Out of the Abyss

Game Master Angie H

Game Slides


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m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

Insight: 1d20 + 7 ⇒ (6) + 7 = 13

The silent Kalanzar shudders at Haeth's descriptions. :: Poetic, my friend. And I know what you mean :: . For a second, Kalanzar thinks that he hears again the heartbeat of the two-headed Demon Lord devouring the town by the lake, loud as the sound of a forty-ton bell...

He shakes his head and shakes off the numbness. Now is not the time.

:: Suppose Phylo is under the influence of some darkest corruption. There are many creatures hiding in the Abyss that are no less terrible than Demogorgon. It remains to be decided, Basidia - whose side is he on? Does he corrupted like Phylo or would like to stop it? We need to try to find out... ::


Female Barbarian 6 | HP 58/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

Maddy looked curiously at Stool, ::Feels different how? If you can feel it then surely Sovereign Basidia also feels it, no?::

A horrible thought occurs to Maddy, ::Regardless of whether Sovereign Phylo is in his right mind or not, what if this talk of joy is a ruse to get get everyone in the same place so that something bad can happen?::

::Kalanzar is right. We need to find out more so if something bad is going to happen, that we can stop it::


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

::We have to stop i'. In Sloobludop the creature came at a ceremony, a kind of summoning. It can' happen here. No' amongs' all this:: Hue gestured towards the grove.

He became more thoughtful than most were accustom to him being, ::If the Great Lady took those dancers home ... are they here? Could we speak to Voosbur?::


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

Kalanzar thinks a little more and decides to "take the bull by the horns". :: Sovereign Basidia. I'm sorry for my bluntness. Some time ago, we witnessed how the population of a certain city behaved strangely, atypically for them, and conducted a certain ritual. As a result, a monster from the Abyss came to this call and destroyed this city and most of the inhabitants. Now we see that a certain ritual is also being prepared here and part of the myconids is behaving atypically... We are worried, to be honest. Please talk to us about this. ::

Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21
WOW! Honestly, I wrote the message first and then decided to provide it with a diplomacy roll .)


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

insight: 1d20 + 2 ⇒ (3) + 2 = 5

Hue watched Basidia and tried to read their body language. As he keenly watched he slowly became distracted by the phosphorescent landscape.


Without warning, Sovereign Basidia abruptly sat in the marshy ground, bringing their head closer to the height of the taller party members. ::Stool says I can trust you softers, and even though they are but a sprout, I trust their judgement. I am sorely concerned about Sovereign Phylo. I fear that he has contracted some sort of diseased spore. The same spore he may have shared with the small one.:: they looked over at Hue, who had stopped paying attention and was mesmerized by the beauty around him.

::Phylo has been spending much time in the Garden of Welcome. I do not dare to go, and become infected myself. Would you investigate the Garden of Welcome? I can offer you reward for this task, I know payment is important for your peoples.::


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

Kalanzar looks around at his companions, meeting each gaze in turn. If he sees willingness to one degree or another, he nods his head and responds: :: We are ready and will try to help in any case, with or without a reward. But we also do not refuse the reward, it can be useful for the further survival of the squad in the future. Hmm.. Is it safe to take Stool with us? If this blight is contagious to myconides... :: Druid pauses significantly.


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets
Angie H wrote:
::The same spore he may have shared with the small one.:: they looked over at Hue, who had stopped paying attention and was mesmerized by the beauty around him.

Hue turned to looked at Basidia ::What was that??:: and then drifted away again, "Is i' jus' me or are they more beautiful than a momen' ago ... so beautiful, if you le' i' in."


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M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2
Huet-huet 'Hue' Proudfoot wrote:
Hue turned to looked at Basidia ::What was that??:: and then drifted away again, "Is i' jus' me or are they more beautiful than a momen' ago ... so beautiful, if you le' i' in."

”’haps ye been doin’ a bit too much lettin’ in fer the day already. Maybe I could interest ye in some nose plugs to keep the outside humours outside fer a spell?” Precious suggested, although he had no idea what it actually took to ward away the ways the myconid used to share thoughts and ideas.

