The Great Hunt (Inactive)

Game Master DEWN MOU'TAIN

Westlands reference map

Battle map slides

the Foretelling:

The tainted man rides the lightning in the mountains of mist.

Unsworn Lord, inverted steel, takes shelter amongst those that thought to fight fire with fire

north and north, trapped under ice, airach proflean awakens at Callandor's sign

south and south, the hunters must go, held and escape agit'dredan, they bring back a fate.

creeping death upon the pattern, it descends upon the mirk. one young soul, a thread to be snipped, sacrifice the one for all

mental anguish, soul destruction, everything fades to black, absolution is only sought within tel'aran'rhiod

oasis upon the plains, caught between the white and the shine; the water tastes of iron and flows red, the Dragon's answer for whom the bell tolls

Messenger of fear in sight, dark deception kills the Light. Out from ruins once possessed, fallen city, living death. Lurking beneath the sea, great old one, answers the call of his name


351 to 400 of 1,062 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

I'm assuming we've all 'been' here since he beginning. I hope that's ok.

Following the Andoran called Jak and the Domani nobleman Lazar out of the waygate, Navarre releases a breath that he didn't realize he had been holding. He hadn't been surprised when Jak had volunteered to lead the party. The man seemed like he could handle himself and was very confident while they were passing through the mangrove swamps. However he was surprised when Lazar led his pack mule in second. Not that Lazar didn't seem capable. Maybe it was just the mule he rode. Or, presently led.

It felt good to be out in the sun again, Navarre really didn't know which had been worse, the icy darkness of the ways or that mess back at the Inn. "Sssshhhh, boy." Speaking softly to the gelding he was leading, he slipped the reins back over it's head and in one motion slipped his foot in the stirrup and mounted the large war horse. Lifting his face to the sun for a brief moment, he looked across the rolling hills. Seeing Far Madding in the distance was a relief. He had passed through it with the caravan on his way to Illian, but that had seemed like a life time ago.

Clicking his tongue and gently touching the geldings flanks with his heels he moved the horse forward to make sure there was room for the others to exit the waygate. Nodding as Jak pointed out it was Far Madding, he chuckled at Lazar's comment, but only added. "It's Far Madding all right."


M Midlander Human Woodsman 5

Leading his animal through the gate, and out of the sucking, inky darkness and into the light, Garl blinks, but he doesn't stop moving until both are well clear of the opening.

Then he stops, closes his eyes, and leans back, letting the sunlight play across his form, warming him again properly. He stands there without comment for a few moments, before turning to Rosie and giving her some love and attention. "Yes, that was a very good girl, Rosie. I know you were frightened, but we got through it, didn't we? You're okay. We're okay. I'll try not to do that to you again. I'll try not to do that to me again, come to think of it." He runs his hands over her coat, as if brushing her, while talking to her.

Then he pulls himself up into the saddle, and does a quick check to see if everyone is out and ready, yet, or not.

I think we're missing a few, yet . . ..


F Midlander Armsmen 5 HP 75/75 |AC 23, touch 15, flat-footed 21 (+4 armor, +2 Dex, +4 Shield, +3 Defense Bonus) | Fort +7, Ref +6, Will +4

Don't quite have my bearings but I'm walking through the stargate

Shimy's teeth chattered from the odd iciness deep in her bones. She had known of the gate's effects from her mother's books, but knowing fire is hot and getting burned were too very different things. Patting her horse to calm it down, Rimy looked over to her ward Talia. "Are you alright?"


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn passes through and begins scanning the area for any who might have set an ambush.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar breathes in heavily, enjoying the freshness of the land.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Using my Sniffer ability

Silver Crusade

female Human Initiate 5| HP 50 | AC 14; Touch 14; FF 13 | F +6; R +4; W +8 | CMB+2; CMD 13| Speed 30 ft | Init +1 | Perc +5 | Stealth: +1 Initiate 5

Tenora dusts off her cloak.

"Thank you all for saving me." She looks around.

Lazar really breathes deep for sure

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ceirn:
to your aiel eyes, you spot numereous dips and hollows that could easily hide aiel troops. But in these wetlands, you doubt that they hold that kind of knowledge. beyond that, there isnt anything out of the ordinary. you and the group, beyond the waving field of tall grasses, you are alone.

tenora:
there isnt much of anything to note. Its a field with tall grasses. Nothing stands out as unique, aside from the waygate.

lazar:
you scan the land, near first and then further and further out. your gaze lingers upon the scar that is the road that runs north and south. At first, you think its a distortion due to daytime heat. but further study indicates a lone figure kicking up dust behind them. they are moving quickly, from south to north. At the rate they are moving, you surmise that they are on horseback. (and, would be well gone by the time you make it to the road).


