Golaripalooza [1e, Rotating GMs]

Game Master dien


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Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

Ok, this is what level 3 is getting me. Will update sheet soon.

HP: 7 (6 roll + 1 Con)
BAB: +1
Fort: +1
Feat: precise shot
Skills: 9 = +1 to acrobatics, bluff, diplomacy, disable device, escape artist, knowledge (engineering), linguistics (dwarven), perception, sense motive
Spells per day: +1 1st level
Spells known: +2 cantrips (1 is human FCB) - ghost sound, message, and +1 level 1 - ear-piercing scream
Trap sense: +1 to Ref and AC vs traps

Precise shot is a definite win (finally). Looks like I'm going to be spending all my money on a mithral shirt, which is a tidy +2 to AC. Saves still remain a bit of a weak spot. Continuing to max disable device, perception and sense motive, going with face skills this level, and adding escape artist, knowledge (engineering) and linguistics to my repertoire to remove the drawback penalty as much as anything else.

Open to advice/thoughts on anything, particularly spell options. Ear-piercing scream is a nice debuff if it goes off (plus a little damage) and does something different to my other spells. Otherwise tears to wine and expeditious retreat were my main options. Not sure if it's a waste to use my FCB on another cantrip but that does give me pretty much all of the cantrips I want (and I can't get any more) and boosts my versatility. My HP is good so I don't think I'm making myself too fragile by not putting it there. I am conscious that human FCB is so good I'll probably be adding spells more often than not but also in an ideal world I'm staying back and not getting hit.


Male Human Cleric (Asmodean Advocate) | AL: LN | Init: +3 | Per: +11 | AC 17, T 11, FF 15 | HP: 10/18 | F +6, R +1, W +6 | Active Buffs: None | Conditions: None

I'll just do a level 3 hp roll for later: bigmoneybigmoneybigmoney...: 2d8 ⇒ (5, 8) = 13

Feck yes max hp babeeeeeeee.


Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

Nice rolling, that's what we like to see. =D


Female Human Paladin | Alignment: LG | AC: 20 ; FF 20, T 10 | HP 28/28 | Fort+7 Reflex+3 Will+7 (+1 vs evil outsiders' spells/etc) | Init +0 | Per +0 | Active Buffs: -| Conditions: -

I always forget to check the discussion part of the board, lol. Usually I keep an eye on the discord and the gameplay part.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

It's easy to miss! I think that it's mostly helpful to keep us accountable on hit points and maintain a record. And sometimes I have something that I want to live apart from Discord.

Also, Hannelia, I will almost always encourage more spells known, even cantrips! And those are some of my favorite level one bard spells. Tears to Wine is one that just keeps getting better.

Deja Vu[/ur] is another fun one if you can figure out a good use. [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Silent%20Image]Silent Image is another one that rewards creativity. I'd normally recommend Saving Finale, but you get so few rounds each day with your archetype, and it doesn't play so well with lingering performance. Vanish is also starting to come into its own at this level as a nice "oh crap!" button, but hopefully trouble doesn't visit you much on the back line.

I love the bard spell list.


Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

That was my thought - improves your options and flexibility as a spontaneous caster so much. Given the pretty healthy HD allowance and the balance of the party leaning melee meaning I'll be at the back most of the time an extra hit point is less likely to be so critical anyway.

I wasn't familiar with deja vu but can see how it could be used creatively. (Also resisting the temptation to just write the same sentence again...)

How would saving finale even work in this instance given there's no situation where I would be starting a 'performance' that lasts for more than a single round? If it was ruled that while the effect still lasts while being under lingering performance then it would be worth picking up - chance to reroll a save for someone is definitely worth curtailing luck for a round or two. But seeing as lingering performance specifically says it continues after your performance ends, I certainly wouldn't rule it that way. Which is probably what you're saying about how it doesn't mesh!


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Init: +8 | Per: +7 LL | AC 16 T 12 FF 14 | HP: 27/36| F +5 R +6 W +5 | Active Buffs: | Conditions:

Well, Sirio's GM now so you'd have to ask him, right? :P

RPG Superstar 2015 Top 16

This ^ ;)


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It's me! I'm a cube!

Hannelia Venator wrote:


How would saving finale even work in this instance given there's no situation where I would be starting a 'performance' that lasts for more than a single round? If it was ruled that while the effect still lasts while being under lingering performance then it would be worth picking up - chance to reroll a save for someone is definitely worth curtailing luck for a round or two. But seeing as lingering performance specifically says it continues after your performance ends, I certainly wouldn't rule it that way. Which is probably what you're saying about how it doesn't mesh!

