Of course, Gustav eyes Esme suspiciously, and doesn't let her come too close. He doesn't point the blunderbuss toward her, but her curiosity could lead her to... well, a first-head experience with a facefull of lead. Meanwhile, the passengers starts climbing inside the coach, which seems more or less ready to go, even if the coachmen are still passably hungover.
I checked again on the book, price for the travel is in silver shillings. They (the coachmen) charge 4/– per Character to ride on the outside, but if they lose an Opposed Haggle Test, they lower their price to 3/–; twice if they travel inside. Currently, they ask 2 silver per person (inside or outside the coach, but there are only one place left inside-two if halfling sized)
One of the coachman fearfully says to Esme But we have to charge you somethin, or the company will sack us... We can't go lower than 2 brass pennies per person.Really, we can't. And thanks for the wheel, miss, we haven't seen that. Could have been real dangerous. Meanwhile, the innkeeper comes back with a blunderbuss A kind of rifle, effective at short range, and keeps an eye on Esme, even if she has no weapon in her hand anymore. He mutters something you have an hard time understanding
Success to Test: Gustav just grumbled at Esme Short size, even shorter temper..
The scene freezes as Esme gets a dagger out. Esme: makes an Intimidate test at +0 (based on Str), opposed by a Cool test for the Coachmen GM:
Carrot (51): 1d100 ⇒ 35 Innkeeper (29): 1d100 ⇒ 5 The innkeeper, who was watching you from doorstep as you tried to hurry things with the drunk coachmen, retreats quickly inside. Carrot: You can understand Esme's frustration, but she is probably wrong in drawing steel, by the laws of the Empire. Someone should defuse the situation or it could get ugly..and the little engineeress could quickly be called an outlaw.
@Esme: there are a few tools in the coachmen personnal chest, and they don't mind you using them-as long as you don't do much noise. Give me a Trade-Engineer Average (+20) test to fix the wheel. It will take you half an hour, maybe less if you succeed by a good margin.
Lina springs into action, and do all the work needed all by herself, in half the time needed. She even spots that one of the wheels needs to be fixed correctly, but she has no tools for that. Probably Esme can do it. Now, you can argue easily to get a better price on the travel, provided the coachmen are sober enough. But who will travel where? So far, inside the coach, there are the noble woman, her servant and her bodyguard, and Philippe and the bookish student. So there is "room" for one person more (maybe two if they are halfling sized). Be creative about how you want to do this. I'm open to suggestions
Mumbling incoherent words, the two drunkards get up, with difficulties, and they get outside on wobbly legs, trying to get the coach and horses ready, which seems to be very slow and soooo difficult-Kardin and Carrot feel only their continuate presence right behind the coachmen push them to do their job, out of fear of retaliation. The quality off what they are doing is uncertain. You can roll a Drive (+20) test (based on Agility) to help and reduce the preparation time. The coachmen alone will do the job in, well, maybe two hours... You soon realise, whether you help them or not, that there might be another problem: the coach is designed for 6 persons. And there are already 5 people who wants to get inside the coach, having paid for the seats. And you haven't yet paid anything...
The innkeeper answers Lina respectfully
He points an half-opened door, and your elfin ears hears snoring from where you are Then he listens to Kardin, and nods
Gustav seems genuinely angry at the coach drivers, but his hands are tied, as they aren't his employees. If they are THAT drunk, I hope one of you can drive a coach. That might be safer.
Back! The way the doors open isn't indicated, let say they open inside the corridor Surprisingly, the night is calm, without any incidents, and you sleep long hours until the morning, feeling much better. Outside, the sky is misty, there will be perhaps some rain on your journey. Gustav collects the money you own him for the night, and it doesn't seem as expensive as you expected Collectively, you own him 16 silver shilling, Esme managed to get a small bargain (+1 SL on a Haggle test vs -2 SL from Gustav) You have a quick wash in your rooms, a breakfast at the bar, and you realise, after hearing the other passengers speaking, that the coach might be mightily crowded... There will be at least five people in the coach, and you aren't even included in these five! If only the coach drivers could be found.. You are ready since half an hour, when Gustav comes back from the room upstairs with bad news I guess they drank too much yesterday... You might have to wait.
