PACS-Year of Reborn Strife (GM Rhynn Davrie) (Inactive)

Game Master Rhynn Davrie

Loot:

Deathbane Light Crossbow
Spoiler:

Weapon 1
Traits: Bow Magic Piercing Ranged
To Acquire: Dexterity Ranged 8
For your combat check, reveal to use Dexterity or Ranged + 1d8+1; against an Undead bane, add another 1d8. On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.

Keen Orcish Axe
Spoiler:

Weapon 5
Traits:
Axe
Melee
Slashing
Magic
Loot
To Acquire:
Strength, Melee 14
Powers:
For your combat check, reveal to use Strength or Melee + 1d8+2; if proficient, you may additionally discard to add another 1d8. If any die rolled on this check shows 4, count it as a 6.
On a check against a Lock or Obstacle barrier, reload to add 1d8.

Serithial
Spoiler:

Weapon 6
Loot
Traits: Sword, Melee, Slashing, 2-Handed, Finesse, Magic
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d12+4; against a story bane, add another 2d6. If proficient, you may remove the 2-Handed trait.
After playing this weapon, if it has the 2-Handed trait, you may not play an Offhand boon this encounter.

When rebuilding, you may treat this weapon as an ally.


Enervation
Spoiler:

Spell 2
Traits: Arcane Magic
To Acquire: Intelligence Arcane 6
On any combat check, freely banish to decrease the difficulty by 2d4. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 8 check to recharge it instead.

Scrying
Spoiler:

Spell
Traits: Arcane Divine Magic
To Acquire: Intelligence Arcane 10 OR Wisdom Divine 12
Discard this card to choose a type of card and examine the top 3 cards of a location deck. If there are any cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order at either the top or the bottom of the deck. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Sadomasochism
Spoiler:

Spell 6
Traits: Arcane Divine Loot Magic
To Acquire: Intelligence Wisdom Arcane Divine 15
Display. While displayed: * On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added. * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 17 check to recharge it instead.

Boneshatter
Spoiler:

Spell 6
Traits: Magic Arcane Divine Attack
To Acquire: Intelligence Arcane Wisdom Divine 13
For your combat check against a monster that does not have the Incorporeal or Ooze trait, discard this card to use your Arcane or Divine skill + 2d12; if the check is against a non-villain monster, ignore its powers that happen after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.

Shield of Resistance
Spoiler:

Armor 2
Traits: Offhand Shield
To Acquire: Constitution Fortitude 8
When you suffer Acid, Cold, Combat, Electricity, or Fire damage, freely reveal to reduce it by 2. On your Melee combat check, freely recharge to reroll a d4, d6, or d8. After playing this armor, you may not play a 2-Handed boon this encounter.

Mantle of Faith
Spoiler:

Armor
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 15
Reveal this card to reduce Combat damage dealt to you by the number of blessings in your discard pile. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. If proficient with light armors, you may recharge this card when you reset your hand.

Ring of Protection
Spoiler:

Item 2
Traits:
Accessory
Magic
To Acquire:
Constitution/Fortitude 9
When you suffer any damage, freely reveal to reduce it by 1.
When you suffer any damage, recharge to reduce it by 3.

Wand of Restorative Touch
Spoiler:

Item 4
Traits: Divine Healing Magic Wand
To Acquire: Wisdom Divine 10
Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.

Staff of Greater Necromancy
Spoiler:

Item 6
Traits: Arcane Attack Divine Loot Magic Staff
To Acquire: Arcane Divine 12
For your combat check or your check to defeat a Skirmish barrier, reveal this card and discard a spell to use Arcane or Divine + 2d12; you may additionally add 1d12 and the Poison trait. This counts as playing a spell. If proficient, at the end of your turn, bury to heal 1d4+1 allies.

Third Eye
Spoiler:

Item 6
Traits: Magic Object
To Acquire: Wisdom Arcane Divine Perception 13
Display. While displayed: * At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it. * On your Perception check, you may freely draw this card to add 1d10. * You may freely reload to ignore a power that happens when you examine a card.

Golem Blight
Spoiler:

Item 6
Traits: Loot, Alchemical, Arcane
To acquire: Arcane/Craft 15
On a local combat check against a Golem monster, banish to reduce the difficulty by 2d4.
Banish to examine the top 3 cards of your location deck; set aside any Golem monsters. Then, shuffle the location and recharge or reload each examined Golem monster in any order.
Recovery
If proficient, bury; you may bury a spell or Alchemical item to instead recharge.

