
Yasami |

"Wohoo! That's awesome, Lisi!" Yasami shouts as she starts swinging the rope dart in a circular motion in a steady rythm along with her own gyration. Suddenly she puts her elbow into the line's path to reduce the diameter, gather momentum and create some tension before suddenly extending her arm towards one of the boggards. The blade flies towards the creature for a strike. Before you know it, she is pulling it back and focuses her attention and dance on the boggard west of the gate.
Trying to fascinate both of the nearest boggards so any concentration stuff goes on me and nobody else.
◆ Fascinate, ◆ Bleeding finisher on the nearest boggard, ◆ Fascinate
Fascinate + Stylish: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
Bleeding Finisher: 1d20 + 17 ⇒ (12) + 17 = 29
Damage if hits: 2d4 + 4 + 3d6 ⇒ (2, 1) + 4 + (1, 6, 2) = 16 + Persistent Bleed 3d6 on their turn
Fascinate + Stylish: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31

Caiten |

Caiten paddles quickly to keep the boat at least somewhat stable while riding the crest of the wave Lisi conjures. "I expect we will have to open these gates ourselves," he comments quietly.

Voomer |

Oren flies behind boggard blue and threatens the walking amphibian with his maul. Catalina fires at a boggard but instead blasts a chunk of hardened clay at the creature's webbed feet. Yasami, on the other hand, spins her dart in a mesmerizing pattern, holding the attention of the two closest boggards, and she releases the dart, which plunges into boggard green, causing a devastating, oozing wound.
That boggard (green) grabs the rope attached to the dart and holds it fast in one of its hands. It stares at Yasami with its bulbous eyes and makes a claw in its other hand, while murmuring an incantation. A boggard claw dripping with acid appears next to Yasami and grabs at her. DC 23 reflex save, and I will tell you the result
Boggard orange murmurs an incantation and makes a mighty leap, landing in front of Yasami, on the other side of the gate. It then issues forth a mighty and terrifying croak. 8 HP damage to Yasami, Caiten, and Catalina
Boggard purple moves closer and stares at Catalina while gesturing a claw. A boggard claw dripping with acid appears next to Catalina and grabs at her.
DC 23 reflex save, and I will tell you the result
Boggard red, on a watchtower, croaks at Oren in fury, DC 21 Will save or be frightened 1. It then sends an orb of cold that does 7 pts of damage with a DC 23 basic fort save.
Boggard blue strikes at Oren with its faintly glowing staff, striking for 14 points of damage. It then issues forth a terrible croak into Oren's face, for 9 points of damage, or 11 if he is frightened.
The last boggard (yellow), stares at Caiten while gesturing a claw. A boggard claw dripping with acid appears next to him and grabs at him. DC 23 reflex save, and I will tell you the result The boggard then does a mighty leap down from the watchtower.
ROUND TWO
All the PCs can act. Yasami, to regain control of your rope dart you will need to make a DC 20 athletics check to yank the rope free and then use a second action to retrieve it properly.

Caiten |

"Sulee, see if you can keep Oren alive over there on his own."
Caiten then casts Bless to surround everyone on the boat with divine favor.
◆ Command familiar, ◆◆ Bless
Bless: 15 foot emanation: +1 status to attack rolls. 1 minute duration
Focus Points (max 3): 2
Hexes
◆ Stoke the Heart
↺ Phase Familiar
◆ Needle of Vengeance
Focus
↺ Delay Consequence
Innate
◆ Time Sense
Cantrips
◆ Shield
◆◆ Detect Magic
◆◆ Stabilize
◆◆ Guidance
◆◆ Divine Lance
1st
◆◆ Bless
◆◆ Fear
◆◆ Command
2nd
◆◆ Heal H+1
◆◆ Resist Energy
◆◆ Share Life
3rd
◆◆ Heal H+2
◆◆ Phantom Pain H+2
◆◆ Vampiric Feast
4th
◆◆ Enervation
◆◆ Spiritual Weapon (H+2)
◆◆ Fly

Sulee |

"Sulee, see if you can keep Oren alive over there on his own."
"Right, heading out."
Caiten then casts Bless
"Caiten," Sulee calls back, "I can't do much to help if you don't cast any Hexes. I can't draw power from our Patron if you don't."
◆ Swim, ◆ Swim

Caiten |

"I can't do much to help if you don't cast any Hexes. I can't draw power from our Patron if you don't."
"Well, you should mention that then."

