DM Carbide's Core Emerald Spire

Game Master John Woodford

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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The still-lit oil lamps might also lead one to believe that someone keeps the space up.

Viridian spots a concealed door right next to Blitz.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

"Arrow slits and lit lamps? That does not bode well. An invisibility spell would be useful right about now."

Apparently she does not have said spells because instead of making herself, or anyone else, invisible, she cracks a sunrod.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

I have nothing for invisibility, but may be able to distract them.

He casts barkskin on himself.

What would be the ruling on summoning a creature through an arrow slit? How much line of sight is enough?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It depends on the light level behind the arrow slits--if you can't see the location you're summoning to, you can't summon a creature to it.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

ok with low light vision and the oil lamps? :)
Fine either way but should be able to see(or not) before he starts the spell…


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The lamps illuminate the potential targets (i.e., the party), not the archers. Low-light vision will definitely help, though.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What do you want to do?

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

sorry, was waiting for others since Viridian was casting spell. If no other actions he will start to summon a giant spider into the room beyond the arrow slits if possible


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This will work best if Corbrae puts a dancing lights light just inside the arrow slit. Unfortunately, Viridian is going to have to stay at least partially in view while he casts the spell.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Agreed. He will start casting within LoS of an illuminated slit, taking as much partial to improved cover as he can.

Viridian moves to peek around the corner and once dancing lights are in position he begins to cast (SNA2)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian has to be at the corner for his spell to reach the room behind the arrow slit, so once he's in position she leans out behind him and sends a light through one of the slits. With that, the druid can see enough of the room to summon a creature there.

Round 1:

Initiative order
Mrs. Book
Joseph
Viridian-starting the spell
Enemies
Corbrae

Mrs. Book and Joseph can act!

Dice rolls:
Corbrae Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Joseph Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Mrs. Book Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Viridian Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Enemy Initiative: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

sounds good. AC 19 is correct with barkskin but not cover or anything else.

”This may distract them but will not get us inside. Be ready to move…“

Viridian is calling upon the Green to send a giant spider…

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Mrs. Book is too far back to see what is going on in the main room so she twiddles with the hidden door and tries to open it.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph has no clue what Viridian is casting or why but helps Mrs. Book with the door.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door is unlocked, and opens to reveal a room whose walls are lined with weapon racks and wooden wardrobes. The dummies in the center of the room wear suits of armor. Masks hang on the wall near the door opposite the one just opened; each consists of a brass nosepiece with cheek guards, from which a veil of red fabric hangs.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Rather than enter, she waits to see what happens with the spider gambit.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Mrs. Book-acted
Joseph-acted
Viridian-starting the spell
Enemies-acted
Corbrae

Mrs. Book and Joseph investigate the hidden door, while a pair of crossbow bolts from the arrow slits miss Viridian.

Corbrae is up!

Dice rolls:
Attacks on Viridian: 2d20 ⇒ (2, 16) = 18

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Viridian, come back, there might be a safest way right there!

Corbrae calls back the druid, and looks around the secret room

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian continues his spell, figuring it will eventually help the cause. Is


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae sees nothing hidden in the room.

Round 2:

Initiative order
Mrs. Book
Joseph
Viridian-
Enemies
Corbrae

Mrs. Book, Joseph, and Viridian can act!

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian finishes his spell causing a giant spider to appear behind the arrow slits and attack anything in the room.

”Finished. Blitz come!“

Viridian follows the others into the secret doorway.

@GM - happy to resolve the actions/attacks of the spider or let you adjudicate since Viridian has no special connection to control it or communicate with it or what it sees.

.spider


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Give me an attack roll, Viridian.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Augment giant Spider bite: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d6 + 2 ⇒ (1) + 2 = 3

plus poison and 3 extra damage from smite evil…

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph will enter the secret room.

Where he moves and standard action depends on what he sees in the room.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Joseph sees nothing in the room beyond what's been described.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph moves to the other door and tries to open it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian, do creatures summoned via SNA have the celestial or fiendish template? The spell description doesn't indicate that.

Round 2 (ongoing):

Initiative order
Mrs. Book
Joseph-acted
Viridian-acted
Enemies
Corbrae

When Joseph opens the door, he sees a short, narrow passage that opens up after about five feet. Everyone in the party can now hear the sounds of fighting from ahead and to the left.

Mrs. Book?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Mrs Book moves up to take a look around the corner.

More move left a standard action to use depending on what she sees.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42
DM Carbide wrote:

Viridian, do creatures summoned via SNA have the celestial or fiendish template? The spell description doesn't indicate that.

Ah crud - no they don’t and should not. I more frequently use Summon Monsters more than SNA and included out of habit.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Mrs. Book-moved
Joseph-acted
Viridian-acted
Enemies
Corbrae

Mrs. Book peers around the corner and sees a pair of humans in leather armor, armed with crossbows, and a giant spider. The humans are wearing masks like the ones in the room.

You can take an action now.

Dice rolls:
Random check: 1d20 ⇒ 10

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae moves inside the room, her big sword ready

Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22

Drop your weapons and surrender!

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

Mrs. book moves to the corner of the room and gets ready to fire a magic missile from her wand if they ignore Corbrae's command.

