The Great Hunt (Inactive)

Game Master DEWN MOU'TAIN

Westlands reference map

Battle map slides

the Foretelling:

The tainted man rides the lightning in the mountains of mist.

Unsworn Lord, inverted steel, takes shelter amongst those that thought to fight fire with fire

north and north, trapped under ice, airach proflean awakens at Callandor's sign

south and south, the hunters must go, held and escape agit'dredan, they bring back a fate.

creeping death upon the pattern, it descends upon the mirk. one young soul, a thread to be snipped, sacrifice the one for all

mental anguish, soul destruction, everything fades to black, absolution is only sought within tel'aran'rhiod

oasis upon the plains, caught between the white and the shine; the water tastes of iron and flows red, the Dragon's answer for whom the bell tolls

Messenger of fear in sight, dark deception kills the Light. Out from ruins once possessed, fallen city, living death. Lurking beneath the sea, great old one, answers the call of his name


401 to 431 of 431 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

"I will always strive to write better" , 25 years gaming, 20 yrs DM

apologies for the last few days. life has gotten crazy busy here. it would seem that the closer it gets to the end of the school year, there is more and more stuff to do for the kids....

so far, we have

Kondal/lazar
Naomi/navarre

I think ceirn needs to finish his second character, if he wants to.

What'll happen is the new characters will be introduced as soon as navarre, lazar, and ceirn step out of the Ways in the mountains of Mist.

For the new characters, you three will have been in the mountains of mist for various reasons. Kondal, youre up there because you followed the Shadowspawn through the Ways into the mountains of mists outside of emond's field/manatheron. Youve been hunting them in the steep country ever since, seeking to erradicate them.
Naomi, you also are up in the mountains by way of emonds field. you participated in the battle for emond's field, and tracked the fleeing shadowspawn north.

Ceirn's new character will likely also have the same.

while high up in the mountains, each of you individually, will have come across an ancient fort, most of which has collapsed due to age and weather (and perhaps the Breaking). Along with the ruins, you have come across an ancient road that looked like it had been maintained until recently. There was signs of life in the area, large sections of the road has been cleared of the debris, stones form the tumbled ruin have been moved or removed. But before you could do much of anything else, two things happened.
1) a strange man appeared out of nowhere, shouting for joy that his research has been verified as true.
2) another man, half naked from the waist down, appeared and has begun raining lightning and fire down upon the fort, forcing you three to take cover. he also seems to be looking for something, a jangle?
multiple days have passed, and there is no further sign of the strange man, but whenever you attempt to leave your narrow crook you have taken cover in, the area suddenly seems to light up with fire and lightning bolts.

for naomi, your attempts to shield him, as he is a male wilder, have all failed. he is too strong for you to shield him alone.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I am mostly finished. I can finish it tomorrow. He is going to be Imrik Farstrider.


RIZZENMAGNUS wrote:
ok. this is the proverbial pause before the shit hits the fan. does everyone have everything they think they need?

Navarre does, Naomi doesn't, I've sort of forgotten we were adding a second character. Too late to work on her today, I'll try and get her finished Monday.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Imrik is mostly finished. I was just formatting in all of the forms and what not so I have it all on the sheet.


RIZZENMAGNUS wrote:
...Naomi, you also are up in the mountains by way of emonds field. you participated in the battle for emond's field, and tracked the fleeing shadowspawn north.

Working on finishing back story now and was considering what brought her to Emond's field and the battle. So, the battle for Emond's field is in "The Shadow Rising" I thought we started in "The Great Hunt"?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

technically, we are at the start of "the dragon reborn". I figured out when this group started back in early 2022 that the Oath took place late in great hunt.

therefore the battle hasnt taken place yet.

hmmmm.... perhaps navarre's aes seda could have been traveling through the Arad doman and linked up with Rand, Perrin and the rest while they reside in the mountains of mist?

as for kondal... word of Shadowspawn being spotted in the Two Rivers area crossed your path, and you decided to verify the information because "you were bored with the borderlands?"


We're a lot of Aes Sedai traveling with Rand at this time? She's from Saldaea and will be a green, she could just have been tracking shadowspawn.

chances of knowing the healing weave rend: 1d100 ⇒ 87 ohhh so close.


I thought the only lamp we found was the one from the upstairs that seemed to be magical


Kondal is a bit crazy as he makes statues of people and talks to them, so probably saw Shadowspawn using the ways and followed one, got lost wound up in the Two Rivers


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Navarre "Two-Fingers" wrote:
I thought the only lamp we found was the one from the upstairs that seemed to be magical

that's a bulb. or large orb. not exactly a lamp.

hmmmm....


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Since we have Jocasta joining the group, i am going to say that we dont need the secondary characters of ceirn, navarre, and lazar. this will give us a group of four players.


That's cool, I was hoping not, I absolutely no desire to run an aes sedai, but I thought we might need one.


1 person marked this as a favorite.
Domani AC:25 F:+5 R:+13 W:+5 Prcpt:+11 Stealth:+14 SH:+13 Mp Quartestaff:+16/+10(+10/+10) 1d6+4, Daggers:+10/+5 Shortbow+10/+5

Just means I have a ready back up character!


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Sounds good to me!


Ok time for some characters to exit the narrative and others to arrive!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

we need to take a moment to figure out how exactly Jocasta ends up in the Mountains of mist in book the early chapters of book 3.

the battle of emonds field hasnt happened yet, though word has gotten out that the Two Rivers has a treasure trove of girls who can channel. Perhaps you were sent out as part of "recruiting" drive?


Since she isn't a full Aes Sedai yet, Jocasta is still navigating low-level tower politics, so it's likely that she's already either annoyed one of the influential Aes Sedai and been instructed to go out and knock her stubborn head against the realities of the world so that she gets some sense, or assigned to support other Aes Sedai priorities in the region either for recruitment or for information-gathering. Jocasta herself would be curious about the why behind unusual demographics: If an unusual concentration of channelers appears in an area, what underlying mechanism caused such a concentration? How is this location different and what could explain this phenomenon? Or is it merely a statistical aberration with no causative tie to any prior event?


I have a friend who is an actuary do I need to call her? Anyway, whatever you two work out is fine with me.


Ain't no high adventure like accounting.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

She could be sent to check on the ruins of Manetheren as an archeological dig type thing. That would be a fairly safe thing that an advanced initiate might do. Especially if the Browns were looking at her.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

that would actually be a not too bad idea for why jocasta is there....
the where does take place at some ruins...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Jocasta, youre up!
also, i sent you a DM on discord. has a long winded summary of the last few months of your characters life.


Reading now.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I am sorry, work has slammed me and affected my posting this week. I have a big deadline for next week and all my time is being thrown into that. Please bot me as needed while I take care of this.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok.
thanks for the heads up ceirn!

hopefully it goes well for you!!!


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ok, so I understand the plan. Ceirn and Lazar are going to attack from range next round and Navarre is going to attack or get our missing man?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

thats the way i understand it


I think he was asking which...


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Well, at this point Navarre gets to decide. It may be easier to grab and run. It may not be possible to grab and run if he is melded into the rock. Roll the dice and see!


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I will be on vaction over the holiday weekend. It sounds like my internet access will be pretty bad. Please bot as needed.


Domani AC:25 F:+5 R:+13 W:+5 Prcpt:+11 Stealth:+14 SH:+13 Mp Quartestaff:+16/+10(+10/+10) 1d6+4, Daggers:+10/+5 Shortbow+10/+5

Finally moved myself up with Ceirn

401 to 431 of 431 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Great Hunt Discussion All Messageboards

Want to post a reply? Sign in.