Corrik Ronis's page
9 posts. Alias of Corrik.
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Navarre wrote: @ Corrik, remember we are using a 25 "point buy" based on pathfinder's system. Thanks, I completely missed that post. Too bad, that was a nice spread.
Rizzenmagnus wrote: that reminds me, i need to update this template. ive been rereading the series, and its showing a whole heck of a lot more that the warders are able to accomplish, especially for stamina and for passively perceiving shadowspawn I just want to double check that we have the option to either start as or work towards being a warder, because that's definitely where my interest lies.
I'm also interested in playing a female warder, would that be okay? I know they were very rare, but I was thinking that could tie into why the warder and initiate are on the quest. A sort of semi-exile because the initiate broke the rules.
As @DeJoker mentioned, we're building our characters with the intent to be a bonded pair. Would they have to be an initiate or could a wilder be a bond candidate.
As for the prestige class, I liked that the Warder class gave me an option for uncanny dodge and keeping my armor defense bonus. Would it be possible to still take levels in it, but detaching it from warder and just calling it "Sword guy" or what have you?
The martial prestige classes mostly focus on dex, spears and mounts. I'm looking to go sword and board.
https://imgur.com/XF0DRpz
Quote: Quasit holds still, and reluctantly lets Findurel tend her wounds. But she looks ashamed. "You're hurt worsh than me." she manages to slur out one side of her mouth.
"I'm fine, Q...but for a guy that avoids the frontline, the frontline seems to have a knack for finding me, at least in this dungeon..."
"That's why lesson one was getting punched."
Quote: Looking to the rest, he says, "I think this room may be the last the Maiden has to offer...what say we search here and then head back to the ritual room? I'd still like to wash off a bit, and perhaps rest, before we move on to the Mother...and that room may have the last clean water we're likely to see for quite a while..." "You read my mind, I think we could all use a bath."
I've been wanting to play a Teisatsu Vigilante, I'll work something up.
Quote: Like I'd love to see anyone try to recreate Varian Jeggare in Pathfinder. It doesn't work, cause his skillset has a combination of uber-competence in a frankly absurd amount of disciplines, which is not something possible in a class based system. In 2E? Wizard with fighter dedication or Sorcerer with fighter, depending on when you are building him for. For 1E we know Dave Gross has has a build for Jaggare and doesn't seem to think people couldn't create similar builds. Next?

Doompatrol wrote: Garretmander wrote: Neo2151 wrote: Do people really think the 1e Cleric was a one-man-wrecking-machine? Really?
I mean, didn't the Warpriest come along because the Cleric couldn't keep up? Sure they had all the tools to be OP, but they didn't have the action economy to get there fast enough.
...what?
I'm currently playing a low charisma 3.5e straight cleric (ie: the worst possible 3.5e cleric build)
The 3.5 cleric (at least with low charisma) is in way worse a position than a PF1 cleric.
I am the most dominant player in that party, including a dread necromancer (to be fair, no tomb tainted soul), and a druid.
1e cleric was only second best to the wizard, and only at higher levels. Almost everything about this post is the reverse of the metagame and in game play.
Pathfinder Cleric and Druid where the only 2 classes to get obvious nerfs going into Pathfinder because they where the 2 strongest in the game. Charisma was also a common dump stat.
3.5 Cleric had a lot of its buffs nerfed as well going into 3.5.
The 3.5 Cleric has access to some obscene support.
Point is you shouldn't be comparing the Pathfinder Cleric to one who had access to Divine metamagic, sun rods, domain feats,3.5 Divine power etc Divine Metamagic, Persistent Spell, and 3.5 Divine Power was a beast.
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Ruzza wrote: Whenever you read a murder mystery adventure, the victim would always have a broken jaw or something to nix any speak with dead attempts. It almost became comical at a point.
PC: "So we find another victim and they-"
GM: "Yup, smashed up jaw."
Cleric: "Guys, I'm not gonna lie. I'm starting to think this spell slot was wasted."
Do you find it comical that criminals often wear gloves so we can't use their fingerprints? Because smashing a jaw in a world where "Speak with Dead" exists is no different. The characters don't exist in our world, they exist in theirs and the story should reflect that. What murderer in their right mind wouldn't damage the jaw?
I mean honestly, magic doesn't harm storytelling ability much, if any, more than modern technology does for fiction. I'm sorry that cell phones make your job harder, but that doesn't mean you just get to ignore them or their impact on the world and call it a day.

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Fuzzy-Wuzzy wrote: Corrik wrote: Fuzzy-Wuzzy wrote: Corrik wrote: Fuzzy-Wuzzy wrote: If you are a crafter trying to make a living making magic items, as you specified, then you are not an adventurer, and therefore not a PC, and therefore don't use the PC crafting/selling/earning rules... which are all that's in the book. We don't know the details of how NPCs dedicated to their jobs earn money, and we probably won't. So if my Wizard takes a year or two off of dungeon crawling he is no longer an adventurer? Exactly how many days can you not go on an adventure and not loose your character to NPC status? Exactly as many as it takes for you to demand the GM let you craft/earn/sell just like the NPCs do now. Well that's a homebrew ruling for your table, but how many days do the rules state you stop counting as as an adventurer and physics works differently for you as you stated? I was being facetious. The rules don't give you the option of being a non-adventurer (for good or ill), even when you're temporarily not adventuring, because it's a game about adventurers. If you want your character to be treated like PF NPCs while remaining PCs, you'll need extensive houserules or a different game. If the rules don't include the option of being a non-adventurer, then how do they draw a difference of crafting and market value between an adventurer and non-adventurer character?
This is also very much not a game about adventurers. It is a game that often includes adventurers, but might include none at all. There is more than one urban based campaign and they mostly assume that you are from the area and have a vested interest in staying in the area.
Did my Vigilante not count as a PC simply because he spent his entire career in one city? Does a campaign that takes place entirely in a magical academy simply not count at all?
Haath Chaar wrote: Justin-Norveg wrote: Justin will start casting that polymorph spell on HI C now Hi-C shrinks down to a furrier, ysoki-sized version of himself, and sprouts an extra pair of arms in the process.
"I... Whuh... A'ight, I'll get the sniper, but you better have a way to fix this later."
Double move with increased speed towards statue. DR34-M12's circuits beam with happiness at the sight of mini Hi-C. "Justin, why didn't you do that before? Ford, we have to get this on T-Shirts!" She shouted in to her datapad recorder.
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