GM Tarondor's One-Shot: Head Shot The Rot (Gameday 2021) (Inactive)

Game Master Tarondor

Head-Shot the Rot Maps and Images

Initiatives
[dice=Booker Perception]1d20+7[/dice]
[dice=Doc Perception]1d20+9[/dice]
[dice=Zakzak Perception]1d20+7+2[/dice]
[dice=Zindarel Perception]1d20+10[/dice]


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PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker looks at the damage to his shirt and thinks I'll have to sew this up later... before waiting his turn to climb along the rope.

athletics: 1d20 + 8 ⇒ (7) + 8 = 15

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 
Pirate Pregen wrote:

Booker looks at the damage to his shirt and thinks I'll have to sew this up later... before waiting his turn to climb along the rope.

[dice=athletics]1d20+8

Do you want to Hero Point that?


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Nope, lets see what horrible fate befalls him.

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Zakzak takes a wobbly stance on the clothesline. Then he furrows his brow, and charges across!

Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13

Hero Point that!

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

Looks like he used all his luck at the poker table


Failure on an Athletics check merely means no progress. It takes a Critical Failure to fall. In that case you would be able to Grab an Edge before you actually fell into the street. But as it is, Booker merely makes no progress.

Booker hangs above the alley, which is empty of zombies for the moment, his hands slick with sweat, his own considerable mass slowing him down...

Doc's across and Booker's hanging around. What are Zakzak and Zindarel doing?


Zindarel sighs at her less-than graceful companions. She continues to keep her rifle trained on the zombies below, ready to shoot should her friends fall!

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

In that case, I’d like to take that Hero Point back, since I thought failure meant hitting the dirt

Zakzak flails around on the tightrope, swaying from side to side, as he tries to make some progress.

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

athletics: 1d20 + 8 ⇒ (14) + 8 = 22

Booker pauses for a moment, gets his balance and makes the crawl.


1 person marked this as a favorite.

Once everybody else is across, Zindarel stands and steps onto the clothesline. Holding her mithral tree horizontally to use as a balancing aid, the elf swiftly and effortlessly crosses to the opposite building.

Acrobatics, Balance: 1d20 + 9 ⇒ (11) + 9 = 20

Using Steady Balance, so the success becomes a critical success. Zindrael likes to show off! :D


AT RICKARD’S GUNNERY & SALES

Sturdy granite blocks anchor each corner of this brick-and mortar building. Like the other buildings along this stretch of road, there are no windows on the ground floor. A stout stone chimney juts from the flat roof, providing ventilation for a large forge on the first floor and channeling heat through the upper apartment.

You're met at the window by Rickard himself. He’s a tall, balding man with an ample belly and a thick, curling moustache that hasn’t yet succumbed to the encroaching gray already claiming the fringe of hair around his pate. Rickard stands by to quietly assist you as you make your way across the clothesline, extending a large and calloused hand to steady you as they pass through the window. Once all of you have crossed the line, Rickard quickly shuts the window once more.

“You lot must be making your way to the theater to see what this nightmare is all about, eh?”

Stomping down the stairs to his shop, Rickard can be heard hushing a large dog with a muttered “Quiet, Rosie,” before rifling about and returning with an iron lockbox. Pulling a matching iron key from a leather cord around his neck, Rickard quickly opens the box, revealing that it has been stuffed to the brim with pre-packaged ammo.

“Take what you need, then. I’ve got more to spare, and anything that gets through the front door will have to deal with my cannon first!”


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Doc grabs a few fistfuls of cartridges, "Thanks...you wouldn't have a secret tunnel connecting to the theater would you?"


"No. Nothing like that," says Mrs. Rickard, speaking up for her husband.

"But the way you got in here gives me an idea. The next house over belongs to the Scothwels. Now, mister and missus Scothwel planned to be at the first showing of the play; I’m afraid I might have seen Mr. Scothwel lumbering up the street chasing after some unfortunate people a few moments ago. That means there shouldn’t be anyone in their home. If you can shimmy out the window and into their house like you did ours, it’s a short hop across the street to the theater. If you’re quick, quiet, and lucky, you could probably scoot in there without attracting the attention of the undead gathered in the square.”

