PACS-Year of Reborn Strife (GM Rhynn Davrie) (Inactive)

Game Master Rhynn Davrie

Loot:

Deathbane Light Crossbow
Spoiler:

Weapon 1
Traits: Bow Magic Piercing Ranged
To Acquire: Dexterity Ranged 8
For your combat check, reveal to use Dexterity or Ranged + 1d8+1; against an Undead bane, add another 1d8. On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.

Keen Orcish Axe
Spoiler:

Weapon 5
Traits:
Axe
Melee
Slashing
Magic
Loot
To Acquire:
Strength, Melee 14
Powers:
For your combat check, reveal to use Strength or Melee + 1d8+2; if proficient, you may additionally discard to add another 1d8. If any die rolled on this check shows 4, count it as a 6.
On a check against a Lock or Obstacle barrier, reload to add 1d8.

Serithial
Spoiler:

Weapon 6
Loot
Traits: Sword, Melee, Slashing, 2-Handed, Finesse, Magic
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d12+4; against a story bane, add another 2d6. If proficient, you may remove the 2-Handed trait.
After playing this weapon, if it has the 2-Handed trait, you may not play an Offhand boon this encounter.

When rebuilding, you may treat this weapon as an ally.


Enervation
Spoiler:

Spell 2
Traits: Arcane Magic
To Acquire: Intelligence Arcane 6
On any combat check, freely banish to decrease the difficulty by 2d4. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 8 check to recharge it instead.

Scrying
Spoiler:

Spell
Traits: Arcane Divine Magic
To Acquire: Intelligence Arcane 10 OR Wisdom Divine 12
Discard this card to choose a type of card and examine the top 3 cards of a location deck. If there are any cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order at either the top or the bottom of the deck. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Sadomasochism
Spoiler:

Spell 6
Traits: Arcane Divine Loot Magic
To Acquire: Intelligence Wisdom Arcane Divine 15
Display. While displayed: * On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added. * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 17 check to recharge it instead.

Boneshatter
Spoiler:

Spell 6
Traits: Magic Arcane Divine Attack
To Acquire: Intelligence Arcane Wisdom Divine 13
For your combat check against a monster that does not have the Incorporeal or Ooze trait, discard this card to use your Arcane or Divine skill + 2d12; if the check is against a non-villain monster, ignore its powers that happen after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

Shield of Resistance
Spoiler:

Armor 2
Traits: Offhand Shield
To Acquire: Constitution Fortitude 8
When you suffer Acid, Cold, Combat, Electricity, or Fire damage, freely reveal to reduce it by 2. On your Melee combat check, freely recharge to reroll a d4, d6, or d8. After playing this armor, you may not play a 2-Handed boon this encounter.

Mantle of Faith
Spoiler:

Armor
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 15
Reveal this card to reduce Combat damage dealt to you by the number of blessings in your discard pile. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand.

Ring of Protection
Spoiler:

Item 2
Traits:
Accessory
Magic
To Acquire:
Constitution/Fortitude 9
When you suffer any damage, freely reveal to reduce it by 1.
When you suffer any damage, recharge to reduce it by 3.

Wand of Restorative Touch
Spoiler:

Item 4
Traits: Divine Healing Magic Wand
To Acquire: Wisdom Divine 10
Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.

Staff of Greater Necromancy
Spoiler:

Item 6
Traits: Arcane Attack Divine Loot Magic Staff
To Acquire: Arcane Divine 12
For your combat check or your check to defeat a Skirmish barrier, reveal this card and discard a spell to use Arcane or Divine + 2d12; you may additionally add 1d12 and the Poison trait. This counts as playing a spell. If proficient, at the end of your turn, bury to heal 1d4+1 allies.

Third Eye
Spoiler:

Item 6
Traits: Magic Object
To Acquire: Wisdom Arcane Divine Perception 13
Display. While displayed: * At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it. * On your Perception check, you may freely draw this card to add 1d10. * You may freely reload to ignore a power that happens when you examine a card.

Golem Blight
Spoiler:

Item 6
Traits: Loot, Alchemical, Arcane
To acquire: Arcane/Craft 15
On a local combat check against a Golem monster, banish to reduce the difficulty by 2d4.
Banish to examine the top 3 cards of your location deck; set aside any Golem monsters. Then, shuffle the location and recharge or reload each examined Golem monster in any order.
Recovery
If proficient, bury; you may bury a spell or Alchemical item to instead recharge.

Leech
Spoiler:

Ally 1
Traits: Healing Vermin
To Acquire: Wisdom Knowledge Survival 6
Recharge to heal a local character 1d4-1 cards. Discard to explore. This exploration, on your combat and Diplomacy checks, you may add 1d4 and the Mental trait.

