PFS1 The Emerald Spire: Level 3 - Splinterden by GM Colin
Game Master
Colin_Mercer
Game slides
RPG Chronicle
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
Well, Tat must be conscious to withdraw - that's something I doubt he will be next round...
Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)
FYI, Gabriel does not have enough prestige for a Raise Dead, so please just report him as 'dead'.
I also do not have any more PCs in the right level range for these Emerald Spire levels, so I will have to bow-out of this campaign.
It was short, but bitter-sweet!
Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance
So if this happens to be a TPK, does anyone have backup characters to play part 4?
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
Wait a second.
Does the black splinter who tripped Tat have the improved trip feat? (see this post)
If not, Tat should get the possibility to make an AoO, right?
Splinterden
Tat Gnosor wrote: Wait a second.
Does the black splinter who tripped Tat have the improved trip feat? (see this post)
If not, Tat should get the possibility to make an AoO, right?
Didn't realized that Tat was armed. Go ahead and roll your AoO, and don't forget you were attacking defensively that turn.
Good burning hand, by the way.
The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
GM_Colin wrote: Didn't realized that Tat was armed. Go ahead and roll your AoO, and don't forget you were attacking defensively that turn. Done, but I fear it doesn't change anything...
GM_Colin wrote: Good burning hand, by the way. Thanks. I honestly didn't think that Tat would last that long to be able to cast it again.
Recent threads in Play-by-Post Discussion
|