The Great Hunt (Inactive)

Game Master DEWN MOU'TAIN

Westlands reference map

Battle map slides

the Foretelling:

The tainted man rides the lightning in the mountains of mist.

Unsworn Lord, inverted steel, takes shelter amongst those that thought to fight fire with fire

north and north, trapped under ice, airach proflean awakens at Callandor's sign

south and south, the hunters must go, held and escape agit'dredan, they bring back a fate.

creeping death upon the pattern, it descends upon the mirk. one young soul, a thread to be snipped, sacrifice the one for all

mental anguish, soul destruction, everything fades to black, absolution is only sought within tel'aran'rhiod

oasis upon the plains, caught between the white and the shine; the water tastes of iron and flows red, the Dragon's answer for whom the bell tolls

Messenger of fear in sight, dark deception kills the Light. Out from ruins once possessed, fallen city, living death. Lurking beneath the sea, great old one, answers the call of his name


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"I will always strive to write better" , 25 years gaming, 20 yrs DM

id say Talia and Jak should spoiler their posts for the time being. they are the only two not with the larger group.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok. enough time has passed to allow others to post.

street level:
waiting for an action.

roof top
You descend the stairs, eight in total, and immediately stop as the darkness brightens slightly, revealing an obvious sign of forced entry into the mini-fort. the door itself, composed of similar wood and design as the front door, hangs ajar, the area where a door handle would be located missing.


M Midlander Human Woodsman 5

Assuming his handaxe was peachbound . . ..

Not really liking working with his bow in these quarters, but not having anything else at hand, yet, Garl pulls the bow and nocks an arrow before following anyone through the door.


street:
Jak suggested staying and keeping watch until it was clear that nothing would go horribly wrong inside, but if Talia wants to move off to ask around she can convince him to accompany her


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn pauses at the door to listen before pushing it slightly to see what lies beyond.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


Street:
At Jak's suggestion Talia simply nods, she was in no hurry and if Jak felt the others needed an extra set of eyes on the ground she had no qualms with keeping a look out.


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Knives in hand, Navarre follows Lazar and Ceirn quietly down the stairs and towards the broken door. It occurs to him that he may never get another opportunity to watch an Aiel stealthy approach, so Navarre watches Ceirn move, hoping to learn something about working silently. When the Aiel pauses to look and listen, Navarre does the same.

perception: 1d20 + 8 ⇒ (8) + 8 = 16
That seems fitting


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar looks to his companions and gestures with his head to move forward.

The man slips his quarterstaff close to his side and deftly reaches out to the door. He motions for the others to hop in and scout about after he opens the door and steps to the side.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

You step inside, and immediately notice how quiet it is. sounds from the city are muffled to the point of nonexistence. Yet it is dark inside. You pause a moment to allow your eyes to adjust, and see that you stand in a narrow hallway. the hallway extends beyond you a short distance before it turns to the right. a slight yellow glow illuminates the wood floor and walls from down the hall.

lazar:
im going to say that within the house, you can easily smell the trail of violence. you dont need to roll to find it again within this house.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar rubs his nose sniffling and spitting for a moment before he stops and exhales. Quickly he points for the more armored and clearly skilled combats before him and poknts.


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn nods and will move in that direction.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ceirn takes the few steps and peeks around the corner. before him, he looks at a narrow hall about 2 feet wide that runs the length of the house before it turns right again. half way down, a strange orb hangs from the wall, a dull yellow glow, similar to that of a single candle, radiates from the glassy surface.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar urged Navarre to go forward and then would stop Garl. That's when he would step up and follow the borderlander with his staff in hand but other hand beginning to pull at the pommel of his Dagger that was in his sleeve ready to draw and fight in the narrow corridor.


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn stalks down the hallways and again pauses before the turn to listen and then glances around the corner if he hears nothing.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


M Midlander Human Woodsman 5

Holding such an unwieldy weapon as his bow, Garl is happy to take rearguard as the team moves further into the building. He spends almost as much effort looking for something to pick up to use as a club as he does watching for any nasty surprises. No, the pottery won't let me strike twice. Bench is too big . . ..


