for any sounds inside.

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Also, crimes against lyrical excellence, and taste in ladies, but the afterlive will set you up for those. Enjoy the midnight isles, because thats were bards go!


Female Human Rogue Hell's Vengeance Combat Map

GM Rolls:
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 4 ⇒ (6) + 4 = 10

Round 1
-------------------
Cimri - moves, drawing kukri, applies poison
Fellzir - casts Shield of Faith on Cimri
Aurelius
The Shrike - moves and listens
Guillaume

Cimri moves forward, drawing her Kukri and taking up position on the far side of the door. She removes a vial of dark blue paste from one of her many pockets and anoints her blade with the contents. She gives Fellzir a quick smile of thanks for the magical protection.

The Shrike does indeed hear voices from inside the room, two of which seem to be intoning incantations of their own. A third then sounds loudly, just on the other side of the closed door. "We're out of time, they're here!"

Yes, Shield of Faith lasts one minute or 10 rounds, but Fellzir can only cast it once per round. I'll allow The Shrike's to have already been in place with 9 rounds remaining. If Aurelius wishes the same, his will have 8 rounds remaining. Guillaume was last over the tightrope, so he'll have to do without unless Fellzir casts on him in round 2.

Remember that opening a door expends a move action, and The Shrike will have double moved to cover that distance in Stealth. Cimri has also double moved.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Shield of faith is min/level, isn't it? Should have a good long while to run. Guillaume doesn't mind missing out too much.

Guillaume smiles, and rams the pointy upper end of his bardiche into Riley's gut, yanks it out roughly, and leaves him to die painfully. coup de grace, as the GM said in discussion.

Guillaume follows the others across the ropes, and moving to the fore, opens the door. From my starting position on the map, I should be able to get past Cimri in one move, and have a second left that I could open the door with. I think. Correct me if I'm wrong.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Shield of Faith is min/level, but wands are usually CL 1.

And The Shrike didn't mean to open the door yet, just listen through the door.


Female Human Rogue Hell's Vengeance Combat Map

Before the Cross...

Guillaume guts the bard with a sadistic twist, splashing Jask with blood and other assorted vital fluids. Riley’s head thumps against the wall, blood seeping up from beneath the gag, as viscera begins to leak onto the floorboards. Cimri hops up on her toes to better see the resulting carnage, her eyes bright with excitement. She applauds briefly in approval.

”He does die nicely, though. Must be all the practice he’s had.” She proclaims with a smirk. She retrieves the now pointless manacles and loads them into her pack. ”Now you sit tight, Jask. We’ll be back for you!” She giggles with girlish glee before leading the way to the next platform. The former deputy stares in silent horror as his fellow prisoner bleeds out and he begins to whimper beneath his gag as he realizes he is firmly secured now to a corpse.

Guillaume can make it to the door in question, but will not have movement left to open it yet. So it remains closed as of now. But hey, maybe someone will open it from inside shortly. XD
I'll give some more time for Aurelius to post an action before I move us to Round 2.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Aurelius recasts divine favor and moves next to Guillaume.

On which slide are we? 1 or 2?


Female Human Rogue Hell's Vengeance Combat Map

Round 1
-------------------
Cimri - moves, drawing kukri, applies poison
Fellzir - casts Shield of Faith on Cimri
Aurelius - casts Divine Favor and moves, drawing weapon
The Shrike - moves and listens, drawing weapon
Guillaume - double moves, drawing weapon

Round 2
-------------------
Green - opens door, delays
Red - casts ?
Blue - casts ? vs Guillaume
Green - 5ft step, attacks Cimri with short sword, misses
Cimri - attacks with kukri vs Green for 10 damage
Fellzir
Aurelius
(-3, blinded)
The Shrike
Guillaume
(-18, blinded)

GM Rolls:

Aurelius Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
Guillaume Will Save: 1d20 + 1 ⇒ (12) + 1 = 13
The Shrike Will Save: 1d20 + 3 ⇒ (20) + 3 = 23
Cimri Will Save: 1d20 - 1 ⇒ (20) - 1 = 19

Blue Ranged Touch Attack vs G: 1d20 + 4 ⇒ (20) + 4 = 24 Fire Damage: 4d6 ⇒ (6, 4, 1, 4) = 15
Confirm?: 1d20 + 4 ⇒ (16) + 4 = 20 Fire Damage: 4d6 ⇒ (2, 4, 2, 2) = 10
Total Fire Damage: 25 - 7 = 18