::We been doin’ ‘nuff runnin’ from problems lately. These here seem like nice people. I’m all fer at least tryin’ to help ‘em if they they be needin’,:: Precious sent.


Female Barbarian 6 | HP 58/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

::We wouldn't have made it this far without Stool. If his kind need help then we will help. Is there any more information that you can provide about the Garden of Welcome? How did you know to avoid it?::

Maddy was concerned about Stool's safety as well as Hue's. It would make sense that they should stay away from the Garden of Welcome.


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

Lets do it! And yes, I like payment!

Alexandra chirps in

I maybe hardest to affect for it if resisting it is based on strength of personality, both because thats my strong suit, and because my Patron may have something rude and direct to say to anyone laying claim to my free will.


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

With everyone in agreement having each made bold statements of their intention to fight for the welfare of the grove (and Hue unaware of Maddy’s inner dialogue about him staying away) it seemed like they were having a moment. Hue moved out in front and crossed his arms. His face was defiant as he struck a pose of readiness to confront whatever comes next.

This is the movie poster moment- go team!

He held the pose for several beats.


Basidia reaches a long-fingered hand up to their mushroom-cap-head, and pulls something from between the frilled gills. She hands it to Kalanzar - it turns out to be a rather moldy spellcase with a scroll of protection against fiends. ::Our adventurers found this long ago, but we cannot use it.::

The sovereign shakes their head to Kalanzar's question. ::The sprout should stay away, they are too young to face such spores. And this one...I do not know. Perhaps they should stay away as well? Or perhaps they would be an asset? I cannot not know.

As for what I know, and what I fear....that is a tale. Do you understand about melding? It is how we share our selves with our colony. We spend a third of our day working, laboring for the colony. We spend a third of our days resting. The rest of the time we spend melding with each other. We share our rapport spores, and thus we share our dreams, our hopes, our insights, our fears. We used to meld together, the whole colony. Lately, Phylo has been insisting the circles meld with each other only, and not the colony as a whole. Only the leaders of each circle come together to meld with each other and us. Phylo claims it makes us more efficient, so we can tend the grove better. I think the separation of the circles is contrary to the unity and harmony of our way of life.::

The leader's mental "speech" is slow and measured. You get the sense that "talking" like this is difficult and takes energy. Stool has grown very used to talking mentally in the way of humanoids, but it is clearly a strain for Sovereign Basidia. Still, they persevere and continue to explain. ::Now, when we meld, it is as if Phylo and I are trying to sway the others to our points of view, rather than presenting a unified vision for the grove. It is exhausting, and divisive. But I do not know what else to do. Some of the circle's leaders agree with me, others with Phylo. Our "disagreements" are still gentle, but I fear that will not last.:: You can hear sadness in their mental voice, and Stool totters over to Basidia and snuggles in to the sovereign. Basidia strokes Stool's cap, almost absently.

::There is a new circle now, the Circle of Masters. Phylo has created the circle, and they stay in the Garden of Welcome. We do not see them very often. Even the leader has stopped coming to meld, and sends a representative. Something is happening there. Phylo claims it is too incredible for the colony to absorb at once. I fear what is happening there, but dare not go myself.::


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets
Angie H wrote:
The sovereign shakes their head to Kalanzar's question. ::...And this one...I do not know. Perhaps they should stay away as well? Or perhaps they would be an asset? I cannot not know...::

Hue began to nod through all the sovereign thought out but when it came to the mention of him staying away his head went stiff. He looked at his team, the people he'd traveled and fought beside. He didn't mean ... they wouldn't keep me out ... no, no, no ... I can't just sit back and. He searched his friends' faces to see who was agreeing with this idea of him not going.

Looking over everyone
insight check: 1d20 + 2 ⇒ (6) + 2 = 8

Hue fidgeted anxiously.


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

Kalanzar gratefully takes the scroll. :: Thank you. It might come in handy. :: He looks at the gesture with which Basidia is stroking the hat of the myconid baby. :: Please keep an eye on the Stool's safety while we solve this problem. ::

Drow meets the halfling's eyes and something happens in his heart at this moment. It seems that he changes the decision he has already made on the fly. :: Stool will stay away from the Circle of Masters. Hue, you're coming with us. I think your epiphany was right. A great evil awaits us, like a two-headed demon lord... :: Kalanzar's gaze involuntarily turns towards the Garden of Welcome.


