Lady Andaisin

DM Lil" Eschie's page

3,753 posts. Alias of Escharid Blackrose.


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will try to get a character this afternoon!


Shame, I missed it too ..


Sorry, I havent forgotten about you, my new job is quite demanding, I was down with Covid, now my wife is...

I'll postpone the next game to February, and will keep you informed whatever happens


Game reported (I hope!)

I'll check the adventures


thanks for the info, I'll check Before the Dawn.

I'm starting my new job today, so I'll be less active for the next two weeks as I'll have enough on my plate.

But I guess we'll be able to start mid-January, if you're ok with that.

Will report that game now. Thank you all for playing!


I will check the scenarii I have and give you a few options.

Ling will be level 3, so not available for a Tier 1-2, but if you have another character it will be welcome


re worked on the Chronicles, please check if everything is all right and thank you for your patience!

Happy new year to all!

Updated Chronicles


I crossed the unused boons and the higher Tiers of gold

As for the event, the date and code, I thought it was only for live events?


Will check and modify tomorrow, thanks for the advice !


Hope this will work...

Chronicles

Check your chonicles, and tell me if it's ok (first timer GM!) so I can report the game


Sorry, I'm working on them, I was busy with Christmas.

Hopefully they will be done for today.


@Ling: back at the lodge, do you use 1 PP or pay 150 GP for the Remove disease?

@Poindexter: send you an MP about a few infos

@All: Chronicles will come after X-mas, I'm afraid. Enjoy the holidays with families and loved ones!

Any feedback about this first time PFS mission will be appreciated, I feel I need to get better (and not only with the maps)


You're right, I forgot some rest would be enough to heal back the ability damage.


CeCe CHA dmg: 2d2 ⇒ (1, 2) = 3
CeCe CON dmg: 2d2 ⇒ (2, 2) = 4

Nabla CHA dmg: 2d2 ⇒ (2, 1) = 3
Nabla CON dmg: 2d2 ⇒ (2, 1) = 3

Ling CHA dmg: 4d2 ⇒ (1, 2, 2, 1) = 6
Ling CON dmg: 4d2 ⇒ (1, 1, 1, 2) = 5

I'll of course allow Navatsyik to use the Remove disease potion on fist day. Lesser Restoration spells are 60 GP apiece, Remove disease costs 150 GP (or 1 PP)

Cece and Nabla shrugs off the disease in a couple of days, while Navatsyik opts for drinking the magical potion right off, and starts to feel better soon.

Ling is the most affected by the sickness, unfortunatly, even with the vials of antidote given by Laurel. But a few spells at the Lodge should help him, as he can trade his wealth for his health!


For those who are sick: you need two consecutives DC 18 Fort saves to get rid of the disease. You can:

-Use one of the vials from Laurel to get two saves (as you are already infected, you don't get the +5 bonus). You have currently 24 vials. Roll here until you get two successful saves.

-Buy a potion of Remove disease (750 Gp) from the chronicle (for which you will receive 607 GP, so you need "only" 143 GP of your own to buy. Of course, Pathfinder agent are expected to cooperate, so you can pool ressources if needed. (the chronicle doesn't put a limit on the number of potions that can be bought)

-Wait until you are back to the lodge to either pay 150 GP or a Prestige point to get Remove disease cast on you. As the travel will take a few days ( 4 by boat), you might get sicker (and need to have Lesser restoration cast on you too.)

Hope I've been complete. Will wait for your decision to send the chronicles (which might need some updates)


You go back to Falcon's Hollow, if only to deliver the cult's leader to the authorities. Fortunatly the town isn't very far, even if the guards grumble a little to have more work than expected. They will have to find out who were the cultists, but it's not your responsability anymore.