Lina and Esme take a room, the men taking another one. There are two beds per room, so the girls really have the advantage, as their male compagnons have to share a bed. The rooms can be locked, so you feel safer that night If you are still wounded, you can make a +20 Endurance Test to regain lost Wounds The night pass quickly, and without incident
The three women go to their room, and the two drunks are half asleep at their table. Seeing no one is interested in a game of chance tonight, Philippe soon retreats to his own room, and the innkeeper gives you two keys for your own places, so you can have a good night rest. Feel free to add something if you like.
The man who was speaking with Hans earlier come to your table, and slightly bows to Lina and Esma before talking, with a foreign accent. Mes Exxcuses for interrupting you, my name is Philippe Descartes, and I grew bored drinking alone at the bar. I wonder if anyone of you was willing to participate in a friendly game of cards, just to pass the time, to socialize. I know I'm taking risks, as you have a student in your small coterie and students are welle known for their aptitude in game of chances, but the night is still young, and you seem such a wonderefful groupe... he winks at Max
Esme: You have to climb on a chair, but you manae to read the parchment easily
"Wanted! Bold Adventurers! His Excellency, the Crown Prince, Hergard von Tasseninck,
Employment is to begin as soon as possible, for an indefinite period. Would‑be applicants are forewarned that they shall be required
Remuneration is negotiable, depending on Experience, but a
No laggards, cowards, or dwarfs need apply. Signed
@Lina:
Of course, the innkeeper himself keep an eye on Lina, and he looks in awe, but the coach drivers are too drunk, the man with his book just sneak a peek over his tome before returning to his reading, and the last customer speaks with Hans. At the women's table, Lina notice SHE has been noticed by the tall, muscular girl. But the noble lady doesn't seem to care, and her servant comes back to her seat after a few words exchanged with Max.
@Max
@Hans
@Esme:
@Max Jenna is a young woman, barely out of her teenage years, having probably seen some fiteen or sixteen summers, thin with fine, mousy hair and blue-grey eyes. She is shy, and isn't accustomed to speak or herself, and when she does speak, you hear a slight accent Oh, I don't know much...I just hope to have a day off for the Schaffenfest. It's a great feast, and it might even be bigger this year! @Hans:
Now that you see him closely, he appears to be in in mid 40, tall and handsome, and wears a lace-trimmed shirt and embroidered jacket with breeches. He has long, dark curly hair and an artificial beauty spot on his left cheek. A ladies man, probably, not from the Empire as you hear his voice. Probably a Bretonian. @Esme and Kardin
The innkeeper walks back, litteraly. Sorry, there is a misunderstanding, I don't want to be linked to violent acts, I respect the laws of the Empire. Of course, if beastmen attack the inn, I hope you will help me defend it. All I was hoping for was ... I don't know, you tell everybody you meet in Altdorf to have a rest at the Horses and Coach.
GM stuff:
Carrot brass: 1d10 ⇒ 9 Gustav Haggle 52: 1d100 ⇒ 87 Gustav surprise himself, as he hums Carrot's song, then Esme tries to get a better price for the rooms, making the bald man grumble and complain, in a low voice. We all have to make a living, you know...I have customers that paid the full price, how would they feel if I gave you a discount right now... You lot goin' to Altdorf, right? Maybe we can work a deal..Lemme think about it.