So this time the distance is shorter than between the Powder Horn and the Rickard's. You can use Athletics to leap between the windows of the two houses. The problem is that the shutters are closed and latched from the inside. Someone needs to go over there on the clothesline and open the window before others can leap across.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

"Hmm...I mean, I don't think they would mind." She digs into her side pouch and rummages around for a minute before pulling out a smaller pouch. "Ha. Haven't used these in while." She begins putting together her concealable thieves tools.

She will head over, unless we have to break the doors open, then someone else would have to do it.


You'll need an Athletics or Acrobatics check to cross over. Then a Thievery check to open those shutters.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Doc places a pick behind each of her ears and approaches the clothesline,"Here we go"

acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

Once across, she steadies herself and begins fiddling with the shutters.
theivery: 1d20 + 9 ⇒ (11) + 9 = 20


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker watches on as Doc shows off her skills and nods in approval.


Zindarel restocks her ammunition, then keeps watch on the street below as Doc does her thing.

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 
GM Tarondor wrote:

AT RICKARD’S GUNNERY & SALES

“Take what you need, then. I’ve got more to spare, and anything that gets through the front door will have to deal with my cannon first!”

”Thanks!”, says Zakzak. He ignores the lockbox, and heads for the kitchen.


Mitch’s Pregen wrote:
”Thanks!”, says Zakzak. He ignores the lockbox, and heads for the kitchen.

Followed closely by a worried and scowling Mrs. Rickard.

_____________________________________________________________

Doc balances beautifully on the clothesline, reaches the far window and in a trice has unlocked it and slipped inside. The house seems to be empty.

The crowd of zombies in the street don't seem to have stumbled into the alleyway yet.

DC 15 Athletics check to leap across to the open window, or a DC 19 Acrobatics check to move along the clothesline.


Acrobatics, Balance: 1d20 + 9 ⇒ (15) + 9 = 24

Zindarel once more effortlessly crosses the clothesline.

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

After helping himself to whatever cutlery and kitchen implements Mrs. Rickard would spare, Zakzak once again tries his tightrope-walking act.

Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10

If that’s a fall, I’ll Hero it

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker does take a moment to stock up on ammo, hopefully not enough to make him heavy enough to break the ropes.


Mitch’s Pregen wrote:
If that’s a fall, I’ll Hero it

It is!


Booker, are you also going to cross over?


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Yes, sorry I misunderstood and didn't realize you were waiting on me.

athletics to cross: 1d20 + 8 ⇒ (13) + 8 = 21


You are all now in the Scothwel Cafe.

A simple two-story building stands at the end of the street. While its first story is brick and mortar like the other buildings in the area, its second floor is made of expensive imported oak, dulled by age but still sturdy and possessed of a dull polish that indicates the owner must have taken great pride in caring for the precious material.

The theater is just across the street. The second-floor balcony of the Scothwel residence permits you see that the zombies have thinned out, though there are still several in the street, with one or two still coming out of the theater.

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Zakzak looks over at the others. ”Are we going sneeky, or are we going fast?”


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker looks over to Doc and makes quiet walking noises with one hand on the palm of the other and then shrugs.


”Stealth’s the way to go. You three cross first—I’ll follow, once the coast is clear,” Zindarel says. Once more, she rests her rifle on the windowsill to provide overwatch.


Okay. First of all, I really did screw up the locations on the map. Evidently I picked a bad week to stop sniffing glue. Your tokens are now on the map in the Scothwel Cafe...

If you're going to sneak across the street to the theater, you'll need to give me a DC 13 Stealth check to avoid the notice of the zombies shambling through the street.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Doc pulls her dueling pistol just in case and darts across the roadway.

stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Eyeing the shambling dead suspiciously, Zakzak creeps his way to the theater.

Stewlth: 1d20 + 9 ⇒ (3) + 9 = 12


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

stealth: 1d20 + 8 ⇒ (10) + 8 = 18

Despite his size Booker is quiet if nothing else.