You go to the local inn for some well-deserved rest, hoping for the best tomorrow

Needing a Fortitude save for the following: Cece, Ling, Navatsyik, Nabla. please see the Discussion thread

The following morning, you receive a message from the herborist, Laurel, with a big pack of vials

Laurel's message wrote:
I hope this message finds you well. But I guess it might not be the case, as the disease is stronger than we expected. I managed to work on the antidote with your timely help, and after a long night's work, I was able to concot a whole cauldron of the antidote. Here's two dozens of vials as a token of my gratitude, to use as you need if you're down with the sickness. Please excuse me as I am exhausted and need a good sleep. It was an hard day night. Laurel

DC 15 Diplomacy:
You hear back from the guards that the cult's leader, Vondrella, is a local. In her youth, she lost her parents from sickness, her father being a Lumber Consortium's scout, and without any money of her own she wandered the streets as an urchin and beggar. She probably wanted revenge on the Consortium and the town for not helping her in her time of need, and the Basin helped her spread the disease..

Sorry folks, got some trouble with my printer, which I'm trying to fix, can't scan the chronicles so far.


@Ling: it will take you a few days to go back to the Lodge, there is no logde in the next town

I'll work on the chronicles tomorrow


Nabla wrote:
No idea what this does, though."

That's because you didn't taste it. ^^

As far as you can remember, your mission was more about stopping the disease, and find its source, which you have done. As Navatsyik suggested, it's time for you to go back to the Lodge, and your superiors will contact the nimph queen, Syntira, probably by magical means.


@Ling: no indication of the weight, but it's something that is easily movable by one person, lets say 2 lbs

Beside her high quality scythe and armor Masterwork scythe and scale mail, the priestess has two potions and a ring with magical properties

Nabla:
a Cure Light Wounds and a Remove disease potions

DC 20 Spellcraft for ring:
a +1 protection ring


Rusty:
After a few moments of concentration, you feel a strong aura of necromancy coming from the basin. It seems you just find a potent magical object, one you're not sure you can deal with properly all by yourself


GM:
bluff: 1d20 + 3 ⇒ (16) + 3 = 19 SM Poindexter: 1d20 ⇒ 13SM Ling: 1d20 ⇒ 8SM Nabla: 1d20 + 1 ⇒ (18) + 1 = 19SM Nava: 1d20 ⇒ 4SM Rusty: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

She seems hurt by Rusty comments

Do I look like a fey? I'm a proud servant of Urgathoa!

Hearing Poindexter and Nabla
The water in the basin can cure whoever it had tainted. And I think that some of you are feeling my goddess embrace..

Ling, Navatsiyk, Nabla, Faceless Man and Cece are currently diseased

Rusty:
You are pretty sure the priestess is lying when she says sick people can be cured by drinking at the basin


As if I had some interest in survival...I wanted everyone to suffer, to wither and die, especially the fey! That's why I used that basin to create a disease that could endanger them...And I would have gotten away with too, if it wasn't for you meddling Pathfinders!


the man graciously accepts his defeat and puts down his weapon.

I'm not usually the one pointing fingers, but... Ask HER!

he points a finger at the scythe carrying woman

It was HER plan all along. I just followed orders


We're near the end of the scenario. Please roll for Day job if needed.


Obligatory meme

Poindexter reaches the thug, his weapon ready

Cece gets a bite of the zombie, and Nala sends two arrows, the first one wounding Vendrella, the second one putting her out of the fight.

Her head slams on the table, blood gurgling out of her mouth, and she slides down on the ground, grasping at the table's cloth, sending the feast in disarray. People around her shriek and run away.

Ling slashes at the zombie in an expert and powerful strike which make the rotting corpse explode.
Cece, Ling dmg: 1d6 + 4 ⇒ (5) + 4 = 9+Fortitude save vs disease for both

The last thug considers his career options, and speaks, lowering his blade
Would you consider my surrender?