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

I am ready to blast things in the face!


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets
Kalanzar Mizzrym wrote:
... :: Stool will stay away from the Circle of Masters. Hue, you're coming with us. I think your epiphany was right. A great evil awaits us, like a two-headed demon lord... ::

Hue nodded firmly a 'damn-right I'm coming' sort of nod and then, a moment later, exhaled in relief and gratefulness. He tightened his sword belt and began to move.


Basidia stood up again. ::You still need rest. The Garden of Welcome can wait a bit.:: They bring you to a slightly drier section of the swampy grove, and rapidly begin harvesting bits of the fungus around you. Basidia places the fungus in a pile, and says, ::Eat, rest. I will return in a short while.::

Stool looks up and asks, ::May I see Yrberop, and my friends?::

The sovereign looks serious, and then nods. ::I will take you there soon.::

Let me know if you want to do anything during this short rest, otherwise I'll move us along.


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

Hue turned himself around at Basidia's request. He sat down to the pile of mushrooms and stared at it hypnotized. The little shadows between the shrooms seemed to be crawling out of the pile ever so slowly. Tiny little claws and mouths and he stared harder and harder. The mushrooms weighed them down, cadged them, and the mushrooms looked bulky and soft and meaty. So many colours just in this little pile alone and he wondered at the beauty of the fungus and the malevolence of the tiny shadows.

"vitae anulum'culmo ... life ring stalk" He picked up a mushroom, having whispered its' name and ate it.

Mushroom after mushroom, he did the same. Whispered its' name and nibbled it to nothing. When he lifted the mushroom he noticed the shadow beneath it disappeared and he relaxed a bit.

Then he stood up and looked around him. He wandered about and picked bits of fungus and grass and weed. He named them as he went, named them in a whisper to himself. He remembered what his mother taught him. The right combinations in the right amounts meant life saving nutrients. Something to absorb toxins ... something to staunch bleeding ... something to improve positive biology ... something to boost the immune system and fight inflammation. In between, he wondered at the grove itself and felt blessed for his moments there.

In the end he returned to the group, having not wandered far, and wrapped up two poultices. One he gave to Alexandra and the other to Maddy. They'll get wounded fastest and last longest he thought to himself.

Each poultice will heal 2d6 hit points damage and will be good for 24hrs


M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Happy for a chance to get some weight off his feet, Precious planted his ample behind on a comfortably solid-looking rock, took out the flask of spirits he had procured in the duergar city, unscrewed the cork, took a solid pull of the liquor and sighed in pleasure. It wasn’t proper beer, but then again, he wouldn’t trust his Underdark cousins to brew a decent batch, but they seemed all right with the stronger stuff at least.

As he sipped his drink – he needed to make it last, gods know how long before they got into somewhere he could stock up again – he kept a concerned eye on the antics of their mushroom-loving halfling companion. He wasn’t sure if Hue’s taste-testing was a sign of improvement, but as he got further into his buffet, he seemed to cheer up a little, to lose some of the jitters. And if anyone of them knew which fungus to take a bite out of without poisoning himself, it would be Hue.

He thought back to the exchange with Basidia. So, someone was introducing change in the myconid community, establishing layers to the once free flow of information? All for the sake of efficiency? Funny – Precious didn’t take these folks as ones who worried overmuch about getting things done in the most optimal way. To him, all this nature-embracing landscaping at least spoke against such concepts. Mind you, he could well be reading these strange people wrong, but assuming he didn’t…

”So. Someone bringin’ in outside ideas to these fine folks? Gotta be someone from afar,” he spoke aloud, not to anyone in particular but voicing his thoughts in case anyone wanted to weight them or add their own take, ”as I take things don’t usually change so quickly down ‘ere. Might not be someone aimin’ to do ‘em wrong… but from what we been seein’ lately, I wouldn’t want to bet on it. Seems the myconid had done well ‘nuff doin’ things their way fer who knows how long. So, ‘less you wanted to stage a coup or plan a war an’ worried ‘bout operational secrecy, why all the closed doors all o’ a sudden?”


