
Hannelia Venator |

Hannelia smiles back. ”I’m flattered.” It’s true enough, she probably wouldn’t knife someone unless she was sure they deserved it. The answer about the name is obtuse, either because the boy is playing games or because he doesn’t want to admit he doesn’t know. What it sounds like, however, is that the name he knows this Chief by is probably not real, or a moniker. She supposes she’ll find out soon enough.
”I don’t think I caught your name either,” she says, smiling. ”I’m guessing that you haven’t co-signed the letter as well. And I won’t know if I can give you an answer now or at a later date until I’ve read it, so please give me a minute.” Then, satisfied that the missive isn’t about to explode in her face, Hannelia carefully tries to peel off the seal and opens the letter.
Sleight of hand: 1d20 + 7 ⇒ (12) + 7 = 19
Trying to remove the seal without breaking it.

Kilcrist |

”I don’t think I caught your name either,” she says, smiling.
”I didn’t throw it, but it’s Kilcrist, ma’am. Nice to meet’chya.”
”I’m guessing that you haven’t co-signed the letter as well…”
This draws a loud guffaw from the teen. ”Ain’t nobody co-signs Chief.”
”I won’t know if I can give you an answer now or at a later date until I’ve read it, so please give me a minute.”
”Oh, sure. Take your time.” He stands by and watches, somewhat curious, as Hannelia carefully works the seal, trying to loosen the wax with cautious motions and body heat. Eventually, she works it free with the seal attached to the envelope’s flap. A telltale trace of wax remains on the body of the thick and clearly expensive envelope. Nothing explodes in her face. At a cursory glance, there appears to be a folded sheet of crisp white paper inside.
Before Hannelia does anything further, Kilcrist holds up a staying hand. ”Ma’am, I like your caution but I’d, uh, dis-encourage you from upending that and shakin’ it out in case there’s a Necrophage hidden in there. It’s gonna give us busy work.” Having said his piece, Kilcrist lowers his hands and waits. Out of force of habit, he glances around to make sure they have no observers.

Hannelia Venator |

”Likewise, Kilcrist,” Hannelia says, pocketing the seal. ”I appreciate the warning, but fine as this stationary is, I doubt it would keep any kind of slime from ruining so you’d probably already have discovered it a while back if there was anything like that in there.” She’d ideally like to check for magic but given the public location and the populace’s distrust of magic it doesn’t seem like a great idea. She opens the letter and starts to read.

Jolly Old Roger |

Roger is enjoying the final drop of a well-earned afternoon drink at the Witch’s End. A gnome he’s only seen in passing enters the tavern, stands on a chair, and announces, ”OY! OY! OY! I need a couple hale and strapping lads to carry some goods from hither to thither. I’ll pay. Anyone interested?”
Roger rises, first eyebrows, then from his chair and smiles. "Hale and strapping lad? This must be what a lady with grandchildren feels like what when a bloke calls her a beautiful young lass. If you t'weren't a gnome I'd reckon you a flirt."
Roger follows, good for a stretch if nothing else.

Bitiborium |

The gnome considers Roger's words. ”To quote a mutual acquaintance… It need not be exclusive. Let's say both. I can be a gnome AND a flirt at the same time. But in this case, good sir, my request was relative to my circumstances. You are hale-r and strapping-er than myself. And you are, dare I say, much younger. I just wear my age very well.”
Leaving the tavern, Roger has cause to regret his decision. Awaiting them are a long coil rope along with a half dozen boxes of various shapes and sizes - from small to this-might-hold-a-wheelbarrow. It seems pretty clear that ‘hale and strapping lads’ should have been a request for ‘pack mules’.
However, Bitiborium seems to have a gift for packing and load balancing. In only a few minutes Roger has all but the smallest box strapped against his back, front, or sides by a labyrinthine set of ropes and clever knots. The pirate imagines he looks like a hunch-backed turtle made of crates.
Bit smiles at his work and picks up the smallest box himself. ”Onward, strapping lad! My humble shop is in the market square.” He keeps an eye on Roger as he slowly lumbers into motion. Roger is pleasantly surprised that walking isn’t terribly difficult once he’s in motion. His load is well-balanced and the amalgam of clever knots and ropes stringing everywhere reminds him of being shipboard.
As they walk, the gnome makes conversation. ”You’re one of Miss Pricknettle’s friend, yes? And another of the Saringallow Seekers? What’s that like – heroics, derring-dos, and such?”