Navatsiyk: 1d20 + 3 ⇒ (9) + 3 = 12
Ling Chang: 1d20 + 2 ⇒ (15) + 2 = 17
Willow: 1d20 + 3 ⇒ (7) + 3 = 10
Rusty: 1d20 + 4 ⇒ (14) + 4 = 18
Nabla: 1d20 + 2 ⇒ (13) + 2 = 15
Poindexter: 1d20 + 3 ⇒ (20) + 3 = 23
Vondrella: 1d20 + 1 ⇒ (1) + 1 = 2
Zombie: 1d20 + 0 ⇒ (8) + 0 = 8
Thug: 1d20 + 2 ⇒ (11) + 2 = 13

To quicken things, your Eidolon or dog will act at your Initiative-2. Acting: Poindexter/Rusty/ Ling chang/ Cece/ Nabla/Thug/Navatsik/ Eidolon/ Zombie/ Vondrella


Forgot to put the foes on the map, sorry, now it's done. Waiting for Nava to act to close the first round

Nabla shoots an arrow, which hits the table and not its intended target, missing her by fifteen inches.

Cece rushes toward the foes, barking at the undead as it closes the distance 40 feet quickly, followed by Ling and Poindexter


GM rolls:
Perception, cleric: 1d20 + 3 - 5 - 4 ⇒ (4) + 3 - 5 - 4 = -2perception zombie: 1d20 + 0 - 5 - 4 ⇒ (7) + 0 - 5 - 4 = -2perception, crowd: 1d20 - 5 - 4 ⇒ (4) - 5 - 4 = -5

The revelers and the woman with the scythe are too caught up in their unholy feast to notice your preparations, it seems

Surprise round in your favor!


Nala:
Alas, the DC was 18 for your Tier, even harder if you were a gnome or fey-related

Rusty guide you toward a clearing, where a feast is surely taking place, by the sound of it...

A low melodic droning carries through the still air,interrupted by random screams of pain and pleasure. Ahead lies a clearing surrounded by low-hanging willow trees.

In the center of the clearing rests a long, bone banquet table covered in mounds of bright red, orange, and yellow flower petals, human skull goblets dripping with wine, and alabaster platters filled with raw meat.

In the center of the table rests a water-filled basin made of carved birch, from the center of which rises the wooden sculpture of a nude woman pouring water from a jar.

There seems to be at least a dozen revelers, gorging themselves on mounds of f lamebloom petals, wine, and raw meat. The diseased cultists
dance and frolic around the gruesome banquet table, humming a macabre dirge interrupted occasionally by a bloodthirsty scream. No one seems to have noticed you so far. You are 40 feet from the feast, see the last map, "Feast of Decay"

DC 14 Perception:
You see a woman near the center of the table, with a scythe resting near her seat. Just by her side, a tall man looks probably like an undead, as he is totally immobile while the rest of the revelers moves around


Ling/Nava/Nabla:
You can't help but scratch yourself very often, and even when you notice a little blood under your nails, you can't stop. Fortunatly, nobody expect you to be the smoothtalker of the party-1 Charisma

It takes you a little more over an hour to get back to the town itself, and half an hour again to ear, in the distance, the echoes of a feast.

You search the quicker path to the source of the sound, hoping to get there in time before whatever evil plans springs into action

DC 15 Survival


Rusty and all: its the evening (around 7 o'clock), you're an hour's walk from the town so you'll have to hurry a bit

Unsurprisingly, the man refuses to cooperate with Rusty's demands.

But as Ling said, if there is a party of some sort, it's bound to make some noise, so it shouldn't be too hard to find out.


We have a few men, working together, some of us has gone to town with a cart, to give the flowers to anyone."She" is Vondrulla. I don't know her full name, but she always carry a big, sharp scythe. I heard she plans a feast tonight near the town, in a clearing. I don't know much more, I just take care of the flowers.


As we are nearing the end of this adventure, I'd like to know if some of you would be interested for another game. I got the Citadel of Flame (Level 1-2) in mind, but I can switch to another scenario.


The dog will die. Soon. So are some of you. We know the sickness. Your bodies will testify. Rotting from the inside.

He spits on the ground, and gives an eery smile
Burn the field if you want; you can slow us but you can't stop us. Tonight ...