Leech
Spoiler:

Ally 1
Traits: Healing Vermin
To Acquire: Wisdom Knowledge Survival 6
Recharge to heal a local character 1d4-1 cards. Discard to explore. This exploration, on your combat and Diplomacy checks, you may add 1d4 and the Mental trait.

Duskwarden Ranger
Spoiler:

Ally 2
Traits: Loot Human Ranger
To Acquire: CharismaDiplomacy 10 None PerceptionRanged 8
Reload to examine the top card of your location, then you may shuffle your location deck. Discard to explore. This exploration, reduce all damage you suffer by 1d4, and you may evade banes.

The Lost
Spoiler:

Blessing 1
Traits: Harrow Suit: Stars Veteran
When this is the hour: When you would recharge a Magic boon, discard it instead. To Acquire: Wisdom Survival 4+#
On your check, after the roll, discard to add the number of cards in your discards; you suffer damage as if you had not done so. Discard to explore. This exploration, on all checks that invoke the Curse or Undead trait, add 1.

Our Lord In Iron
Spoiler:

Blessing 1
Traits: Deity: Gorum Divine
When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1. To Acquire: Divine Melee Ranged 8
On any non-Attack combat check, recharge to bless; reroll any dice showing 1. Discard to explore. This exploration, on your combat checks, you may reroll any dice showing 1.

The Prince of Pain
Spoiler:

Blessing 1
Traits: Deity: Zon-kuthon Divine
When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck. To Acquire: Constitution Divine Fortitude 8
On any check, freely discard to add 1 plus the number of cards in your discards. If the character fails the check, heal this blessing. Discard to explore. This exploration, on your checks to acquire or defeat, add half the number of cards in your discards.

The Avalanche
Spoiler:

Blessing 1
Traits: Harrow Suit: Keys Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. To Acquire: Dexterity Survival 4+#
On your combat check, discard to bless twice. Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.

The Cricket
Spoiler:

Blessing 1
Traits: Harrow Suit: Keys Veteran
When this is the hour: When a character moves on their turn, each other local character may move with them. To Acquire: Dexterity Ranged 4+#
On any check, discard to bless. On another character's Dexterity check, recharge to bless. Discard to move then explore. You may not use this power during an encounter.

Reward Powers:

After you rebuild your deck, you may banish a card from it to choose a card from their deck box whose level is #-2 (minimum 0).

For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.

Choose a type of boon. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario.

Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.

For the rest of the Adventure Path, recharge a card to add 1d6 to your non-combat check against a story bane.


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Hayato Deckhandler

7-2D: What Lies Beneath the City - Hayato

XP:
2.3 > 2.4 (spend to level to 3)

Deck upgrade:

Unless Arabundi needs it, I'll take the weapon 1 to give me a back up magic weapon.

Adventure reward...

This is less exciting when you don't have spells...um Ally I guess.


Okay, in that case, I'll take the Blessing 1.
Blessing of the Spellbound 2 --> Sign of the Daughter


7-3A: The Eyes Below - acquired cards

Sawtooth Saber (Weapon 3)
Venomous Dagger (Weapon 3)
Seeking Longbow (Weapon 3)

Full Pouch (Spell 2)

Slick Leather (Armor 1)
Corpse Plate (Armor 3)

Harrow Deck (Item 1)
Boots of Friendly Terrain (Item 1)
Elixir of Focus (Item 2)

Standard Bearer (Ally 1)
Leech (Ally 1)
Craftsman (Ally 1)
Ausio Carowyn (Ally 3)

Also reward says pick your Adv 3 boon of choice to add to the selection and pick two!

For the victory there is also 1 HP to spend and with that roles are unlocked I believe.


7-3A: The Eyes Below - Arabundi Rewards

XP:
3.1 -> 3.2

Role Card: Mage Hunter
HP:
Skill Feat: Dexterity [X]+3

Upgrades:
Choose Weapon 3 for first upgrade: Humanbane Crossbow +2 for Light Crossbow

Second upgrade:
Weapon 3: 1d1000 ⇒ 869 Frost Longbow +1 for Longbow
Armor 3: 1d1000 ⇒ 739 Legionnaire Chaplain for Snow Leopard


Deckhandler - Kyra (Core)

7-3A: The Eyes Below - Arabundi Rewards

XP:
3.0->3.1

HP:
Role Card Healer
Skill Feat STR +1

Deck Upgrade:
Choose Spell 3 for free upgrade Cure -> Divine Fortune
Weapon 3: 1d1000 ⇒ 707 Earthbreaker -> Wounding Spear-axe

Loot:
The usual


Hayato Deckhandler

7-3A: The Eyes Below - rewards

XP:
3.0 > 3.1

HP:
Selecting Yojimbo role for Hayato.
On your (■ or a character at your location's) non-combat check against...