Kilcrist |

The script that meets Hannelia’s eyes is elegant and precise. The lines of text are meticulously level and evenly spaced.
Ms. Venator,
Regarding your work for the Pathfinder Society, I have read your comprehensive reports as well as those of your colleagues with interest. Your thoroughness, resourcefulness, and laudable judgment are commendable. I’ve also received accounts of the actions of the Saringallow Seekers and your role with that group. Again, fine work.
I must beg your pardon… I have taken the liberty of sharing select portions of your and the Saringallow Seekers’ actions with a few trusted colleagues in organizations whose interests align with ours. Good work – even when 'discreet' – should be acknowledged. I apologize, sincerely, if this distresses you. Some larger goals outweigh our personal preferences.
Thank you for your services to the Pathfinder Society. Consider the enclosed two items as a tangible demonstration of my personal appreciation for your previous and – I hope – future efforts on behalf the Society and other interests.
Yours in service,
Venture-Captain (Retired) A.
Kilcrist watches her read the note, curious.

Hannelia Venator |

Hannelia reads through the letter a couple of times to check that she’s got everything. Kilcrist wasn’t wrong in that he wasn’t expecting a response - there’s not really a request there, just making contact and the potential of further correspondence or perhaps work in the future.
She takes the compliments and is mostly intrigued about the reference to other parties with common interests. To be honest she wouldn’t have been particularly worried but the choice of the word ‘distress’ is the thing that does - it seems to suggest that the persons it refers to may not be people she would choose to work with. Perhaps so, though in her work she has regular dealings with those she wouldn’t choose as regular drinking companions. And though she wasn’t there for it, she would struggle to describe Pava Irrica as a bastion of moral virtue.
Or maybe it just means she might be concerned about their deeds being shared in the first place. The adventures of the group were not a secret, even if they probably weren’t well known outside of those immediately affected, and thanks to her writings are a matter of public record. Hard to know and without further information probably impossible to tell.
Nor does the name give anything to go on. A retired Venture Captain is interesting - perhaps the lodge in Elidir might hold some records - but a single letter tells her nothing. Hannelia puts it away as something to pick at further should more information be forthcoming. Her suspicion is that it probably will be, though given how much the letter doesn’t say, she’s not expecting it to be any less guarded or enigmatic at this point. Which, she supposes, is fair enough and what she’d be doing while trying to understand a new person.
”Please tell the Chief thank you for the correspondence and the kind words. I’m grateful for both them and the gifts. I would be interested to learn more and to make his acquaintance if he deems it well.” Hannelia dips into her belt pouch and pulls out a silver piece. ”For the messenger,” she smiles at the boy. ”For future reference, the best place to contact me is at my office. There’s a secure box to put correspondence in but I’m there most days if you need to see me in person. Or leave word with Alcie at the Witch’s End or at the town archives and I’ll pick it up soon enough. Is there a way I can find you or contact the Chief?” she asks.

Majara Pricknettle |

”How unintentionally charming you are. Delightful!” Bit then considers her question, one business owner to another. ”I’m new to this Isger and your less hospitable neighbors. It started out as a bit of rough sledding among the locals, to be honest. But maybe that is just how they are? Anyhoo, I’m doing regular sales and trades with your visitors and I feel like maybe I’m turning a corner with the local folk as well. Even your mayor was in my shop just a day ago.”
Majara answers the initial compliment with a little sketched bow, one hand dipping in mid-air. When she straightens up, her head quirks to the side.
"Ah, Trinelli? And was the good mayor purchasing goods, or ensuring you weren't a threat to the dignity of the marketplace? I suspect I did your reputation no good with our little joyride last time," she says with another sharp smile.
"Have you got anything for sale to tempt me today, on that subject? Or.... the flower, perhaps?"

