![]()
![]()
![]()
![]()
![]() @Ling: back at the lodge, do you use 1 PP or pay 150 GP for the Remove disease? @Poindexter: send you an MP about a few infos @All: Chronicles will come after X-mas, I'm afraid. Enjoy the holidays with families and loved ones! Any feedback about this first time PFS mission will be appreciated, I feel I need to get better (and not only with the maps) ![]()
![]() CeCe CHA dmg: 2d2 ⇒ (1, 2) = 3
Nabla CHA dmg: 2d2 ⇒ (2, 1) = 3
Ling CHA dmg: 4d2 ⇒ (1, 2, 2, 1) = 6
I'll of course allow Navatsyik to use the Remove disease potion on fist day. Lesser Restoration spells are 60 GP apiece, Remove disease costs 150 GP (or 1 PP) Cece and Nabla shrugs off the disease in a couple of days, while Navatsyik opts for drinking the magical potion right off, and starts to feel better soon. Ling is the most affected by the sickness, unfortunatly, even with the vials of antidote given by Laurel. But a few spells at the Lodge should help him, as he can trade his wealth for his health! ![]()
![]() For those who are sick: you need two consecutives DC 18 Fort saves to get rid of the disease. You can: -Use one of the vials from Laurel to get two saves (as you are already infected, you don't get the +5 bonus). You have currently 24 vials. Roll here until you get two successful saves. -Buy a potion of Remove disease (750 Gp) from the chronicle (for which you will receive 607 GP, so you need "only" 143 GP of your own to buy. Of course, Pathfinder agent are expected to cooperate, so you can pool ressources if needed. (the chronicle doesn't put a limit on the number of potions that can be bought) -Wait until you are back to the lodge to either pay 150 GP or a Prestige point to get Remove disease cast on you. As the travel will take a few days ( 4 by boat), you might get sicker (and need to have Lesser restoration cast on you too.) Hope I've been complete. Will wait for your decision to send the chronicles (which might need some updates) ![]()
![]() You go back to Falcon's Hollow, if only to deliver the cult's leader to the authorities. Fortunatly the town isn't very far, even if the guards grumble a little to have more work than expected. They will have to find out who were the cultists, but it's not your responsability anymore. You go to the local inn for some well-deserved rest, hoping for the best tomorrow Needing a Fortitude save for the following: Cece, Ling, Navatsyik, Nabla. please see the Discussion thread The following morning, you receive a message from the herborist, Laurel, with a big pack of vials Laurel's message wrote: I hope this message finds you well. But I guess it might not be the case, as the disease is stronger than we expected. I managed to work on the antidote with your timely help, and after a long night's work, I was able to concot a whole cauldron of the antidote. Here's two dozens of vials as a token of my gratitude, to use as you need if you're down with the sickness. Please excuse me as I am exhausted and need a good sleep. It was an hard day night. Laurel DC 15 Diplomacy: You hear back from the guards that the cult's leader, Vondrella, is a local. In her youth, she lost her parents from sickness, her father being a Lumber Consortium's scout, and without any money of her own she wandered the streets as an urchin and beggar. She probably wanted revenge on the Consortium and the town for not helping her in her time of need, and the Basin helped her spread the disease.. ![]()
![]() Nabla wrote: No idea what this does, though." That's because you didn't taste it. ^^ As far as you can remember, your mission was more about stopping the disease, and find its source, which you have done. As Navatsyik suggested, it's time for you to go back to the Lodge, and your superiors will contact the nimph queen, Syntira, probably by magical means. ![]()
![]() @Ling: no indication of the weight, but it's something that is easily movable by one person, lets say 2 lbs Beside her high quality scythe and armor Masterwork scythe and scale mail, the priestess has two potions and a ring with magical properties Nabla:
a Cure Light Wounds and a Remove disease potions DC 20 Spellcraft for ring: a +1 protection ring ![]()
![]() GM:
bluff: 1d20 + 3 ⇒ (16) + 3 = 19 SM Poindexter: 1d20 ⇒ 13SM Ling: 1d20 ⇒ 8SM Nabla: 1d20 + 1 ⇒ (18) + 1 = 19SM Nava: 1d20 ⇒ 4SM Rusty: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 She seems hurt by Rusty comments Do I look like a fey? I'm a proud servant of Urgathoa! Hearing Poindexter and Nabla
Ling, Navatsiyk, Nabla, Faceless Man and Cece are currently diseased Rusty: You are pretty sure the priestess is lying when she says sick people can be cured by drinking at the basin ![]()
![]() Poindexter reaches the thug, his weapon ready Cece gets a bite of the zombie, and Nala sends two arrows, the first one wounding Vendrella, the second one putting her out of the fight. Her head slams on the table, blood gurgling out of her mouth, and she slides down on the ground, grasping at the table's cloth, sending the feast in disarray. People around her shriek and run away. Ling slashes at the zombie in an expert and powerful strike which make the rotting corpse explode.