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

Exactly.

This is the only word that Kalanzar throws in response to Precious's reasoning. Drow is already sitting with his eyes closed in a meditation position in the darkest corner. He took off his armor and shirt, leaving only his pants. The scars-stars on his black torso glow softly, changing brightness from almost imperceptible to such that in this light it would be possible to make out some letters. It's so similar to the starry sky on the surface that one could probably feel homesick...


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

Did it occur that... are myconoids individuals in our sense, or is each individual myconoid also a collective existence? Perhaps some of the "information layers" represent a desire of "infected" myconoids to not infect others, a self quarantine perhaps? Alexandra is perhaps unusually contemplative

Some type of memetic disease? There are things out there in the great beyond, who know of you as soon as you know of them by name, which is why knowledge of them must be kept very very secret.
Yza gave me... a list of signs to run away from or incenerate instantly, although I thankfully see nothing here in a rather peculiar tone of yellow, which is a relief

She adds as she sits down near Kalanzar

Do you have an idea when midnight happens? Has been a while since I made some art about it. She asks Kalanzar a question

Pathfinder 1e musings:

In pathfinder 1e, most of the great old ones exist, have stats, and you can have fun stuff like Demons fighting Shoggoths (whoever wins you probably lose).
I hope you dont mind the king in yellow HP Lovecraft reference.


The conversation was interrupted by Basidia's return. Feeling somewhat refreshed, you follow the sovereign a short ways to another circle. This one is a somewhat haphazard ring, consisting of many small mounds covered in what could only be described as mushroom babies. Each one was different from the next, in a variety of shapes, sizes, and colours. The smallest were barely taller than a finger, mostly shapeless, and clearly not "awake". Others were taller, still rooted, but with movements that didn't look random. There were also at least a dozen full sprouts, independently mobile, but smaller than Stool.

Watching over all of them was a very rotund myconid, covered in frilly gills that looked somewhat like layers of petticoats. They moved and swayed among the sporelings and sprouts, tending them carefully, clearly in rapport with them.

Stool stopped in their tracks, staring at the Circle of Sporers, ::So many!:: Stool wondered in amazement. This caused the adult to look up and notice Stool. They rushed over (surprisingly speedy for a nearly round fungus person), stood close to Stool, and the two of them stared intently at each other. A few thin tendrils seemed to grow out of the adult, wavering towards Stool and rubbing over them, as if checking to make sure everything was okay.

::This is Yrberop,:: Basidia explained, ::They're the one who spored Stool. Yrberop, share rapport with the softers who have helped bring Stool home.::

The round myconid didn't look up, but after a few seconds you all become aware of a faint sensation of music. It's like a lullaby, but more beautiful and more chaotic at the same time. Yrberop sends, ::Thank you, strange softers, for bringing home my wandering sprout! It is good that they have returned in time to see the happiness that the Great Seeder is soon to spread!::


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

::Soon to spread::


Female Barbarian 6 | HP 58/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

Maddy smiled broadly when they were introduced to Yrberop. ::How nice to meet your immediate family!:: The young woman was genuinely happy that Stool had made it home and was able to be with his loved ones but she also felt a stab of jealousy. She longed to be able to get home to her brother and to find her sister. Neither of which seemed like it would happen anytime soon being stuck down in the Underdark.

Her head snapped to the side to look at Hue when he repeated Yrberop's words. It almost seemed like a reflex and reminded her of a cult she had heards about three towns over where they had repeated 'one of us' whenever it was spoken. Watching the halfling with a mixture of concern and curiosity she said, "Soon to spread". and looked for his reaction.