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

" Ah yes a beautiful landscape!" Lazar says as he gestures with his staff across the horizon.

" Come We should head to the city"


Talia had learned about the way gates and had gone through some training to understand what to expect and while the training had helped it was still not quite the same. She had even talked to one of the older Ogiers when she had visted that land as she was aware that the path within is marked in their language as if they had built it but that Orgier knew very little about them.

Once inside and upon the path, the darkness and series of floating big stone slabs etched with directions in Ogier script and the bridges that connected them were as described. However, the feeling of wrongness within was quite unsettling. Still their journey was safely made and considering the stories she had heard of a living darkness that prowled that void and devoured souls meant this was something to be quite thankful for.

At Rimy's question, she looked to her warder and friend and gave a half-smile and a curt nod. That was the closest she had been to the corruption since she had first learned of it as a child and no manner of teaching could prepare one for it. It was like an iciness that clinged to you and slowly crept into your bones then began to gnaw at them. She felt like taking a hot bath under a summer sun and was not even sure if that would remove the unsettled feeling she now had.

She looked around when Lazar mentioned the beautiful landscape. It was similar to other landscapes she had seen in her travels But much better than the one they had just left. She wondered how long it would last. She gripped the saddle and stepped into the stirrup and mounted her horse. Ready to continue their journey. She glanced back once more at the Waygate they had come through and mouthed the words, 'The Wheel weaves what the Wheel wills.' Then turned back to rejoin the others and move on.


Feeling the large gelding pawing at the ground impatiently, Navarre leaned forward a little patting the black's neck. "Patience boy, Patience." Reining the horse away from the entrance of 'the ways' he let the animal walk off some of the jitters caused by the 'passage.' When it appeared that everyone was ready to go, he moved the horse back to the group towards the front.

Reining in near Lazar. He asked the friendly conversationalist. "Heard? So have you ever been here?" He paused remembering the vividness of the dream. The man wrapping himself around the body of the girl to protect her from the flames. He shuddered, then cleared his head, turning back to the friendly young man. Continuing I've passed through, but I've got no idea where this Jair's publisher is." Having no idea what they were up against, he furrows his brow. "Do you think it would be even safe to ask around?"


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar looks at the horse suspiciously and narrows his eye a bit before he calmed himself and smiles."Far Madding Specifically, Possibly. I have been to many places. I have been traveling from my home in Arad Doman and Tar Valon! I have cooked, scribed, juggled, and even more things. Tinkering here and there to make money." Lazar moves back to looking at the horizon and smiles. He adjusts his hat and twirls his staff before looking up at the sky.

"I am sure though it is much like other cites. With Welcoming Women, Fast Money, and Fabolous Food. Trust me, Every city has a few things of wonder, but in the end, they are all the same."Lazar says and then smiles at the Borderlander.

"As for questions and answers." He says to the group and then looks down to the ground to kick a clod of grass."Some of us probably can, though being blunt isn't always the way. Stick with me and you will learn the fine art of Carousing and Cunning! Granted I am not as verbally tactful as the sisters here, but I can talk to others that they can't"


Jak waited for the others as he sat atop Ginger. He nodded to Tenora who had reined in nearby, saying, "Not at all. The "ways" they call it? It's not a place I'd leave even my worst enemy. I am glad that it is behind us." He offered her a small smile and a nod.

That he found himself traveling with sisters was a little... unsettling. Almost as unsettling as that dream or vision, or whatever that had been, back at the inn. He was still thoroughly confused by it all. The work of the Shadow, no doubt.

He was half-listening to the back and forth between Lazar and the more taciturn borderlander, but his attention was mostly elsewhere as his eyes scanned their surroundings.

'I wonder if it's polite to announce oneself?' he thought with a shrug. It was all still new and strange to the Andoran, talking to the wolves that had saved him back west. Usually, he was met with silence; the few times since that day had been initiated by the beasts themselves. He was never sure if it was because they did not want to be known, or if they simply were not there. Concentrating his senses out into the general area, he felt for the presence of wolves, not deliberately trying to make contact, but just to see if they were there.

H.Animal/Empathy DC15: 1d20 + 8 ⇒ (14) + 8 = 22

"Jair's Publisher... It sounds like a business. If so I'd think all sorts of people are bound to be asking for directions to it. I imagine if one or two of us asking around independently shouldn't be too suspicious, surely."