Bitiborium |
1 person marked this as a favorite. |

"Ah, Trinelli? And was the good mayor purchasing goods, or ensuring you weren't a threat to the dignity of the marketplace? I suspect I did your reputation no good with our little joyride last time,”
”Perhaps, it might have been better if she had come to protect the marketplace from incorrigibles like me. She was here to buy but, alas, walked away unsatisfied. As for my reputation…” he shrugs with calculated theatricality, ”so long as I’m able to buy, sell, and trade – I consider a little scandal a tangential benefit.” His wink is quick, as is his quoting of Majara, ”SCIENCE COMING THROUGH!” He chuckles heartily, shaking his head. ”Delightful!”
"Have you got anything for sale to tempt me today, on that subject? Or.... the flower, perhaps?"
Bit claps his hands, ”Yes, thank you for jogging my memory! The Celestial Orchid is ready for adoption and she is looking favorably on you and most of your friends.” He scurries into his shop and emerges lugging a large, rickety, ladder which he sets precariously against the stall wall. The gnome deftly climbs the shaking ladder. He pulls the potted Orchid off the roof of the stall and comes down the ladder cautiously.
He holds the orchid in the rune-scribed pot out for Majara to appreciate in the fall sunlight. ”Now, she has no reservations about you. Certain of your colleagues, however, well… a plant is affected by the soil in which it lives. I’m going to have to make a curious request of you. I need to meet with and your colleagues to ensure she’s being planted in the right ‘soil’, then I can name her adoption price. And, of course, there are care and feeding instructions to discuss.”

Kilcrist |

”Please tell the Chief thank you for the correspondence and the kind words. I’m grateful for both them and the gifts. I would be interested to learn more and to make his acquaintance if he deems it well.”
Kilcrist pulls out a crumpled piece of paper and the stub of a blackened quill then dutifully transcribes Hannelia’s words in some sort of code or other language. He pauses only briefly at something the bard says.
Hannelia dips into her belt pouch and pulls out a silver piece. ”For the messenger,” she smiles at the boy.
Kilcrist looks at the coin with the same caution Hannelia displayed when offered the letter. After a moment, he takes the coin and pockets it with a nod. ”Thanks. You didn’t need to tip me.”
”For future reference, the best place to contact me is at my office. There’s a secure box to put correspondence in but I’m there most days if you need to see me in person. Or leave word with Alcie at the Witch’s End or at the town archives and I’ll pick it up soon enough.”
The teen chooses his words with care. ”If I was on official Pathfinder business, that’s how I’d do it.”
”Is there a way I can find you or contact the Chief?”
He considers then digs a piece of blue chalk from a pocket and hands it to her. ”Walk out of your office, go right. Keep your hand at your side and drag a line on the doorframe of the second door down with that chalk. It may take some while but someone will contact you.”
Kilcrist seems to be weighing matters. ”Chief ain’t too social. If you got questions, I can speak to some of them… or we can part right here.”
Hannelia feels a deadly earnestness in the boy’s response, like she’s on a cliff’s edge. She can take the rewards and accolades that have been offered, turn from the cliff, and walk away. OR she can sort the jigsaw of curious words and hints dropped in the letter, Kilcrist’s odd approach, and his words, and ask for a few more pieces of the puzzle. Maybe she’ll get enough to see the jigsaw’s picture… but that would require her to step off the cliff, if she is reading Kilcrist’s veiled warning correctly.
Hannelia SM: 1d20 + 9 ⇒ (17) + 9 = 26

Hannelia Venator |

"Perhaps not," Hannelia agrees, "but I wanted to." She looks the boy up and down, a strange sensation twanging at her as she considers the offer. "I usually have questions," she says lightly, "but I have nothing immediately. Thank you for the offer though, Kilcrist, you're free to go. And remember: a warning word before you get too close to people means you're less likely to end up with a bloody nose or worse."

