Jolly Old Roger
Male Ranger (Freebooter) 5
CG Medium Humanoid (Human)
Init +9;
Senses Perception +10, Low Light Vision
XP: ???
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DEFENSE
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AC 20, touch 13, flat-footed 18. . (10 Base +7 Armor +2 Dex +1 Deflection)
hp 65 (5d10+15 10:5:6:9:8 +12 Retrain +10 Con +5 FCB)
Fort +7,
Ref +8,
Will +6
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OFFENSE
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Spd 30 ft.
Melee Nodachi +9 (5 BaB +4 Strength) 1d10+7 (1d10 base, +6 Strx1.5 +1 Feat) 18-20/P or S
Mwk Falchion with ABP +10 (5 BaB +4 Strength +1 Enhancement) 2d4+8 (2d4 base, +6 Strx1.5 +1 Enhancement +1 Feat) 18-20/S
Power Attack +6 Damage, -2 to hit past first attack per turn
Spells
1st- Longstrider, Lead Blades
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STATISTICS
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Str 19,
Dex 14,
Con 14,
Int 10,
Wis 13,
Cha 7
Base Atk +5;
CMB +9;
CMD 22
Feats Improved Initiative, Iron Will, Power Attack, Furious Focus, Martial Focus (Heavy Blade)
Traits Lessons of Chaldira, Reactionary
Skills Climb +11[9], Heal +8, Perception +9, Profession (Cooking, Sailor) +8, Stealth +9, Survival +10[12], Swim +11[9]
Languages Common
Combat Gear Nodachi, Cold Iron Glaive, Mwk Falchion, Mithral Breastplate, resonant cracked dusty rose prism ioun stone (+2 Initiative), Incandescent Blue Sphere (Cracked, Perception).
Gear 25 gp level worth of nice but not quite Masterwork Parrot, Masterwork Boots, Hunting Guide (Book of +2 Survival, Craft(Traps)), 2 CLW Potions, neutralise poison, antitoxin, alchemist’s fire, Leather Lamellar
Coin: 5 gp +1548 From First Adventure then -810 Retraining HP - 150ish from CLW wand. -6sp from boat fare. -120 from Retraining HP second adventure. Third Adventure: 1367+500 gold "Roger will receive new armor (~4400 GP), a Trait, and his retraining will be paid for this time around."
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SPECIAL ABILITIES
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Racial:
Stats+2 Str
Heart of the Fey +1 Racial Reflex/Will, Low Light vision
Bonus Feat Bonus feat.
Ranger:
Freebooter’s Bane (Ex)
As a move action, grant allies within 30 feet who can see or hear the freebooter, +2 Weapon attack/damage against a target.
Track +1/2 level to Survival skill checks made to follow tracks.
Animal Empathy Ditto.
Combat Style Two-Handed Weapon- Lvl 2 Power Attack
Freebooter’s Bond Move action, all allies within 30 ft. who can see or hear get +2 on attack rolls when flanking with Freebooter or another affected ally.
Traits:
Lessons of Chaldira (Religion) 1/day reroll a saving throw before the result is known and take the second result.
Reactionary (Combat) +2 to Initiative.
Magical Knack (Magic) +2 Trait bonus to Caster Level (up to hit die)
Feats:
Improved Initiative +4 Initiative.
Iron Will +2 Will saves
Power Attack -2 to hit, +4/6 to damage.
Furious Focus Ignore Power attack penalty to hit on first attack per turn while two handing.
Martial Focus (Heavy Blade) +1 Damage with Heavy Blades, can use them for Weapon Mastery Feats.
Skills:
Ranks- 30 (6 Ranger * 5 Level) + 10 (Background)
ACP- 1 (1 Armor)
Climb +12[11] (5 Ranks +4 Strength +3 Trained -1 ACP)
Heal +9 (5 Ranks +1 Wisdom +3 Trained)
Perception +10 (5 Ranks +1 Wisdom +3 Trained +1 Competence)
Profession (Cooking) +9 (5 Ranks +1 Wisdom +3 Trained) Background
Profession (Sailor) +9 (5 Ranks +1 Wisdom +3 Trained) Background
Stealth +8[10] (5 Ranks +2 Dex +3 Trained -2 ACP)
Survival +11[13] (5 Ranks +1 Wisdom +3 Trained +2 Hunting Guide +2 to Track)
Swim +12[11] (5 Ranks +4 Strength +3 Trained -1 ACP)
Automatic Bonus Progression:
Resistance+1 Resistance Bonus to saving throws
Armor Attunement+1 Enhancement bonus to Leather Lamellar
Weapon Attumenent+1 Enhancement bonus to Falchion
Deflection+1 Deflection Bonus to AC