What can I say? There are many travelers, and they come and go, carrying some news from all part of the Empire... The roads from here to Aldorf aren't what they used to be. They are in bad shape, mostly, but worse are the groups of bandits and highwaymen waiting in ambush. Last week, a coach was attacked on the road to Altdorf. Three men slained, I heard. But if you think you should avoid the roads to go through the woods, forget it! Beastmen have been spotted. They not only kill people, they EAT them. I just hope they kill them first. But I don't want to spoil your appetite, enjoy your meal while it's warm, the nights are cold. Probably rain or snow tomorrow. Winters are harsh for us, but I had a Kislevite guest here once, who got roaring drunk, and jumped into a bank of snow outside without much clothes on, no offense meant, I saw it with my own eyes. Foreigners... His face reddens suddenly
It's obvious Gustav hopes to hear a few words about Lina's native realms
@Lina: as said earlier, you can always try to Haggle with the Innkeeper, and being two per room (or more) you will divide the price anyway The answer to Ferdinand is short, and a bit stern maybe, but unfortunatly, it is honest, and shows the gap in social status between a noble woman and a wandering mistrel
For my part, I really enjoyed you playing! It reminded me of my folk, back at home..I'm Jenna! Meanwhile, the man who was sipping wine alone at the bar, still watches you from time to time, perhaps longuing for company. Gustav starts bringing you your meals, and sighs at the two more than slightly drunk men sitting a little farther
The crow perches himself on Esme's head, and comically messes with Gustav's words
@All: any of you can try to get a few informations by a Gossip test.Tests are modified by Average (+20) with Gustav (Easy +40 for Lina), Challenging (+0) with the man at the bar or Jenna (+10 for For Max with Jenna), Difficult (-10) with the drunks (or automatic success if you buy them a drink) or the muscled woman with the noble, Very Hard (-30) with the bookish man (he doesn't really care), and simply impossible with the noble woman (altrough Fat Max can try at-30, but he better get at least one success)
Fat Max rolls Entertain (53): 1d100 ⇒ 94 SL -4
Entertain (53) Fortune Re Roll: 1d100 ⇒ 44 SL 1
Using 2 fortune points or Re Rolls Max has a bad start, his joke about the priest of Morr getting in a brothel being judged too scandalous, and his violin lacking a bit of energy. But as a true professionnal, Max manage to get back the crowd, telling the tale of your recent valiant fight against a creature of ash and Chaos. But its his music that truly captures the heart of the small audience, using traditionnal tunes to soothe the souls, then picking up speed and style before coming back to a slow waltz which evokes memories of loved people. There are a few seconds of appreciative silence, then the crowd erupt in applause.
A gesture of appreciation from my mistress, Lady Isolde.
If anyone is interested , I found back in an old game a spreadsheet or your characters Here it is: Warhammer 4th edition character sheet
The innkeeper comes back with the drinks A bath? What would you like a bath for? Well, it can be done, if you have money to spend. You DO have money to spend, don't you? Rooms cost 10 silver shillings the night, but the woods outside are free. No offense meant. This is just business @Esme: you can Haggle (55) for a reduced price He looks at Max, then at Esme
I'll fetch your drinks while you prepare to tell your story, and give orders in the kitchen for your meals. I still have two rooms spare, to spend the night, if you're interested Stage is all yours, Max! Roll your Entertain Test (you Have 53, 48 from your Fellowship and 5 from your advance), and your Play Violin (50); remember you can spend a Fortune point to reroll OR add a Success Level
@Hans: Yes, a shilling is equal to 12 brass pennies. @Carrot: as a starting guard, your status is Silver 1, so you should have 1d10 silver shillings Entertainment is always welcome, as long as it shows proper respect to the Emperor and Sigmar. You arent a trouble maker, I hope? Or back to the roads you go....No offense, but I've had my share of trouble makers spinning offensive tales and dirty jokes. Most of them Halfling, I must say. Gustav is all serious when he speaks to Max, but show no ill intent or no prejudice to his race. What do you want to do? Singing? Storytelling?
Gustav seems in awe at the sight of Lina, struggling at first to get his words out. I am honored to see an elf in the Horses and Coach Inn. Forgive me, milady, it is only the second time in my life that I can meet an elf, and I was just a young boy then, not even old enough to be Doomed by our local priest. Then he realises he hasn't took your orders yet
As the innkeeper speaks, you can't help but notice the man at the bar watching you intensely, then turning his back to his bottle of wine as soon as you spot him. Drunken shouts come from another table, calling for the attention of the innkeeper.
The inn’s barroom is a bright and cheerful place. On opening the door, Kardin can smell fine foods cooking and hear the laughter of the two coachmen who are drinking and joking together. From across the room the dwarf and halfling notice the icy stare of a finely dressed young woman, who sits at a table with two other women: one is tall and heavily built while the other is small and mousey-looking. A young man is sitting at another table, alone. He appears absorbed in his book. Leaning on the bar is a foppish gentleman who stares closely at the
As the rest of you enter, the fat and effusive landlord comes waddling towards you all. He smiles warmly and greets the adventurers with a
As Gustav prattles, the crow struts around on his beam above the bar, repeating Gustav’s tones almost perfectly, but mixing his words up: ‘Welcome to the seat? Take a nice by the foolish? Would you drinks by the Horses?’ Will let you answer before continuing
You get a good look at the coach in the yard, before entering the Inn itself Eckard:
You are not sure, but you might have seen this kind of livery on some coach in the past, probably around Altdorf, by you can't recall the name of the company.(PS: don't forget to use the XP, and post the information in Discussion) Esme&Lina: If, at first, the coach seems in fine condition, you notice that, under the paint, the wood is old, partially rotten and riddled by wormwood. Maybe you could use that as an argument to lower the price of the trip to Altdorf?