Zindarel follows behind Zakzak. Seeing him about to step into a zombie’s line of sight, she reaches out and pulls him back. ”Careful there, Zakzak. Patience here would be prudent. Just follow my lead,” the elf whispers.

Stealth: 1d20 + 11 ⇒ (18) + 11 = 29

Silent as a mouse, she creeps across the street, beckoning the goblin to follow once the coast is clear.


Follow the Expert

Zindarel is an expert in Stealth. Thus, if Zakzak follows her, he will add 2 for her Expertise. That's enough to get him over the hump.

__________________________________________________________________

In the distance, you can hear screams and regular gunfire as the growing zombie horde fights against the distant Shieldmarshals, Alkenstar's elite defense force. But just now, here at the Aldivur Company Theater House, the mass of undead has thinned just enough for you to slip in the front door.

Over the door, the marquis touts tonight's play: The First Sin of Pharasma. The fine furnishings of this theater, including velvet seat cushions, polished marble aisles, and expensive silk draperies, are marred by blood and other, fouler liquids. The elevated stage at the far end of the theater features a gloomy tableau of painted wood and canvas designed to resemble a decrepit cemetery. The display is decorated with religious iconography that seems to twist and warp when looked upon for more than a moment.

The Doors: The heavy oak-and-brass doors stand wide open, but can be pulled shut and locked with a heavy bar.

The Braziers: There are braziers filled with alchemical oils that provide heating and lighting to the theater.

The Stage: The northern portion of the room is dominated by the stage. A grim backdrop painted to resemble a graveyard full of fractured headstones rises behind the stage.

On the stage, a stylishly-dressed yet obviously dead man and woman act out scenes in The First Sin of Pharasma. Standing at the foot of the stage is a foul, blackened zombie, watching dumbly.

Four finely-appointed theater-goers mill about in the center of the theater as you enter. As yet, none of them react to your presence.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

"Hmmm...must of been a good play....it knocked them dead" Doc says looking around for laughter that hopefully comes.

"So you all think there is anyone left alive."

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Zakzak cackles at Doc’s quip. ”Knocked ‘em UN-dead!”, he replies. ”Izzat better or worse?”


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker shakes his head rather than laughing and puts a finger to his mouth and whispers "Remember, we're on the quiet plan."

From there Booker creeps up to the doors, pondering closing them for safety but worried about the noise.


Zindarel raises her rifle and keeps it trained on the nearest zombie while the others determine the best way to proceed.

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Zakzak peers at the stage set. ”What’s that wiggly-looking stuff up there?”, he asks. ”Bet that’s got something to do with it”


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

"Whelp, lets get this party started." Doc says pulling her Dragon Mouth Pistol out.

"Booker, want to start off with a bang?"


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker nods, waits for everybody to be ready and then raises his big loud scattergun as he moves up to a nearby table to set up a good firing spot.

Currently avoiding notice (+8)

Once everybody is ready Booker will fire at green assuming nothing has gone horribly wrong in the meantime.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Doc will move in as well, trying to keep cover.

Will be avoiding notice as well (+9)

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Zakzak shrugs, and closes the door, setting the bar in place.

Avoiding Notice +9


The team quietly lines up shots, but it seems the undead are more wary than they appeared. Only Zindarel is first off the mark.

Initiative
Booker Stealth: 1d20 + 8 ⇒ (6) + 8 = 14
Doc Stealth: 1d20 + 9 ⇒ (8) + 9 = 17
Zakzak Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Zindarel Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
Red Zombie Perception: 1d20 + 0 ⇒ (2) + 0 = 2
Green Zombie Perception: 1d20 + 0 ⇒ (18) + 0 = 18
Cyan Zombie Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Pink Zombie Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Black Zombie Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Orange Zombie Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Purple Zombie Perception: 1d20 + 8 ⇒ (12) + 8 = 20

STATUS
Zindarel -
Purple Zombie -
Cyan Zombie -
Green Zombie -
Orange Zombie -
Doc -
Booker -
Pink Zombie -
Zakzak - 29/36 hp
Black Zombie -
Red Zombie -

Zindarel, go!


Zindarel moves forward to one of the tables. She fires at the nearest zombie's head, then takes cover as she reloads her rifle.

