Golaripalooza [1e, Rotating GMs]

Game Master dien


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Talon AC:16 (FF:13/T:13) CMD: 16 HP: 12/12 Saves-FO:+3 RE:+5 WL:+1, Ranger1 M Half-Elf, Defenses: +2 vs Enchantment, immune: magic sleep, Senses: Percep +10, Low Light Vision

LOL. * cries *


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None
Talon Oakhart wrote:
LOL. * cries in RNG *

FTFY


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

For marching order, I'm imagining:

Front: Constantine, Emma, Roger
Mid: Sirio, Hannelia
Back: Talon

Casters in the middle for buffs, and making sure Hannelia who has the lowest AC doesn't get outflanked, Talon's got a decent AC in case we get attacked from the rear, and the 3 front liners would be best to be quick into melee.


Talon AC:16 (FF:13/T:13) CMD: 16 HP: 12/12 Saves-FO:+3 RE:+5 WL:+1, Ranger1 M Half-Elf, Defenses: +2 vs Enchantment, immune: magic sleep, Senses: Percep +10, Low Light Vision

So Talon's not scouting ahead? * shrug *
Cool. He's primarily ranged attack focused, so that works, I guess.


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

If you want to scout ahead, please do. I was just offering a suggestion. Stealth would be a useful way to get better information.

EDIT: Ahh, sorry, I just reread and realized you were waiting on new information in case something happened when Hannelia moved her lights.


Talon AC:16 (FF:13/T:13) CMD: 16 HP: 12/12 Saves-FO:+3 RE:+5 WL:+1, Ranger1 M Half-Elf, Defenses: +2 vs Enchantment, immune: magic sleep, Senses: Percep +10, Low Light Vision

No worries. We can try it both ways if necessary. ;)


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

We might need to optimize our marching order in the future, moving one of our frontliners to our backline, but it makes sense the parties first foray might not be the most organized.

RPG Superstar 2015 Top 16

For anyone that hasn't done it yet, if you can stick your combat summary in your stat line like how Sirio or Talon or Hannelia have it. If you need help with doing that your friendly GM can assist.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

Done and done!


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Think Roger's shipshape now.


Talon AC:16 (FF:13/T:13) CMD: 16 HP: 12/12 Saves-FO:+3 RE:+5 WL:+1, Ranger1 M Half-Elf, Defenses: +2 vs Enchantment, immune: magic sleep, Senses: Percep +10, Low Light Vision

Huge apologies on going MIA for a couple of days. Stomach bug and OT at work majorly distracted me. Sorry. Will post later today

RPG Superstar 2015 Top 16

Glad to have you back!


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

Just chillin' where I am. I'm going to let them come to me. In the meantime, Bless.


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

Sorry, I should have clarified what bless actually does. It gives +1 to attack and weapon damage rolls as well as saves.

13 damage longsword verry nice.

RPG Superstar 2015 Top 16

Sirio Regilianus wrote:

Sorry, I should have clarified what bless actually does. It gives +1 to attack and weapon damage rolls as well as saves.

13 damage longsword verry nice.

Just attack, actually, not damage.


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

D'oh! I was looking at the mythic version haha.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

We're not mythic yet!

Yet.

RPG Superstar 2015 Top 16

hehe. such ambitions.


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Oh boy! I'd hate to be the GM when everyone gets Mythic Vital Strike. :P


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

Darn I should have charged. I totally forgot I was going to do that.

RPG Superstar 2015 Top 16

If it's any consolation, Sirio, your charge would also not have hit ;)


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

It is some haha. At least my AC wasn't lowered.

I can go ahead and cast detect magic. I've got a -1 to spellcraft, but I can make an attempt to figure out what these are.


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Roger was whispering so he was trying to be subtle. :P


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

Constantine heard you :-p

(Although it's a DC 15 Perception check to hear the details of a whispered conversation, so...)


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

HP Rolls: 2d10 ⇒ (5, 1) = 6


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

HP rolls: 2d8 ⇒ (8, 6) = 14


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

Leveling up!

HP: 2d8 ⇒ (7, 5) = 12 I'll take it! Almost as good as Hannelia. I'll continue putting my favored class bonus into hit points, so that puts me at 8 + 1 + 1 + 7 + 1 + 1 = 19 hp.

I get 9 skill points (4 + 3 Int +2 b/g), which I am investing in Disable Device, Knowledge (arcana), Knowledge (engineering), Knowledge (planes), Linguistics (Abyssal), Perception (x2!), Spellcraft, and Use Magic Device.

My Mental Focus increases by 1 (to 7), which will usually be split 3 into Abjuration, and 4 into Transmutation.

I get a 3rd implement, which (rather than using my new Divination implement), I am using to go into the Trapping of the Warrior panoply. This essentially means that, as long as I keep investing sufficient mental focus in Abjuration and Transmutation, I will be full BaB forever!

It's a high cost, but I also get the focus power Combat Trick, which allows me to pick up any combat feat that I qualify for for 1 minute.

Magic Item Skill means that I'm going to be even better at using any magic items we come across (currently rocking a +9).

