Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

I think it's the 18th


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Ibram Gauntt wrote:
I think it's the 18th

Ha! Then you should get to see Soto vs his old team.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Pads get Drury! Holy sminoly!


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Guess they are serious!


The best 2nd place Division finisher in all of MLB! ;-D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

As long as we make it to the playoffs, I'm good.
Anything can happen after that.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

I hope Tatis learns to make better decisions soon.


Just trying to get rid of the ring worm he got chopping all that wood. It's a DR thing!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

most disappointing


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I love the feeling of cheating death by just pushing it into the future!

Death by giant half-elves? Nope, we will bring back dragon eggs.
Death by white dragon? Nope, we will bring back a giant's sword.
Death by fire giant? Nope, we will find some other huckster to take down.

I feel like we are in a Tarantino movie somehow, like Kill Bill 3 or something.

:-D


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Lol, love it sir!

Little side story re Kill Bill 1,
When Malinda's dad lived with us, he lived in his lift chair right in front of the tv. One day I put on the aforementioned movie, Dale never said a word, until the end of the scene with the killer 88's...at the end of that fight, he turned to me and said, in a slow, low voice..."That's a lot of killing", only words spoken.


Think you guys have been bungling through things lately! You aren't going to be able to steamroll everything, you got pretty lucky with the giant leader.

Enemies with average or above intelligence are going to use it to advantage, especially ones that can prepare ahead of time, like the dragon. The first time you encountered the dragon he didn't have any spells up, when you came back he was able to cast Fog Cloud at will to fill the cave, also cast Shield to increase AC to 35, and fire resist 10. Casting Fly to avoid the ice was a great move, unfortunately it was too little for the super prepared dragon. Also would caution Hal to keep Dimension Door or something similar available in case things go badly in a big battle.

Feel free to use Knowledge rolls to potentially learn things about your enemies: how old the dragon was, what spells he might have, other powers, etc

You could also have used Sense Motive to try to determine if dragon was being truthful/deceitful each time that you spoke with him. You might have figured out he was lying the first time and truthful the second time.

Think you guys need to consider how to be sneaky occasionally.

Back to the giants: The goblins were merchants! You could have potentially gotten items from them that would have helped you against the giants and/or dragon. They had all the good stuff in bags of holding on them, not left in the wagon, because they aren't idiots.

Okay, think I'm done with my rant.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Whatever.

We are going to rest and head back up the mountain.

F@~& that dragon and his fancy cave.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Fireball everything first and ask questions after is my new standard encounter approach.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

What are the hp for 9th level? Is it max or roll?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Triple max I believe it was.


Max


Chack/Garric let me know when you have leveled up and are ready to go.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Ready to go!

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