I think your interpretation makes sense, and its what I understand from a rules lawery perspective. I want to allow it though, because I like seeing uncommon spells around. I actually don't think it would break anything. If anything, it makes a more interesting decision for the bard with lingering performance because you now have to sacrifice not only your active performance but up to two free rounds that you would have otherwise gotten.

Verdict: you can use Saving Finale with Lingering Performance unless someone else has an objection.


Huzzah! The archeologist passes the luck on to an ally!

Why are you making an appearance? You're not the GM yet...

Uh...

You should leave. Isn't there some other schmuck that needs torturing?

You're right. I'll be back in two levels, though!


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

Back you! Away, away!


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GM Polyfrequencies wrote:

Huzzah! The archeologist passes the luck on to an ally!

Why are you making an appearance? You're not the GM yet...

Uh...

You should leave. Isn't there some other schmuck that needs torturing?

You're right. I'll be back in two levels, though!

Well, from what I can understand, since the archaeologist doesn't target any allies with her performance she can only affect herself with the spell.

Man I always forget that there are OOTS avatars on this forum. Feels like an age ago I used that forum for gaming.


Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

Thanks. That's a neat way of making it work and balancing it somewhat for this particular set-up - still useful to have the reroll option but self only makes it less powerful than affecting anyone (within range).


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

Okay, I switched a few things around on the Loot Sheet that I was intending to sell but hadn't declared because I was being a silly procrastinator person. I sold the potion of enlarge person, the masterwork chain shirt, the scrolls of alarm and mount, the masterwork sap, and the masterwork thieves' tools, bringing the total per person take from mission 3 to 1263 gp instead of 1192. Then I sold my armored coat to get another 25 gp. And with:

150 starting gp
6 gp left after all my initial purchases
+ 190 gp from mission one
+ 176.6 gp from mission two
- 270 gp from the masterwork transformation on my longsword
+ 1263 gp from mission three
+ 25 gp from the armored coat
- 118.75 gp from the CLW wand
- 1282.5 gp for the +1 breastplate

I am...10 gold, 6 silver, and 5 copper in debt. Can I ask someone to spot me while I go a-paupering? Constantine is happy to open a line of credit with the local bank. He's an adventurer, right? The only way he's not good for it is if he dies.

But if that means I can't buy my armor, I will cry and get over it, and then make another plan. Like getting a suit of chainmail for 50 gp less instead.


Init: +8 | Per: +7 LL | AC 16 T 12 FF 14 | HP: 27/36| F +5 R +6 W +5 | Active Buffs: | Conditions:

Roger'll spot you a 100g no problem, that way you've got some pennies for any sundries you need.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

Roger is a good man.


Init: +8 | Per: +7 LL | AC 16 T 12 FF 14 | HP: 27/36| F +5 R +6 W +5 | Active Buffs: | Conditions:

Roger: Say, Sirio, what's this 'interest' thing I've heard talk about?

:P


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

Careful, there. You don't want to end up in Phlegethon with the usurers.

This guy is definitely going to be there.


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I don' t have a funny usury quip. But Interest = Good?

Also in other news I'm going to drop a post, but go ahead an buy gear if you haven't already!


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Female Human Paladin | Alignment: LG | AC: 20 ; FF 20, T 10 | HP 28/28 | Fort+7 Reflex+3 Will+7 (+1 vs evil outsiders' spells/etc) | Init +0 | Per +0 | Active Buffs: -| Conditions: -

Why is it always some kind of creature? Why can't it ever be a rabbit? Then again, knowing pathfinder, it'd probably be a bloodsucking rabbit...


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Discord is crapping out on me at the moment. I put the knowledge spoiler at the bottom to prevent accidental spoilage, but it's connected to the stagnant ritual pool.

I positioned Roger within 15 ft. of the stirges in the most direct path to the door I could see. I positioned Hannelia by the pool, but I could be persuaded otherwise. Same for the rest of the party.

Secret door is labelled 'S'. For secret.


Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

Positioning makes sense to me, thanks.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

Just so it doesn't get lost in Discord, I'm proposing that Constantine take on the Psychometabolic Corruption.

In particular, I think it'd be fun to play with the

Endless Echoes wrote:

You hear voices in your head.

Gift: You gain telepathy with a range of 10 feet + 10 feet per manifestation level that you have. You can use detect thoughts as a spell-like ability by spending 1 point of psychometabolic power.
Stain: Garbled thoughts ring in your ears. You take a –2 penalty on all concentration checks. At manifestation level 4th, the penalty changes to –4.

