Shackles Pirate

Jolly Old Roger's page

285 posts. Alias of hallowsinder.


Init: +8 | Per: +7 LL | AC 16 T 12 FF 14 | HP: 35/36| F +5 R +6 W +5 | Active Buffs: | Conditions:

About Jolly Old Roger

52 years ago, Roger was born in Saringallow to a family of humble gardeners. Not content to a life among root vegetables and decorative shrubberies, at 17 years of age he decided to join to join the Queen's Navy (Carellia at the time) in the traditional way. That is to say, he drifted down the Conerica river and got really drunk in a Remesiana tavern till he was pressganged.

According to Roger, the life of a proper sailor didn't quite suit him, and so he turned to piracy, filled with ludicrous tales of adventure. At sea he adventured for twenty years, till eventually he had so many scorned lovers, rival pirates, ghost dragons, and much worse stick up their ass Hellknights chasing him that he felt it was easier to just lay low at home again. Of course, the fact that despite introducing himself as a pirate and telling constant tales there hasn't been a single bounty hunter or lawman come to Saringallow after him puts a lot of doubt as to Roger's outlandish claims.

Roger may have missed the goblin wars, but he's been a colorful fixture of Saringallow for the last fifteen years, always with another tall tale to tell the kiddies. His 'lavish pirate treasure' he brought home though is starting to run awful thin, so some folks are concerned about how he'll pay his tabs in the future. There's talk of repossessing his parrot, but Roger dismisses such notions, sure he's got another chest of gold buried somewhere around here.

Jolly Old Roger
Male Ranger (Freebooter) 3
CG Medium Humanoid (Human)
Init +8; Senses Perception +6, Low Light Vision
XP: ???
AC 16, touch 12, flat-footed 14. . (10 Base +4 Armor +2 Dex)
hp 36 (2d10+6 10:5:6 +9 Retrain)
Fort +5, Ref +6, Will +5
Spd 30 ft.
Melee Nodachi +7 (3 BaB +4 Strength) 1d10+6 (1d10 base, +6 Strx1.5) 18-20/P or S
Mwk Falchion +8 (3 BaB +4 Strength +1 Enhancement) 2d4+6 (2d4 base, +6 Strx1.5) 18-20/S
Str 18, Dex 14, Con 14, Int 10, Wis 13, Cha 7
Base Atk +3; CMB +7; CMD 19
Feats Improved Initiative, Iron Will, Two-Weapon Fighting, Improved Shield Bash
Traits Lessons of Chaldira, Reactionary
Skills Climb +10[8], Heal +7, Perception +7, Profession (Cooking, Sailor) +7, Stealth +8, Survival +9[10], Swim +10[8]
Languages Common
Combat Gear Nodachi, Cold Iron Glaive, Mwk Falchion, Leather Lamellar
Gear 25 gp level worth of nice but not quite Masterwork Parrot, Masterwork Boots, Hunting Guide (Book of +2 Survival, Craft(Traps))
Coin: 5 gp +1548 From First Adventure then -810 Retraining HP - 150ish from CLW wand. -6sp from boat fare.
Stats+2 Str
Heart of the Fey +1 Racial Reflex/Will, Low Light vision
Bonus Feat Bonus feat.

Freebooter’s Bane (Ex)
As a move action, grant allies within 30 feet who can see or hear the freebooter, +1 Weapon attack/damage against a target.
Track +1/2 level to Survival skill checks made to follow tracks.
Animal Empathy Ditto.
Combat Style Sword and Shield

Lessons of Chaldira (Religion) 1/day reroll a saving throw before the result is known and take the second result.
Reactionary (Combat) +2 to Initiative.

Improved Initiative +4 Initiative.
Iron Will +2 Will saves
Two Weapon Fighting Reduces penalties by 2/6 for two weapon fighting. Still waiting till I got more attack bonuses to stack to go for it though.
Improved Shield Bash Still get bonus to AC while shield bashing.

Future Notes:
Stumbling Bash, Spiked Destroyer, Shield Slam, seems like fun combos.