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

For a moment, a fire of joy lit up in Kalanzar's heart looking at this reunion scene. Before that, they had only lost friends, buried them in the darkness of the Underdark. And finally, something good happened to one of their companions. But Yrberop's subsequent words filled the druid's heart with anxiety. Something is coming... Drow raises one eyebrow and waits for a reaction to the words of friends repeating mysterious words about the spread of the seed. :: There were usually fewer small myconids, right? ::


M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Great Seeder? A new name, and certainly not an ominous one, considering these people were not far removed from plants as far as the dwarf was concerned… but there had been warning signs aplenty already, and this was far from the first place something strange waws brewing – not that Precious had much sense how strange things usually got here beneath the deepest dwarven mines… but if demons rising from lakes and secret societies kidnapping dragons’ eggs was the norm, he doubted any civilization could have flourished enough to spare the effort to cause occasional harm to the surface folk.

”Enjoy fer homecomin’ lil’le one,” Precious murmured. ”Could be the peace an’ quest won’t last.”


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

Great seeder? Doesnt really sound like a demonname Alexandra says with a bit of relief
That would be stuff like, mother of monsters, final blade, the all-conquering sun etc.

Doesnt mean it is friendly, or will be considering things like "free will", "personality" or "individuality"

kn planes: 1d20 ⇒ 3


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets
Madison Kokko wrote:
Watching the halfling with a mixture of concern and curiosity she said, "Soon to spread". and looked for his reaction.

Hue had been watching Stool and Yrberop reunite, glanced up at Maddy self-consciously and then went back to the peaceful sight of the two. "We did this. We helped to do this." A little spark of pride glinted off his wet eye. Privately to Maddy, "I'm going to do all I can to keep it this way."


Basidia nods to Kalanzar's question. ::I have never seen so many sprouts. This push to expand the population is unusual, given how long the Grove has maintained balance. But then, I am still new here, and Yrberop does not like to rapport with me about their plans.::

The sovereign projects their voice towards Yrberop. ::I have need to take these softers up to the Eastern Terrace. Please have your servants stand aside for us.::

You look up to see two large creatures, not unlike Kip, but with fewer legs and more pincers. They are resting at the base of a path that winds up a steep slope.

Yrberop moves abruptly back towards the sprouts and simply projects, ::No. It is not safe. I must keep the sprouts safe. Safe for the celebrations.::

Basidia tries to ask again, but it seems that Yrberop is not listening. You can hear faint strains of a song as the nursery myconid moves among the sprouts of different maturities. Stool moves to a soft bed of moss-like algae and lays down, clearly listening to the song.

Yrperop's song. Charisma check DC 12 to be able to focus on it enough to hear it:

Hush now, my darlings, the earth hums with grace,
The Great Seeder's ready, a sacred embrace.
Soon they will marry, their hearts intertwine,
Seeder to Body, a love so divine.

Oh, the joy will rise, as the rivers flow,
Above and below, in a soft, steady glow.
Come one and come all, let the music unfold,
For the Great Wedding’s here, with stories untold.

Myconids rejoicing, the algae are bright,
A bond of pure love, so holy, so right.
From deepest of earthroot to the mountain’s high crest,
The Great Union blooms, in peace and in rest.

Oh, the joy will rise, as the rivers flow,
Above and below, in a soft, steady glow.
Come one and come all, let the music unfold,
For the Great Wedding’s here, with stories untold.

The darklake will hum, the underdark will dance,
As Great Seeder and Great Body fulfill their romance.
So sleep, little ones, with a heart full of cheer,
For the world will be bright when the wedding is near.

Sleep now, dear sproutling, in arms of the night,
The Great Union’s coming, with purest delight.

Eventually Basidia gives up and leads you away. Stool remains, asleep and at peace.


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m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

CHA: 1d20 + 1 ⇒ (6) + 1 = 7

Kalanzar clenches his fists. He really doesn't like Yrberop's answers, and even more so he doesn't like leaving Stool here. He tries to listen to the melody, but it doesn't work out no matter how hard he tries.

Gracious Goddesses of the Night Sky, help me please in this darkness... The druid offers a prayer to his patronesses.

Inspiration reroll!
CHA: 1d20 + 1 ⇒ (14) + 1 = 15

...For a second, an image of the night sky and silhouettes of beautiful women dancing against the background of this sky appears before his eyes. One of them has bat wings and three tails, the other looks like a dark elf with a sword, the third shines like silver and constantly changes shape, the fourth has butterfly wings...