Upgrades:
Think I'll take the reward as an Item 3 for Grappler's Mask - first upgrade.

2nd Upgrade-Weapon: 1d1000 ⇒ 487 Upgrade Earthbreaker > Dwarven Earthbreaker +1


Deckhandler - Kyra (Core)

If this is the trigger scenario I am switching my Hero Point to

[x] On your check to recharge a Divine non-Attack spell, you may automatically succeed.


7-3B: The Eyes Below - Rivani rewards

XP:
3.0 --> 3.1

HP:
Role: Phrenic Master
Power Feat: "you may examine the top card ([X] or top 3 cards) of your location deck"

Deck upgrade:
SPELL 3: 1d1000 ⇒ 159
Mine Probe --> Create Mindscape

Bonus deck upgrade:
ALLY 3: 1d1000 ⇒ 386
Onmyoji --> Dreamstalker

Loot:
None


7-3B: Puzzle Pieces - acquired cards

Flaming Shortbow (Weapon 1)
Cold Iron Greatsword (Weapon 1)

Twisted Space (Spell 2)
Ice Strike (Spell 3)
Wall of Light (Spell 3)

Harrow Deck (Item 1)
Wayfinder (Item 3)

Giant Slug (Ally 1)
Raccoon (Ally 3)
Djinn (Ally 3)

The Juggler (Blessing 1)
Calistria's Sting (Blessing 1)
Blackfingers (Blessing 3)

And a HP to spend.


7-3B: Puzzle Pieces - Rivani rewards

XP:
3.1 --> 3.2

HP:
Skill Feat: Intelligence +3

Deck upgrade:
SPELL 3: 1d1000 ⇒ 649
Mind Thrust --> Ice and Fire

Loot:
None


7-3B: Puzzle Pieces - Arabundi rewards

XP:
3.1 --> 3.2

HP:
Card Feat: Spell [X]3

Deck upgrade:
Spell 3: 1d1000 ⇒ 831
Spell 2: 1d1000 ⇒ 968


Hayato Deckhandler

7-3B: Puzzle Pieces - Hayato rewards

XP:
3.1 --> 3.2

HP:
Skill Feat: Constitution +1

Upgrade:
Blessing 3: 1d1000 ⇒ 258 Our Lord in Iron
Ally 3: 1d1000 ⇒ 740 Hatchetbird

Don't really have a major preference on those two, both are pretty good.


I should have posted a second choice in case I don't get my first:

Item 3: 1d1000 ⇒ 586
Dowsing Rod --> Staff of Revelations


Deckhandler - Kyra (Core)

7-3B: Puzzle Pieces

XP:
3.1 ->3.2

HP:
Skill Feat STR +2

Deck Upgrade:

Blessing 3: 1d1000 ⇒ 342 Grandmother Nightmare
Spell 3: 1d1000 ⇒ 733 Divine Fortune
Ally 3: 1d1000 ⇒ 990 Djinn


Looks like the following upgrades are the plan:

Rivani - Spell 3
Arabundi - Spell 3
Kyra - Blessing 3
Hayato - Ally 3


Hayato Deckhandler

Oh also going to banish Naginata using the rebuilding reward to upgrade to Giantbane Greataxe.


7-3C: Unearthing the Truth - acquired cards

Shock Glaive (Weapon 2)
Keen Starknife (Weapon 2)
Seeking Longbow (Weapon 3)

Tower Shield (Armor 1)
Shield of Resistance (Armor 2)
Corpse Plate (Armor 3)

Raccoon (Ally 3)

Incitation (Blessing 0)
Benefaction (Blessing 0)
The Real Rabbit Prince (Blessing 1)
Desna's Freedom (Blessing 1)

HP to spend and new loot card to consider.


7-3C: Unearthing the Truth - Arabundi rewards[/ooc]

XP:
3.2 --> 3.3

HP:
Banked

Deck upgrade:
Pass.


7-3C: Unearthing the Truth - Rivani rewards

XP:
3.2 --> 3.3

HP:
Card Feat: Blessing
null --> Blessing of Pharasma

Deck upgrade:
Will take the Weapon or Ally 3 only if no one else wants them. Otherwise, I pass.