Two new spells: Mending and Enlarge Person. Do I hear the sound of 3d6 base damage with Enlarge Person and Lead Blades? If someone thinks I should take a different Transmutation spell, I was also considering expeditious retreat, liberating command, and tears to wine. But Constantine has learned approximately zero lessons from buffing out the wazoo and getting struck down in a single blow. His solution is that he just needs to do more buffing, and then juggernaut out.

And perhaps what I am most excited for: Object Reading! This is basically super-identify. I can learn any magic item's properties and command words, its historical significance, and something about the last person to use an item. I'll probably be asking the GM for this for anything that we come across that is magical.


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

Level 2 cleric isn't super exciting. I still only get one skill point, no special class abilities, and one extra 1st level spell per day and one extra orison.

Rolling for HP: 2d8 ⇒ (3, 4) = 7

Alas, a bit of bad luck. Still, better than a sharp stick in the eye. I think I'm also going to put my class bonus into HP bringing my total from 11 to 18~


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

Good idea to write something more detailed, thanks for sharing. Here's mine...

Obviously I'm pretty happy with the hp roll and I also put the favoured class bonus into hp. I can also add a spell known as the human FCB option, though only a cantrip currently. I'd be open to picking one up instead if anyone thinks that we'd benefit from another option there (message? ghost sound?) given I had a great hp roll.

On a spell note, I've added mage hand (0) and cure light wounds (1) to my spells known. BAB has increased but no Precise Shot till next level so still hard to shoot into melee.

Lots of skill points! I've invested in a few things we don't have - Acrobatics and Sleight of Hand, which work out well with decent Dex, and some additional Knowledges (I believe we now have coverage across everything between us). New skills also has some net gains for me too as every skill I put a rank into removes the trait penalty from Meticulous. I did bump up Sense Motive but not Bluff and Diplomacy as we're fairly well covered on face skills. Also points into Disable Device, Perception, Spellcraft, UMD.

Clever Explorer nets me a bonus to Disable Device and Perception too, which is nice, and I get Uncanny Dodge as well. Unfortunately Archaeologist's Luck doesn't scale with level like Bardic Music so it's always 4 + Cha rounds/day (albeit extended with Lingering Song). Extra Music is an option later on if I think more rounds would be useful.

AC remains on the low side and Fortitude and Will saves could certainly be better; Reflex is pretty solid.


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Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

Hi all. I want to apologize for my extended absence. First things first, I fully intend to keep up with the campaign if you’ll still have me. Second, I’ll offer an explanation. (Posting this to all of my currently active campaigns).

I wish I could say that there was one big thing, but instead it was a lot of small to medium things. Physical and mental health problems, almost 20% of my waking hours spent traveling in the last month and a half, some work-related woes, the stress of the holidays, internet outages, writer’s block, etc. In the few times that I had sufficient time and energy to even look at the Paizo boards, I found myself overwhelmed by the high number of new posts and was experiencing terrific guilt and anxiety about having missed so much. I have been composing this message for a couple of days now, trying to provide a semblance of apology.

And now I am trying to catch up in earnest.

Thank you for your patience with me, especially those who reached out here or on Discord. I tried my best to respond as I was able, but I know I missed some of you.

RPG Superstar 2015 Top 16

Hey, we definitely still want you! Glad you're alive and making your way back upstream. We can recap for you in Discord as needed.


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

Sorry, just seen this. Life can be a lot at times, and sometimes there's no easy or obvious explanation. And the guilt from not having done something means you just sit on it more and then it feels worse because you've let it build - that happens to all of us.

Really glad to hear that you're on the mend though, and absolutely we still want you.


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Indeed, you've definitely a place in this story, if you're willing to have it.


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

To cloak or not to cloak: 1d20 ⇒ 3


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None

Me tooooo: 1d20 ⇒ 6


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Random dice rolls because most online dice rollers treat me poorly, nothing to be concerned about.

Ticketbooth: 1d8 ⇒ 1
Ringmaster Targets: 3d8 ⇒ (8, 1, 2) = 11
To Hit: 3d20 ⇒ (8, 13, 3) = 24

Reller, Isolde, Miranda, Nimbus
Gwark, Eliza, Sereza, Marion

Oh yeah the weapons have two attacks: 3d20 ⇒ (9, 15, 5) = 29


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

Constantine eyes Roger suspiciously...


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Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

It's a bit surprising that the party hasn't talked too much about their religious affiliations. Constantine hasn't been particularly vocal about Milani since she considers Asmodeus her archenemy, but eeehhh...

Constantine - Milani
Emma - Iomedae
Roger - Chaldira?
Sirio - Asmodeus

Hannelia - Unknown?

Iomedae and Milani were both servitors of Aroden, and Iomedae calls Milani her "sister," so good stuff there. Chaldira is most closely associated with Desna, and she and Milani are also on good terms. Again, not so warm with Asmodeus. Asmodeus is the only evil god that Iomedae will even associate with, and even then merely in an advisory role.

I mean, the shadow of the Last Azlanti hangs over all of Golarion, especially Avistan. Aroden has come up at least twice now in the campaign, so...who knows what's next?


