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About Halafrin MistweaverHalafrin Mistweaver
5’8” 125 stick-thin and willowy ==DEFENSE== AC 14 (3DEX/1deflect) Touch AC 14 (3Dex/1deflect) Flat-Footed AC 11 (1deflect)
==OFFENSE==
==STATISTICS==
==TRAITS & FEATS==
Magical Knack:
Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice
Student of Philosophy:
You can use your INT modifier in place of your CHA modifier for Diplomacy checks Point Blank Shot:
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Weapon Finesse:
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Scribe Scroll:
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. Accomplished Sneak Attacker:
Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up). Precise Shot:
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. Spell Penetration:
+2 bonus to overcome SR (+2 more for elven magic) Improved Initiative:
+4 bonus to initiative checks ==ROGUE ABILITIES==
Spoiler:
Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields. Sneak Attack 4d6
Trapfinding
Finesse Training (Ex)
==WIZARD ABILITIES== Spoiler:
Spells per Day 0-4 1-6 (4class/2INT)+1school (POP) DC17 save 2-5 (3class/2INT)+1school (POP) DC18 save 3-4 (3class/1INT)+1school DC19 save 4-3 (2class/1INT)+1school DC 20 save Spellbook
Cantrips
Versatile Evocation
Arcane Bond-ring
==SPELLS MEMORIZED==[spoiler]
==ARCANE TRICKSTER ABILITIES== Spoiler:
Ranged Legerdemain-Disable device or sleight of hand at 30’; +5 to DC; can’t take 10; 5 lbs or less. Impromptu sneak attack 1/day +2d6 sneak attack Tricky spells 3/day ==SKILLS & LANGUAGES== Skills:
Ranks: 88 (34class/54INT) • Acrobatics* +7 (3DEX/1rank/3trained) • Appraise* +9 (5INT/1rank/3trained) • Bluff* • Climb* +7 (3DEX/1rank/3trained) • Craft* • Diplomacy* +16 (5INT/9rank/3trained/1item) • Disable Device* +17 (3DEX/9rank/3trained/2tool) +1 traps • Disguise * • Escape Artist* +15 (3DEX/9rank/3trained) • Fly* +7 (3DEX/1rank/3trained) • Handle Animal • Heal • Intimidate* • Knowledge* (arcana) +12 (5INT/4rank/3trained) • Knowledge* (dungeoneering) +9 (5INT/1rank/3trained) • Knowledge* (engineering) +9 (5INT/1rank/3trained) • Knowledge* (geography) +9 (5INT/1rank/3trained) • Knowledge* (history) +9 (5INT/1rank/3trained) • Knowledge (local)* +9 (5INT/1rank/3trained) • Knowledge* (nature) +9 (5INT/1rank/3trained) • Knowledge* (planes) +9 (5INT/1rank/3trained) • Knowledge* (religion) +9 (5INT/1rank/3trained) • Linguistics* +9 (5INT/1rank/3trained) • Perception* +20 (1WIS/9rank/3trained/2race/5item) +1 traps • Perform* • Profession* • Ride* • Sense Motive* +11 (1WIS/7rank/3trained) • Sleight of Hand* +7 (3DEX/1rank/3trained) • Spellcraft +17 (5INT/9rank/3trained) +2 to identify • Stealth* +13 (3DEX/9rank/3trained) • Survival • Swim* • Use Magic Device* +17 (5INT/9rank/3trained) *Class Skill Languages:
Abyssal; Celestial; Common; Draconic; Elven; Infernal; Goblin; Orc ==RACIAL ABILITIES== Spoiler:
Elven Immunities: immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: +2 racial bonus on Perception checks. Elven magic: +2 racial bonus on caster level checks vs. spell resistance. +2 racial bonus on spellcraft to ID magic items Weapon familiarity: longbows, longswords, rapiers, short bows, and weapons with “elf” Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. ==EQUIPMENT== Spoiler:
Combat Gear MW rapier MW long bow Other Gear
Magic Items
575GP ==PROGRESSION==
Spoiler:
1-Point blank shot 3-Accomplished sneak attacker 4+1INT 5-Precise shot 7-Spell penetration 8+1INT 9-improved initiative ranged touch:
• Acid Splash • Ray of Frost • Disrupt Undead • Jolt • Snowball • Ray of Enfeeblement • Ray of Sickening • Acid Arrow • Scorching Ray • Enervation • Hellfire Ray • Disintegrate • Polar Ray Spells cast: Versatile evocation Treasure: 750GP; 500GP
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