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Nodding at Lazar's gesture, Navarre follows Ceirn down the hallway, keeping a keen eye out for anything unusual.

perception: 1d20 + 8 ⇒ (2) + 8 = 10


"I will always strive to write better" , 25 years gaming, 20 yrs DM

as ceirn heads down the hall, when he gets to within an arms length of the glowing orb, it flares up a little brighter. the dim candlelight radiance is quickly grows in intensity to akin to a room full of candles.

the street:
you stand back against a house, keeping an eye upon the street and structure, when you catch sight of a yellow glow come from out beyond the edge of a 2nd story window. its as if someone had lit a light source from out of sight. from your vantage point, you see a pale wall opposite the window.


The Street:
In case Jak missed the glow, Talia brings his attention to it even though she personally feels it is not directly related to what they are doing as it does not seem connected but it never hurts to be wary


street:
Where is the building with the lighted window in relation to both us and the building the others are in? Also, what time of night is it again?


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Surprised as the globe begins to glow brighter, Navarre curses, "Blood and bloody ashes, what the blazes is that?"


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"I believe it's a light" Lazar says with a faint smile as he looks at Garl and then talks.

"Check the rear!" The paranoid man was unsure where to try and focus the potential fight. Especially if they would have to fight his way out of this place. Though he could fight with daggers and knives, he would rather use his staff, he was better with the staff, but this confined space made his staff almost useless!!!


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

"Maybe an alarm...that would be noticeable." Ceirn says to those behind him and then continues forward.


M Midlander Human Woodsman 5

"What do you think I'm doing, admiring your butt?" Garl's as on edge as anyone else, maybe moreso as he hasn't found a suitable club just yet, leaving him holding his bow, still.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"I mean if I were in your position and it was my backside...." He let it hang there as he flourished a bit with his dagger as he began to test the air again.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


"I will always strive to write better" , 25 years gaming, 20 yrs DM

outside:
minds eye, i see you both across the street,and up one house. So if youre looking at the house top down, front at the bottom,jak and talia are standing or crouched across the street, and to the left.

Ceirn,as you pass the glowing object,you view its finely wrought features. Blue steel,twisted, wrap around the bulb, binding the glass orb within its containment. The iron twists around itself then twists around each other for several inches below the orb. The entire object is hung from an iron bracket.

You get to the end of the hall, and take a quick peak down it. Its a plain, narrow hall, a single window halfway down on the left extertior wall, and a full length mirror tilted up


"I will always strive to write better" , 25 years gaming, 20 yrs DM

outside:
minds eye, i see you both across the street,and up one house. So if youre looking at the house top down, front at the bottom,jak and talia are standing or crouched across the street, and to the left.

Ceirn,as you pass the glowing object,you view its finely wrought features. Blue steel,twisted, wrap around the bulb, binding the glass orb within its containment. The iron twists around itself then twists around each other for several inches below the orb. The entire object is hung from an iron bracket.

You get to the end of the hall, and take a quick peak down it. Its a plain, narrow hall, a single window halfway down on the left extertior wall, and a full length mirror tilted up


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Chuckling at the word play between Lazar and Garl, Navarre asks, "Has anyone seen any stairs going down yet? We should let the others in."


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn shakes his head, "I have not. There is a window. It might have a fire escape or some way to get up and down." Ceirn will then move up to the window and glance out to see if there is a way up and down.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"I would err on the side of Caution. Let's see if something can enter the room first" Lazar says as he flips his dagger with nervous energy.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i'll post tomorrow. over did it in the shop today. Need to drink more water


"I will always strive to write better" , 25 years gaming, 20 yrs DM

would ceirn know about a fire escape. also, would there really be such a thing in this world? nothing says fire safety than a quick leap out a window lol

Looking out the window, you easily spot your Jak and Talia across the street from you. You look at the window, and it does lift up and lower. But there is a small bar set atop the lower frame of the window to prevent someone from opening it.

Beyond the window, the narrow hall runs another 10 feet and then turns right again, out of sight into the darkness. A narrow yet tall mirror rests within a thin frame, its mirrored surface angled towards the ceiling.


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn would not necessarily call it a fire escape, but cities tend to burn fast so I am guessing ways to escape existed in some fashion from multistory buildings. That doesn't mean this one has it, but it was worth checking to see if the others could get up here.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok. makes sense.

...anybody else?


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20
RIZZENMAGNUS wrote:

ok. makes sense.

...anybody else?

I'm a little confused about the description. It sounds like we entered the 'forced door' into a hallway, proceeded to a turn in the hallway, where we passed a light and proceeded to turn again, finding a window and mirror. Is that about right?

