Yuki-Onna

Kunoichi Ashikawa aka Drummer's page

229 posts. Alias of Daedeloth.


Full Name

“Drummer” Kunoichi Ashikawa

Race

Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore

Classes/Levels

Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Gender

Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8

Size

M 5'9" 108 lbs

Age

33

Alignment

LG

Deity

Irori

Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 17

About Kunoichi Ashikawa aka Drummer

Traits/Feats:

Traits:
Inspired: 1/day roll twice on skill check and take better
Reactionary: +2 initiative

Feats:
1st: Selective channel
3rd: Extra ki (+2 ki)
5th: Accomplished sneak attacker
7th: Extra ninja trick (Shadow clone = swift action mirror image 1d4+1)

Future feats: greater mercy, extra lay on hands, accomplished sneak attacker2, toughness, Weapon focus, skill focus perception


Fetchling:

Racial Traits: +2 Dexterity, +2 Charisma, and –2 Wisdom.
Type: Fetchlings are outsiders with the native subtype.
Size: Medium
Speed: 30'
Languages: Common
Shadowy Resistance: Cold resistance 5, Electricity resistance 5.
Skilled: +2 Knowledge (planes), +2Stealth
Emissary: 1/day roll twice on Bluff or Diplomacy, take better roll, replaces shadow blending
SLA: 1st: Disguise self 1/day; 9th: Displacement 2/day (alternate racial); 13th: 1/day Plane shift (self only, to the Shadow Plane or the Material Plane only)
Darkvision: 60'
Low-Light Vision: 60'

Paladin Hospitaler special abilities:

1st: Aura of Good
1st: Detect Evil
1st: Smite Evil (Su): 1/day swift action, Cha+ to hit, Pally lvl + damage, bypass DR, Cha+ to AC. If evil outsider, dragon, or undead then +damage is 2x Pally lvl on first attack. 2/day @7th; 3/day @13th
2nd: Lay on Hands: At 2nd level, as swift action, heal 1d6 damage per 2 Pally lvls. 1/2 Pally lvl +Cha bonus times/per day.
2nd: Divine Grace: At 2nd level, Cha bonus to saves.
3rd: Divine Health: Immune to disease.
3rd: Aura of Courage: Immune to fear.
3rd: Mercy: Sickened
4th: Channel: Pally level -3, 3+cha modifier/day
5th: Divine Bond: Angelic Bond: As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3. For every 3 levels she has beyond 5th, the deflection bonus and resistance bonus provided by this effect increases by 1, up to a maximum of +8 at 20th level. The paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels beyond 5th, up to a total of four times per day at 17th level.

Ninja special abilities:

1st: Finesse training (Dex to hit, one weapon wakizashi)
1st: poison use, replaced with trapfinding
1st: sneak attack +1d6
2nd: Ki pool (1/2 ninja lvl + cha bonus)
2nd: Ninja trick: Vanishing trick (1 ki point for swift action invisibility, lasts 1 round/level)
3rd: Finesse training (Dex to dam)
3rd: no trace +1 (+1 survival to track ninja, +1 disguise, +1 stealth when still)
3rd: sneak attack +2d6

Ki Pool: 1/2 ninja lvl + cha mod = 1+3+2 (extra ki)= 6
As long as ninja has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).

By spending 1 point from ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.

Magic Items/Equipment/Wealth:

Weapon: MW Wakizashi
Weapon: Long Bow
Weapon: Daggert
Armor: +1 chain shirt
Head: Phylactery of channeling (+2d6)
Headband:
Eyes:
Back:
Neck:
Chest:
Body:
Waist/Belt:
Wrists:
Hands:
Ring:
Ring:
Slotless:
Slotless: CLW Wand (38)

Backpack
Darkwood shield
bedroll
tinder twig x5
flask oil x2
waterskin
trail rations
Adventurer clothing
Silver Holy Symbol
Arrows (24)

Gold: 74
Items to buy: dex belt, Cha head, magic weapon, magic shield, eyes eagle, trapspringer gloves

Weapons/AC/Saves/Skills calculations:

Melee to hit: BAB+7/Dex+4/MW+1
damage: MH: +4

AC : Armor+4/Magic+1/Dex +4/Shield+2
FF : Armor+4/Magic+1/Shield+2
T : Dex+4/

Fort: paladin+4/Ninja+1/con+2/DG+3/Clk+
Ref: paladin+1/Ninja+3/dex+4/DG+3/Clk+
Will: paladin+4/Ninja+1/wis+0/DG+3/Clk+

$Acrobat: (3, 4 rank, 4 dex, -1AC)*
$Appraise: (3, 1 rank, 0 int)
$Bluff: (3, 1 rank, 3 cha)
$Climb: (3, 1 rank, 0 str,-1AC)*
$@Diplo: (3, 6 rank, 3 cha)
$Disable: (3, 8 rank, 4 dex, 2 MW tools, -1AC)*T
$Disguise: (3, 1 rank, 3 cha)
$EA: (3, 1 rank, 4 dex, -1AC)*
@Handle: (3, 1 rank, 3 cha) T only
@Heal: (3, 1 rank, 0 wis)
$Intimidate: (3, 1 rank, 3 cha)
$KN Loc (3, 1 rank, 0 int)
$@KN Nob:
KN Plan: (2 race)
@KN Rel: (3, 1 rank, 0 int)
$Ling: T only
$Percep: (3, 8 rank, 0 wis)
$Perform: ( 3cha)
@Ride: (4 dex,-1AC) *
$@SM: (3, 1 rank, 0 wis)
$SOH: (3, 1 rank, 4 dex)
@Spell: (3, 1 rank, 0 int)
$Stealth: (3, 1 rank, 4 dex, 2 race, -1AC)*
Surv: 0
$Swim: (3, 1 rank, 0 str, -1AC)*
$UMD: (3, 1 rank, 3 cha)

background:

Kunoichi wears a tiny drum on a simple chain around her neck, it came from a toy soldier belonging to her little brother, Takauji. Her parents were murdered and her brother taken when she was a teen, she was wounded and left for dead. She doesn’t know exactly why this happened to her family but suspects her father was involved in criminal activity.