"I have a fairly good rapport with the people in Far Madding as I did spend some time there healing others. I do not recall a Jair's Publisher but then I was not looking for one either. Further I agree it sounds like a business so many folk should be able to help us with directions to get to it."


M Midlander Human Woodsman 5

The young midlander looks to Tenora. "No one should be left in that place. Far too unnatural. I would hope that no one would walk away from another found shivering in that darkness."

He gives the closer terrain a quick look before addressing the group. "Well, if we're going North from here, we should probably head downhill over here and follow that gentle line to the left before we turn more Northerly."

Silver Crusade

female Human Initiate 5| HP 50 | AC 14; Touch 14; FF 13 | F +6; R +4; W +8 | CMB+2; CMD 13| Speed 30 ft | Init +1 | Perc +5 | Stealth: +1 Initiate 5
Garl Bowyer wrote:

The young midlander looks to Tenora. "No one should be left in that place. Far too unnatural. I would hope that no

one would walk away from another found shivering in that darkness."

"Yes indeed. Thanks again for the rescue. I lost my cousin and some others what seems like a year ago."

Jak Harkinson wrote:

Jak waited for the others as he sat atop Ginger. He nodded to Tenora who had reined in nearby, saying,

"Not at all. The "ways" they call it? It's not a place I'd leave even my worst enemy. I am glad that it is behind us." He offered her a small smile and a nod.

She turns to Jak. "Yes I agree. Terrible. It's good to breathe the fresh air again!" She rubs her horse on the nuzzle and mounts up and waits for the others.


As Lazar took over the conversation, Navarre smiled relaxing a little bit in the big black's saddle as they moved away from the 'waygate'. Listening to the others talk about Far Madding he moved a little to the right, as he would have to protect a caravan wagon. He'd known that both Lazar and Talia were well traveled, and he had no doubt that between the two of them they could find this 'Jair's Publisher.' Which suited Navarre just fine. That would let him do what he did best. Watch for trouble to deal with.

'Lost a cousin?' As Tenara commented to Jak, Navarre turned in his saddle and looked toward the initiate. He had known some of her family from the mine. As he turned back to watch the path he wondered who she had lost.

Taking 10 (18) on perception for the trail and area on his side of the path


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"Agreed. We should begin moving." Ceirn will turn north and begin jogging towards the city.

Survival to figure out where I am going: 1d20 + 7 ⇒ (19) + 7 = 26


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"I am always up for a stroll. Though I did notice a rider." Lazar says the last bit is more an afterword.

As he does he holds the reins and begins to use his staff to tap the ground. The staff is black oak wood with intricate cravings of vines on the ends.


M Midlander Human Woodsman 5

As the others start moving into various positions, Garl has Rosie go left of the line, and moves up towards the front. His goal as much to help stay on what he guesses is the track as it is to watch for risks.

Survival: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

:facepalm:


"I will always strive to write better" , 25 years gaming, 20 yrs DM

jar:
You push your awareness out, far and wide, casting for the familiar presence of the true four legged hunters that are always known to prowl lands near. North and south. East and west. You dont need to go far, for feel them near, no more than two packs, one one mile east, another further south.
immediately, you are assaulted by images of hard four-legs ridden upon old skin worn man-thing, heavy cloud of old less less wet dirt that digs deep under claws and distorts taste of animal blood and aches tooth with too dried dirt dug deep into jaw. Then the images still for a heartbeat, before you are bombarded with images of questions and querys, askings in form of images taht are too many too quickly to perceive. yet, they all say the same two things.
[i]Wolf Brother![/b]
and
[i]Who are you?[/b]

ceirn:
You easily figure out, recalling large and small maps, along with having passed through this area once before, you recall that its easiest to take the road north to Far Madding. The landscape would allow you to travel easily overland, as it is nothing but short rolling hills. but the downside is that as you, and the group you are with, would easily be seen for miles around as you summit a hilltop.

garl survival:
you spot lots of different tracks in the ground surrounding the waygate. few of them creep near the gate, but lots of animal trails cris-cross nearby, utilizing the waygate as a landmark and its large shadow as a form of security from flying animals overhead.

Ceirn was standing there a moment, and then the next it seems as if he has disappeared, only to reappear a moment later further down the hill, waving at you all. Again, every one of you cannot help but take note at the Aielman's ability to blend into his surroundings. He waves, and then points towards the road, and you see him stepping towards it.