Stride; Strike with One Shot, One Kill bonus; Covered Reload

Mithral Tree: 1d20 + 12 ⇒ (16) + 12 = 28
Normal Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Fatal Damage if Crit: 2d10 + 1 ⇒ (5, 7) + 1 = 13
One Shot, One Kill Damage: 1d6 ⇒ 5


Zindarel's mithral tree lines up and hums. The RED zombie's head explodes like a ripe melon and the creature falls bonelessly to the floor.

Two other zombies shamble slowly forward towards Zakzak. The two on the stage appear to take no notice of you despite the thunderous discharge and the heightened moaning.

Doc and Booker, go!


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Doc levels both of her pistols at blue and fires.

dueling pistol: 1d20 + 12 ⇒ (5) + 12 = 17

if hit: 1d6 + 1 ⇒ (3) + 1 = 4

if critical: 1d10 + 1 ⇒ (10) + 1 = 11 doubled
fatal die: 1d10 ⇒ 7

Dragon Mouth Pistol: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
1d6 + 1 ⇒ (3) + 1 = 4 piercing +1 5' splash

She then reloads her dragon mouth pistol.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Booker shakes his head If only I'd been faster..."

Nonetheless he fires at teal

pew: 1d20 + 11 ⇒ (11) + 11 = 22
p/b: 1d8 + 2 ⇒ (7) + 2 = 9
If a hit 1 splash to teal and pink.

He then moves over and slams the but of his gun into green.

slam vs FF: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
b: 1d4 + 3 ⇒ (4) + 3 = 7


I’m going to assume that Doc’s “blue” and Booker’s “teal” both refer to my “cyan.” Having read up on it, I see that ‘teal’ is a shade of ‘cyan,’ so maybe Booker’s eyes are just sharper than mine!

Doc fires twice into the chest of the nearby shambler, and Booker blows its head off with his huge gun. Booker also smashes the butt of his rifle into another zombie. Pink stumbles over and tries to grab Booker, battering him in the meantime.

Fist v. Booker: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (5) + 3 = 8

STATUS
Zindarel -
Purple Zombie -
Green Zombie - 7 damage
Orange Zombie -
Doc -
Booker - 30/38 hp
Pink Zombie - 1 damage
Zakzak - 29/36 hp
Black Zombie -

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I'll let you know when I know more about this game!


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Yarr


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Here for it.


Looking forward to it!


Howdy howdy!


Welcome!

Speculation on the game? It seems evident from the title that the adventure will involve guns. I just received "Guns and Gears" last night, but haven't cracked it open yet. Needless to say, I still don't have the actual adventure, either.

I'm going to guess that it involves gunslingers ("head shot") in or near Geb ("the rot"). Maybe?


I'm assuming two of the pregens will be a gunslinger and an inventor to show off the new classes. No clue beyond that, though! It's a secret to everybody! :D


No clue. I’m flexible with what I play, so I’m good with picking last.


Glad to see some familiar faces.

I usually do not play a healer, so if no one minds and if there is one, I'd like to try it.

If not, eh, I'll play anything.


Some info!

Looks like all of the pregens are different types of gunslingers. Fun!


Oooh. Drifter...i mean, if no one else wants them.


We can roll off for them, if there’s a conflict.


1 person marked this as a favorite.

Feel free to choose if you have enough information now.

I'm told that I'll get the adventure "maybe sometime next week." :-)


Ok then, how about this?
Everyone post which character(s) they want to play. At some point before the game starts, everyone rolls a d20 for each character they listed. The character goes to the player with the highest roll for it.
Sound good?


I have faith in our ability to come to a consensus on who plays what.


1 person marked this as a favorite.

Downloading it as we speak!


You can find the pregenerated characters HERE. Please decide among yourselves who's playing which character.


Sent a request for access to the file!


I’ll make it accessible as soon as I get home. Can’t do it from my phone.


Mea Culpa. It's now visible to anyone.


I would like to play Zindarel.


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Tyranius's
BB code pregens


I would like to play as Doc Featherton, the medic, if no one else takes her.