Loot:
None


Hayato Deckhandler

7-3C: Unearthing the Truth - Hayato rewards

XP:
3.2 > 3.3

HP:
Card Feat: Ally [x]5 (adding Retriever to deck)

Deck Upgrade:
I've got a good weapon 3, so I wouldn't mind that one.


7-3C: Unearthing the Truth - Kyras rewards

XP:
3.2->3.3

HP:
Spent on Card Feat Armor

Deck Upgrade:
I will choose the Armor Uopgrade and choose the Maiden's Helm as my Card Feat.

Loot:
The usual
If nobody wants the wand I will take the Wand of Restorative Touch


Okay, I'll take the Ally 3 then.

I just realized I actually like both my current allies, so I'll revise my new Card Feat from Blessing to Ally. Vampire Bat self-heal!

7-3C: Unearthing the Truth - Rivani rewards, REVISED

XP:
3.2 --> 3.3

HP:
Card Feat: Ally
Add deck upgrade card

Deck upgrade:
Ally 3 --> Vampire Bat

Loot:
Ring of Protection, Enervation


7-3D: Confronting a Stranger-acquired cards

Frost Longspear (Weapon 2)

Full Pouch (Spell 2)
Twisted Space (Spell 2)

Droogami (Ally 1)

Sands of the Hour (Blessing 0)
The Bear (Blessing 1)
Torag's Power (Blessing 1)
The Winged Serpent (Blessing 1)
Urgathoa's Gluttony (Blessing 2)
Lady Luck (Blessing 3)

Standard +1 HP to spend or bank.

Also keep in mind that you can add those new cards to your deck box if you'd like...or for the future.

The ally Priest of Pharasma, the blessing Lady of Mysteries, and up to two of the blessings Pharasma's Knowing to their deck box.


"7-3D: Confronting a Stranger - Rivani rewards

XP:
3.3 --> 3.4

HP:
Banked.
2--> 3

Deck upgrade:
Weapon 2: 1d1000 ⇒ 457
Hand Crossbow --> Mind's Eye Blade

Loot:
Ring of Protection, Enervation


Deckhandler - Kyra (Core)

7-3D: Confronting a Stranger

XP:
3.3 ->4.0

HP:
Saved 1->2

Deck Upgrade:
Blessing 3: 1d1000 ⇒ 647 Prayer -> Our Lord in Iron
[dice=Spell 2]1d1000/dice] Enchant Weapon -> Enlarge

Loot:
Our Lord In Iron (Loot)
Duskwarden Ranger (Loot)
Wand of Restorative Touch (Loot)


Hayato Deckhandler

7-3D: Confronting a Stranger-Hayato Rewards

XP:
3.3 > 3.4 - spend all 4 to rank up.

HP:
Saved 1>2

Upgrade:
Blessing 3: 1d1000 ⇒ 594 BotSamurai > BoShizuru


-3D: Confronting a Stranger - Arabundi Rewards

XP:
3.3 ->4.0

HP:
Saved 2->3

Deck Upgrade:
Pass.


7-4A: Evil for Sale - acquired cards

Keen Starknife (Weapon 2)
Returning Totem Spear (Weapon 4)
Limning Starknife (Weapon 4)

Vampiric Touch (Spell 2)
Clairvoyance (Spell 3)

Liquid Courage (Item 2)

Pit Gladiator (Ally 2)

Norgorber's Shadow (Blessing 2)
Orison (Blessing 0)

Also standard 1 HP for victory!


Deckhandler - Kyra (Core)

Kyra - Evil for Sale

XP:
4.0 -> 4.1

HP:
If I gain my weapon 4
Spent on Power Feat [x] Weapon Proficiency
Otherwise Skill feat WIS +2

Deck Upgrade:
Weapon 4: 1d1000 ⇒ 104 Flaming Mace -> Thundering Earthbreaker
Spell 3: 1d10 ⇒ 2 Holy Light -> Wall of Light

Loot:
The usual


7-4A: Evil for Sale - Arabundi Rewards

XP:
4.0 -> 4.1

Will pass on deck upgrades; I'm sure Kyra and Hayato would make better use of the Weapon 4s.