GM SR |

After that night at the Witch’s End, Nerissia has spent the last several days moving into her room at Sarini Manor and cleaning up the shrine to her Dark Prince. She welcomed the work. Her visits to Saringallow itself have been perfunctory. After her relatively solitary monster-hunting existence and strict training regime with the Order, dealing with the myriad social interactions and pleasantries that happened in a civilian town was a bit daunting. So having tasks at the manor that kept her busy allowed her to cautiously tip her toes in the social pond instead of diving in.
Morning
Nerissia’s eyes snap open abruptly. Nothing is menacing, but something feels wrong.
It had been a benign dream. She was in Saringallow, for some reason, and she was chatting pleasantly with some locals – which was odd. But then it seemed to make sense as she recognized the faces of the locals as members of the Order she trained with. Although, even this had a tinge of strangeness because there wasn’t much smiling or laughing during their training in the Dark Prince’s service. And seeing the uncompromising face of the Order’s Mistress of Discipline on the body of a stick-thin, washer-woman was both jarring and slightly amusing, if Nerissia were being honest.
She vaguely recalls sitting on a bench underneath a tree and sharing lunch with Alocer. She’s not sure how the fennec managed to use a knife and fork, but it seemed trivial at the time. The meal was pleasant. They were chuckling together about something. Then it struck her… Alocer’s eyes were wrong. They weren’t unfriendly or dishonest. They weren’t suddenly a goat’s eyes. They were the fennec’s normal eyes but their colors were wrong. One was grey and the other was a light brown with almost a pink undertone. As she puzzled on that, she realized the same was true for all the other people in the dream. Their eyes were mismatched colors – one grey and the other in some hue with an undertone of pink. Suddenly concerned, Nerissia races to a nearby bird bath. She needs see her reflection. Are her eyes no longer her own? She looks into the water… and blinks awake.
Nerissia SM: 1d20 + 8 ⇒ (17) + 8 = 25

Kilcrist |

"Perhaps not," Hannelia agrees, "but I wanted to." She looks the boy up and down, a strange sensation twanging at her as she considers the offer. "I usually have questions," she says lightly, "but I have nothing immediately. Thank you for the offer though, Kilcrist, you're free to go. And remember: a warning word before you get too close to people means you're less likely to end up with a bloody nose or worse."
The teen nods, ”I’ll keep that in mind, ma’am. Have yourself a pleasant day. Oh, have a look in the corners of that envelope before throwin' it out.” He turns and exits the street as they entered it, then turns toward the center of town and disappears around the corner.
@All A look behind the curtain to avoid possible confusion. If it wasn’t clear, you guys are in something of a sandbox for the next week or two in game. I have been, and will be, dropping threads you can choose to pull on or not – singularly or collectively. You may pull on them now, later, or never. I will also be creating a Threads document as a reminder they exist, not a goad to make anyone pursue them. This is more to keep things straight for the players and help future GMs if someone chooses to pull a thread after I’m out of the big chair. You may wish to add your own notes to the different threads to jog your memory or lay out what your next course of action related to that thread might be.
Some Threads:
* Venture Captain (retired) A – Hannelia considered trying to track down his records at the Elidir Lodge.
* Strange Dreams – mismatched eyes
* Celestial Orchid – do you want to adopt?

Hannelia Venator |

Hannelia watches the boy go, the encounter playing back in her mind. In and of itself there’s nothing that strange about it. A message delivered and one which on the face of it makes sense.
And yet there was something slightly odd about Kilcrist, a boy scarcely into his teens who can move like Zuke and is trusted with at least some secrets and critical information from a powerful master. It’s not that social awkwardness or just being a touch weird are unusual or things she’s unused to, nor the youthful braggadocio of offering himself up to answer questions, but the meeting put Hannelia on edge in a way she can’t quite pinpoint and she trusts her senses.
Perhaps partly it’s that the boy, and presumably his master, knows where she lives. It’s not exactly a secret and one could find it out, but neither is it something she advertises. Through her questioning she also confirmed that, as she suspected, he also knows where she works as he didn’t need to ask the location. And if they know of her living arrangements they should also know that she doesn’t work out of her home so the offer to come by and not cause a disturbance was a little jarring. Still, she’d rather attribute that to lack of thought than malice. Either way, it’s clear that whoever is behind the letter has taken an interest in her, or the Saringallow Seekers more widely, and has done their research pretty thoroughly. From a professional point of view she is impressed, if a little unnerved to be the subject of such scrutiny.
Which is part of the reason she declined the boy’s offer. Already a little off guard, her natural caution kicked in and she felt better about leaving things where they were. Besides, the main questions she has of “Who is the Chief?”, “Who are these ‘aligned interests’?” and “What do you want?” were unlikely to lead to any definitive answers and right now all she has to go on are “Don’t know”, “Don’t know” and “Nothing - yet”. Kilcrist had already admitted that he doesn’t know who his master really is and if he had more information to share than was in the letter, he would potentially be playing a dangerous game by sharing more than the Chief wanted, else he would presumably have said as much in the letter. He wouldn’t be the first cocksure teenager to get in over his head, something Hannelia can attest to from personal experience, and not everyone would have looked out for her in the same way Zuke did.
She reflects on the few other things she does know. A retired Venture Captain and one working outside of Pathfinder Society business are of interest but don't give any easy threads to pull at. She has a couple of ideas but nothing she has high hopes for. Hannelia is used to uneven balances of power and information though - it comes with the territory in her line of work - and she finds these things tend to either reveal themselves further in time, or simply go nowhere. In this case, the letter is designed to make contact and set things up for future work or opportunities and she suspects it will be followed up on if what Kilcrist reports back is satisfactory. Then again, whatever goals being obliquely referred to in the letter may change or other ways of achieving them may arise and this will be the first and last she hears from the mysterious “A”.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Making her way a few streets over to her office, she discreetly checks for tails and for any signs of interference or anything out of the ordinary outside it before unlocking the door. Only when she is inside and away from prying eyes does she turn her attention to the two enclosed items mentioned in the letter. Before removing them from the package, Hannelia works a minor spell to check for dweomers.
Casting detect magic.

