| Full Name |
Alton |
| Race |
Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 |
| Classes/Levels |
wizard 2 |
| Gender |
male |
| Size |
small |
| Age |
30 |
| Alignment |
Neutral Good |
| Languages |
Ancient Osiriani, Common, Dwarven, Elven, Goblin, Halfling, Sylvan |
| Strength |
10 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
18 |
| Wisdom |
12 |
| Charisma |
10 |
About Alton Hilltopple 2
Alton Hilltopple
Male halfling diviner 4
NG Small humanoid (halfling)
Init +3; Senses Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 28 (4d6+10)
Fort +5, Ref +4, Will +7; +2 vs. fear, +2 trait bonus vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee club +3 (1d4) or
dagger +3 (1d3/19-20)
Ranged light crossbow +4 (1d6/19-20)
Arcane School Spell-Like Abilities (CL 4th; concentration +8)
7/day—diviner's fortune (+2)
Diviner Spells Prepared (CL 4th; concentration +8)
2nd—flaming sphere (DC 17), glitterdust (DC 16), locate object, see invisibility
1st—comprehend languages, mage armor, magic missile, magic missile, summon monster I
0 (at will)—detect magic, light, mage hand, prestidigitation
Opposition Schools Illusion, Necromancy
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 14, Int 18, Wis 12, Cha 10
Base Atk +2; CMB +1; CMD 12
Feats Additional Traits, Spell Focus (divination), Spell Focus (evocation)
Traits child of the streets, courageous, ease of faith, whistleblower
Skills Acrobatics +3 (-1 to jump), Climb +2, Diplomacy +7, Knowledge (arcana) +9, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +8, Linguistics +11, Perception +3, Sense Motive +7, Sleight of Hand +7, Spellcraft +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Ancient Osiriani, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Osiriani, Thassilonian
SQ arcane bond (Bongo, cat), forewarned
Combat Gear lesser extend metamagic rod, potion of cure light wounds, wand of magic missile (25 charges), acid, alchemist's fire, antitoxin; Other Gear club, crossbow bolts (10), dagger, light crossbow, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, scroll case, silk rope (50 ft.), soap, spell component pouch, waterskin, wizard starting spellbook, donkey, pack saddle, trail rations, 550 pp, 1,553 gp, 2 sp, 9 cp
--------------------
Special Abilities
--------------------
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +2 (7/day) (Sp) As a standard action, touch grants ally +2 insight bonus to many checks for 1 round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Forewarned 2 (Su) Can always act in surprise rounds.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.