This is particularly fun because Psychic Spellcasting relies on:

Thought Components wrote:
Thought components represent mental constructs necessary for the spell’s function, such as picturing a wolf in vivid detail—down to the saliva dripping from its jaws—in order to cast beast shape to transform into a wolf. Thought components are so mentally demanding that they make interruptions and distractions extremely challenging. The DC for any concentration check for a spell with a thought component increases by 10. A psychic spellcaster casting a spell with a thought component can take a move action before beginning to cast the spell to center herself; she can then use the normal DC instead of the increased DC.

So in addition to carving a way out of my self-imposed sudden Oracle Tongues curse, it also provides:

1) More roleplaying shenanigans
2) A reason for Constantine to disappear when GM Poly takes the reins in a couple more levels.
3) An actual, potentially debilitating penalty.


Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

Argh I just lost my post. *growl*

Your rationale makes sense. My take is basically that as long it's fun and, on balance, the pros outweigh the cons, go for it. This is why we play, after all.

The roleplay opportunities are obvious and it's a great fit for Constantine as a character. The potential plot hooks and ideas that spring from it are also a boon - all (good!) GMs like it when players give them things to work with.

I think the potential pitfalls might be that it threatens to overshadow things (i.e. you as a player go 'too far', for want of a better phrase, and it stops being enjoyable to roleplay), or any mechanical penalties you acquire start to hinder your enjoyment of playing Constantine (e.g. losing a spell occasionally is something that happens and is part of the game and I'd argue adds to it; having a spell fizzle 50% of the time you try to cast could become tiring pretty fast). But there are in game ways to look at resolving these things should they develop anyway.


Female Human Paladin | Alignment: LG | AC: 20 ; FF 20, T 10 | HP 28/28 | Fort+7 Reflex+3 Will+7 (+1 vs evil outsiders' spells/etc) | Init +0 | Per +0 | Active Buffs: -| Conditions: -

I'll second the above - so long as it's fun for you and the RP is fun, I say go for it. But it can be easy to have something like that end up being more annoying than it's worth and/or a hindrance to the enjoyment of playing a character. Maybe talk with Kubular about having a way out should you need it?


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

That's definitely why I wanted to bring it up. This is our story. Touching on a theme and having a hook is good, but if it gets exhausting for any of us at the table, then it's nice to be able to have an out, even if it's GM fiat resolution off-screen.

So if dien, Kubular, and hallowsinder are cool with it (and the two former seemed down in the Discord chat), I'll have the current scene (after comprehend languages ends) resolve with Constantine speaking to the group telepathically. He'll regain his ability to speak in Common before too long, too.


Female Human Bard (archaeologist) 3 | AL: NG | Init: +3 | Per: +7 | AC 18, T 13, FF 15 | HP: 24/27 | F +3, R +6, W +3 | Luck 4/6 | 1st level spells 3/4

Sounds good to me and it’s clear you’ve thought about this from everyone’s perspective.

And I’m pretty sure *Hannelia* doesn’t want to do this after every combat! =P


Init: +8 | Per: +7 LL | AC 16 T 12 FF 14 | HP: 27/36| F +5 R +6 W +5 | Active Buffs: | Conditions:

I will say I'm not super-fond of the oracles curse as a thing going forward, primarily because Constantine says cool stuff and I would want to be able to understand it, but if it's an occasional thing, you definitely created a dramatic scene!


Init: +8 | Per: +7 LL | AC 16 T 12 FF 14 | HP: 27/36| F +5 R +6 W +5 | Active Buffs: | Conditions:

So, this is potentially my post.

I wanted to run it by you guys, because if you guys want to take reconnaissance and come up with a cunning plan, I don't want to be the guy who "just plays his character" and ruins that. However, if you're just roleplaying cautious characters and OOC are totally cool with blundering into the situation, I would post this.

--

Sadly for Hannelia, Roger was a different sort of man. When he heard "Connie", his body was tense, and a moment later he was in action.

If asked later to explain himself, he might come up with some fancy reasons, and perhaps his brain was fast enough to piece the following ideas together, but not in so many words. "Connie" implied she was a friend. And the voice was a "She". And the voice was in trouble. For all he knew, this was a girl, being chased and about to be eaten by a spider monster, and the only thing that would save the day was action, immediately.

And so Roger was charging up the stairs blade in hand, to make for the voice by immediate reckless measures.


Human (Chelaxian) Male Haunt Collector (Occultist) 3 | HP 19/27 | AC 21 Touch 12 Flat 19 CMB +7 CMD 19 | Fort +5 Ref +4 Will +4 (-1 vs fear) | Speed 20 ft | Init +2; Per +6, SM +4 | Focus (Abjuration 2/4, Transmutation 4/4) | Spells (Lv1 3/4) | Active: None

Dew it.

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