The Great Hunt (Inactive)

Game Master DEWN MOU'TAIN

Westlands reference map

Battle map slides

the Foretelling:

The tainted man rides the lightning in the mountains of mist.

Unsworn Lord, inverted steel, takes shelter amongst those that thought to fight fire with fire

north and north, trapped under ice, airach proflean awakens at Callandor's sign

south and south, the hunters must go, held and escape agit'dredan, they bring back a fate.

creeping death upon the pattern, it descends upon the mirk. one young soul, a thread to be snipped, sacrifice the one for all

mental anguish, soul destruction, everything fades to black, absolution is only sought within tel'aran'rhiod

oasis upon the plains, caught between the white and the shine; the water tastes of iron and flows red, the Dragon's answer for whom the bell tolls

Messenger of fear in sight, dark deception kills the Light. Out from ruins once possessed, fallen city, living death. Lurking beneath the sea, great old one, answers the call of his name


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'Or we could keep searching the building to see if there is a key.' Sighing, Navarre resist the urge to speak his mind, Lazar had been understanding enough to stop searching the other room, Navarre could respect his desire to open this door. Lifting a finger, he answered, "Give me a minute." Sheathing the shortsword, he tuck the blade into his belt, while drawing from his pace they crowbar they had found on the dead body. "But If I can't get it after a couple of tries, we look for the key, right?"

Jamming the crowbar in between the door and the door jamb, he holds onto the crowbar with both hands. Putting a boot on the face of the door, he grunts pulling the crowbar with his hands and pushing the door with his foot. Feeling something 'give' on the door, "I think that will do it."

strength DC 20: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26


Talia looks at the pointy ball thing and then shrugs before she replies, "It is hard to say what it is but I would guess at best it is a Sa’angreal as I expect whatever magic it contained was expended or it would pose a continuous problem which it appears it does not. It seems that once triggered it must be recharaged and a Ter’angreal would be a much more permanent form of magical effect."


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Jak shrugs, a subtle exasperated growl rumbling his throat. Youre the expert. He squats down onto his heels, and looks up at Talia. Do we leave it alone? or can i grab it?

****

WIth a heavy heave, the door silently swings open on well oiled hinges. But it's the weight of the door itself that surprises navarre.
two feet thick, with a greater thickness upon the door frame to support the large security door.


Surprised by the size and the weight of the door, Navarre turns to Lazar, "I think we found the vault." He then steps over the threshold and looks in the room.

perception: 1d20 + 8 ⇒ (1) + 8 = 9


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"That is fine craftsmenship. I do not think I have seen such a door in the Wetlands." Ceirn says as he looks in wonder at the thick door that is hung so well.


M Midlander Human Woodsman 5

Garl admires the door, and the effort it takes to move it. "So, THAT's a vault door, then? Never seen one before. You opened it up easily enough. Anybody in there, or should we come back to this, too?"


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"It being a vault door explains a lot, not a lot of craftsmen of my caliber have ever had the pleasure of well getting a crack at it" He says admitting the craftsmanship before he peers into the Vualt area

Percpetion: 1d20 + 10 ⇒ (5) + 10 = 15


"I will always strive to write better" , 25 years gaming, 20 yrs DM

The ball of light held in Garl's hand pushes back the darkness of the room, revealing a vault holding strange objects, large and small resting upon shelves on the walls, and two narrow tables tucked into the narrow side of the room.
immediate, in front of the door, a desk stands with two oil lamps resting its two forward corners. Carved into the sides are creatures of unknown origin, appearing to leap from the imagination of the woodworker and onto the hardened canvas. Claws and fangs, hook bills and large paws, all manner of unknown creature are sculpted into the wood. Rubbed into the grains is a varnish, yellowed over age and use.
However, it is the odd red tinge that is set upon the desktop surface that draws your eye. atop the desk, in the front, in the center where one visitor would sit to discus whomever sits behind and in command of the desk, a large red stain coats most of the front third, stretching from left to right.
Yet, there are other objects that conceal the red stain, neatly stacked papers, a couple of books (one with a quill feather marking the place two thirds down in one such book), an ink station with ink jar, blotter, sand, and metal tipped quills within easy reach of any one who would sit within the short, plush chair that is turned to the right of the desk, awaiting someone to return. In the center, where all the reading and writing would be conducted, a single sheet of paper lays, large and small dots upon it. Words, smaller and larger, are written in a hurried hand, and from your position, unable to be easily read. Yet one word, written in clear writing, reads Waygates.