Garl takes point and rides his horse down the hill before cutting over and heading to the road.

i'll give it rest of today and some of tomorrow for more to post actions for this brief bit before i properly introduce far madding


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar just leads his pack mule along preferring his feet over the saddle. As he does he hums a simple travel tune.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

As the group reaches the trotting Aielman, Ceirn says, "We should try and avoid hilltops. This land is too open to those who might be watching."


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

" I did spot a rider. Though I am sure he'll be far past our location by the time we reach the road. As for getting spotted, well with the horses my friend that is fairly easy. We may have more luck being intimidating, and with many of us, that is easier said than not. Especially should they get a look at you, my friend!" Lazar says as he continues to stride forward with little care. It is something odd for a man who seemed to dislike riding horses.


M Midlander Human Woodsman 5

"Generally, roads avoid up and down because of the extra work for anything pushing or pulling a cart or wagon. So it shouldn't be much effort, but what are we trying to hide from?"


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"We came through the Ways. That is not supposed to happen, and the lords here would likely prefer no one use the Ways to appear around them. It would be best not to advertise it." Ceirn says.


M Midlander Human Woodsman 5

"And who, seeing us on the road, is going to think we've not been on it the whole time? Nobody does what we've done."


Looking over his shoulder at Laz, Navarre shakes his head. 'you'ld think a nobleman can afford a horse. I hope we don't set too fast a pace for him.' Intentionally drawing the reins a little to slow his big gelding down.

Navarre does a double take on where he thought the Aiel was. Realizing he's further down the hill pointing towards the road, Elathas nods approvingly 'That's impressive, not an easy feat of woodcraft.'

Once they catch up with Ceirn and the conversation about someone seeing them continues, Navarre adds, "At least being on a road is less conspicuous than being off one."


At Garl's statement that nobody does what we've done, Talia thinks to herself, 'And for very good reason, especially since the corruption.' She is still thankful they made it through unscathed but had no desire to repeat the attempt anytime soon, if ever.

She rides along with the others leading her pack mule and still feeling rather somber.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

" Tis true my friend, I have traveled many a route and with a many different people. As I have many a time noted few travelers on the road regard other travelers as a threat!" The Domani man says. With a sharp smile. Flamboyant as he was he knew how to hide when needed


Rizzen:
Have the wolves given him a name yet, or is he nameless? Did you want me to come up with one?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

jak, not jar lol:
i have a name in mind, based off that little bit of a backstory you wrote. When you came to be aware of the wolves, you were in battle (i assume), so how about having jak project some images from the battle that he can remember (im assuming that part way through, jak got knocked out by something) and then if it more or less lines up with what i came up with, i'll use what i wrote. if not, i'll come up with something else


Wolves:
Jak swayed slightly in his saddle, dizzy with the onslaught of images, tastes, and sensations that came in a jumbled rush.

Who am I? he wondered. How does one say "Jak" in impressions of memories and moments? He thought for a while, recalling the way they had introduced themselves just now and decided the best thing might be to try and communicate that first meeting not too long ago.

Concentrating, he sent back images of bright sunrays on rolling fields, pointed lances, gleaming swords, and fluttering banners -likely meaningless to them, save perhaps the first with the sun and grassy hills. Images of battle followed, of foes in strangely shaped, warped and grotesque armor like giant insects, of strange beasts that ought not exist, of riven earth and forked lightning, of struggling steel tooth against steel claw as packmates fell all around; the sound of something huge rushing up from behind, of falling, and then darkness.

And at last awakening in darkness, the sun gone, a large, white and grizzled wolf licking him awake.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

jak:
The wolves shouts and howls fill your mind as they take in the imagery of the strange insects attacking you and your pack. Former pack mates. Some wolves express strange feelings of loneliness and anger, mixed with horror along with understanding. A few images resolve into other wolves driven from packs, yet those shown all display frothing mouths, or matted hair and missing patches of fur, a wild look upon the eyes of those wolves. Such things are neccessary to protect the pack. Yet, for the pack to turn upon one who protected the pack, that is the source of horror and anger.
images swirl and revolve around one single memory. the day was filled with hard fangs and claws all around, yet there is one, a special insect that you fought against, that stands out clearly to them all.
You swung your long steel claw far out, and missed. Then the insect, strange mandibles displayed upon its hard exterior with blazing red eyes, steps in and smashes into your stout side. your breath explodes from your lungs, and you involuntarily drop to a knee. a foot kicks you hard in the face, sending you reeling onto your back. A heavy claw lands squarely upon your chest, holding you down. you look up and see the dart of clouds high overhead, as you gaze at the strange insect swing its mace overhead and hard into the crown of your hard hard skull. (helmet).
Mantis perch! The name echoes within your mind, and the name (images) is sent far and wide.
mantis perch. welcome!the wolves send greetings to you. Names of various wolves all cascade into your consciousness. Ivory jaw (a female wolf with part of her skin and flesh torn away, revealing dried and exposed jaw bone. deer runner, the image of a wolf running with deer in the fir woods, the smell of fear and animal musk heavy upon the nose. lone survivor, the sight of a single pup, just barely old enough to eat meat, living off of small insects and mice until it grew its voice loud enough to be heard by a passing pack. the list goes on. all of them, hail greetings along with minor surprise at meeting a wolf brother.