Suddenly Kalanzar begins to hear the words. He listens for a second, and then realizes that time is very short, he will soon begin to forget and get confused in poetry. The drow snatches out his cartographer's paraphernalia, unfolds the sheet, sits down right on the ground and begins to write verses of a strange song with convulsive rapid movements:

Hush now, my darlings, the earth hums with grace,
The Great Seeder's ready, a sacred embrace.
Soon they will marry, their hearts intertwine,
Seeder to Body, a love so divine.
Oh, the joy will rise, as the rivers flow,
Above and below, in a soft, steady glow.
Come one and come all, let the music unfold,
For the Great Wedding’s here, with stories untold.

Myconids rejoicing, the algae are bright,
A bond of pure love, so holy, so right.
From deepest of earthroot to the mountain’s high crest,
The Great Union blooms, in peace and in rest.

Oh, the joy will rise, as the rivers flow,
Above and below, in a soft, steady glow.
Come one and come all, let the music unfold,
For the Great Wedding’s here, with stories untold.

The darklake will hum, the underdark will dance,
As Great Seeder and Great Body fulfill their romance.
So sleep, little ones, with a heart full of cheer,
For the world will be bright when the wedding is near.

Sleep now, dear sproutling, in arms of the night,
The Great Union’s coming, with purest delight.

It's not going to do any good, he says when he's finished writing. The druid says it out loud, with his mouth, and not through telepathic contact. I feel in my heart that some kind of nightmare is coming. Still sitting, Kalanzar looks up at you with anxious eyes.

Religion: 1d20 + 4 ⇒ (19) + 4 = 23 - any hints about who the song is talking about?

The lyrics of the song are available to everyone, you can easily look over Kalanzar's shoulder and read it while he is writing. And then he will give the paper to anyone who wants to.


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

charisma: 1d20 + 4 ⇒ (8) + 4 = 12

I can hear it as well...

Shit Alex seems to recognice something

"the world will be bright?" They are myconoids, they prefer darkness.
"Hearts full of cheer"? I am not an expert of Myconoid physiology, but I dont think they have hearts. Whatever that great seeder is, my money is on "not a myconoid".

kn religion trying to assist Kalanzar: 1d20 - 1 ⇒ (20) - 1 = 19

Oh, Nat 20!

Nat 20 revelation although that is pathfinder lore not DND lore I dont actually know DND demon lords well:

Ok lets assume the worst. A demonlord.

Off all demonlord I heard of, who could it be? Invading, duplitious, seeding? Maybe Deskari? Nah, the dude is a swarm, and also dead. There was Aolir, demonlord of invasive species, parasites, fungi, carnivorous plants, but Nocticula killed him because his parasites were aimed at her.


Shit, Cyth-V'Sug ?
Would fit, and... shit, empty night Qlippoths, beneath bugger my nonexisting lovelife

She pauses

I dont mean this literally!


M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

*Chuckle* Don't know if this means anything to anyone else over here, but I just finished reading the “Path of Life” event story in Arknights, and this bit here is raising my hackles something fierce ;-)

Cha check: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12

”Aye, I ain't exactly thrilled by any o’ this,” Precious muttered, finding something in the strange song very unsettling. ”Wonder how easily some intrusive thought or idea could take over the whole bloody colony, with ‘em all meldin’ their minds durin’ this “weddin’”.” He gave Alex a sour look. ”Hate the idea behind that thought-disease ye mentioned ‘fore, but might be ye were hittin’ way too close to the mark fer comfort there.”


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

cha: 1d20 + 1 ⇒ (9) + 1 = 10


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

Kalanzar is lost in thought, and then suddenly the answer comes to his mind. This song refers us to Zuggtmoy, the Demon Queen of Fungi, Lady of Rot and Decay... Her goal is to infect the world with spores and eventually turn all life into decomposing hosts for her mushrooms, molds, and other fungi that she spawns... He looks around at his comrades in shock at the discovery. Then Hue's reaction becomes even more understandable. However, I expected something like this right after his "seizure".