Nerissia Vael |

At a certain point, Nerissia attempts to drag the party together for a little get-together. While she'd prefer to have any meetings in a place as secret (and secure) as her little shrine to the Dark Prince, she understands the rest of the group wouldn't be as comfortable as she was down there in the dark. She still tries to have it at their manor, or some similar private space.
Once gathered and with the small talk out of the way, the huntress takes a deep breath before exhaling, obviously not comfortable with opening up the way she's about to.
"I think something isn't right here, in Saringallow. I don't know if any of you have been having strange dreams lately, but I've had a few unsettling ones. Eyes, mismatched eyes, wrong eyes. Alocer using a fork and knife, if you can believe it!" she says, laughing nervously as she tries to get her thoughts together. She doesn't mention the people from her past, former hunt mates that should certainly not be in Saringallow. They couldn't possibly be, some of them she hadn't seen in years. Some of them she couldn't ever see again.
"And not only that, that night in Witch's End...I heard some women discussing an extremely strange topic: buying children's shoes. They called them 'booties'." she laughs, looking over at Roger pointedly. "One seemed to meet a man who offered some of the desired shoes in exchange for...a smile." she continues, shaking her head. "I don't know what it all means, or if it means anything, just couldn't keep the knowledge rolling around in my head for too long." she finishes, letting anyone else speak up on if they've had any of the dreams.

GM SR |

Making her way a few streets over to her office, she discreetly checks for tails and for any signs of interference or anything out of the ordinary outside it before unlocking the door. Only when she is inside and away from prying eyes does she turn her attention to the two enclosed items mentioned in the letter. Before removing them from the package, Hannelia works a minor spell to check for dweomers.
Hannelia arrives at her office without incident. If she was being followed, it was so discreet as to go unnoticed. Her office (once opened) shows no signs of disturbance either and the envelope (along with the contents therein) show no traces of magic that she can detect.
Gonna assume you carefully look in the envelope. I promise nothing is going to blow up in your face.
Hannelia pushes the ends of the envelope toward one another and looks into the widening gap. She sees nothing. Working the corners of the envelope as Kilcrist suggested, she finds that the thick envelope has scraped out depressions in the corners, each holding something glittery. With a couple deft twists of the heavy paper, the objects come free. Hannelia pours them carefully into her palm. A pair of tiny, but nearly flawless, diamonds greet her.
The combined value of the diamonds is 2000GP or 2500GP depending on whether you took a Trait or Trait w/ Drawback, respectively.