Yasami |

House cleaning: I guess the first attack would have been at purple.
Yasami yanks at the rope to pull it back, but the boggard holds tight. Not wasting precious time, the rope goes limp as she lets go and instead pulls out her backup dagger to slash at the boggard that decided to approach (orange). "You're gonna tip the boat over, frog-boy. Get off!"
◆ Manipulate (Pull rope dart), ◇ Drop item, ◆ Manipulate (Draw Main-gauche), ◆ Bleeding Finisher
Athletics: 1d20 + 12 ⇒ (4) + 12 = 16
Bleeding Finisher, Main Gauche: 1d20 + 16 ⇒ (16) + 16 = 32
Bleeding Finisher: 1d4 + 4 + 3d6 ⇒ (4) + 4 + (6, 6, 4) = 24 + 3d6 persistent bleeding
Edit: Forgot about the reflex. Note I also have this:
Level 7
You’ve learned to move quickly to avoid explosions, a dragon’s breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Reflex: 1d20 + 18 ⇒ (10) + 18 = 28
AC 26, HP -27

Oren Strelov |

Will: 1d20 + 16 ⇒ (18) + 16 = 34
Fort: 1d20 + 18 ⇒ (8) + 18 = 26
Oren isn't frightened in the least by the boggard's croaking, having faced much worse than boggards at this point in the journey. And he effortlessly shrugs off the cold orb it sends his way. Juggernaut makes that Fort save a crit success for 0 damage.
He then gives an intimidating roar of his own back at the boggard, before taking a vicious swing at it!
Intimidate: 1d20 + 12 ⇒ (13) + 12 = 25
Vicious Swing: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 3d12 + 14 ⇒ (3, 4, 4) + 14 = 25

Voomer |

I'm realizing that I should have had you roll the save before I asked for your second round actions, or rolled for you, because...
Caiten takes 8 points of acid damage and gets pushed off the canoe into the water!
Caiten can make a DC 20 athletics or acrobatics check to try to climb back into the canoe. If you fail but not critically, you do climb into the canoe but it takes two actions. It does mean Caiten loses at least one action in round two. Sorry about the confusion and the need to retcon.
Catalina, if you succeed but not critically, you also get tossed in the water! So please take that into account in your round two actions.

Catalina Estrati |

Sorry for the wait. Busy weekend. Also, what is up with me and rolling 4s recently?
Reflex save DC 23: 1d20 + 16 ⇒ (4) + 16 = 20 Failure :(

Voomer |

Catalina also gets pushed off the canoe, even further away than Caiten! Like Caiten, you lose an action this round to regain your composure (sort of the equivalent of standing from prone). It takes another action to swim back over to the canoe, and then an action to try to climb back in the canoe (DC 20 athletics or acrobatics check). Or Catalina could take her other two actions from the water instead of trying to get back into the canoe. She could also swim over to the wall and try to climb it. Also, she takes 11 points of acid damage and 1d6 persistent acid damage. Don't worry about your gun or gunpowder, etc. -- it's too much to try to figure out water effects. The assumption is that everything is in waterproof bags and that you keep your gun dry (or that it is watertight).

Lisitsei Nagorát |

Lisi squints and flies toward the yellow boggard. "That one's a problem," he says, grimacing. "well, that and the other ones. Honestly, the fact that only sycophantic, murderous minions get doled out divine power doesn't seem like a good way to run a society."
He aims two fingers and utters mystical words like the crackling of ice.
Spell Attack, Bless: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Ray of Frost, Bless: 4d4 + 4 ⇒ (1, 4, 4, 1) + 4 = 14
"Of course, I could be misunderstanding the motivations of these boggards," he hadges.