Green Short Sword Attack vs C: 1d20 + 5 ⇒ (6) + 5 = 11 S Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Cimri Kukri Attack vs Green: 1d20 + 7 ⇒ (17) + 7 = 24 P Damage+Sneak: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10
Green Fort Save vs Poison: 1d20 + 4 ⇒ (12) + 4 = 16

Aurelius closes the gap with Guillaume preparing to face what awaits you all behind the closed door. Suddenly, many things seem to happen all at once. The door is pulled open from the inside and you see the man in Green holding it open. Behind him, two dark haired figures begin gesturing and murmuring incantations. The man in Red's spell activates first and a cloud of sparkling golden motes explodes outward from Guillaume's position before the door and settle onto everyone but Fellzir. Cimri and The Shrike turn their faces away just in time but Guillaume and Aurelius blink rapidly, trying to clear their vision but to no avail. They are blinded by the light!

Spellcraft DC 17:
Red cast Glitterdust.

The woman in Blue completes her incantation and extends her hand condemningly toward Guillaume as well and a searing beam of fire blasts forth, striking the blinded Bloodrager without mercy. You smell the reek of burning flesh as his armor blackens and his skin crisps under the scorching assault.
Guillaume takes 18 Fire Damage... and yes, I already subtracted his resistance. >.<

Spellcraft DC 17:
Blue cast Scorching Ray, critically.

Finally, Green takes a step forward, into the doorway and slashes with a shortsword at Cimri but she dodges easily. Better yet, she returns the favor and shanks the bastard with her freshly anointed kukri, taking full advantage of the fools positioning between herself and The Shrike.

Party is up! Aurelius and Guillaume will be able to make another Will Save vs DC 15 to recover from the blinded condition at the END of their turn. In other words, they can't first make the save and then act without the condition. Current map is on slide 1, and I moved the other to the bottom and added a strike out line to try and make that more clear. New enemy art is on slide 3.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Thanks for his shield and his mask, The Shrike manages to avoid the blinding magic. He is tempted to go for the pesky spellcasters, but the man in green is in the way. But better yet, the man has his attention on Cimri, leaving his flank open.

Using the opening, The Shrike moves his blade gently under his opponent'äs armor, and makes a deep cut.

"Oh, what fun we'll have with you..." he whispers to the enemy's ear.

Short sword, flanking: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
damage, hidden strike (nonlethal): 1d6 + 1 + 2d4 ⇒ (3) + 1 + (4, 3) = 11
Intimidate (demoralize): 1d20 + 12 ⇒ (20) + 12 = 32
Twisting fear damage (nonlethal): 2d4 ⇒ (1, 1) = 2


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Aurelius invokes Malacodas strength and infernal resilience, granting the party fast healing 2 for the duration of the combat.

willsave: 1d20 + 2 ⇒ (17) + 2 = 19

He then manages to clear his eyes from the blindness.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir moves up behind Guillaume. "Easy, big man, I have you. I'm standing right behind you with some healing." He touches him in the middle of his back with a CLW (dropping burning disarm.)
CLW: 1d8 + 3 ⇒ (3) + 3 = 6 +2 from Aurelius = 8 total

"That will help. Now directly in front of you is the villain in green. You should swing...hard!"

All of this assumes green and Guillaume are both still standing.


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Was in a rush with the post previously, so lets add some spicy trashtalk

I should commend you for the blindness, given how ugly you lot are! You should join an Anti-Demon-crusade, you are so ugly, Abrikandilu demons would run away from you, and any Succubus-mercenary would demand hazard pay just to be within 30 feet of you!


Female Human Rogue Hell's Vengeance Combat Map
Fellzir the Mysterious wrote:

"That will help. Now directly in front of you is the villain in green. You should swing...hard!"

All of this assumes green and Guillaume are both still standing.

Cimri laughs as the man in Green hits his knees and slumps to the floor from The Shrike's exploitive strike. "No need, G. But if you step over him, you might gig that b*+@& who fried you. Awful cozy in there!" She calls to the cloistered magic users. "Like fish in a barrel!"

I'm off to my IRL game this afternoon. Will check back when I get home in about 8 hours or so.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Guillaume just grunts, his eyes still shut against the glittering dust. Nevertheless, he takes a hack with his still-bloody bardiche.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, Slashing: 1d10 + 10 ⇒ (3) + 10 = 13
Miss Chance: 1d100 ⇒ 25

Will: 1d20 + 3 ⇒ (3) + 3 = 6

That is a surprising number of 3s.