HP
Spend on Skill Feat: Dexterity [X]+4


"7-4A: Evil for Sale - Rivani rewards

XP:
4.0 --> 4.1

HP:
Skil Feat: Intelligence [x]+4

Deck upgrade:
SPELL 3: 1d1000 ⇒ 149
Steal Book --> Thought Shield

Deck upgrade:
SPELL 3: 1d1000 ⇒ 480
Steal Book --> Thought Shield

Blessing 2: 1d1000 ⇒ 669
Blessing of the Spellbound --> Blessing of Abadar

Loot:
Ring of Protection, Enervation


Hayato Deckhandler

7-4A: Evil for Sale - Hayato rewards

XP:
4.0 > 4.1

HP:
Power Feat: ■ When another character is at your location, add 1 (☐ 2) to your checks.

Deck Upgrade:
Weapon 4 Katana +1 > Pillaging Mace

Deck rebuild (Adv 1 Reward):
Banishing Spiked Armor to replace with Four-Mirror Armor (Adv 2)


7-4B: The Trail Grows Hot - acquired cards

Acidic Bolas (Weapon 3)
Sawtooth Saber (Weapon 3)
Returning Totem Spear (Weapon 4)

Magic Full Plate (Armor 2)

Fate-reader Lenses (Item 3)

Skoan-quah Boneslayer (Ally 4)

Sands of the Hour (Blessing 0)
The Foreign Trader (Blessing 1)
The Paladin (Blessing 1)

HP as per usual.

Technically two picks...


Deckhandler - Kyra (Core)

7-4B: The Trail Grows Hot

XP:
4.1 -> 4.2

HP:
Spent on Card Feat Weapon (Vicious Scythe)

Deck Upgrade:
Ally 4: 1d1000 ⇒ 356 Cat -> Sklar-Quah Thundercaller
Weapon 3: 1d1 ⇒ 1 Vicious Scythe -> Dragonbane Greatsword

Loot:
If nobody wants it I could drop my Holy Light for the Scrying, but I am very fine with somebody else chosing it.


7-4B: The Trail Grows Hot - Rivani rewards

XP:
4.1 --> 4.2

HP:
Power Feat: "During your move step, instead of moving ([X] or after you move), you may examine..."

Deck upgrade:
Item 3: 1d1000 ⇒ 457
Dowsing Rod --> Wand of Flying

Loot:
Ring of Protection, Enervation


Hayato Deckhandler

7-4B: The Trail Grows Hot - Hayato Rewards

XP:
4.1 > 4.2

HP:
Skill Feat - Strength (+3)

Deck Upgrade:
I'm good with either a 3 or 4, pretty equivalent upgrade.

Weapon 4: 1d1000 ⇒ 874
Weapon 3: 1d1000 ⇒ 385


7-4B: The Trail Grows Hot - Hayato Rewards

XP:
4.1 > 4.2

HP:
Card Feat: Ally [X]3 (Retriever)

Deck Upgrade:
Will pass.


7-4C2: Brook No Rival-acquired cards

Twitch Tonic (Item 2)
Bloodroot Poison (Item 3)

Korvosan House Drake (Ally 2)
Eries Yelloweyes (Ally 2)
Magistrate (Ally 2)
Sklar-quah Thundercaller (Ally 4)

The Cyclone (Blessing 1)

HP for success.

Yay for tier +1 on something. Also a loot to play with.

Grand Lodge

7-4C2: Brook No Rival - Rivani rewards

XP:
4.2 --> 4.3

HP:
Card Feat: Item 3

Deck upgrade:
Pass

Loot:
Ring of Protection, Enervation

Rewards selection:
Card feats tier + 1


7-4C2: Brook No Rival - Arabundi rewards

XP:
4.2 --> 4.3

HP:
Skill Feat: Wisdom [X]+1

Deck upgrade:
Ally 4: 1d1000 ⇒ 711 Swiftshooter for Snow Leopard

Rewards selection:
Skill feats, tier + 1


Hayato Deckhandler

7-4C: Brook No Rival-Hayato rewards

XP:
4.2 > 4.3

HP:
Card Feat - Weapon [x]5

Reward Selection:
Skill feat, tier +1

Upgrade:
None


Deckhandler - Kyra (Core)

7-4C: Brook No Rival

XP:
4.2 -> 4.3

HP:
Skill Feat
Wisdom +2

Deck Upgrade:
None

Loot:
Maybe later.


7-4D: An Animate Lead - Victory!

Humanbane Rapier (Weapon 2)

Full Pouch (Spell 2)
Disable Mechanism (Spell 2)
Lightning Bolt (Spell 2)

White War Paint (Item 2)
Blue War Paint (Item 4)

Salvator Scream (Ally 4)

Incitation (Blessing 0)

And a HP for success!