I was looking at the guns on Nethys and I noticed that under ammunition it says "firearm ammunition 10". What does the 10 mean?

Some of the guns, do not even list ammunition.

Do not have Guns and Gears yet, so not sure if it's clearer in there.

example: Dueling Pistol
example: Coat Pistol


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Any preferences Mitch? I haven't gotten a chance to read them yet.


1 person marked this as a favorite.

In the choice between “Samoan Thor” and “wacky goblin”, I’ll go for Zakzak.


It would be great if you would create aliases for this game! Only three days to go!


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Done


PUDDINS Female Cleric 2 | Perc +8 | Speed: 25' | HP: 30/30 | AC: 19 | Fort: +9 Ref: +5 Will: +8 |Spells: Foc:0/1; 1: 0/3, Heal: 0/4

Done.


Done! Managed to snag the name first! :D


Sorry, I tried dot-deleting an alias, but it’s not taking apparently


Z...D... wrote:

I was looking at the guns on Nethys and I noticed that under ammunition it says "firearm ammunition 10". What does the 10 mean?

Some of the guns, do not even list ammunition.

Do not have Guns and Gears yet, so not sure if it's clearer in there.

example: Dueling Pistol
example: Coat Pistol

As near as I can tell, it means that's how much you've got.

The listing for guns in Guns & Gears shows under each gun how much 10 shots costs, and its nearly always 1 sp.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Looking over Doc, she has some abilities that specifically call out melee weapon. Does her pistol with the attached bayonet count? If not, most of her abilities are not very useful.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3
GM Tarondor wrote:
Z...D... wrote:

I was looking at the guns on Nethys and I noticed that under ammunition it says "firearm ammunition 10". What does the 10 mean?

Some of the guns, do not even list ammunition.

Do not have Guns and Gears yet, so not sure if it's clearer in there.

example: Dueling Pistol
example: Coat Pistol

As near as I can tell, it means that's how much you've got.

The listing for guns in Guns & Gears shows under each gun how much 10 shots costs, and its nearly always 1 sp.

I figured it ou5. Different firearms use different types of ammunition. Some ammo is cheaper to craft, where you can get 10 rounds of one ammunition. While others, you could only craft 5 for the same SP.

It looks like Doc has 20 "rounds" for each pistol.


Z..D.. Pregen wrote:
Looking over Doc, she has some abilities that specifically call out melee weapon. Does her pistol with the attached bayonet count? If not, most of her abilities are not very useful.

Yes, a bayonet is a melee weapon.


So, an important update for Zakzak.

Evidently people are saying he's broken and Paizo agrees. So the change, announced by the author is that Zakzak has a spoon gun instead of a flingflenser and he has 3 more HP from taking Toughness instead of Incredible Initiative.

SPOON GUN


Update for Booker: Booker's melee damage ought to use the increased d6 damage die due to the reinforced stock being on the two-handed dwarven scattergun


GM Tarondor wrote:

So, an important update for Zakzak.

Evidently people are saying he's broken and Paizo agrees. So the change, announced by the author is that Zakzak has a spoon gun instead of a flingflenser and he has 3 more HP from taking Toughness instead of Incredible Initiative.

SPOON GUN

SPOOOOOON!


You know we have your telephone number.


Just to be clear, you do not need to wait your turn in initiative. If it's all of your turn, any of you can go in any order.


Mitch: Please create an alias for the game and fill it with Zakzak's information. Thank you.


Okay! Evidently, I started us in the wrong building and it turns out it will/might matter. So I switched buildings! Just... roll with it, please.

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Test

Envoy's Alliance

Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | 

Hey, it works now! :-D


It does!


I'd love to get your thoughts on Adventure Paths HERE.


I believe all the players have posted now, correct?


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”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

Asking here before I attempt any treat wounds check. Doc has Risky Surgery, which does damage to you before I roll to heal, but I get a +2 to the roll and it makes successes become critical successes. I intend to use it only if you have 9 or more it points.

Is that okay with every one?


Go for it!


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GM, can Zakzak use Follow the Expert to follow Zindarel's advice and get a circumstance bonus to turn his failure into a success? She is an expert in Stealth.

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