Duskwarden Ranger
Spoiler:

Ally 2
Traits: Loot Human Ranger
To Acquire: CharismaDiplomacy 10 None PerceptionRanged 8
Reload to examine the top card of your location, then you may shuffle your location deck. Discard to explore. This exploration, reduce all damage you suffer by 1d4, and you may evade banes.

The Lost
Spoiler:

Blessing 1
Traits: Harrow Suit: Stars Veteran
When this is the hour: When you would recharge a Magic boon, discard it instead. To Acquire: Wisdom Survival 4+#
On your check, after the roll, discard to add the number of cards in your discards; you suffer damage as if you had not done so. Discard to explore. This exploration, on all checks that invoke the Curse or Undead trait, add 1.

Our Lord In Iron
Spoiler:

Blessing 1
Traits: Deity: Gorum Divine
When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1. To Acquire: Divine Melee Ranged 8
On any non-Attack combat check, recharge to bless; reroll any dice showing 1. Discard to explore. This exploration, on your combat checks, you may reroll any dice showing 1.

The Prince of Pain
Spoiler:

Blessing 1
Traits: Deity: Zon-kuthon Divine
When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck. To Acquire: Constitution Divine Fortitude 8
On any check, freely discard to add 1 plus the number of cards in your discards. If the character fails the check, heal this blessing. Discard to explore. This exploration, on your checks to acquire or defeat, add half the number of cards in your discards.

The Avalanche
Spoiler:

Blessing 1
Traits: Harrow Suit: Keys Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. To Acquire: Dexterity Survival 4+#
On your combat check, discard to bless twice. Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.

The Cricket
Spoiler:

Blessing 1
Traits: Harrow Suit: Keys Veteran
When this is the hour: When a character moves on their turn, each other local character may move with them. To Acquire: Dexterity Ranged 4+#
On any check, discard to bless. On another character's Dexterity check, recharge to bless. Discard to move then explore. You may not use this power during an encounter.

Reward Powers:

After you rebuild your deck, you may banish a card from it to choose a card from their deck box whose level is #-2 (minimum 0).

For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.

Choose a type of boon. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario.

Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.

For the rest of the Adventure Path, recharge a card to add 1d6 to your non-combat check against a story bane.


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7-5A: The Chambers of Truth - Arabundi Rewards

XP:
5.0 --> 5.1

HP:
Spent on Power Feat: [X] At the end of your turn, you may examine the top card of your location deck.

Deck Upgrade 1
Spell 5: 1d1000 ⇒ 642
Spell 4: 1d1000 ⇒ 246

Deck Upgrade 2
Ally 5: 1d1000 ⇒ 363

There is additional boon? Anything from deck to level 5?

Grand Lodge

Arabundi - Chthonicthul wrote:


There is additional boon? Anything from deck to level 5?

The scenario reward says everyone can search the vault (or your character and ultimate deck boxes in OP) for a boon and draw it. So basically, get anything you want. :D

Huh, that's a good point, though. It doesn't explicitly say AD5 or lower, but I think the rules specify "the vault" only consists of cards up to your current Adventure level. So yeah, probably only up to level 5.


Hayato Deckhandler

7-5A: The Chambers of Truth - Hayato Rewards

XP:
5.0 > 5.1

HP:
Power Feat - ■ At the start of your turn, you may draw a card.

Upgrades:
Weapon 5
Armor 5


Arabundi - Chthonicthul wrote:

7-5A: The Chambers of Truth - Arabundi Rewards

There is additional boon? Anything from deck to level 5?

Yup, so the list we acquired plus anything you want. Two upgrades from that pool. At least that's the way I was reading it.


Will take Celestial Crossbow +3 for that then, as well as whatever he wins in the rolls.


Looks like I was misreading the reward and trying to take too many cards. I'll go with a Spell 5 and Blessing 5, so Arabundi can also have a Spell 5.

Pyrotechnic Blast -> Fire Barrage
Burst of Adrenaline --> Safety Bubble
Blessing of Abadar --> Sign of the Follower

I will instead make use of this scenario reward:
For the rest of the Adventure Path, after you rebuild your deck, you may banish a card from it to choose a card from the vault whose level is #-2 (minimum 0). Adventure Card Guild players choose the card from their deck box instead.

Pyrotechnic Blast -> Volcanic Storm


7-5B: Troubles with Tomes - acquired cards

Dragonbane Greatsword (Weapon 3)
Banudor (Weapon 5)

Aid (Spell 0)
Harrowing (Spell 3)
Clairvoyance (Spell 3)
Ice Strike (Spell 3)
Disintegrate (Spell 5)

Fireball Beads (Item 4)
Silver War Paint (Item 4)
Ring of Immolation (Item 5)

Sklar-quah Thundercaller (Ally 4)
Andachi (Ally 5)
Asyra (Ally 5)

Incitation (Blessing 0)
Incitation (Blessing 0)
The Uprising (Blessing 1)
Nethys's Duality (Blessing 1)
The Juggler (Blessing 1)
Desna's Freedom (Blessing 1)
The Owl (Blessing 1)
Gorum's Iron (Blessing 1)
Urgathoa's Gluttony (Blessing 2)
The Worldbreaker (Blessing 3)
The Waxworks (Blessing 1 Blessing 5)

And yay for our last feat +1!