as you all make your way to the road, you hear, faintly upon the wind, the high pitched howl of wolves.
you can make a survival DC 20 or knowledge nature DC 15 to hazard a non-wolf brother guess as to the "why" of the howl.

****

Miles pass underfoot. At first you were alone on the road traveling north, but soon enough, there are dozens of people on the road walking, riding, by carriage, by cart or wagon. Travelers heading both north towards the city, and south away from the city.
The Tear road, as people have mentioned, is a busy thoroughfare to be upon. The main overland route between Tear and Far Madding, and northwards, it is hard packed by the millions of feets that have trod upon its surfaces for years past.
when you first came upon the road, it was nothing but dirt. a clear ditch for water runoff to drain to on both sides, no more than two to three feet in most areas.
yet, the closer to far madding one gets, the more improved the road becomes.
Dirt to hard packed clay, clay to stone gravel, to larger inlaid stones with long wheel ruts worn in, cobble stones with a fair grit set in as you ascend a slightly steep section of road that leads over the tall hills that are known to surround the city itself of Far Madding.
The other travelers seemed to have popped up out of no where. For one moment, you were alone on the road, and as if by the One Power, a few others were there.
[ooc]yes, i know ceirn is on point and scouting. Im conveying the "youre alone on the highway, no cars for miles around, and then you blink and find yourself surrounded with cars and trucks and can only think where the F did they come from???" feeling
The carriages make good time, never slowing for anyone on the road, the double sets of horses sure to run down anyone, and the driver with a whip who had a willingness to crack it any other driver or horseman to slow to move off to the side to make way for said carriage. The next are the wagoneers, the traveling drivers of long mule trains pulling large wagons full of trade goods. others are farmers with a single axle cart mounded high with withered fruits and vegetables to sell within the city. the list grows on and on, variety and commerce blending well upon the foundation of civilization.

finally you top the rise of the hills, and as you begin to ride down, you gaze upon the island city that is Far madding!
from your vantage, you see the island and city laid out in an almost gridlike pattern. the central part of the island maintained this grid like structure, only after years and years of growth, the roads began to curve, the structures began to vary, into a decent attempt to hold to the grid pattern, yet gave way to shallow hills and commerce needs.
at each of the three natural points a bridge connects island to mainland, and for two of the points a large gate stands ready to hold back attackers. The third, the one named for the Tear road, the one you will descend and enter through, stands back from the island point. Even now, from your vantage, you see a small group of people standing in rank and file, moving slowly about the dirt field before the gate.
opposite the point, the parade field, the bridge, a small community has grown around the bridges mainland anchor. A small fort next to the bridge, three stories high, holds view over the direct path to the bridge and far madding beyond.
South Bridge Talila says out loud. that village down there is south bridge. she remarks to everyone and to no one's question.

im going to leave it there. i know a lot of ground is covered. so feel free to comment about any part. Perhaps a random conversation with a passing traveler? Im opening this up to the players to have some fun with. And no, youre not gonna get a +55 sa'angreal from a one legged mule. Looking at you, Navarre.


Talila goes on to explain, "I have spent time here before, healing the locals and getting a lay of the land. It is the only city that I am aware of where the One Power is blocked. Further due to its crossroads situation it is a political hotbed of folks viaing for control. It has laws that require all weapons to be peace bound, as well as subtler laws that can be invoked if those in power feel they need to exert their influence. So it is best to stay as innocuous as possible while here. I should be able to locate our destination once we are in South Bridge as I friends within that city along with the other two outer cities where the One Power is available. However, we may need to pass through the island to one or both of those other cities if my friends in South Bridge are unaware of our destination."


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Survival: 1d20 + 7 ⇒ (9) + 7 = 16

"There are a lot of wolves active around here. That seems a bit odd as we are getting closer to Far Madding." Ceirn notes a they travel through towards the city.