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

We need to warn Sovereign Bassidia, do we have any additional proof?


Female Barbarian 6 | HP 58/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

Cha,DC12: 1d20 + 1 ⇒ (15) + 1 = 16

Maddy heard the song, faintly at first, and then more strongly as the others discussed the words. The song sounded soothing but the words sent shivers down her spine. "They are all in danger," she whispered.

It took all her will to not grab Stool and run. "Our best bet in stopping this may be to check out the Garden of Welcome. Maybe that is where we can either find more proof or be able to stop this before it begins."


M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2
Alexandra Edgaria Poeschkina wrote:
We need to warn Sovereign Bassidia, do we have any additional proof?

"Proof that the locals would believe outta the mouths o' strangers over the reassurances o' the 'shroom people's own beloved an' trusted leaders?" Precious added, playing the part of a friend's advocate. "I rather doubt a bit o' sing-song will cut it."


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m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

He should know, he already suspects that something bad is going on. Kalanzar sighs, and then tells everything he understood to Basidia as soon as Yrberop disappears from sight.


The sovereign listens carefully as you rapport with them. They're silent for a moment after, thinking carefully. ::This is troubling. Sovereign Phylo has mentioned "her", which has confused me. We myconids have no gender, though I know many other peoples do. If they are talking of this Lady of Rot, it makes sense. It is even more important for you to visit the Garden of Welcome. We must know what is there. For the good of this grove, I must know. Will you still go there for us?::


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

The Patron of my Patron has personally killed more then 40 demonlords, and while she has changed in some ways since leaving the Abyss, there may well be a fated reason for some of hers to be here.

Alexandra looks almost solemn as she says this

I will be very open with my allegiance to whatever we are facing, if this Lady of rot thinks that the Lady in Shadow waits for her in the shadows, using one of her warlocks as bait, she may just opt to not be here. This seems to be a possible path to victory.

bluff to hide I am scared: 1d20 + 8 ⇒ (9) + 8 = 17

Uhhhm, Yza? Do you hear me? We are about to fight some Rot based demonlord, hopefully maybe? Can you maybe kick this upstairs? I am actually scared. My plan is to bluff that our Lady is here as well, thus making that Rot thing leave, assistance in faking this would be great! Her thoughts race as she tries to contact her patron

And if she actually is here, and doesnt want me to spoil the beans by giving this away, please send me a sign too!


M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

::Lord or not, ain’t much we can do ‘gaint demons an’ their ilk ‘cept offer ‘em a fillin’ meal, but fer Stool’s sake, we will do what we can,:: Precious sent back, giving the little myconid a fold look. ::The li’le tyke been brave an’ helpful when we needed ‘im. Only right fer us to try an’ return the favor.::


Basidia's eyes widen. ::I do not mean to fight! Just to see, to collect information.::


m CG drow Druid 6 | HP 30/38 (6/6hd) | AC 16 | Saves: Str +1, Dex +2, Con +1, Int +3, Wis +6, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Wild Shape 2/2 | Guiding Bolt 2/3 | Cosmic Omen 3/3 (Woe) | Spells [I] 4/4 [II] 3/3 [III] 3/3 | Inspiration 0/2 | Exhaustion 0/6 | Madness 2/3

:: We will try our best. But usually such trips end in violence. :: Kalanzar thinks for a moment. :: Although we don't all have to go. I can transform into some kind of animal and conduct minimal exploration alone. ::


Female Barbarian 6 | HP 58/65 | AC:15 | Proficiency +3 | Inspiration: 1 | Madness: Lvl 1 | Exhaustion: 1 | S +6 D +2 C +6 I +0 W +1 Ch +1 | Init +2 | Perc: +4 | Rage: 4/4 | Active Conditions: None | Short Rest: 4/4HD

Maddy nodded at sovereign Basidia's concern over violence but also nodded again when Kalanzar mentioned that it was not always easy to avoid it.