Catalina Estrati |

Bless you for the water and gun/gunpowder bit lol
Catalina will regain her composure, swim back over to the canoe, and attempt to climb into the canoe!
Acrobatics: 1d20 + 16 ⇒ (20) + 16 = 36
Catalina climbs back into the canoe without jostling anyone at all.
HP: 80/96; 1d6 persistent acid damage

Voomer |

Round two summary of PC actions
Yasami easily remains in the canoe. Failing to retrieve her rope dart, Yasami draws her main gauche and stabs the boggard (orange) in front of her through the bars. The bars make the strike more difficult (it gets cover and you can't target it with anything other than a piercing weapon), but Yasami still manages to slit a vein and she is sprayed with the creature's slimy green blood! Critical hit! Let me know if that changes anything, other than doubling the damage
Oren is unfazed by the croaking around him, roars back at the boggard (blue) in front of him, and then pummels it with his maul.
Caiten gets knocked out of the boat, but treads comfortably in the shallow water and manages to create a blessed zone around the group.
Catalina also lands in the water, with a big shove, but she quickly swims back and swings into the canoe. You take 3 points of persistent acid damage but the water, despite its murkiness, seems to have washed off the remainder and so you no longer have that persistent damage -- that is, unless you already rolled damage and to see if you were still suffering the damage
Lisi scores a direct hit on boggard yellow up on the wall (critical hit), surprising it and extracting a grunt of pain.
I'll post for the boggards later!

Voomer |

Bottom of round two
Boggard orange reels in shock as green blood gushes from a deep puncture in its fat neck. It staggers back away from the gate (and Yasami's blade), and it casts a spell to lob a glob of acid in the middle of the canoe, somehow getting out the incantation despite its mortal wound. 5 damage to Yasami, Caiten, and Catalina, with DC 23 basic reflex save. 1 persistent acid (in addition to 2X damage on crit fail) It then falls over, dead.
Boggards green and purple croak at each other. Boggard green issues forth a terrifying croak in Oren's direction (DC 21 will save please); makes a mighty leap down; and then issues forth another terrifying croak, towards the canoe (DC 21 will save for Caiten, Yasami, and Catalina). Despite what happened to boggard orange, boggard purple makes a mighty leap to the same bloodied spot and issues forth a croak with a destructive sonic force -- 15 points of sonic damage each to Yasami, Catalina, and Caiten -- and extra damage if you failed the DC 21 will save earlier
Boggard yellow points at Lisi and an orb of cold descends around him (6 cold damage with DC 23 basic fort save)
Boggard blue attacks Oren with his staff, but misses. He then takes a step back and then incants and makes a mighty leap over Oren's head up to the watchtower.
Boggard red sends forth yet another terrifying croak at Oren (DC 21 will save please) and then makes the claw shape and strikes Oren with a magical acidic claw (DC 23 reflex save please)).
Need lots of saves from folks!

Oren Strelov |

Will: 1d20 + 16 ⇒ (1) + 16 = 17
Hero Point: 1d20 + 16 ⇒ (11) + 16 = 27
Oren shakes off the effect and takes a swing at his foe in an attempt to stop the boggard from getting away. "Where are you going?
Reactive Strike: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 2d12 + 14 ⇒ (11, 4) + 14 = 29
Will: 1d20 + 16 ⇒ (6) + 16 = 22
Reflex: 1d20 + 12 ⇒ (1) + 12 = 13
He then flies over and takes a vicious swing at the spellcaster with his maul!
Vicious Swing: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 3d12 + 14 ⇒ (3, 6, 4) + 14 = 27

Voomer |

Oren, you don't need to waste a hero point on the croaking -- it's not a big deal, which is something your character remembers from the fight at the mines. You're just frightened 1.
Oren is distracted and a bit unnerved by the croaking from both sides (just flavor text), so he doesn't see the acid claw appear beside him and slam into his body hard. Oren takes 18 points of acid damage and 1d6 persistent acid damage. You have a -10 speed penalty while you're taking the persistent damage. And you get knocked 20 feet to the side, over the water.
Although Oren has the fly spell active, after being knocked from the wall he starts falling toward the water. Oren can attempt the arrest a fall action DC 15 (reflex or acrobatics) to stop from plunging into the water. If he succeeds, he will start Round 3 hovering just above the water. If he fails... well, I’ll say he’d only take 2 pts of damage from falling 15 feet into the water, but it would be a little humiliating too.
In terms of his round 3 action, he will have a fly speed of only 20 because of the persistent acid damage and to get to the boggards in the watchtower it is necessary to move across and then 30 feet up. But we should resolve all the saving throws before people post actions for the 3rd round. I'll let you all know when to post round 3 actions.

Yasami |

DC 23 reflex vs 5 damage and 1 persistent acid
Reflex: 1d20 + 18 ⇒ (2) + 18 = 20
DC 21 will vs fear?
Will: 1d20 + 12 ⇒ (16) + 12 = 28
AC 26, HP -47
(started round at -27; - 5 acid - 15 sonic - 1 persistent acid) Hope I got all of it. Let me know if there's any more, statuses, etc.
Am I able to swim across to yellow or are there any barriers?

