DM Carbide's Core Emerald Spire

Game Master John Woodford

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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae adds to the scrum around the lone enemy remaining.

Round 5:

Initiative order
Mrs. Book-
Joseph-
Viridian-
Enemies
Corbrae-

Mrs. Book, Joseph, and Viridian are up!

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. book continues to plink away at blue.

mm damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph fires around Viridian.

"Cramped in here."

shot #1: 1d20 + 9 - 2 - 4 ⇒ (6) + 9 - 2 - 4 = 9
piercing: 1d8 + 3 ⇒ (2) + 3 = 5

shot #2: 1d20 + 9 - 2 - 4 ⇒ (20) + 9 - 2 - 4 = 23
piercing: 1d8 + 3 ⇒ (3) + 3 = 6

shot #2 crit confirm: 1d20 + 9 - 2 - 4 ⇒ (3) + 9 - 2 - 4 = 6
piercing extra damage: 2d8 + 6 ⇒ (7, 3) + 6 = 16

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Viridian steps to the side and attacks.

The spider disappears at the end of last round..


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Missiles mundane and magical prove the last foe's undoing, and she falls.

Out of combat!

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"Good thing we found this back entrance. This would have proved quite painful from the other side of that wall. I think we should take more advantage of our discovery and head that way," she says pointing at the corridor to her east.

"Though we should case this room first."

perception: 1d20 + 7 ⇒ (12) + 7 = 19 for search results.

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Viridian nods

”They definitely would have had an advantage of positioning and cover.“


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The fallen enemies were wearing brass masks like the ones in the room the party entered through. On close examination, it appears that there's liquid of some sort stored in the nose, positioned to drip down slowly onto the cloth that hung in front of their mouths. They also have well-made light crossbows, a potion vial, and four smaller vials. Hanging in the room from a small rack are seven noisemakers and a key.

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Not sure what these masks or liquid are, but bring that key.

He will see if the liquid is recognizable.

kn:nature: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

First Mrs. Book does a detect magic and checks the items out.

kn arcana or spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9 for the masks, which are probably not magical, but just in case.
spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25 for the potions

I'm figuring the other vials are poison and she has no skill at that, but in case there is something else magical...

spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 for anything else.

"The masks might have a counteragent for something, or it might drug them up. Unfortunately there is no library here so I have no way to tell."

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae sniffs at the liquid on the mask, hoping to recognise the odor

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

While the party searches the bodies and before Mrs. Book can identify the potions, Viridian hears someone approaching.

Viridian, remember that you took 11 HP from one of the enemies.

Round 1 (ongoing):

Initiative order
Red enemy-acted
Mrs. Book
Viridian (-11 HP)
Joseph
Corbrae
Blue & green enemies

One of them rushes up and stabs Blitz, who unconsciously twitches at just the right time to avoid the blow.

Everyone can act!

Dice rolls:
Random check: 1d20 ⇒ 10
Random check D: 1d20 ⇒ 9

Corbrae Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Joseph Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Mrs. Book Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Viridian Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Enemies L Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Enemy G Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Stab Blitz: 1d20 ⇒ 2

Red enemy: AC ? T ? FF ? HP taken: 0
Blue & green enemies: AC ? T ? FF ? HP taken - Blue: 0 Green 0

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Viridian pulls his wand an cures his gaping wound while calling to Blitz.

clw: 1d8 + 1 ⇒ (4) + 1 = 5

Attack!

The wolf rushes the closest foe...

bite: 1d20 + 4 ⇒ (17) + 4 = 21 for bite: 1d6 + 3 ⇒ (5) + 3 = 8 (plus trip)

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book takes out a scroll steps up to Viridian, and casts a protection from evil on him.

"Sounds like there are more of them."

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

trip vs cmd : 1d20 + 4 ⇒ (6) + 4 = 10 from Blitz trying to drag down a foe


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Red enemy-acted
Mrs. Book-acted
Viridian (-6 HP)-acted
Joseph
Corbrae
Blue & green enemies

Blitz bites the lead enemy, but can't drag him down. Mrs. Book casts a protective ward on Viridian while the druid heals himself.

Joseph and Corbrae to go!

Red enemy: AC 15 T 13 FF 12 HP taken: 8
Blue & green enemies: AC ? T ? FF ? HP taken - Blue: 0 Green 0

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae starts to sing Inspire Courage, +1 to hit/dmg and cures the rest of Viridian's wounds

CLW: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

”Thanks for that. You are an inspiration to us all.“


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae, at your level I think starting a bardic performance is a standard action, so you wouldn't be able to both start it and cure Viridian. Which do you want to do?

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Stick with the inspire. Viridian can heal next time. Inspire helps everyone this round. :)

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"More of them?"

Joseph steps up and takes a couple of shots.

ranged #1 including inspire: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
piercing: 1d8 + 4 ⇒ (8) + 4 = 12

ranged #2 including inspire: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
piercing: 1d8 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Stick with inspiration


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Joseph's first arrow drops the enemy.