After Talia speaks Ceirn says, "You seem well versed in this city. By Blocked, do you mean like a stedding? Or is it unlawful to use the One Power? If you wish to lead us in, feel free to do so." He will let her take the lead if she desires and fall back to let the wetlanders deal with those in the strange city.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Wolves eh, that is intriguing. So close. The last wolf I met I shared a shank of rabbit. Well it was more taking my rabbit and I let it, still, they avoided the cities Lazar says as he then nods.

"Yeah apparently 5 knives is 5 too many" Lazar says as he chuckles." At least with knives you can hide them, and a Stick is just a stick"

"Not sure about the Channeling thing. I did get a great set of chefs' knives! Outstanding balance and quality. Hoping to add cookware of equal quality. I mean someone has to feed you fools on the road! No empty bellies for you lot while you are with me" Lazar proclaimed hoping that he could full fill his promise.

" As for the city itself, well I doubt some of you will find it too entertaining."


Talia replies to Ceirn, "By blocked I mean unless you have a Well with you, you cannot Weave within the city. Further, if you do have a Well and do Weave then you attract a lot of attention fairly quickly. That is to say the only Weaving energy upon the island is energy you bring with you. Does that make it clearer? As for this city, I am more versed in the three outer cities, Daigan, Glancor, and South Bridge more than I am within Far Madding itself. Perhaps for fairly obvious reasons. Still I will do my best to acquire directions and point the way but I will let one of you stalwarts do the leading."


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"Come now Talia Sedai, you never went in? Surely a woman of the world like yourself was at least curious enough to go inside? Besides you had a warder guarding you. Though I am not sure how well warders are in combat without swords or bows?" Lazar says still walking with his Mule in tow.

"Granted I do not remember seeing a lot of Warders graduating into weapons aside from swords. Why is that? Is it a thing?" He asks curiously.

"Before you say anything, I can use a sword, I just find them Conspicuous, while a walking stick or kitchen knives, well...Few fear a stick" Lazar chuckles as he slips the Quarterstaff into the crux of his armor and then runs his fingers across his mustache.


M Midlander Human Woodsman 5
Talia Ze'atsev wrote:
Talia replies to Ceirn, "By blocked I mean unless you have a Well with you, you cannot Weave within the city. Further, if you do have a Well and do Weave then you attract a lot of attention fairly quickly. That is to say the only Weaving energy upon the island is energy you bring with you. Does that make it clearer?

As she goes on, Garl looks at her sideways, and seems uncomfortable. "What you just said made less sense than what was said earlier. I don't understand it, beyond the can't use One Power there. I don't think I mind it, either."

Survival DC 20: 1d10 + 10 ⇒ (3) + 10 = 13
Knowledge (Nature) DC 15: 1d20 + 9 ⇒ (3) + 9 = 12

[cco]Clueless[/ooc]


Mentally breathing a sigh as the small road they had been traveling on joined the 'Tear' road. Navarre hadn't even realized he'd been on edge. Maybe it had been the residual effect of the ways. Maybe it had been the pitched howling of the wolves off in the distance. Maybe it had been the narrowness of the small dirt path they had been following. True enough it had slowly widened enough that he could flank without worrying about the geldings footing. But traveling a small country road was nothing like a true 'King's Road.' It seemed, since conversation was picking up, that everyone was feeling a little more relaxed.

Hearing Talia begin talking about the city behind him, Navarre turned momentarily. Shifting in his saddle so he could see her. Other than something about the 'one power being blocked' he had heard a lot of the other stuff she pointed out. The surprise in his mind was that she was pointing out anything.

He paused looking towards the other two Aes Sedai before he turned back in the saddle. They were riding stoically not saying anything. That was more what Navarre had expected: talking little and saying less. Talia had proven, good or bad, that she was not like the others. Smiling to himself, Navarre figured she'd be proud of the fact that he thought that about her.

Realizing that Ceirn had rejoined them, Navarre reminded himself to stay focused. If for no other reason, he didn't want to give the impression to the Aiel that he wasn't paying attention. It would certainly be an invitation to the man to pull some kind of prank; and Ceirn had the skills to do something like untying a saddle cinch when you weren't looking.

Nodding in agreement with the Aiel about the wolves, he looked back at Tailia for a second to see if she would explain even more to them. Chuckling wondering what the other two would say. Raising an eyebrow at Lazar's comment about knives, Navarre turned towards the Domani. "My adopted father always said 'you can never have too many knives'."