Female Human Rogue Hell's Vengeance Combat Map

Previous Rounds:

Round 1
-------------------
Cimri - moves, drawing kukri, applies poison
Fellzir - casts Shield of Faith on Cimri
Aurelius - casts Divine Favor and moves, drawing weapon
The Shrike - moves and listens, drawing weapon
Guillaume - double moves, drawing weapon

Round 2
-------------------
Green - opens door, delays
Red - casts ?
Blue - casts ? vs Guillaume
Green - 5ft step, attacks Cimri with short sword, misses
Cimri - attacks with kukri vs Green for 10 damage
Fellzir - heals Guillaume for 8 hp
Aurelius (-1) invokes fast healing 2
The Shrike - stabs Green, felling him
Guillaume (-8, blinded) attacks with bardiche, misses

Round 3
-------------------
Red - casts ?
Blue - casts and attacks Guillaume with Battleaxe for 28 damage, felling him
Green - super DEAD
Cimri - attacks with kukri vs Blue, misses
Fellzir
Aurelius

The Shrike
Guillaume
(-34, blinded, unconsious, stable)

GM Rolls:

Fellzir Will Save: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Battleaxe attack vs G: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Electric Damage: 4d6 - 7 ⇒ (6, 5, 6, 5) - 7 = 15
Cimri Kukri Attack vs Blue: 1d20 + 7 ⇒ (9) + 7 = 16 P Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Guillaume slashes with his Bardiche wildly, but cannot connect with his attacker. The man in Red begins to intone again, singling out Fellzir with a spell. The mysterious cleric feels the arcane magic try to take hold of him, but he shakes off the stilling effects.

Spellcraft DC 17:
Red cast Hold Person.

The woman also calls upon her magic and her Battleaxe takes on a glow as lightning seems to dance along it's surface. Then with a cry of desperation, she steps forward and hacks viciously into the tiefling Bloodrager, electricity surging through his body. Guillaume drops to his knees and slumps down atop the now smoking remains of the man in Green.

Spellcraft DC 17:
Blue cast Shocking Grasp, and unleashed it through a solid attack with her Battleaxe.

"Guillaume!" Cimri cries out in alarm, her shock evident that the stalwart tiefling has fallen. She lashes out with her Kukri at the woman in blue with the mismatched eyes, but fails to slice flesh in her upset.

Party is up! Guillaume can still save vs the blindness, but Aurelius' fast healing will stabilize him automatically. You guys didn't want me pulling punches, right? XD


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Once more into the breach!

attack bastard sword: 1d20 + 3 + 2 + 4 ⇒ (6) + 3 + 2 + 4 = 15
damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Moving over Guillaume, Aurelius takes the front spot and slashes, sadly inexpertly, at the axe wielding magus


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Damn... The big guy goes down with one blow. There's some foul play going on with that axe-wielder. Whatever the case, The Shrike has little interest to be the next one getting axed. He stays by the side of the door, striking through the doorway with his short sword.

Short sword: 1d20 + 6 ⇒ (18) + 6 = 24
damage (nonlethal): 1d6 + 1 ⇒ (2) + 1 = 3
Intimidate (demoralize): 1d20 + 12 ⇒ (6) + 12 = 18
Twisting fear damage (nonlethal): 2d4 ⇒ (2, 3) = 5


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

Will: 1d20 + 3 ⇒ (3) + 3 = 6


Female Human Rogue Hell's Vengeance Combat Map
-The Shrike- wrote:
Damn... The big guy goes down with one blow.

In all fairness to G, he took a nasty spell crit in Round 2 as well. Also, sent The Shrike a PM about a hiccup with his action, so the results of that are still pending.

Previous Rounds:

Round 1
-------------------
Cimri - moves, drawing kukri, applies poison
Fellzir - casts Shield of Faith on Cimri
Aurelius - casts Divine Favor and moves, drawing weapon
The Shrike - moves and listens, drawing weapon
Guillaume - double moves, drawing weapon

Round 2
-------------------
Green - opens door, delays
Red - casts ?
Blue - casts ? vs Guillaume for 18 fire damage
Green - 5ft step, attacks Cimri with short sword, misses
Cimri - attacks with kukri vs Green for 10 damage
Fellzir - heals Guillaume for 8 hp
Aurelius (-1) invokes fast healing 2
The Shrike - stabs Green, felling him
Guillaume (-8, blinded) attacks with bardiche, misses