Caiten |

Reflex vs adic blast: 1d20 + 13 ⇒ (6) + 13 = 19
resistance 5 to acid (and fire) damage for being in the water.
Will vs croak: 1d20 + 13 ⇒ (18) + 13 = 31
No defense agains the sonic damage?
Acrobatics climbing back in boat: 1d20 + 14 ⇒ (7) + 14 = 21 Good enough
Caiten carefully rolls back into the boat and regains his feet. He casts Stoke the Heart on Yasami, then takes a careful look at the gate checking for how it is latched and locked closed.
◆ Acrobatics, ◆ Stoke the Heart, ◆ Recall Knowledge
Recall Knowledge: crafting +16, thievery +14, Perception +12. Question: where is the release and opening controls for the gate?
Stoke: +3 status to damage for Yasami.
Bless: +1 status to attack rolls in the radius.

Sulee |

"Finally," Sulee comments as she draws some of the power of the Hex to cast some protective wards over Oren. "Go get 'em slugger."
Noticing that there are no enemies anywhere nearby and that Oren can fly and she can't, Sulee swims back closer to the boat to lend assistance there.
Restored Spirit, ◆ Independent Swim
6 Temp HP for Oren

Voomer |

Round 3 continued. All can post (except Caiten who already posted for round 3).
We still need a couple saving throws from Catalina for round two, but since it just affects the amount of damage we can move into round 3 actions. Caiten has already posted his. At the top of round 3, Oren is hovering just above the water where marked on the map, 15 feet down from the top of the wall/platform and 30 feet down from the watchtower where boggards red and blue are. Yasami, boggard yellow is 15 feet up on the platform at the top of the wall. You can swim over there, but you would need to climb to reach the boggard.

Yasami |

"Nice of you to come closer." Yasami smirks as she plunges her dagger through the gate to stab the (purple) boggard. Then she pulls the blade back and spins it on her palm with a flourish before stowing it back in her belt and getting ready to dive into the water.
◆ Strike, ◆ Perform (Fascinate), ◆ Manipulate (Sheathe weapon)
Main Gauche: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
1d4 + 4 + 3 + 3 ⇒ (2) + 4 + 3 + 3 = 12
Perform, Fascinate, Stylish Combatant: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23

Catalina Estrati |

Reflex save: 1d20 + 16 ⇒ (8) + 16 = 24
Will save: 1d20 + 14 ⇒ (6) + 14 = 20
Success on first, failure on second. Could you give me a summary of the damage I've taken this last round? I'm getting a little lost with the numbers. It isn't your fault, I struggle with that sometimes. Also, I'm keeping an eye on things today and should hopefully be able to respond to that quickly. *knocks on wood*

Voomer |

Yes, it's a lot to follow! Catalina takes 2 points of damage from the acid explosion, because she managed to duck and avoid some of the goop. She's frightened 1 by the scary croak, which means she takes an extra point of damage from the sonically harmful croak, for 16 points of damage. So, a total of 18 points of damage in round 2. Catalina also too 22 points of damage in round one-- from a first destructive croak (8), the acid claw(11), and 3 points persistent acid. So I have Catalina at 56 hp.
For what its worth, I see that IN ROUND TWO, Yasami took 20 points of damage; Oren took 18 points of acid damage and 1d6 persistent acid damage (with a -10 speed penalty), and maybe 2 more if he lands in the water; Caiten took 15 points; and Lisi took either 6 or 3, depending on the result of his reflex save. Sometimes PF2e can be tricky!
Could folks please update the HP totals in the profile blocks? I might try to put HP summaries when I start the next round.
We have Caiten and Yasami's actions from Round 3. We need Oren's arrest a fall reaction and then his actions for round 3; Lisi's reflex save and actions; and Catalina's actions.