navarre:
You stand in the room, filled with extreme satisfaction that you have indeed, found a vault.sorry, couldnt resist

ceirn:
From where you stand, your eyes dart everywhere at once, taking in the strange wetlanders room. Your eyes continuously gravitate towards the two tables, and it's items. Your eyes spot little, ivory white cards set before each object on display on the table. To you, most of the objects are just odd curiosities that wetlanders seem to hold odd fascinations with. but one sticks out, like a piece of gristle stuck between the teeth.
a spear, brightly polished, gleaming in the orbs light, shaft snapped off six inches above the spearhead. Upon the note card, a simple note reads Taken from spear maiden of Jenn Aiel.

everyone! make perception checks!


M Midlander Human Woodsman 5

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

Perception: 1d20 + 10 ⇒ (11) + 10 = 21Woot


Moving cautiously into the 'vault' Navarre heads to the far side of the desk. Looking at the red stain, then the contents in general, he shifts his head, attempting to read the words, smaller and larger, written in a hurried hand.

is the red stain blood? Will roll heal for that, any knowledge help here? Will also roll perception for the desk top
heal: 1d20 + 2 ⇒ (1) + 2 = 3
perception: 1d20 + 8 ⇒ (11) + 8 = 19


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i will roll for ceirn

ceirn perception: 1d20 + 11 ⇒ (8) + 11 = 19

navarre heal:
maybe....???? perhaps if the light was better?

perception 15:
you look around the room, attempting to discern a clue. yet your eyes are drawn to the desktop. You shuffle around, not touching anything, to stand behind the desk. Slowly you look over everything on the desk, before finally concentrating upon the odd paper with waygates on it. Looking closer, you see in hurried writing below marks on the paper words, No! city names! Far Madding in large bold letters, and a slashing line connecting to another blot, underwritten with the words Broken stone, single white slash. take left. It connects to another dot, under which it says two slashes, white. Right. that connects to another that says four white slashes. Middle path. Leads up to Stedding Jisuin. ter'angreal cache found here.

lazar:
You follow the group to the desk, and look at the stuff laid out on the desktop as well. You look at and examine the apparent waygate map, but then a sheet of paper catches your eye. It lays half obscured by the book with the quill sticking out of it. It says in a more refined, precise cursive
Packing list
shirts, x4
pants, x 4
socks, x4
cold weather long coat
stocking cap
fire starter
the rest of the list is hidden beneath the book.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn looks at the notes and says, "It looks like a guide for the Ways. But why would they want to get to this stedding with ter'angreal?"

He then walks over to another shelf and reaches to pick up a broken spear which he examines.


While he's reading the page about way gates and Steddings Navarre asks, "Can anyone tell if this is blood on the desk?"


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn tucks the spear tip into his bag and then moves to check on the blood.

Heal: 1d20 + 3 ⇒ (6) + 3 = 9 I am going to say its just some thick dried wine.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ceirn:
i just wanted to remind you of the note....

Taken from spear maiden of Jenn Aiel.

and if you need a better hint


M Midlander Human Woodsman 5

"Uh, guys? You were all so eager to see if our host is alive somewhere not 3 minutes ago. This stuff's not going anywhere, and if he is alive, our host might need immediate help."


Navarre nods in agreement, "Garl is right, if this is blood on the desk, we should find who it came from." He begins to head back towards the door.

As he heads out into the hallway, he turns towards Talia and Jak, asking, "Find anything interesting?"


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

GM:
Yeah, I admit I totally didn't put that together. I still take it. Its a very strange thing that I will need to investigate.

"This substance could have been a clue as to what happened here. And the spear should not be. This place is an oddity. But we should move to clear the building as quickly as we can." Ceirn says in reply to Garl.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"That is true, larceny does require haste!" Lazar says with a tap to his chin.

"I suggest we follow the wise Aielman's suggestion"


"I will always strive to write better" , 25 years gaming, 20 yrs DM

so, where to next? just a reminder, the slides are found at the top of the page here, and you can move your tokens.

Not getting an answer from Talia, Jak shrugs and stands up.