He stops talking, as if he realised he was about to say too much
Diplomacy, Bluff or Intimidate roll


Poindexter's last words seem to surprise the man, who stay speechless a few seconds, as if he never considered this possibility.

Then, nearly pouting, he answers

I'm sure she has a plan.


The man seems to eye CeCe with an amused and perverse interest

Soon.. Soon, my dog.

Then he answers to Poindexter
Dead corpse will fulfill their duties to Nature and feed it. More plants wil grow. Civilisation shall fall as the many are culled by the disease, giving way to the few. Cities will learn silence again, after the echoes of the last moans of the dying fade away. The promise has been made and shall be fulfilled.


Ling:
You think that there is more than simple madness in the man's words. He's not afraid of you (at least yet), and he's not lying, he believes what he says... but he doesn't tell the whole story either. Maybe playing into his apparent madness would untie his tongue.


BLASPHEMERS! SCIONS OF CITIES! PAWNS OF A DEGRADENT CIVILISATION! SYCOPHANTS OF FAME! WORSHIPPERS OF GOLD! YOU ARE UNCLEAN, UNTRUE, UNWORTHY OF NATURE'S GIFTS! DEATH AND DECAY AWAIT YOU! YOU WILL BE SEIZED BY THE THROAT AND DRAGGED CHOCKING TO YOUR GRAVES, AND YOUR ROTTING BODIES WILL BE USED AS FERTILIZER!

Spoiler:
bluff: 1d20 + 2 ⇒ (12) + 2 = 14

Can I get a Sense motive roll please?


The one Ling administrates smelling salts to seems to come back to conciousness, but barely.

Both of your foe will need some healing, but you can try to interrogate them while using the salts before they pass out


GM rolls:
Ling: 1d4 ⇒ 1Nava: 1d4 ⇒ 2Faceless: 1d4 ⇒ 4Nabla: 1d4 ⇒ 2 Foes HP 13 /13 NL, 3 Let; 3 Leth 10/13 NL

Carrying the stunned foes out of the field of dangerous flowers, you regroup near the trees.

The gardeners are out cold, and without some healing will probably stay so a long time.

Poindexter looks around for feys but doesn't find any. Yet.

Need a Fortitude save from Poindexter


Poindexter's attack is more than enough to stun the second man, who falls on the ground.

Could everyone (except Rusty) roll a Fort save?


no problem, thanks for the info! New round!


Automatic hits so 6/15 dmg. "Faceless man" hasn't acted yet

Ling and Poindexter move around, as CeCe the dog bites at the goo to free its master.

Not trusting her sharpshooter skill, Willow puts her sling back in her pocket and moves


@Rusty, forgot to take the readied attack in account, opponent wounded but not down. He made a five foot step back


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I have played many PFS games, I'm only starting GMing PFS (in fact, doing my first mission as a GM right now).

If time and work allows, I'd be happy to GM more PFS games here, and to learn how GMing PFS, which is not totally the same as GMing a Paizo AP or adventure.

I'm a big fan a PF1, and PF2 doesn't suit me, I don't got the hang of it and IMO the game mechanics are too complex-Then I'll be the first to admit I didn't fully read the rulebook.

I just want to use this post to thank Paizo, the GMs and all the players I met here (PFS or otherwise) for many sweet and fun memories.


Throw vs Touch: 1d20 + 1 ⇒ (20) + 1 = 21

The man smirks, and shows Nava how to hit a target..

with a gracious yet powerful move, he throws a small bag right in Rusty's legs, hindering his movements

Tanglefoot bag: DC 15 Reflex save, Entangled (-4 Dex, -2 to hit), must save or be glued to the ground for 2d4 ⇒ (1, 4) = 5 rounds. Concentration DC 15 to cast spells


The last opponent standing seems ready to throw something on Rusty, but Nava has quicer reflexes

You can attack, he doesn't seem to be ready to give up


PM send Redelia!


Not much more than the intro; but it's a regular player and GM, so I'm more than willing to give them the benefit of the doubt.

But if the rules are stricter, I have to obey them too.

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