Round 3
-------------------
Red - casts ?
Blue - casts and attacks Guillaume with Battleaxe for 28 damage, felling him
Green - super DEAD
Cimri - attacks with kukri vs Blue, misses
Fellzir - drags Guillaume out of harm's way
Aurelius - moves, attacks with Bastard Sword vs Blue, misses
The Shrike - actions pending
Guillaume (-34, blinded, unconsious, stable)

Round 4
-------------------
Red - casts ? and draws sling
Blue - casts and attacks Aurelius with Battleaxe for 7 or 14 damage
Cimri - attacks with kukri vs Blue, misses AoO, but hits reg for 3 damage
Fellzir
Aurelius

The Shrike
Guillaume
(-32, last round blinded, disabled, prone)

GM Rolls:

Blue Battleaxe attack vs A: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Acid Damage: 4d4 ⇒ (1, 2, 1, 3) = 7

Cimri Kukri AoO vs Blue: 1d20 + 7 ⇒ (5) + 7 = 12
Cimri Kukri Attack vs Blue: 1d20 + 7 ⇒ (19) + 7 = 26 P Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Confirm?: 1d20 + 7 ⇒ (14) + 7 = 21

Fellzir steps closer to the fallen tiefling, grabbing him by the legs and dragging him back away from the mad-woman with the glowing Battleaxe. Guillaume's horned head lolls, scoring into the cooked the flesh of the corpse formerly known as the man in Green. Aurelius steps up to take his place and his healing invocation brings Guillaume back to consciousness, though he is still blinded and badly hurt.

The man in Red concentrates on his companion and draws a sling from his belt. The woman in Blue focuses on Aurelius and calls forth magic with a sizzling green aura that suffuses through her Battleaxe before slashing into the Omdura with a corrosive power that eats through cloth and flesh, leaving a sour tang in the air.

Cimri detects an opening for an opportunistic attack as the woman recklessly casts the spell and she lashes out with her Kukri but fails to make contact. But a moment later, her blade finds flesh with a deft strike.

Party is up! Blue did not cast defensively, so she provokes Attacks of Opportunity from Aurelius and The Shrike. The AoO roll needs to precede that of your Round 4 Action. If you manage to disrupt her spell, Aurelius will only take 7 damage from the attack as opposed to 14. Guillaume is at 0 hp and thus disabled, so he only gets one action this round until he has positive HP again in Round 5. Thankfully, he will automatically regain his sight for Round 5 as well.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

I responded the PM. I think the action was valid, but please do double-check. As for the AoO, it would be the same triggers (but the intimidate is harder)

The blue peep starts waving his hands in spell-casty fashion. That simply will not do - she's too dangerous for that. The enemy seems to drop his defenses while concentrating on the casting, and that is the moment when The Shrike's blade slashes.

Short sword: 1d20 + 6 ⇒ (16) + 6 = 22
damage (nonlethal): 1d6 + 1 ⇒ (2) + 1 = 3
Intimidate (demoralize): 1d20 + 12 ⇒ (20) + 12 = 32 DC +5
Twisting fear damage (nonlethal): 2d4 ⇒ (4, 2) = 6


Male Resistances Fire:5 Cold:5 Lightning 5 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP34/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

AoO: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
damage: 1d10 + 6 ⇒ (7) + 6 = 13

Aurelius blade lashes out and cuts deeply into the blue woman.

His wounds then heal for 2 of the damage of the battleaxe blow.

Should put me to 20 or 13 HP

attack vs blue: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
damage: 1d10 + 6 ⇒ (1) + 6 = 7

In his turn, Aurelius lashes out again, striking hard and well.


Female Human Rogue Hell's Vengeance Combat Map

Round 3
-------------------
Red - casts ?
Blue - casts and attacks Guillaume with Battleaxe for 28 damage, felling him
Green - super DEAD
Cimri - attacks with kukri vs Blue, misses
Fellzir - drags Guillaume out of harm's way
Aurelius - moves, attacks with Bastard Sword vs Blue, misses
The Shrike - shortsword attack vs Blue for 3 NL, demoralizes for 5 NL
Guillaume (-34, blinded, unconsious, stable)

Round 4
-------------------
Red - casts ? and draws sling
Blue (-16, -8NL, shaken) - casts and attacks Aurelius with Battleaxe for 7 slashing damage, takes 13 AoO damage from Aurelius and loses spell
Cimri - attacks with kukri vs Blue, misses AoO, but hits reg for 3 damage
Fellzir
Aurelius (-5) - Bastard Sword attack vs Blue for 7 damage, felling her
The Shrike
Guillaume
(-32, last round blinded, disabled, prone)

Concentration vs DC 24: 1d20 + 6 ⇒ (18) + 6 = 24
The woman in Blue shrieks in frustration and pain as Aurelius strikes a substantial slash and the spell she meant to unleash fizzles into nothing. She strikes back with her Battleaxe, still wounding the Omdura.