As Garl joins the conversation with Lazar and Talia, Navarre focuses on the folks around them. His companions had moved mostly to the right edge of the great highway, letting the faster carriages and wagons pass them on the left. When they came upon someone walking or waiting, which wasn't often due to the speed of Lazar's mule, they would go around. Shaking his head, hearing Laza speak about swords, Navarre wondered what it would take to get the nobleman mounted on a proper animal.

Lazar was not incorrect, calling swords conspicuous. Feeling his swinging from his hip with the big geldings gait, near at hand for everyone to see. Navarre pondered that the conspicuousness of them might be the point. Like wearing armor or riding a war horse. "Don't mess with me or mine, I am prepared to defend what is important to me."

Navarre thought about turning and telling the Domani his opinion, but it didn't really matter. Navarre didn't see his own opinion as that important. Turning he looked at the Domani, then turning back he looked to see if Ceirn had disappeared again. Hoping that if they meet anymore 'darklings' that Lazar's 'walking stick and kitchen knives' worked as well against them as a sword.


Talia looks at Lazar and shakes her head no, "No Lazar I never said I did not enter Far Madding I simply said I was more versed in the three outer cities more than I am in Far Madding proper. I entered Far Madding but I did not tarry long there as my mission was to heal and you cannot heal that which does not wish to be healed. So I would mostly pass through letting those within Far Madding that wanted healing know which of the three cities I would be in. Further at the time I was here I had no Warder."

Ah well Lazar, I leave the combat to those trained in its arts but I imagine they are quite adept with knives as well as simply their hands when necessary. As for you, I would not have said anything, as that is your art not mine.

She looks to Garl, "I am sorry Garl I thought due to your question you had some understanding of the One Power and how it can be Weaved. The One Power is the energy source that we draw upon and Weave to create effects. When you are in Far Madding that energy source is not present so it can not be drawn upon to Weave. However, there are ways to store the energy of the One Power in objects we call Wells, so that should you be in a place where the One Power is blocked or weak you still have the energy you need to Weave. It is like having an Arrow but no Bow, where the Great Bow is the One Power and the Arrow is the means to transfer the energy of the Great Bow into an effect. Usually the Great Bow is readily available for you to just grab and use as needed but sometimes you must carry your own lesser Bow with you for when the Great Bow is not so readily available. Does that make better sense?"


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Lazar nodded and then looked to Talia and tipped his hat. "Apologies Talia Sedai, Just I am not used to being in concert with so many accomplished swordsmen. It's a bit unnerving."

Strangely it was true. The Domani man could fight, he had speed and skill, but swords and the like are not something he was comfortable with welding. Made him want to possibly focus on a bit of the dangerous skills he had seen but had never practiced. With so many skilled combatants, he may just learn from them.

"Also Talia Sedai, I'll have to remind myself you are not Olli..erm...sorry Olena Sedai. It's different when you have a sister who is a sister. I love Olena, and we have a bond. I thought couldn't be her Warder. I...Never mind that is a different story, a shameful one. Just know though I respect your ring and your title, I will try to not be so snarky. Forgive me Talia Sedai" Lazar admitted continuing to stroll as he watched the other travelers. He watched the simple notes of who or what these travelers were and whether or not they were a potential threat.

Moving closer to Navarre."See he was a wise man. Close-quarters work. You can also tell a lot about a man, with how he treats his tools of the trade!"

"For me, my knives are designed to be balanced, not too heavy, not too light. All are capable of being thrown and sharp enough to separate meat from bone! I mean it's how one gets the perfect slices to cook. Add the herbs and spices with a bit of butter or fat. Place over some seasoned vegetables or rice and sauces to dip it in and you have a dish worthy of a Queen!" Lazar says having fallen back into his cooking. Which for Lazar was something he truly enjoyed. He would learn a variety of dishes, Granted he loved to continue to cook in the Domani and Taraboner Style, he would not push away a great recipe.

"Sorry, I am passionate about food. I mean good food can bring the worst of enemies together. At least I believe it can" Chuckles the Domani man his smile wide and warm. He did believe that with a good selection of food, multiple parties can sit down over a meal and discuss thier problems whilst enjoying food that was prepared with care.


"No need for apologies Lazar, you will find in time that I am quite different than the currently typical Aes Sedai for I have truly embraced its meaning and I am a servant of all and what this land and its people need the most is healing."


wolves:
Jak reeled under the sudden chorus of Mantis Perch! Mantis Perch! that flooded into his mind as the wolves, seemingly as one, cried out his new name. He did his best to return greeting to each wolf by 'name' as well, Ivory Jaw, then lone survivor and deer runner, and on down the line until they were coming too fast and furious to separate. When the hails and greetings at last died down, he sent a feeling of 'gladness' at having met them and asked a single question: whether they knew of any danger or unusual thing between here and the 'huge den of the 'two-legs'' (Far Madding).