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Roger's affiliation there is that Besmara's who he'd pay tribute to because he'd be afraid she'd f$~# him over otherwise, but just the God he likes the vibe of and would donate out of genuine admiration would be Chaldira.

So, Chaldira with a question mark is appropriate. Whether he'd pray more to one or the other depends more on whether he plans to be at sea anytime soon. As long as we're on land, Chaldira it is! :P

"Chaldira is known to charge into battles without much planning" is a good vibe that Roger sympathizes with.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

"What is this planning, you speak of?" - Chaldira, probably, despite having tactics as a subdomain


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

Hannelia has (I think) whispered to Desna for luck when activating archaeologist's luck at times and her fortune and travel aspects appeal to her so that's where her affiliation lies.


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

Tactics is just when you adapt to the situation good, right? Planning is all for those silly strategy folks.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

She has indeed! Four whole times (four).


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

Gotta try and vary that and ‘she shoots another arrow’ up a bit!


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +4 | Per: +11 | AC 17, T 11, FF 15 | HP: 33/33 | F +7, R +2, W +7 | Active Buffs: None | Conditions: None
Constantine Fioritura wrote:

It's a bit surprising that the party hasn't talked too much about their religious affiliations. Constantine hasn't been particularly vocal about Milani since she considers Asmodeus her archenemy, but eeehhh...

Constantine - Milani
Emma - Iomedae
Roger - Chaldira?
Sirio - Asmodeus

Hannelia - Unknown?

Iomedae and Milani were both servitors of Aroden, and Iomedae calls Milani her "sister," so good stuff there. Chaldira is most closely associated with Desna, and she and Milani are also on good terms. Again, not so warm with Asmodeus. Asmodeus is the only evil god that Iomedae will even associate with, and even then merely in an advisory role.

I mean, the shadow of the Last Azlanti hangs over all of Golarion, especially Avistan. Aroden has come up at least twice now in the campaign, so...who knows what's next?

The thing I would say for most Avistanian folk is that they don't usually pay homage to a singular God but rather pray and offer sacrifices where appropriate. I think most people in Isger have a deep respect and common cultural practices which include Erastilian worship.

It would seem that Roger would probably have asked for guidance and protection from Besmara as a younger scallywag, but he's not been on the high seas for some time. I'm sure he still has a respect for the goddess, but he hasn't crossed her domain for some time.

Not speaking for Slowdrifter, but I would guess Hannelia and most people from around here are familiar with worship practices of Erastil (god of community and BOWS), Shelyn (everybody loves Shelyn, that's her thing), Desna (As mentioned above) and other common Gods around the inner sea, but mostly only prays to them when something in their domain is on their mind.

Constantine's been on the run so I think its cool and it makes sense that he's been praying to the god of rebels, even though he's not a cleric or in a cult dedicated to her worship. I think probably a lot of people on the run pray to her for protection and strength.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

True, Avistani culture seems generally polytheistic to henotheistic, with its wide variety of pantheons. Some will hew more to one or another, especially at a given time, even if their powers don't flow from a god. In my stable of characters, I have some staunchly dedicated characters and even an alatrist.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 20 Touch 11 Flat 19 CMB +6 CMD 18 | Fort +5 Ref +3 Will +4 (-1 vs fear) | Speed 10 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 3/4) | Spells (Lv1 2/4) | Active: Lead Blades, Legacy Weapon, Slow

LEVEL UP!

Constantine Haunt Collector Occultist 3
HD: 2d8 ⇒ (5, 6) = 11 + 1 Con + 1 FCB for 19 + 6 + 2 = 27 total hp
BaB +1
Reflex +1
Focus Power: Energy Shield (swift action protection from energy, 15 points)
Mental Focus +1 (to 8)
Lv1 Spells: +1/day (but no new spells yet)
Skill Points (9): Diplomacy (+8), Knowledge (arcana) (+9), Knowledge (history) (+8), Knowledge (planes) (+9), Knowledge (religion) (+8), Linguistics (+9, Gnome), Perception (+6), Sense Motive (+4), Use Magic Device (+10)


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

Here we go then, level 3...

hp: 2d8 ⇒ (6, 5) = 11


Init: +8 | Per: +8 LL | AC 16 T 12 FF 14 | HP: 48/48| F +6 R +7 W +5 | Active Buffs: | Conditions:

HP: 2d10 ⇒ (6, 4) = 10


Female Human Bard (archaeologist) 4 | AL: NG | Init: +3 | Per: +9 | AC 18, T 13, FF 15 | HP: 33/33 | F +3, R +7, W +4 | Luck 6/6 | 2nd level spells 2/2 | 1st level spells 4/4 | Conditions: -

Let's see what loot I can find around town? High roll is good.

Sleeves of many garments: 1d100 ⇒ 16
Cloak of resistance +1: 1d100 ⇒ 24
Mithral shirt: 1d100 ⇒ 56

Hmm. That arguably makes my decision easier! Clearly my eyes aren't as good as they were when Anilda cleaned them for me.

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