stats: 4d4 + 4 ⇒ (2, 2, 4, 3) + 4 = 15
3 & 4 are great...
Very interested in playing in Dark sun
I think it's great to read the adventures here in the online games, it can give you some tips to know what to do and what not to do.
Of course, not every player waits for the same things from their GM, so someone who is considered as a good GM by some players can find him(her)self at odds with another game group.
I think the most important things are:
I've seen a new French edition of In Nomine a year ago, not sure it found its public. There have been four editions of the game previously, the first one being the more humurous.
I know there was a place were you can download the previous, out of print, French versions, but I'm not sure its still active
Played a few games in my youth... Mainly the first two:
In Nomine Satanis/Magna Veritas (french game)
One shots of
Variant tiefling ability, Blood of fiends, p16-18: 1d100 ⇒ 33
33:You gain DR 2/silver.
if that seems too powerful for you, I'm willing to switch for 32 or 34, which are really in character :
32 You can sense weakness, granting you a +1 bonus on all rolls to confirm critical hits.
as for my Kyton heritage (p22):
HP 8+2 CON=10
Skills (4+1 Fc=5)
Will continue later
Got an idea of character
4d6 ⇒ (3, 6, 5, 4) = 18=15
Not really too good rolls... nothing too bad either. I'll guess i'll take the 25 build instead (Currently 21 pt, New set of stats 16/15/14/12/11/10 for 25 pt, before racial adjustments)
Here's the idea: A tiefling (prefereably of Kyton ascendance. Do you use the Supplement "Blood of Hell" on alternative rules for Tieflings?) skald worshiping Zon-Kuthon. Lilamma Malphé by name, she joined the gladiators on purpose (Auctoratus campaign trait), wanting to receive and dish pain as much as possible. She mainly uses a wicked chain in the arena, as befit her heritage (Peregrinus Combat style)
What do you think, Dragoncat?
Sowwy, DragonCat (bribes him with Christmas cookies)
I am thinking of standard 20 points buy. As for races, Core and Featured races from the Adv Race Guide should be enough for a start. (No undead, or Construct, Nothing more than bipedal).
Alignements should be more around Neutral, but anything cooperative could do.
This is a work in progress, just throwing ideas to the wall so far, and see what sticks.
As I said, I was thinking about creating Backgrounds traits to choose for the characters.
"Gloryseeker": You joined a gladiatorial team for the fame, and enjoy showing off. You got a +2 on any Performance combat check, and the penalty for larges crowd is halved (rounded down)
"Born on the bloody sand": your mother was a gladiator, and taught you a few tricks. Choose one bonus when you fight in an arena: +1 to Hit, +1 to damage, +1 to AC, +2 to one specific Combat maneuver. You can change your bonus at each arena fight
"Scrounger": You Always manage to get a little more than your share. Your share of the money gained into an arena is raised by 10%, rounded up.
"The best at what (s)he does": you want to prove yourself as one of the best gladiator. Once per arena fight, you can reroll a missed roll. Add 2 to your starting Glory (see below).
"Best brains in the arena" you have studied the gladiators and arenas. You have a +2 on your Know-Local rolls about gladiators and Arenas rules, and Know Local is a class skill for you.
"Play by the rules" you are an honorable gladiator: you gain a +2 on Sense Motive and Perception roll to spot treachery, and one of these skills is a class skill
"Dirty deeds done dirt cheap" You aren't an honorable gladiator, and would do anything to survive. You have a +2 on Bluff and Stealth roll to cheat, and one of these skills is a class skill
"Show Stealer" Choose one Perform skill as a class skill. Once per day in an arena, you can roll twice and choose the best roll. If someone use a performance against you and your team in an arena, you can try to beat them at their own game. If your score is better, the opposite team get a -1 penalty on all rolls for 1+Cha bonus rounds. If you fail, your team suffer the same penalty.
Inspired by the Gladius game, I might create and use a Glory rank (Level+Bab+Main characteristic), and your team of gladiators must have a minimal rank to fight into some arenas (by adding individual Glory). Glory might be used as Hero Points (5 Glory=1 Hero point). Winning fights and tournaments gives you additionnal Glory.
You will gain money after each arena fights. Fights in the arena aren't fought to the death (but accident may happen), fights outside the arena... You're taking your chances.
I was thinking more like forced into it, or maybe a mix of characters (some slaves, some wanting to get famous quick or having a deathwish, maybe someone condemned to become a gladiator), creating some Campaign traits for background.
Every legal PF class could be possible (no third party) but gunslingers and perhaps cavaliers, who couldn't really fit
I have an idea in mind, inspired by the Gamecube video game Gladius (which is, without spoiling anything, about gladiators, and it's a very good game.): creating and Gming a campaign about a wandering troup of gladiators, traveling around Golarion and having, between arenas fights, a few adventures.
There would be a few NPCs, as allies or foes, and a general theme behind the arena fights, of course.
What you can expect? Fight between gladiators, monsters and beasts. Various arenas with increasing difficulties, having to learn to use terrain at your advantage. A mix of classes and races. Booked fights, fixed fights, the roar of the crowd, fame if not fortune. Death, maybe.
This is just the general idea, I have to work on it, but would appreciate some feedback.
Rules used: 1st Edition Pathfinder
We could need someone with Disable Device. Neither of my character can do it. I know nothing about Vigilantes, do they have that skill?
So the party could be
Lady L, do you have a character sheet template to use? I'm looking for one.