Letting his mount follow along with the others, Jak seemed for a while distracted, and he missed most of the earlier conversation. After a while, his focus snapped back and he turned in the saddle to peer at Talia and Lazar curiously, though the brief look seemed mostly directed at Talia before he straightened forward again.

Interesting... an Aes Sedai who wants to pretend to be a servant. That's.... different. I wonder if she actually means that or if it's some ploy. You can't ever really trust what these women say.

"So. Lazar. What meal would you suggest for getting old enemies together around the table instead of at one another's throats? Something that doesn't require knives for cutting, I wager?" Jak grinned slightly.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"Ah that's easy, Sursa is a great option! The eating implements are difficult but doable. So I have a variety of dishes to complement such utensils. Trust me, You'll see fish, deer, mutton, beef, lamb, pork, and a variety of vegetables, including the famed Ice Peppers of Saldea. Even more exotic meats can be found. The best part is all is prepared in slices and manageable bits. Meaning only the chef has a knife." Lazar says with a smile.

" I have a dish which takes potato and flour, I place them in oil and let them cook, as I then sautee' a delectable assemblage of peppers, onions, and gourds seasoned with some local herbs and a dash of salt. To top it I usually find a decent bit of mutton, smother it in a secret family sauce and roast it. In the end, I slice the Mutton thin, and place it over the potato cake top with a bit of the sauteed veggies and a drizzle of the sauce, followed by a pinch of herb to garnish. Usually, I pair it with a couple more sauces in little cups for you to use the sursa to pick it up and dip in them. Sometimes I just break up the cakes into more of a hash and it seems to do just as well, if not better." Lazar says with passion once more. It had been a minute since he had gotten a chance to cook. Given the chance, he would do so again. Lazar loved the kitchen and the freedom he had there.

"I hope that gives you a bit of an example Master Harkinson"


Jak laughs and shakes his head. [b]"It does.... and has made me very hungry. Thanks for that. Spiced mutton sounds good right now."


M Midlander Human Woodsman 5

The hunter just shakes his head as the Aes Sedai attempts to explain things which shouldn't be in the first place. Finally, in response to her question, he tries to end the lecture. "Sense enough."

The difference between an inability to understand and a desire not to . . ..

As Lazar and jak discuss food and fresh mutton, Garl relaxes more genuinely. "If we had some time before we needed to find this shop, I could try to bring down something for you to cook, Lazar. I'm afraid that needs to wait for now, though."


'Indeed he was a wise man.' Pausing Navarre considered the different aspects of Eran's personality. As Lazar mentioned 'how he treats his tools' Navarre started to think about the condition his adopted father kept his well-used weapons; cleaned, sharpened and oiled. Giving a light smile Navarre was going to describe the dojo the old man had made out of the no longer needed bedroom his 'sisters' used to share as children.

Looking from Lazar to Jak and Garl, he realized that the conversation had passed to food of all things. Navarre had an appreciation for food that few could understand, having lived on tubers and bugs when he'd been lost. But there was no meal fine enough that would be able to prompt him to sit down and eat with a trolluc. And those were the only true enemies he had. Sure, if someone wanted to take what was his, he'd stop them. Or, if someone challenged him to a duel, he'd fight them. But if they'd rather share a roast, he'd be ok with that too, didn't matter how fancy.

As they looked down the slope to where Talia had indicated, Navarre stood in the black gelding's stirrups. Looking down on 'South Bridge' it looked the same as it had when he'd pass through going south. But now, after everything they had been through, it somehow felt different. Shaking his head convinced the feeling was just nerves, he gestured towards the road and the gate beyond. "Shall we?"


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

[B]" Well yes it was something easy to get ahold of my family had access to many different flocks of goat and sheeo. As for hunting, just keep mind that you'd need a large animal for use to see u


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Oops I will repost

"Well Yes it was something easy to get, The Mutton. My family back in Arad Doman had access to many Goats and sheep. Which made for great for butchering" Lazar smiled as he continued to walk down the hill towards the road. As he does he taps the end of his walking staff on the ground before him.

"AS for Hunting Master Garl, just make sure it is enough to feed all of us! Go bag a big one!"

351 to 400 of 1,062 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Great Hunt All Messageboards

Want to post a reply? Sign in.