Ready an action to fire if one looks like he or she is going to attack one of us.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae won't act until after the enemies do; also, Intimidate only targets one creature, so she'll have to pick one. I'll assume she goes after the nearest one to the party.

Round 2 (ongoing):

Initiative order
Mrs. Book-moved
Joseph-acted
Viridian-acted
Enemies-acted
Corbrae-acted

The enemies don't seem to have noticed the party yet. Both of them drop their crossbows, draw shortswords, and stab at the spider. One hits for 5 HP.

Corbrae rushes into the room and demands that they surrender, and the closer one appears to be badly shaken by the threat.

Mrs. Book, what do you want to do?

Dice rolls:
Shortsword to spider: 1d20 ⇒ 11
Shortsword to spider: 1d20 ⇒ 6
Crossbow damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5

Enemies: AC ? T ? FF ? HP taken - Red: 0 Blue: 0

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

She waits to see if they attack the party, if they do then she blasts the first one to try for

1d4 + 1 ⇒ (2) + 1 = 3 damage

Is there more map she can see to the southeast?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There is, and I've updated the map.

Corbrae:
As you moved to your current positions, you each thought you heard a quiet *click* sound on your last step. Nothing else apparently happened.

It's not clear what the probable enemies are going to do yet, since they have this big ol' spider taking up their attention.

Dice rolls:
Random check, C: 1d20 ⇒ 15


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mrs. Book readies her wand.

Round 3:

Initiative order
Mrs. Book-delaying
Joseph
Viridian-
Enemies
Corbrae

Joseph, Viridian, Blitz, and the spider can act!

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

The spider attacks the north figure.

bite: 1d20 + 4 ⇒ (4) + 4 = 8 for dmg: 1d6 + 2 ⇒ (6) + 2 = 8

But misses horribly as it scuttles for positioning

Viridian and Blitz move into the room, seeing the two guards.

”Surrender is always an option. “

They stay back and ready should the figures dispatch the spider early (it has one more round)

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Delaying to see if the choose to surrender.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Mrs. Book-delaying
Joseph-delaying
Viridian-delaying
Enemies-acted
Corbrae

The nearer human stabs the spider again (hitting for another 6 HP, a total of 11/16), and just after that the other one takes a short step back to the wall and frantically pulls on a rope. "Now we'll see who surrenders to who!"

Corbrae can act, along with anyone who delayed.

Dice rolls:
Stab attack: 1d20 ⇒ 18
Stab damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

The 3 point zap goes off on red.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian remains ready to strike if attacked.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Sounds like a no."

Joseph moves into the room and shoots past Viridian.

longbow vs red: 1d20 + 9 ⇒ (3) + 9 = 12
piercing: 1d8 + 3 ⇒ (8) + 3 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Mrs. Book-acted
Joseph-acted
Viridian-delaying
Enemies-acted
Corbrae

The arcane dart damages one, but she dodges Joseph's arrow.

Corbrae?

Enemies: AC 15 T 13 FF 12 HP taken - Red: 3 Blue: 0

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae keeps an eye on the eastern corridor, waiting more foes to appear.

She looks a little bit anxious

Perception to hear upcoming foes: 1d20 + 8 ⇒ (1) + 8 = 9

Maybe I was foolish to keep going...I hoped one of these guys would have surrendered, but it didn't work. Worse, we gave them time to sound the alarm! But I'm not a fighter, I don't lead battles, I just sing songs about them!

Delays


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae hears nothing for the moment.

Round 4:

Initiative order
Mrs. Book-
Joseph
Viridian-
Enemies
Corbrae

Mrs. Book, Joseph, and Viridian are up!

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

The spider attacks it’s foe

bite: 1d20 + 4 ⇒ (13) + 4 = 17 for dmg: 1d6 + 2 ⇒ (3) + 2 = 5 poison

Viridian moves to attack with his spear

”Too late… “

atk, flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 for dmg: 1d8 + 3 ⇒ (2) + 3 = 5

The spider disappears

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod

+Do the dashes by teh name mean the character has an action? If so Mrs. Book simply shoots off another magic missile at red (or blue if red falls)

mm damage: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph steps up and fires off 2 shots at the nearest remaining enemies.

longbow #1: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
piercing: 1d8 + 3 ⇒ (7) + 3 = 10

longbow #2: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
piercing: 1d8 + 3 ⇒ (4) + 3 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The dashes are there because I didn't delete them consistently when I copied the initiative order over from the last round.

Round 4 (ongoing):

Initiative order
Mrs. Book-acted
Joseph-acted
Viridian-acted
Enemy-acted
Corbrae

Mrs. Book damages the red human still further. The spider bites the human, then Viridian finishes her off. Joseph shoots the other one and wounds him. That one rushes Viridian and stabs him deeply for 11 HP.

Corbrae is up!

Dice rolls:
Shortsword attack vs. Viridian: 1d20 ⇒ 20
Shortsword confirm vs. Viridian: 1d20 ⇒ 15

Shortsword damage, incl. crit: 2d6 + 4 ⇒ (3, 4) + 4 = 11

Enemies: AC 15 T 13 FF 12 HP taken - Red: down Blue: 7

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
dmg: 1d10 ⇒ 2

Corbrae moves and tries to hit the bandit.. but she ins't yet used to her big new blade

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