7-4D: An Animate Lead - Arabundi Rewards

XP:
4.3 -> 4.4

Adventure reward selection:
Card feats, tier + 1

HP:
Wisdom [X]+1

Deck Upgrade:
Pass


7-4D: An Animate Lead - Rivani rewards

XP:
4.3 --> 4.4 5.0

HP:
Card Feat: Blessings 5
null --> Blessing of the Master of Masters
Power Feat: ([X] or to evade a boon you encounter, then you may explore again.)

Deck upgrade:
Item 4: 1d1000 ⇒ 359
Dreamcatcher (Occult Adventures 1) --> Ring of Psychic Mastery

Adventure Reward:
Gain a hero point. Choose a type of feat (POWER) and increase their maximum number of that feat type to their tier + 1.
Spending extra hero point on a new power feat (above).

Loot:
Ring of Protection, Enervation


Hayato Deckhandler

7-4D: An Animate Lead - Hayato Rewards

XP:
4.3 > 5.0

HP:
Skill Feat: Str +1 (Skill +1)

Adventure Reward:
When another character is at your location, add 1 (■ 2) to your checks. (Power +1)

Deck Upgrade:
No upgrade


Deckhandler - Kyra (Core)

7-4D: An Animate Lead

XP:
4.3 -> 5.0

HP:
Spend Scenario Hero Point on extra Skill Feat from Last Scenario (STR +3)
Spend Adventure Hero Point on addtional new Power Feat (Handsize =6)
Or something about Scourge Management see Rules Discussion in HAngout
Deck Upgrade:
Pass

Loot:
The usual


7-5A: The Chambers of Truth - acquired cards

Seeking Longbow (Weapon 3)
Venomous Dagger (Weapon 3)
Sawtooth Saber (Weapon 3)
Returning Totem Spear (Weapon 4)
Blackjack's Rapier (Weapon 4)
Vindicator (Weapon 4)
Keen Orcish Axe (Weapon 5)
Deathbane Throwing Axe (Weapon 5)
Horrorbane Heavy Pick (Weapon 5)

Enhance (Spell 0)
Divine Fortune (Spell 3)
Restorative Touch (Spell 3)
Volcanic Storm (Spell 3)
Restoration (Spell 4)
Divine Blaze (Spell 4)
Disintegrate (Spell 5)
Quickened Ray (Spell 5)

Wand of Flame (Item 2)
Persona Mask (Item 3)
Red War Paint (Item 4)

Hellknight of the Nail (Ally 3)
Sklar-quah Thundercaller (Ally 4)
Risibeth (Ally 5)
Andachi (Ally 5)
Lyrune-quah Moon Maiden (Ally 5)

The Real Rabbit Prince (Blessing 1)
Urgathoa's Gluttony (Blessing 2)

You can add one of any boon since we got all the Tomes, also get to pick 2 for upgrades!

Also HP to spend and that new loot if anyone wants it.


Deckhandler - Kyra (Core)

7-5A: - The Chambers of Truth - Kyra

XP:
5.0 -> 5.1

HP:
Spent on Power Feat
At the end of your turn, you may recharge a Divine card to ([X] remove a scourge from a local character or) heal a local character a card .

Deck Upgrade:
Armor 5: 1000 = 1000 As my free boon choose to upgrade my Shield to Angelic Armor
Weapon 5: 1d6 ⇒ 41d6 ⇒ 2

Loot:
The usual

Grand Lodge

7-5A: Evil for Sale - Rivani rewards

XP:
5.0 --> 5.1

HP:
Power Feat: You may discard a spell ([X] or a boon) to...

Deck upgrade 1:
SPELL 5: 1d1000 ⇒ 922
Pyrotechnic Blast -> Fire Barrage

Deck upgrade 2:
SPELL 5: 1d1000 ⇒ 658
Burst of Adrenaline - Safety Bubble

failing that,
ALLY 5: 1d1000 ⇒ 400
Vampire Bat - Formless Adept

Scenario reward:
Since we're unlikely to pull a Blessing 5 (or for it to be a priority for me to get) I'm learning toward Sign of the Follower. It recharges to bless vs. a monster (or recharge to explore if it ends up being a monster, which I will usually know). I also have another Sign which can copy that effect if I have both in hand.

Alternately, I could take the Samisen of Oracular Vision for more guaranteed scouting, which I can choose to divvy out between the top of three locations or three at one location (and I don't even have to be there).

ETA: I'll go with the Sign of the Follower.

Loot:
I seem like the logical choice to take the new Necro staff? Would be good to spread some healing around.
Staff of Greater Necromancy

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