::Any idea of what we may find at the Garden of Welcome?::


Basidia shrugged, many blue caps raising with the gesture. ::It sounds like you have more of an idea than I do. I am becoming more fearful of what may be there. That it may have a hold of Sovereign Phylo, and some of the others.:: They begin leading you away, up towards the southern terrace. ::Rasharoo leads the Circle of Explorers here, and they are loyal to me. I can lead you to the Garden of Welcome from there.::

You climb strangely spongy, yet stable stairs made of enormous shelf fungus. There are actually three staircases, side-by-side, grown different sizes to accommodate different body sizes. They glow gently, releasing a few luminous spores as they're stepped on, lighting the way ahead.

At the top, Basidia nods towards a circle of stocky myconids, standing around together, clearly in rapport. ::The explorers. We won't disturb them.::

You come to a path that winds through towering zurkhwood trunks. ::I dare not go further. If the diseased spores infect me, then not only am I lost, but all hope for the colony. Be very careful.::

The plateau ahead rises higher than the other terraces, screened b the natural fence of soaring zurkhwood. Muffled murmuring can be heard from atop the plateau.


Female Temp HP 0/0 hp=20/51 AC=15 Spell slots 2/2 curse 0/1 SLA invis 1/1 SLA Silent image 0/1 passive perc=9 Advantadge 0/1 Madness 1 Hexblade 5 Resources hexblade curse 1/1 spellslots 2/2 Exhaustion: 1

Alexandra begins concentrating (useing my silent image), her shadow now has wings and 3 tails.

I am keeping concentration on it, and walking a bit slowly on account of it. Funnily enough, there not being sound is great for faking a shadow.


Stout Halfling Ranger lvl5 | AC 16/18 (st leather/shield) | HP 37/46 | Init +4 | P. Perception 12, P. Insight 12 | Exhaustion lvl0/Madness lvl3 | Inspiration: 1/2, Superiority dice: 4/4, Prim Aware: 1/1, Hunter sense: 2/2 | 14 arrows/18 bullets

Hue couldn't focus on the song. The melody hummed in his ears and it was like gadflies were moving into the space. He could hear centipedes crawling through the earth and carrion beetles cracking their wings. It wasn't music at all. He rolled his neck like it hurt just a bit.

As they walked the stairs towards the explorers his skin turned clammy.

He secreted a sling stone into his hand from his pouch and coupled it with the soft leathery pouch of the sling.

As they continued past he couldn't stop swallowing and looked to the others to smile, unconvincingly.

"I'm going to see if there's some quie' way through the Zurkwood."

He stayed within sight of the others but pealed off and tried to find some cover.

stealth: 1d20 + 7 ⇒ (9) + 7 = 16 not smashing - if the cover falls short he'll hold back a bit. If the cover falls very short he'll rejoin the others.


As Hue gets closer, he creeps through the Zurkwood, staying hidden. The low muttering grows louder, turning into a symphony of moans, cries and hisses. The only light comes from a few glowing mushrooms along the edge, but even in the gloom, you can't miss the source of the sounds. The heads of creatures of a dozen humanoid Underdark races peek from the ground, mold and fungi growing around them.

A short ways beyond this garden of horror, a circle of myconids is hunched around something on the ground, all of them silent, as usual.


M LN Mountain dwarf Ranger 6 (Fey Wanderer) | HP 46/46 | AC 15 | Saves: Str +4, Dex +5, Con +1, Int +0, Wis +4, Cha +1 | Passive Perc/Insight 16 | Init +2 | DV60' | Spells 4/4, 2/2 | SwA 1/1, BS 1/1 | Insp 0/2 | Exh 0/6 | Madness 2

Stool isn’t here in fear of that mystery disease, right? So no magical translation or silent communication... I guess we’ll wait for Hue to report back, or for all hell to break loose.

While Hue went ahead to scout Precious did his best to find a nook that allowed him to stay out of sight while not obstructing his own line of sight overmuch, as there was no telling what awaited them here. Glorious surprise, a secretive gathering of trusted myconid, fear of infection that would spread through the colony... plenty of rumours and fears but so far little substance... hopefully Hue proved as stealthy today as he had before and would return with something they could act on.

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