Scratching his head, Navarre asks rhetorically, "No doors? Should we look for trap doors or do you think the light or the mirror are some sort of ter'angreal to let us into the rest of the building?"


OCC: If it helps any the first fire escape did not come into being until 1784 but was considered a luxury item and not required in buildings until the 20 century when some countries (not all) began to adopt building safety codes. As there was no motivation for building owners to provide such when not required to.

Talia continued to hang out with Jak and hope the others were to doing okay. She still wonder what the local residents might have noticed as that might help them understand the current situation.


M Midlander Human Woodsman 5

Still in the back of the group, standing in a small hallway, Garl really doesn't have much of an idea what the rest are looking at, or why they've stopped. "What do you mean no doors? There's got to be a door. A mirror to go with the light? Try reflecting the light around, maybe?"


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar sighs and slips forward past Navarre and then Ceirn. He moves his Staff up and begins to poke and prod a bit looking about for any signs of things.

"I'll poke around a bit and see what I can find"He says trying to focus on the task at hand.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn will move along the hall looking for any secret doors with Lazar.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


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"I'm not sure what is taking them so long." Jak muttered. "Would have thought they'd find the stairs down by now."


"We cannot know what we cannot sense for ourselves, but we can trust those that we know to do what they can. While all we can do is do what we can to make the situation the best."


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Navarre "Two-Fingers" wrote:
RIZZENMAGNUS wrote:

ok. makes sense.

...anybody else?

I'm a little confused about the description. It sounds like we entered the 'forced door' into a hallway, proceeded to a turn in the hallway, where we passed a light and proceeded to turn again, finding a window and mirror. Is that about right?

from the forced door/rooftop, 3 step hall, turn to the right to go down a long narrow hall with a weird light, another right into another hall with a window to the left and a upturned floor mirror at the corner where the hall turns again to the right.

apologies for my poor descriptive words. we can just say that you guys are following the hall

lazar:
you stand by the window and smell an intense concentration of the violence that youve been trailing. Youre best guess is that whomever holds the violence lingered at this spot much like you are at the moment. You follow the hall to the unexplored hallway, and again it stops in front of the mirror. Thick and heavy, it is concentrated.

Apologies to talia and Jak. i appreciate you both waiting patiently while the rest progress through the house. i didnt come up with an encounter for you both to be occupied.


OCC: Okay with me do not feel you need to stretch the current story just to inlcude my character. I know that eventually mine will hog the spotlight due to her principle focus. I have no problem waiting my turn.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar pokes the mirror as he looks at Ceirn and points at it like some strange thing might happen


Male Vargr [STATS] B899C5 [Health] F+22 | Shells 24 20

Realizing the hallway proceeds past the mirror, Navarre gestures that direction. "Let's play with the antiques later. We should get downstairs and get the door open before people get suspicious of Talian and Jak."


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Ceirn will approach the mirror and reach out to touch it.

I did embrace the source already. So that might be fun when touching the mirror. I will do a weavesight roll as well in case that turns up something.

Weavesight: 1d20 + 4 ⇒ (19) + 4 = 23


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sorry folks. No post today. Spent way too much time working on my exhaust. Shouldnt have taken 8 hours to do....


"I will always strive to write better" , 25 years gaming, 20 yrs DM

lazar pokes the mirror causing it to pivot from it's facing towards the ceiling, and lower towards the hallway.

the faint images of Lazar and ceirn fill the polished silver surface of the mirror. As mirrors do, the images mimic what lazar's and ceirn's movements.

where does ceirn touch the mirror?


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

I would touch the frame and if nothing happened I would touch the mirrored surface.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

when ceirn touches the mirrors polished metal surface, it ripples out from the touch point, similar to a rock thrown into a pond. the ripples distort the refection of ceirn (and the sliver of lazar shown), flowing around upon the surface.


Skill:
Appraise +5, Bluff +9, Climb +3, Knowledge: Arcana +5, Knowledge: History +2, Knowledge: Nobility +2, Knowledge: Planes +5, Linguistics +3, Perception +6, Spellcraft +6, UMD +8
Human (Calimshan) Sorcerer 2; HP: 19/19 ; AC 11, T 11, FF 10; Fort +2, Ref +1, Will +3; Spells: 5/5

Did it feel solid or did it feel more like water where I could push into it?

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