More to come.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Joseph, since the enemy went down on your first shot, you can take a move action if you want to.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

No. I'm good in my current location atm.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The other two enemies advance down the hall and shoot their crossbows at Joseph, who ducks both bolts.

Round 2:

Initiative order
Red enemy-down
Mrs. Book
Viridian (-6 HP)
Joseph
Corbrae
Blue & green enemies

Everyone can act!

Dice rolls:
Crossbows to Joseph: 2d20 ⇒ (11, 10) = 21

Red enemy: AC 15 T 13 FF 12 HP taken: down
Blue & green enemies: AC ? T ? FF ? HP taken - Blue: 0 Green 0

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Seeing one of them emerge from behind a corner, Mrs. Book plinks him (green) with a magic missile.

force damage: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Attack, IC: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
dmg, IC: 1d10 + 1 ⇒ (9) + 1 = 10

Corbrae moves and slashes at an opponent Green

she seems as surprised as her foe when the blade gives a large wound

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Viridian points to the fresh target

”Blitz! Attack! “

bite: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 for bite: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 (plus trip)

trip : 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Mrs. Book wounds one of the enemies, then Corbrae finishes him off.

Viridian and Joseph to go!

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Viridian taps himself with a wand

clw : 1d8 + 1 ⇒ (4) + 1 = 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian, are you going to have Blitz attack the remaining enemy?

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

I though he did… and remembered to trip this time :)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

So you did--snuck in while I was writing my update to Corbrae and Mrs. Book.

Round 2 (ongoing):

Initiative order
Red enemy-down
Mrs. Book-acted
Blitz/Viridian (-1 HP)-acted
Joseph
Corbrae-acted
Blue & green enemies

Blitz bites the remaining attacker, wrestling her to the ground with his powerful jaws.

Joseph?

Red enemy: AC 15 T 13 FF 12 HP taken: down
Blue & green enemies: AC ? T ? FF ? HP taken - Blue: 6 Green down

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph steps out and takes a couple of shots at the remaining threat.

longbow shot #1: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
piercing: 1d8 + 3 ⇒ (3) + 3 = 6

longbow shot #2: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
piercing: 1d8 + 3 ⇒ (8) + 3 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Joseph's first arrow drops the last one.

Out of combat!

No one hears any sign of approaching reinforcements.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book tucks both wands back where they belong and congratulates the others. "Nice work all. We sure schooled them."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The first enemy to fall had a well-made crossbow, a potion bottle, and four small vials. The last two were only in padded armor, their weapons weren't as well-made, and they carried a potion bottle and two small vials each.

The room itself is long and narrow, with a heavy wooden door in the west wall, the row of arrow slits you saw from the other side, an iron lever set in the wall in the northwest corner, and a pull rope hanging in the northeast corner.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 to identify potions, though I'm fairly sure they will be CLW as usual.

Anything else detect magic can determine?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As expected, they are potions of cure light wounds. Mrs. Book detects no other magical auras.

Mrs. Book and Corbrae, please give me Fort saves.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

fort st: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

CORE Male Halfelf Druid 6 | HP 51/51| AC17(20), T 11, FF 16 | CMD 18| F +9 R +6 W+11 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 51/51 {barkskin}

Viridian will advance and check on Blitz

Good job!

He will pack anything into Blitz's saddlebags that others do not want to carry (crossbow etc?)

I imagine that pull rope will be more trouble.

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Fort: 1d20 + 2 ⇒ (7) + 2 = 9

Corbrae doesnt feel that good suddenly

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Let's hope there are not more of them."

Joseph gathers any surviving arrows as he investigates the 2 rooms for anything interesting.

Take 10 on perception.

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

The place is huge, there are more of them, that is certain. If these were alone, they wouldn't have tried to sound the alarm.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

In his search, Joseph realizes that there's a pressure plate in the floor (it's right where he's standing now on the map), and realizes that during the fight he stepped on it.

Give me two Fort saves, Joseph; Mrs. Book and Corbrae, roll another Fort save.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

fort: 1d20 + 4 ⇒ (8) + 4 = 12

Not doing so well on those saves. Does not bode well for her long term survival.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph gets the chance to detect traps automatically if within 10 feet of them.

fort save #1: 1d20 + 4 ⇒ (10) + 4 = 14
fort save #2: 1d20 + 4 ⇒ (11) + 4 = 15

Scarab Sages

Female Half elf Bard 5/ Dragon Disciple 1 Ini+2 Hp 47/47 AC 18 T14 FF 16, Fort+4 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Fort save: 1d20 + 2 ⇒ (5) + 2 = 7

Even worse than mrs Book.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Joseph 'Cheese Slicer" Hanlon wrote:

Joseph gets the chance to detect traps automatically if within 10 feet of them.

[dice=fort save #1]d20 +4
[dice=fort save #2]d20 +4

That is, I thought, the Trap Spotter rogue talent, which Joseph didn't take. (I did ask about that, and you said you took Weapon Focus.)

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