Very true. Let us not dally with the small stuff. Let us see if we can find this missing man. he walks off, near silent upon the hard wood floors, his stride and stance reminding everyone as that of a predator hunting prey.

Jak steps up to another door in the hall, and tries the knob. unlocked he mutters to no one, and gently pushes the door open.


Looking from Talia to Jak, as the man headed down the hallway, Navarre reiterated. "Did you find anything interesting? We saw the little ball, that's what I assumed was part of a trap and poisoned that thief." He looked back over his shoulder and asked quietly, "Did the Aes Sedai say anything else?"

As Jak opened the next door, Navarre, with borrowed shortsword in hand, follows him in the room and glances about.

perceptive: 1d20 + 8 ⇒ (6) + 8 = 14


M Midlander Human Woodsman 5

Garl dutifully brings the lantern along to keep it easier to see.


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

" Well we need to make haste before we have to face the day and probably the guard!"Lazar says as he hastily gives a once over the area again

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


"I will always strive to write better" , 25 years gaming, 20 yrs DM

not seeing anyone else reply...

With the light brought into the room, you find yourself standing in a large dining room, with a table pushed against the wall. To your immediate right, you see more books upon three bookshelves set into the wall. To your left, you see a partially opened door leading into darkness.

Jak looks around, and grunts. Huh. Not much to see in here. Obviously the dining room, where the man ate. Or men.... We dont know how many live here... his voice trails off, and his hand lowers to the dagger on his belt.

Let's check out the open door. Jak says, stepping quickly to the open door pulling it open into the dining room.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Do we think we have more building to search? I am a bit lossed on if we have missed areas.


M Midlander Human Woodsman 5

We're slowly working our way through the 1st floor, then we have upstairs to go through.


Hot seeing much of interest in the dinning room, Kunala moves to the door in the corner of the room. Assuming it's the kitchen or a servants entrance, he quickly opens the door.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i have posted at the top of this page the map of the building your in. The covered areas are places you havent looked at yet. The revealed ares are the areas you have been to. Each player can move their token on the page to where they want to go. Just have to say " hey, i moved on the board to here". You are responsible for for moving your character token.

i have posted at the top of this page the map of the building your in. The covered areas are places you havent looked at yet. The revealed ares are the areas you have been to. Each player can move their token on the page to where they want to go. Just have to say " hey, i moved on the board to here". You are responsible for for moving your character token.

i have posted at the top of this page the map of the building your in. The covered areas are places you havent looked at yet. The revealed ares are the areas you have been to. Each player can move their token on the page to where they want to go. Just have to say " hey, i moved on the board to here". You are responsible for for moving your character token.

yes this was intentional. I wanted to make sure that evrryone knew about the battle slides map at the top of the page.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Navarre "Two-Fingers" wrote:

Hot seeing much of interest in the dinning room, Kunala moves to the door in the corner of the room. Assuming it's the kitchen or a servants entrance, he quickly opens the door.

[dice=perception]1d20+8

Kunala?


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Just to confirm, the SW area on our floor does not seem to have a door right?

"There is another floor to search. We should at least make a cursory trip through it before we leave." Ceirn says and then continues, "There is much that is odd here. I think it would be prudent to learn more."


OCC:Apologies for my silence busy life drains daily energy was too pooped to pop.

Talia was focussed on visually scanning the vault wondering if anything within would be recognizable as to something she had seen or heard about and missed hearing Jak's question. She then moves over to the desk with the others checking to see if there were a way to light the lamps. Then when asked, checks the red substance to see if it were blood or something else. Also does it appear dry or wet.

If she cannot get the lamps lit she will as usual follow the light source.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

talia:
The lamps easily light, the oil contained within the wicks hasnt wicked away. The light's cast a soft, warm yellow light into the room.

@ceirn: correct. there is no door.

navarre:
you stick your head through the door frame, and you glimpse a larger kitchen, and a closed back door with a narrow window that allows a stream of moonlight into the confined space.


