Shackles Pirate

Jolly Old Roger's page

446 posts. Alias of hallowsinder.


Classes/Levels

Init: +9 | Per: +10 LL | AC 20 T 13 FF 18 | HP:65/65| F +7 R +8 W +6 | Active Buffs: | Conditions: No Acid

About Jolly Old Roger

Backstory:
52 years ago, Roger was born in Saringallow to a family of humble gardeners. Not content to a life among root vegetables and decorative shrubberies, at 17 years of age he decided to join to join the Queen's Navy (Carellia at the time) in the traditional way. That is to say, he drifted down the Conerica river and got really drunk in a Remesiana tavern till he was pressganged.

According to Roger, the life of a proper sailor didn't quite suit him, and so he turned to piracy, filled with ludicrous tales of adventure. At sea he adventured for twenty years, till eventually he had so many scorned lovers, rival pirates, ghost dragons, and much worse stick up their ass Hellknights chasing him that he felt it was easier to just lay low at home again. Of course, the fact that despite introducing himself as a pirate and telling constant tales there hasn't been a single bounty hunter or lawman come to Saringallow after him puts a lot of doubt as to Roger's outlandish claims.

Roger may have missed the goblin wars, but he's been a colorful fixture of Saringallow for the last fifteen years, always with another tall tale to tell the kiddies. His 'lavish pirate treasure' he brought home though is starting to run awful thin, so some folks are concerned about how he'll pay his tabs in the future. There's talk of repossessing his parrot, but Roger dismisses such notions, sure he's got another chest of gold buried somewhere around here.

Statblock:
Jolly Old Roger
Male Ranger (Freebooter) 5
CG Medium Humanoid (Human)
Init +9; Senses Perception +10, Low Light Vision
XP: ???
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DEFENSE
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AC 20, touch 13, flat-footed 18. . (10 Base +7 Armor +2 Dex +1 Deflection)
hp 65 (5d10+15 10:5:6:9:8 +12 Retrain +10 Con +5 FCB)
Fort +7, Ref +8, Will +6
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OFFENSE
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Spd 30 ft.
Melee Nodachi +9 (5 BaB +4 Strength) 1d10+7 (1d10 base, +6 Strx1.5 +1 Feat) 18-20/P or S
Mwk Falchion with ABP +10 (5 BaB +4 Strength +1 Enhancement) 2d4+8 (2d4 base, +6 Strx1.5 +1 Enhancement +1 Feat) 18-20/S
Power Attack +6 Damage, -2 to hit past first attack per turn
Spells
1st- Longstrider, Lead Blades
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STATISTICS
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Str 19, Dex 14, Con 14, Int 10, Wis 13, Cha 7
Base Atk +5; CMB +9; CMD 22
Feats Improved Initiative, Iron Will, Power Attack, Furious Focus, Martial Focus (Heavy Blade)
Traits Lessons of Chaldira, Reactionary
Skills Climb +11[9], Heal +8, Perception +9, Profession (Cooking, Sailor) +8, Stealth +9, Survival +10[12], Swim +11[9]
Languages Common
Combat Gear Nodachi, Cold Iron Glaive, Mwk Falchion, Mithral Breastplate, resonant cracked dusty rose prism ioun stone (+2 Initiative), Incandescent Blue Sphere (Cracked, Perception).
Gear 25 gp level worth of nice but not quite Masterwork Parrot, Masterwork Boots, Hunting Guide (Book of +2 Survival, Craft(Traps)), 2 CLW Potions, neutralise poison, antitoxin, alchemist’s fire, Leather Lamellar
Coin: 5 gp +1548 From First Adventure then -810 Retraining HP - 150ish from CLW wand. -6sp from boat fare. -120 from Retraining HP second adventure. Third Adventure: 1367+500 gold "Roger will receive new armor (~4400 GP), a Trait, and his retraining will be paid for this time around."
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SPECIAL ABILITIES
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Racial:
Stats+2 Str
Heart of the Fey +1 Racial Reflex/Will, Low Light vision
Bonus Feat Bonus feat.

Ranger:
Freebooter’s Bane (Ex)
As a move action, grant allies within 30 feet who can see or hear the freebooter, +2 Weapon attack/damage against a target.
Track +1/2 level to Survival skill checks made to follow tracks.
Animal Empathy Ditto.
Combat Style Two-Handed Weapon- Lvl 2 Power Attack
Freebooter’s Bond Move action, all allies within 30 ft. who can see or hear get +2 on attack rolls when flanking with Freebooter or another affected ally.

Traits:
Lessons of Chaldira (Religion) 1/day reroll a saving throw before the result is known and take the second result.
Reactionary (Combat) +2 to Initiative.
Magical Knack (Magic) +2 Trait bonus to Caster Level (up to hit die)

Feats:
Improved Initiative +4 Initiative.
Iron Will +2 Will saves
Power Attack -2 to hit, +4/6 to damage.
Furious Focus Ignore Power attack penalty to hit on first attack per turn while two handing.
Martial Focus (Heavy Blade) +1 Damage with Heavy Blades, can use them for Weapon Mastery Feats.

Skills:
Ranks- 30 (6 Ranger * 5 Level) + 10 (Background)
ACP- 1 (1 Armor)
Climb +12[11] (5 Ranks +4 Strength +3 Trained -1 ACP)
Heal +9 (5 Ranks +1 Wisdom +3 Trained)
Perception +10 (5 Ranks +1 Wisdom +3 Trained +1 Competence)
Profession (Cooking) +9 (5 Ranks +1 Wisdom +3 Trained) Background
Profession (Sailor) +9 (5 Ranks +1 Wisdom +3 Trained) Background
Stealth +8[10] (5 Ranks +2 Dex +3 Trained -2 ACP)
Survival +11[13] (5 Ranks +1 Wisdom +3 Trained +2 Hunting Guide +2 to Track)
Swim +12[11] (5 Ranks +4 Strength +3 Trained -1 ACP)

Automatic Bonus Progression:
Resistance+1 Resistance Bonus to saving throws
Armor Attunement+1 Enhancement bonus to Leather Lamellar
Weapon Attumenent+1 Enhancement bonus to Falchion
Deflection+1 Deflection Bonus to AC