Eckard:
I'll judge that each character-including you-can benefit from an Healing blessing only once a day (You can have different Blessings on the same day). Remember than rolling a double on a failed roll can bring some problem. On another note, as you weren't really active on the previous adventure, I can't give you as much XP as the others, but you will get 30 XP to spend. Lina, Esme and Eckard hears the noise of the incoming coach before even seeing it rushing through the open door, and are able to warn everyone of the danger, so you can get on the sides of the road. You see, in a blur, the four horses pulling the coach, the coachman whipping them to get some more speed, barely noticing you. Then, you can see the inside of the Inn's yard, where another coach rest, horseless. There is a lantern outside the Inn's door, and lights and laughs inside. Lore-Reikland Average (+20) test, Challenging (+0) Perception test OR Easy(+40) Trade-Carpenter test for some more information on the coach
You got the following starting Talents:
Luck
The Enemy Within: Enemy in Shadows After a long but uneventful trip on foot, you finally reach, on the evening of the next day,the Coach and Horses Inn, which is surrounded by walls and an open gate. You're all tired, hungry and thirsty. The halflings even more, as they have to walk much without enough food. But the Inn is a welcomed sight... PLease make an Perception test, Acute Sense (hearing) or Danger Sense Talents apply for +10
@Hans, Lina, and anyone else wounded, don't forgot to roll an Endurance skill test (based on Toughness) at +10 (+0 was to harsh, after some thinking, only to use in extreme circumstances) to heal some your wounds. Add any positive SL to your Toughness bonus to heal wounds Example: Hans has 25 Toughness, 2 Toughness Bonus, no Endurance skill. He rolls Endurance skill test+10 (35): 1d100 ⇒ 52 SL-1, TB 2=1 wound healed.
(If Hans's player was a fan of the Monty Python, these wounds would barely be a scratch, and he would like to continue fighting..) Remember you can use a Fortune point to re-roll or add an SL. Or have someone trained in Healing skill. Or a priest or mage using spells to heal you.
Not sure our priest is still with us, the player hasn't posted since 6th April. We'll see! As the group chats amiably (and quietly, as there still might be orcs around) while putting some distance between them and the cursed village. After two hours or so walking, you find out a road, with a wooden sign pointing toward Altdorf, and something called "the Coach and Horses Inn". It seems you have still a long road to the capital, on foot, so maybe trying to get a coach could be a good idea.
@Fat Max Yes, you have 8 starting skills, so you need only to get 5 advances in each AND 5 advances in your three main characteristics (Agi, Dex, Fel). You have currently 3/5 advances in Agi, 1/5 in Dex, 1/5 in Fel. You start with 40 advances in your starting skills, enough to get the needed 5 advances in 8 skills to level up.
You start your career with one career-related Talent, so you are clear on that (you will need to buy more Talents on the upper levels of your career, not the first one) @All: the 1 point bonus in a characteristic you were rewarded with at the end of the adventure doesn't count as an advance, it boosts your initial characteristic: for example, Fat Max has 44 Fel, he spent already 1 advance on it and takes the +1 Fel boon, his starting Fel raises to 45, he still has one advance out of the 5 needed to level up, and his total Fel is 46 (45+1 advance). I should have been more precise on that. @All: Healing wounds:Without medical attention, you can attempt an Average (+20) Endurance Test after a good sleep once a day. You Heal
Saw it. I guess the difference is that these three careers have all the skill "Ranged-Bow", and Swordmaster don't have it because they specialise in melee fighting (with swords) If you career was called "Bowmaster" and you had no bow to start, I would have given you one. What surprise me more is that your earning skill is Melee-Two handed (all careers have a learning skill, noted in italics in the first level skill list), and you don't have a 2 handed sword.
|