7-5B: Troubles with Tomes - Rivani rewards

XP:
5.1 --> 5.2

HP:
Card Feat: Spell 9

Deck upgrade:
Spell 5: 1d1000 ⇒ 835
null --> Fire Barrage
Ally 5: 1d1000 ⇒ 64
Vampire Bat --> Formless Adept

Loot:
Ring of Protection, Staff of Greater Necromancy


Hayato Deckhandler

7-5B: Trouble with Tomes - Hayato Reward

XP:
5.1 > 5.2

HP:
Skill Feat - Constitution +1

Reward:
Card Feat - Tier +1

Deck Upgrade:
Ally 4 - adding Sklar-quah Thundercaller

Scenario Reward Use:
Going to banish a Blessing of the Samurai and take Blessing of Angradd (Adv 2) for some additional barrier help.


Deckhandler - Kyra (Core)

7-5B: Trouble with Tomes

XP:
5.1 -> 5.2

HP:
Card Feat Spell +1 -> Disable Mechanism

Deck Upgrade:
1d1000: 5 = 5 Harrow Deck -> Ring of Immolation

Loot:
The Usual


Oh, so sorry! I looked at this on the day it was posted, and had written my post in my head. Apparently it never got to my fingers...

Looks like no onme wants the Blessing ugrade? I'll take that, adding Blessing of Old Deadeye for Blessing of the Samurai.

Will take Card Feat; Tier +1 for the scenario reward.


7-5C: The Vault of the Sleepers - acquired cards

Venomous Dagger (Weapon 3)
Blackjack's Daggers (Weapon 4)
Deathbane Sling (Weapon 5)
Deathbane Throwing Axe (Weapon 5)

Clairvoyance (Spell 3)
Restorative Touch (Spell 3)
Chain Lightning (Spell 3)

Bloodroot Poison (Item 3)

Lyrune-quah Moon Maiden (Ally 5)
Zellara (Ally 5)

The Healing Light (Blessing 3)

Standard +1 HP for victory, and a couple new loot cards to ponder.

Also don't forget about that reward that you can banish a card and pick up a #-2 card, if that is helpful.


Hayato Deckhandler

7-5C: The Vault of the Sleepers - Hayato Reward

XP:
5.2 > 5.3

HP:
Card Feat - Item (Adding an Item 1)

Upgrade:
Nothing worthy of upgrading for me.


Deckhandler - Kyra (Core)

7-5C: The Vault of the Sleepers - Kyra

XP:
5.2->5.3

HP:
Skill Feat Con + 1

Deck Upgrade:
Banish Abadars Law for Healing Light

Loot:
I would play Sadomasochism swicth Out Holy Light


7-5C: The Vault of the Sleepers - Arabundi Rewards

XP:
5.2->5.3

HP:
Hand Size [X]8

Deck Upgrade:
Switch out Frost Longbow +1 for Flaming Longbow + 2

Loot:
None.


7-5A: Evil for Sale - Rivani rewards

XP:
5.2 --> 5.3

HP:
Skill Feat: Wisdom +1

Deck upgrade:
Looks like no one else wants the Ally 5s, so I'll take one!
Vampire Bat --> Formless Adept

Loot: I can use Boneshatter if no one else wants it.
Staff of Greater Necromancy, Boneshatter


7-5D: Blood Brothers - acquired cards

Ukwar Axe (Weapon 6)

Aid (Spell 0)
Good Omen (Spell 1)
Wall of Light (Spell 3)
Clairvoyance (Spell 3)
Major Harrowing (Spell 5)
Disintegrate (Spell 5)

Sklar-quah Thundercaller (Ally 4)

Wayfinder (Item 3)
Belt of Physical Might (Item 4)
Dust of Revealing (Item 4)

Orison (Blessing 0)
Cayden Cailean's Revelry (Blessing 1)
The Winged Serpent (Blessing 1)

Same as last time, +1 HP for success and a couple new loot cards.


7-5D: Blood Brothers - Arabundi rewards

XP:
5.3 --> 5.4

Loot
Arabundi is definitely not the best character to take any of them, so he passes. Golem Blight might have been nice for the scrying benefit, if nothing else, but that's Arcane, and Arabundi is Divine. Ah well.

Upgrade
Man, I've really learned why the Ranger deck tends to be the lowest rated. No Weapon 6's for Ranged? Thank goodness we are allowed to dip into a second deck.