But his return blow overcomes her and she drops like a marionette with her strings cut. "Siova!!" Her companion screams in anguish and drops the sling he was preparing.

"Don't worry, you'll join her soon, weeping boy!" Cimri crows, laughing with excitement.

Still need Round 4 actions from Fellzir and The Shrike. Guillaume, I presume, will stand up from prone. Possibly more if Fellzir heals him to remove the disabled condition.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

The blue spellcaster's body has barely hit the ground, when The Shrike is already leaping towards the last remaining enemy.

"Hello there.." he whispers, pushing himself close to the red spellcaster, and makes a cut with his sword - but unfortunately in his haste fails to use the blade effectively.

Short sword: 1d20 + 6 ⇒ (1) + 6 = 7
damage (nonlethal): 1d6 + 1 ⇒ (2) + 1 = 3
Intimidate (demoralize): 1d20 + 12 ⇒ (2) + 12 = 14
Twisting fear damage (nonlethal): 2d4 ⇒ (4, 3) = 7


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir channels to heal, leaving out the slinger and Siova.

Channel: 2d6 ⇒ (5, 5) = 10 healing.

He picks up and holds out Guillaume's weapon for him. "Put it to good use, killer."


Female Human Rogue Hell's Vengeance Combat Map

Previous Rounds:

Round 1
-------------------
Cimri - moves, drawing kukri, applies poison
Fellzir - casts Shield of Faith on Cimri
Aurelius - casts Divine Favor and moves, drawing weapon
The Shrike - moves and listens, drawing weapon
Guillaume - double moves, drawing weapon

Round 2
-------------------
Green - opens door, delays
Red - casts ?
Blue - casts ? vs Guillaume for 18 fire damage
Green - 5ft step, attacks Cimri with short sword, misses
Cimri - attacks with kukri vs Green for 10 damage
Fellzir - heals Guillaume for 8 hp
Aurelius (-1) invokes fast healing 2
The Shrike - stabs Green, felling him
Guillaume (-8, blinded) attacks with bardiche, misses

Round 3
-------------------
Red - casts ?
Blue - casts and attacks Guillaume with Battleaxe for 28 damage, felling him
Green - super DEAD
Cimri - attacks with kukri vs Blue, misses
Fellzir - drags Guillaume out of harm's way
Aurelius - moves, attacks with Bastard Sword vs Blue, misses
The Shrike - shortsword attack vs Blue for 3 NL, demoralizes for 5 NL
Guillaume (-34, blinded, unconsious, stable)

Round 4
-------------------
Red - casts ? and draws sling
Blue (-16, -8NL, shaken) - casts and attacks Aurelius with Battleaxe for 7 slashing damage, takes 13 AoO damage from Aurelius and loses spell
Cimri - attacks with kukri vs Blue, misses AoO, but hits reg for 3 damage
Fellzir - channels for 10 healing, picks up G’s Bardiche
Aurelius - Bastard Sword attack vs Blue for 7 damage, felling her
The Shrike - moves in, shortsword attack vs Red, misses
Guillaume (-22) - stands up from prone, takes Bardiche from Fellzir

Round 5
-------------------
Red - casts ?, readies quarterstaff
Blue (-23, -8NL, prone, unconscious)
Cimri - draws vial, applies poison
Fellzir
Aurelius

The Shrike
Guillaume
(-20)

The man in Red seems to understand that his defeat is inevitable now, but does everything in his power to play for time. He casts defensively at the masked figure menacing him, taking to heart the lesson his dear Siova chose to ignore. The Shrike feels the press of the magic as it takes effect, the touch of misfortune's unkind hand.
Red Concentration vs DC 17: 1d20 + 6 ⇒ (14) + 6 = 20

Cimri seems to think the matter handled as she removes the poison vial from her pocket and resumes painting her favorite blade with the sticky blue substance.

The next time The Shrike rolls a d20, he must roll twice and take the less favorable result. And the party is up!


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

So, I am able to act at -20? I was thinking I was still unconscious, if not dead dead.

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