Catalina Estrati |

Thank you for the summary!!! I will update my HP in the profile block once I post here. I know Catalina got persistent acid damage, then it washed off, and now she has it again during round 2. I'll roll a flat check now? or if you want to handle that, just disregard the roll I do at the end. just don't want to hold anything up more than I have, lol
Catalina grits her teeth against the pain, adrenaline, and fight-or-flight wracking her body to take aim at the purple boggard. Thankfully, her esoterica's resonance still lingers and she fires off a shot.
To hit, frightened 1: 1d20 + 16 - 1 ⇒ (20) + 16 - 1 = 35
Damage, frightened 1, fatal d10: 2d10 + 2 + 4 - 1 ⇒ (7, 1) + 2 + 4 - 1 = 13 doubled on crit + 6 from personal antithesis
Fatal d10, frightened 1: 1d10 - 1 ⇒ (5) - 1 = 4
13 x 2 = 26 + 6 = 32 + 4 = 36 damage total?
The thaumaturge grins as the bullet hits its mark just right before reloading and firing off another shot.
To hit, frightened 1, MAP: 1d20 + 16 - 1 - 5 ⇒ (13) + 16 - 1 - 5 = 23
Damage, frightened 1: 2d6 + 2 + 4 - 1 ⇒ (1, 1) + 2 + 4 - 1 = 7
dc 15 flat check for persistent acid damage after she takes it: 1d20 ⇒ 19
HP: 56/96; AC 26; Condition: none (if she shakes off the acid damage with that roll, and frightened 1 wears off after one round?)

Catalina Estrati |

apparently I misread frightened too and didn't need to do the frighten penalty on my damage rolls. Oops.

Oren Strelov |

Reflex: 1d20 + 12 ⇒ (18) + 12 = 30
Don't see any Crit Success result from Arrest a Fall
Annoyed, Oren flies back at the blue boggard and strikes at it viciously!
Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 3d12 + 14 ⇒ (8, 7, 9) + 14 = 38
Recovery: 1d20 ⇒ 6

Voomer |

Oren, since you got a crit success I'll say that you managed to hover at the level of the platform rather than at the level of the water, which means that you can reach the boggards in two moves and attack. From the level of the water you would not have had enough move to reach them in two actions, due to your reduced move of 20. I see you are still suffering from the persistent acid. What was your damage from it this round?

Lisitsei Nagorát |

Fort save vs cold: 1d20 + 13 ⇒ (17) + 13 = 30
Lisi shrugs off the cold orb.
"Just hang on, I'll heal you when I can...but the best defense, et cetera..."
Lisi drops boulders from the sky upon the green and purple boggards.
Scatter Scree: 4d4 + 4 ⇒ (3, 3, 1, 4) + 4 = 15
He hovers in place, unsure of where to go next, what with the yellow boggard still not downed.

Voomer |

Resolving PC round 3 actions
Caiten climbs back in the boat and studies the gates. It appears there is a mechanism for lowering the gate that is only accessible from the other side. It is hard for Caiten to make out its nature because his view is blocked by Yasami and the boggard in front of him, but he doesn't see any complex looking mechanics.
Yasami manages to gut another boggard through the gate (critical hit) and she briefly holds its attention after the attack (success on fascination).
Boggard purple's focus on Yasami is short-lived, as Catalina explodes its head with a careful shot. She then shifts her focus to boggard green, and scores another hit.
Despite being surprised by the acidic claw, Oren manages to hold his position in the air and he flies up and pummels boggard blue. That boggard, already once hit by the barbarian, succumbs to the second blow. Oren still has 1d6 persistent acid and -10 to his speed
Lisi, I gather you get a crit save on fort when you get a success? Lisi scatters rocks over the remains of boggard purple and over boggard green, who seems surprised and unsuccessful at dodging the blows. In the future, please specify the required save and DC :-) That boggard is looking very battered.

Voomer |

boggard round 3 actions
The boggards loudly croak at each other in apparent confusion and desperation.
Boggard yellow issues forth a frightening croak that affects Yasami, Caiten, and Lisi (but not Catalina). DC 21 save; if you fail you are frightened 1. It then conjures a globe of acid that explodes next to the canoe, engulfing Yasami, Caiten, and Catalina. 7 points of damage to each with DC 23 basic reflex.
Boggard green staggers to stand over the corpse of boggard purple, oozing blood from multiple wounds, and issues forth a desperate and destructive croak through the gate. 15 points of sonic damage each to Yasami, Caiten, and Catalina (with no save). If you are frightened 1, you take 2 more points of damage from the destructive croak.
Boggard red's eyes flash with fury, and it angrily croaks twice at Oren, first to try to frighten the barbarian and then destructively. 21 points of sonic damage with no save, and a DC 21 save against the frightening croak. If you fail you are frightened 1 and take 2 more points of damage from the destructive croak.
All the PCs are up for ROUND FOUR
Please include your current hit points at the bottom of your post; I would appreciate it you all did that moving forward during every combat. Thanks