Weapon 6: 1d1000 ⇒ 803 Defiant Nodachi +3 for Humanbane Crossbow +2
Item 4: 1d1000 ⇒ 284 Rabbit's Foot for Emerald of Dexterity

Hero Point
Skill Feat: Wisdom [X]+2


7-5D: Blood Brothers - Rivani rewards

XP:
5.3 --> 5.4

HP:
Skill Feat: Wisdom +2

Deck upgrade:
SPELL 5: 1d1000 ⇒ 293
Fire Snake --> Ley Line

Adventure 5 Reward:
Hero point, banked. HP Total: 2 --> 3

Loot:
I am probably the logical choice to take Golem Blight. Third Eye is also good, but I'm thin on Item slots already. Might be worth swapping out the ring for a try?
Staff of Greater Necromancy, Boneshatter, Golem Blight
Third Eye?


Deckhandler - Kyra (Core)

7-5D: Blood Brothers - Kyra rewards

XP:
5.3 -> 6.0

HP:
Cards Item (3)
Saved 1 HP plus another for the AP reward (now 2)

Deck Upgrade:
None, Steal Soul is too miuch out of character

Loot:
Kyra would like the weapon.
I can take the Third Eye which is probably used better with me as you examine your location already.


Hayato Deckhandler

7-5D: Blood Brothers - Hayato Reward

XP:
5.3 > 6.0

HP:
Save 2, 1 from scenario and 1 from adv

Upgrade:
Nothing


7-6A: Unknown - Acquired Cards

Limning Starknife (Weapon 4)
Deathbane Throwing Axe (Weapon 5)

Dominate (Spell 6)
Meteor Swarm (Spell 6)

Greater Bolstering Armor (Armor 6)
Kazavon's Shield (Armor 6)

Dust of Revealing (Item 4)
Wand of Restorative Touch (Item 4)

The Cyclone (Blessing 1)

1 HP for victory.


Seems like a bonus HP was a common desire, so lets go with that for the reward this time.


Hayato Deckhandler

7-6A: Unknown - Hayato Rewards

XP:
6.0 > 6.1

HP:
Power Feat - ■ When another character at your location is dealt damage, reduce that damage by 1.

Upgrade:
Armor 6 if one is available (Four-Mirror Armor > Hellknight Plate)


7-6A: "Unknown Title" - Rivani rewards

XP:
6.0 --> 6.1

HP:
Power Feat: Hand Size [X] 7

Deck upgrade:
SPELL 6: 1d1000 ⇒ 26
Ghost Whip --> Dominate

Loot:
Staff of Greater Necromancy, Boneshatter, Golem Blight? if still needed? Otherwise, no.


Deckhandler - Kyra (Core)

7-6A: Unknown Kyra

XP:
6.0 -> 6.1

HP:
Power Feat
[X] When a local character would suffer a scourge, you may suffer it instead.
Save the other

Deck Upgrade:
Armor 6 Hellknight Plate

Loot:
The usual


7-6A: Unknown - Arabundi Rewards

XP:
6.0 > 6.1

HP:
Power Feat - You may reveal a spell (☐ or weapon) to reduce Acid, Cold, Electricity, or Fire ([X] or any) damage dealt to you by 1 (☐ 2).

Upgrade:
None

ALSO: My deck was unrealized; twice I'd added Card Feats, but no cards for the feat... so I was down by two. (how did that happen?). Fixed.


Realizing we effectively get two hero points this round, I'll go ahead and spend my second on a Card feat and get Ally [X] 4, adding Psychic Rager to my deck.


7-6B: Unknown As Well - Acquired cards

Keen Orcish Axe (Weapon 5)

Divine Blaze (Spell 4)

Mantle of Faith (Armor 6)
Kazavon's Shield (Armor 6)

Wand of Restorative Touch (Item 4)
Dust of Revealing (Item 4)
The Lost Harrows (Item 6)
Third Eye (Item 6)

Venster Arabasti (Ally 6)
Hippogriff (Ally 6)

Norgorber's Shadow (Blessing 2)
Sands of the Hour (Blessing 0)

Also don't forget the reward - Draw a level # boon of your choice and add it to the acquired cards. Each character may choose a bonus deck upgrade.


On the off chance we get the last scenarios and play again:

7-6B: Unknown As Well - Rivani rewards

XP:
6.1 --> 6.2

HP:
Skill Feat: Wisdom +3

Deck upgrade:
Ally 6: 1d1000 ⇒ 246
Psychic Rager --> Autumn Witch

Second choice deck upgrade:
Item 6: 1d1000 ⇒ 241
Psychic Rager --> Samisen of Oracular Vision

Bonus deck upgrade: Spell 6
Create Mindscape --> Dream Voyage

Loot:
Staff of Greater Necromancy, Boneshatter, Golem Blight if relevant

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