Recognizing that he'd found the kitchen, Navarre cuts through the kitchen coming out into the hallway. See some of the others he points back towards the kitchen with the aquired shortsword. "Kitchen and back door are that way." Nodding towards the open area ? across from the stairwell, "I'll take a quick look in here."

perception (is there any light?: 1d20 + 8 ⇒ (4) + 8 = 12


M Midlander Human Woodsman 5

The woodsman will follow along with the light unless waved off.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

@lazar: sorry, i missed your roll.

lazar perception:
You look around the dining room, and aside from the books and bookshelves upon the walls to the doors right, there isnt anything interesting found in this room.

come on guys. i know i said i relaxed the posting rate, but posting once a week is a bit of a stretch. course, i can give an excuse to lazar if he was waiting on me to reply to his roll, but at the same time, he could have pinged me and said "hey dm. i rolled."


RIZZENMAGNUS wrote:

@lazar: sorry, i missed your roll.

come on guys. i know i said i relaxed the posting rate, but posting once a week is a bit of a stretch. course, i can give an excuse to lazar if he was waiting on me to reply to his roll, but at the same time, he could have pinged me and said "hey dm. i rolled."

Any info for the lower left room where Navarre is?


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

True I should have pinged you.

But yeah Lazar is gonna keep looking as he moves, trying to get out before the watch arrives.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"I will move to the next floor and see if there is anyone there." Ceirn says as he heads that way.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

jak notices that Talia isnt with the rest of the group.
I am going to backtrack to Talia. Keep an eye on her. Just do a quick visual of the area. I am pretty sure whatever we need to look for will be found in that safe room... He shuffles off down the hall.

Garl stands at the bottom of the steps, his glowing object lighting everything around him.

navarre and lazar:
You stick your head into the open area at the end of the hall, and what little you can see, your jaw hits the ground.
before you, resting on a narrow pallet on the ground, is a short stack of books. A heavy leather protects the cover, with the image of a simple man leaning upon a pole with his back to the reader. Beyond him, in landscape, shows different locations. A desert, a tropical island, a mountain range, a city. In gold figures upon the top, it says "The adventures of Jain Farstrider". Elsewhere in the room, the glint of metal shines off of shadowy, concealed objects large and small. the tinge of oil tickles your nose, along with the acrid taint of glues, paints.

ceirn:
you remember your path up the stairs. but at the top, the light of the globe is severely muted. the hall beyond is dark, except for the light of the moon coming through the window at the end of the hall.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn crouches near the top and listens for anyone who might be up here.

Did I see any windows on this level that might be opened to let in more light?

Perception: 1d20 + 11 ⇒ (1) + 11 = 12 Poo..


M Midlander Human Woodsman 5

The young man stands there, shaking his head as he watches the group scatter, knowing how little light is available, but also knowing he can't go with everyone at the same time. No reason to trust the Aiel enough to be alone with him, though, so he steps toward Navarre and Lazar.


Seeing the others draw near, Navarre points at the pile of books, "At least we know what Jain Farstrider looks like now." Moving into the room past the stack of books, he begins to explore the room, hoping that something obvious jumps out at him.

perception: 1d20 + 8 ⇒ (2) + 8 = 10


Domani AC:18 F:+2 R:+10 W:+4 Prcpt:+10 Stealth:+13 SH:+11 Mwk Quartestaff:+9(+5/+5) 1d6+1, Daggers:+8 Shortbow+8

"I saw some metallic glints over there how about some light?" Lazar says pushing things about with his staff end. A gingerly shift as to not tip anything over.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

6 hours into replacing a burst brake line....sucks major butt


M Midlander Human Woodsman 5

Garl moves further into the space. "We're looking for anybody who needs help right now, right? We can check this shipment for our book afterwards."


Turning towards Garl, Navarre nods in agreement, "For anyone in general, needing help or otherwise. I get the feeling we're going to be here a bit and I don't want any surprises."


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice]
[dice=Holy]2d6[/dice] Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I hope the break work was completed and that it is working for you now. That does not sound fun.

Ceirn remains on the stairs listening and waiting for the others to finish searching the lower floor.


Having established light within the vault Talia works at more closely investigating everything within. She is specifically looking for the book they came here for but she is also looking for anything significant or that might explain what has occurred here or considering the owner anything that might help her help the world.

OCC:I have not gotten a response to whether the red is blood or not blood and if it is wet or dry -- if wet I would have assumed it soaked into that piece of paper describe lying atop of it but if not I would be intrigued as to why the paper did not asborb the liquid seeming blood.


Heal Check: 1d20 + 8 ⇒ (10) + 8 = 18

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