Yasami |

Will DC 21: 1d20 + 12 ⇒ (13) + 12 = 25
DC 23 reflex 7 acid
Reflex DC 23 evasion: 1d20 + 18 ⇒ (20) + 18 = 38
15 sonic, +2 if frightened
DC 21 will(?) save; frightened if fail
Will DC 21: 1d20 + 12 ⇒ (16) + 12 = 28
21 sonic, +2 if frightened
"Get this one." Yasami shouts at the crew before jumping into the lake. She swims towards the platform wall and attempts to climb to the boggard on the ledge.
Swim, Athletics: 1d20 + 12 ⇒ (13) + 12 = 25
Climb, Athletics: 1d20 + 12 ⇒ (9) + 12 = 21
Climb, Athletics: 1d20 + 12 ⇒ (11) + 12 = 23
Swim rules
Climb rules
Yasami's speed is currently 45 ft/action. I don't know what's the surface I am climbing, so I'll leave that up to you.
AC 26, HP -83, Panache

Caiten |

Will vs croak: 1d20 + 14 ⇒ (2) + 14 = 16
Reflex vs acid -frightened: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 18
"Oren," Caiten calls out. "The gate controls are on the other side of the gate. At your convenience, could you open the gate for us."
Caiten fires a blast of spirit energy at the boggard in front of him.
Divine Lance attack +bless -frightened: 1d20 + 16 + 1 - 1 ⇒ (3) + 16 + 1 - 1 = 19
spirit damage: 5d4 ⇒ (3, 4, 3, 1, 2) = 13
Then casts Stoke the Heart on Yasami, who is only almost out of range. "Better?" He asks Sulee.
◆◆ Divine Lance, ◆ Stoke the Heart
Stoke (Yasami): +3 status to damage.
HP: 25 +6 TempHP; Status: Frightened 1, Bless
-8 croak
-8 acid
-0 acid (in water)
-15 croak
-7 acid
-17 croak +frightened

Sulee |

Then casts Stoke the Heart on Yasami, who is only almost out of range. "Better?" He asks Sulee.
"Lovely," Sulee replies as she casts some protective magic around the seemingly clueless android. "Would be even better if you weren't half dead." She swims to the other side of the boat to be closer to the action.
Restored Spirit, ◆ Independent Swim
HP: 40

Catalina Estrati |

Reflex DC 23: 1d20 + 16 ⇒ (19) + 16 = 35 no damage for a crit success
Catalina takes aim at the boggard closest to her (green) and fires off a shot.
Striking Dueling Pistol: 1d20 + 16 ⇒ (12) + 16 = 28
Pistol damage, piercing/bludgeoning, exploit vuln/antithesis: 2d6 + 2 + 4 + 6 ⇒ (6, 3) + 2 + 4 + 6 = 21
She then reloads and fires again. If the other is down from that shot, she'll aim at the yellow one...I think it's in range
Striking Dueling Pistol, MAP: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27
Pistol damage, piercing/bludgeoning, exploit vuln/antithesis: 2d6 + 2 + 4 + 6 ⇒ (1, 1) + 2 + 4 + 6 = 14
Actions: Strike, reload, strike. HP: 41/96 (-7 if crit success didn't negate the damage), AC 26, conditions: none

Voomer |

Resolving round 4 PC actions except for Oren and Lisi
Yasami leaps off the canoe, swims over to the wall near boggard yellow and climbs the clay edifice, ending up 5 feet below the creature.
Caiten sends a divine lance at boggard green but it skims a bar of the gate and misses its target. He also offers magical support to Yasami.
Catalina fires twice, striking dead boggard green and then quickly shifting and striking boggard yellow, who clutches its round stomach now oozing green blood.
Still need Oren and Lisi round 4 actions.

Lisitsei Nagorát |

Oh, yeah, that was a critical save, and I'll put the DC for Rocks Fall...I mean Scatter Scree...next time. thanks for bearing with my infrequent posting...
Lisi flies towards Yasami and the yellow boggard, and unleashes a blast of flame.
Produce Flame S.A.: 1d20 + 16 ⇒ (4) + 16 = 20
for: 4d4 + 4 ⇒ (3, 4, 1, 4) + 4 = 16
HP 80
"Yasami, I'll try to clear the deck for you," he says, not looking down, keeping his eyes on the wounded boggard.

