Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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Character creation rules.

Pathfinder 20 point buy.

Core races plus catfolk, dhampir, ifrit, oread, ratfolk.

Start at 5th level with 10,500 gp.

HP: max, 1/2, max, 1/2, max


Waiting for Clint to let me know his 2 character builds.

I'm thinking about a fighter using a scimitar and shield and an Ifrit sorcerer....


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Liar, Liar, pants on fire1

Only I am stupid enough to make those characters...


DM Darkvision wrote:

Character creation rules.

Pathfinder 20 point buy.

Core races plus catfolk, dhampir, ifrit, oread, ratfolk.

Start at 5th level with 10,500 gp.

HP: max, 1/2, max, 1/2, max

Can we use these creation rules as well/in-lieu of the above (from the in person Lem campaign):

Core classes or unchained; no summoner
Core races
+2 stat for human or +2physical/+2mental/-2any for non-human
Max starting HP
Stats: 16, 14, 12, 12, 10, 10 before racials
No second chance trait


That’s fine


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwarf Pally Hospitaler checking in.

Guts to follow tomorrow.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Catfolk Swashbuckler shall also have some guts...


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Who's ready for a pint? Better yet...SHOTS! Have a look at my crunch and tell me what I messed up; but only if it helps me! I look forward to finding the truth at the bottom of my mug.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Chack it out; a cat that talks! Can you lick yourself, erm, -down there-? I bet the drapes match the pubes....


Kind of foul mouthed for a pally.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

It's why the dwarves won't have me and holy goody-two-shoes can't stand me. Cayden doesn't mind a mirth filled heart. Plus, I'm here to cleave skulls and drink booze not sing holy songs and light prayer candles. I don't even talk like I just rolled off the highlands; sometimes I wonder if I'm really dwarven. So pretentious with their "Aye lad" and such. Blech!


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Of course I can,.....why do you think I'm smiling


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

The deathly thin elf looks thoughtfully at the interplay of the group Curious, they barely know each other but seem quite comfortable with their verbal sparring. Maybe they will be actually nice for once and not like the rest.

Hello fellows, I assume at least for you noble cat lord. I am still working on the crunch but should be ready to quest with you in the near future.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

The spindly elf wipes his brow-Truly I had forgotten how much work it is to be a mage. Oh for the simple joys of hacking things to bits. -surrah- Oh mighty Darkvision, please give my crunch a looksie and make sure I am not in error.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Chack is coming together nicely! That AC is impressive; looking forward to you being first in the marching order. I'll just peek around the side.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Updated background based on story so far:

Grandson of King Korim Kraghammer and son of Vemgwa Kraghammer and Jum Brewbelly, royal lords of the Sky Citadel of Janderhoff. Dwol’s wild spirit and mercurial temperament were always troubling to his family and even more so the stolid and orderly dwarves. At the traditional ceremony of choosing he declared his commitment to the young god Cayden Cailean and was shortly thereafter exiled from Janderhoff. Renouncing his father’s name he followed wherever the paths took him in the service of justice and freedom slowly making his long way West, eventually falling into the service of King Imbram in his newly establish (for a dwarf) kingdom. Dwol has served with distinction and although they serve different divinities, King Imbram has taken a liking to the young dwarf.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

The King even forgives him for the use of a 2nd m in his name...


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Sorry my liege. I was using the Hebrew spelling.

All hail King Ibram!


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

coming soon to a tavern near you...


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL
Garric Reisin wrote:
coming soon to a tavern near you...

https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/bracers-of-archery/


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Saw those, but they were so expensive. 5,000 for a +1 to hit.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Save up for the Greater!


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Amen to that, brother!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Gravity bow is "personal" :-(


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Would've been so much nicer if we didn't check...


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Rereading my sheet on the flight from El Paso to San Antonio I realized why I thought I could use an elven curve blade:

From rogue LV1

Feat Weapon Finesse-With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Would seem if they called this out specifically that you should be able to use the named weapons as a rogue.


It just restates the weapon finesse feat, you need to look at rogue proficiencies.

---------------------
Weapon Finesse (Combat)

You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

-----------------
Class Features
The following are the class features of the unchained rogue.

Weapon and Armor Proficiency

Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Oh I get it, just figured it was running up the flagpole on appeal.

You never know...

;-D


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Would like to (in order) cast:

Shield on Chack
Shield on Garric
Shield on Halafrin
Web on 2 trolls and cave entrance with the intention of keeping the 2 trolls stuck and catching any trolls that rush out to help them.

Let me know what is possible


Trolls get perception each round


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Sale of the necklace brings our treasure total to 1100GP. At this rate we might have to get full-time jobs to support our adventuring careers!

275GP to each PC


You fought a few measly trolls!


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

7 toes of power!

Plus, saving the Earl of Half-orcdom!

Defeating Lolth in her statuette form!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin reconsiders his role and life. Ship's mage seems very lucrative! Much better than getting chomped on by trolls!


1/2 hit points this level


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Bump Mysterious Storyteller.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Chack rolled well, price could have been 30,000 gold!


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL
Kunoichi Ashikawa aka Drummer wrote:
Chack rolled well, price could have been 30,000 gold!

Why you always trying to shekle us McHenrystien?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol is leveled to 8. Please review and make sure I didn't screw anything up. Body is still reconciling to East Coast time...


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Clint-any suggestions on spells?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Upon further review going to keep Dwol "Tanky" vs. "DPR"


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Spells learned: blink; mad monkeys; ball lightning; dimension door;


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

all the work is dooe,
I'll enter it when I get home from school


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

ready...i think


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Holy cow!
Padres pick up Josh Hader!!
Best closer in baseball!


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Saw that, now they need another bat!


And it feels like they got him for scraps. If they can somehow swing Soto....they will still be in the Wild Card! ;-D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Holy Crap!!!

The Padres are casting summon monster VII and IX!!!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

My $100 bet on the Padres to win the series at the beginning of the year has just grown some legs!


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

When is your next Padres game?

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