The last thug considers his career options, and speaks, lowering his blade
![]()
![]() Navatsiyk: 1d20 + 3 ⇒ (9) + 3 = 12
To quicken things, your Eidolon or dog will act at your Initiative-2. Acting: Poindexter/Rusty/ Ling chang/ Cece/ Nabla/Thug/Navatsik/ Eidolon/ Zombie/ Vondrella ![]()
![]() Forgot to put the foes on the map, sorry, now it's done. Waiting for Nava to act to close the first round Nabla shoots an arrow, which hits the table and not its intended target, missing her by fifteen inches. Cece rushes toward the foes, barking at the undead as it closes the distance 40 feet quickly, followed by Ling and Poindexter ![]()
![]() GM rolls:
Perception, cleric: 1d20 + 3 - 5 - 4 ⇒ (4) + 3 - 5 - 4 = -2perception zombie: 1d20 + 0 - 5 - 4 ⇒ (7) + 0 - 5 - 4 = -2perception, crowd: 1d20 - 5 - 4 ⇒ (4) - 5 - 4 = -5 The revelers and the woman with the scythe are too caught up in their unholy feast to notice your preparations, it seems Surprise round in your favor! ![]()
![]() Nala:
Alas, the DC was 18 for your Tier, even harder if you were a gnome or fey-related Rusty guide you toward a clearing, where a feast is surely taking place, by the sound of it... A low melodic droning carries through the still air,interrupted by random screams of pain and pleasure. Ahead lies a clearing surrounded by low-hanging willow trees. In the center of the clearing rests a long, bone banquet table covered in mounds of bright red, orange, and yellow flower petals, human skull goblets dripping with wine, and alabaster platters filled with raw meat. In the center of the table rests a water-filled basin made of carved birch, from the center of which rises the wooden sculpture of a nude woman pouring water from a jar. There seems to be at least a dozen revelers, gorging themselves on mounds of f lamebloom petals, wine, and raw meat. The diseased cultists
DC 14 Perception: You see a woman near the center of the table, with a scythe resting near her seat. Just by her side, a tall man looks probably like an undead, as he is totally immobile while the rest of the revelers moves around ![]()
![]() Ling/Nava/Nabla:
You can't help but scratch yourself very often, and even when you notice a little blood under your nails, you can't stop. Fortunatly, nobody expect you to be the smoothtalker of the party-1 Charisma It takes you a little more over an hour to get back to the town itself, and half an hour again to ear, in the distance, the echoes of a feast. You search the quicker path to the source of the sound, hoping to get there in time before whatever evil plans springs into action DC 15 Survival ![]()
![]() Rusty and all: its the evening (around 7 o'clock), you're an hour's walk from the town so you'll have to hurry a bit Unsurprisingly, the man refuses to cooperate with Rusty's demands. But as Ling said, if there is a party of some sort, it's bound to make some noise, so it shouldn't be too hard to find out. ![]()
![]() We have a few men, working together, some of us has gone to town with a cart, to give the flowers to anyone."She" is Vondrulla. I don't know her full name, but she always carry a big, sharp scythe. I heard she plans a feast tonight near the town, in a clearing. I don't know much more, I just take care of the flowers. ![]()
![]() The dog will die. Soon. So are some of you. We know the sickness. Your bodies will testify. Rotting from the inside. He spits on the ground, and gives an eery smile
He stops talking, as if he realised he was about to say too much
![]()
![]() The man seems to eye CeCe with an amused and perverse interest Soon.. Soon, my dog. Then he answers to Poindexter
![]()
![]() BLASPHEMERS! SCIONS OF CITIES! PAWNS OF A DEGRADENT CIVILISATION! SYCOPHANTS OF FAME! WORSHIPPERS OF GOLD! YOU ARE UNCLEAN, UNTRUE, UNWORTHY OF NATURE'S GIFTS! DEATH AND DECAY AWAIT YOU! YOU WILL BE SEIZED BY THE THROAT AND DRAGGED CHOCKING TO YOUR GRAVES, AND YOUR ROTTING BODIES WILL BE USED AS FERTILIZER! Spoiler:
bluff: 1d20 + 2 ⇒ (12) + 2 = 14 Can I get a Sense motive roll please? ![]()
![]() GM rolls:
Ling: 1d4 ⇒ 1Nava: 1d4 ⇒ 2Faceless: 1d4 ⇒ 4Nabla: 1d4 ⇒ 2 Foes HP 13 /13 NL, 3 Let; 3 Leth 10/13 NL Carrying the stunned foes out of the field of dangerous flowers, you regroup near the trees. The gardeners are out cold, and without some healing will probably stay so a long time. Poindexter looks around for feys but doesn't find any. Yet. Need a Fortitude save from Poindexter ![]()
![]() I have played many PFS games, I'm only starting GMing PFS (in fact, doing my first mission as a GM right now). If time and work allows, I'd be happy to GM more PFS games here, and to learn how GMing PFS, which is not totally the same as GMing a Paizo AP or adventure. I'm a big fan a PF1, and PF2 doesn't suit me, I don't got the hang of it and IMO the game mechanics are too complex-Then I'll be the first to admit I didn't fully read the rulebook. I just want to use this post to thank Paizo, the GMs and all the players I met here (PFS or otherwise) for many sweet and fun memories. ![]()
![]() Throw vs Touch: 1d20 + 1 ⇒ (20) + 1 = 21 The man smirks, and shows Nava how to hit a target.. with a gracious yet powerful move, he throws a small bag right in Rusty's legs, hindering his movements Tanglefoot bag: DC 15 Reflex save, Entangled (-4 Dex, -2 to hit), must save or be glued to the ground for 2d4 ⇒ (1, 4) = 5 rounds. Concentration DC 15 to cast spells
|