Oren Strelov |

(Retcon, sorry)
Oren will swing viciously at his remaining enemy, and then once more for good measure.
Vicious Swing: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 3d12 + 14 ⇒ (1, 9, 8) + 14 = 32
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d12 + 14 ⇒ (12, 8) + 14 = 34

Voomer |

Lisi flies over and torches boggard yellow, who collapses in a smoldering pile.
Oren, annoyed by the croaking directed at him from all sides, and by being shoved 15 feet by an acidic claw, and by the acid that continues to rot his flesh, explodes boggard red's bulbous head with one brutal smash with his maul (critical hit!).
All of the boggards lie dead, green blood oozing between the bars of the gate from the bodies piled there, and from the ramparts above. An eerie silence falls over the swamp in the aftermath of the chaos. A thin mist hovers over the stagnant water, trees heavy with moss loom from the sides, and the sky above is a sheet of grey. As Yasami climbs to the top of the wall, she spies her rope dart lying on the walkway across. She also notices at her feet a rope ladder piled up. Although designed for boggard feet, when unfurled, the ladder permits an easy descent into the area between the gate and the doors.
Your actions?

Yasami |

Dripping wet and smelling of what she secretly hopes is only duckweed, Yasamina climbs onto the platform. She lays down on her belly next to the former-boggard-turned-ash pile as the wind lifts and blows the ashes in her face. She coughs a bit when Lisi addresses her. She offers a quiet, but honest thumbs up without turning her head to face the half-elf.
It takes a few seconds, but she turns around. "Thanks." she nods and wipes the ashes from her face, then looks at the rest of her attire and just... you can see the point where she just gives up the attempts to keep an appearance in this environment. It took a while, but in the end, using nasty spear-wielding primages, acid-lobbing overgrown frogs, the everpresent mud, muck, and insects - the jungle is simply stronger. And there are other priorities now. She cleans up her hands, at least, at the expense of her clothing.
"Alright, everyone. Good job so far." she spits out saliva mixed with ash and a little blood. "Climb up. We took some hits and some self-care is necessary before moving on."
Yasami picks up her rope dart, coils the thing and stores it on a carabiner on her belt before unpacking her medical supplies.
"If anyone not injured can fly, maybe a -very careful- circle around might be helpful. If that's something you're up to, that is." Yasami scans everyone's faces and bodies for signs of injuries.
Sulee 40/40 (-0)
Catalina 41/96 (-55)
Lisi 80/80 (-0)
Oren 82/136 (-54)
Yasami 29/112 (-83)
I don't know how much time we have. I will do increments. Taking 10 with assurance for auto success of a DC 20 Treat Wounds ( 2d8+10)
10 min
Caiten 2d8 + 10 ⇒ (1, 4) + 10 = 15 -55 > -40
Catalina 2d8 + 10 ⇒ (4, 3) + 10 = 17 -55 > -38
Oren 2d8 + 10 ⇒ (2, 5) + 10 = 17 -54 > -37
Yasami 2d8 + 10 ⇒ (1, 4) + 10 = 15 -83 > -68
20 min
Caiten 2d8 + 10 ⇒ (4, 6) + 10 = 20 -40 > -20
Catalina 2d8 + 10 ⇒ (1, 3) + 10 = 14 -38 > -24
Oren 2d8 + 10 ⇒ (7, 3) + 10 = 20 -37 > -17
Yasami 2d8 + 10 ⇒ (4, 5) + 10 = 19 -68 > -49
30 min
Caiten 2d8 + 10 ⇒ (7, 4) + 10 = 21 -20 > 0
Catalina 2d8 + 10 ⇒ (4, 5) + 10 = 19 -24 > -5
Oren 2d8 + 10 ⇒ (2, 6) + 10 = 18 -17 > 0
Yasami 2d8 + 10 ⇒ (4, 3) + 10 = 17 -49 > -32
40 min
Catalina 2d8 + 10 ⇒ (4, 8) + 10 = 22 -5 > 0
Yasamina 2d8 + 10 ⇒ (4, 6) + 10 = 20 -32 > -12
50 min
Yasamina 2d8 + 10 ⇒ (8, 7) + 10 = 25 -12 > 0