Hannelia Venator |

That was the next step, yes! Thanks for moving it along.
Tipping the diamonds into her hand, Hannelia inhales sharply. She’s not an expert but they certainly look legitimate - or at least aren’t obvious fakes. But this is a small fortune! Hardly a minor token of appreciation. It certainly puts a different complexion on things. As a straight up gift, it seems insane to part with so much wealth, unless perhaps her deeds had somehow led her benefactor into an even larger amount of money. Still, it’s incredibly generous even if that is the case, especially with no real explanation. And it does give her another piece of information: the letter writer is clearly very wealthy. It does also - whether that was the intention or not - make her feel indebted to the gifter and increases her supposition that a request of some kind will be forthcoming.
For now Hannelia stows the diamonds away extremely carefully and decides not to sell them at this point. Being in a position where she can return them if necessary seems prudent. She makes some notes and jots down some ideas, then pushes the encounter out of her mind - she needs to focus on the meeting she has later in the day. She’s prepared for it, of course, but always good to go over her notes and double check things.
* * * * *
The following day Hannelia pays a call to several of her contacts, including Alcie at the Witch’s End, Halmam at the docks, Lupia at the town hall and a few others, asking if any of them have been approached by or seen anyone matching Kilcrist’s description. She doesn’t have a lot to go on - early teens, no particular distinguishing features, slightly awkward manner but moves like a ghost - but figures it’s worth a shot. Also, given his words about what he would do if he was on official Pathfinder business suggests, it seems likely that he hasn’t spoken to any of them. Exactly what difference it makes whether he’s on official business or not she doesn’t know - chances are nobody would ask and it’s an easy lie that is unlikely to be followed up on - but it does at least suggest something a little clandestine.
She also heads over to the temple of Erastil. She says hello to Jhessa and calls in on Constantine but primarily she’s here to see Father Ruvarra. Hannelia says that she is planning a trip to Elidir and offers to take any messages or goods to the sister church in the Isgeri capital. Father Ruvarra gladly takes up the offer, giving Hannelia cover - not that she really needs an excuse - to visit the temple. She has one contact in the Pathfinder Society there, Asala Pirasi, and she knows the group use the temple as a meeting place, being forced underground by the politics of Cheliax. Again, she’s not hopeful but perhaps there will be some records or some internal knowledge that might point her in the direction of “A”.
Before she sets out, however, Hannelia pays the Saringallow archives a visit too. She lets Fustifer know that she’s looking for anything on prominent Pathfinders. There’s not a strong presence in the country, and for all she knows, her mysterious benefactor could originate half the world away, but she would rather be thorough and check. She settles into what is very much her natural habitat in the expectation of a few hours of searching and reading.
I would like to make use of Lore Master during my search of the archives please: take 20 once per day on a knowledge check. I’m assuming local is the most likely one, which gives me a 28.
* * * * *
With the group
At the manor that evening, Hannelia is glad of company. She admires the work Nerissia has done to clean the place up, though there’s still a lot more to do. She can’t imagine Constantine - or indeed the townsfolk, if they were to find out about it - would be thrilled that the shrine to Asmodeus is in use again, but he has promised Sirio to leave it and presumably their lawyerly friend didn’t just want it for the aesthetic.
She listens to the tiefling’s tales with interest. ”That,” she says, ”is a very strange dream. I’m no expert but I don’t know that it necessarily means anything, especially something so outlandish as Alocer using cutlery. Having said that, you have just reminded me. I did have a strange dream of my own a couple of days ago. I can’t really remember anything of it, but the sense of things not quite being right remains with me, which does seem to match yours a bit at least. It might just be a coincidence,” she says, but it’s not the only unusual thing to have happened to me either. Hannelia then details the meeting with Kilcrist and the letter. ”Have a read of it if you like,” she offers to Nerissia and anyone else interested. ”See what you make of it.” She doesn’t mention exactly what the enclosed gifts were at this juncture, still feeling decidedly uncomfortable about them, though knowing that sharing will probably make her feel a little better.

Nameless Normal |

Well played, Hannelia.
Hannelia’s luck runs colder than a northern wind for most of the day. Though she searches exhaustively, the Saringallow archives contain scant information on the Pathfinder Society. She does learn that the haystack in which she hopes to find the needle of 'Venture-Captain A' isn’t quite as large as it might otherwise be. She discovers a Chelaxian/Isgerian study – no doubt prompted by Thrune paranoia – that investigated the Society as a potential threat to their rule.
The conclusions that seem relevant to Hannelia’s search are that:
1. Venture-Captains are valued in the Society and tend to have long tenures, i.e. there are few of them. It isn’t a transitory posting. For most Society members, it is a ‘pinnacle’ they will never reach.
2. Because of the value of their experience and hard-earned knowledge, the Society keeps records related to the stints as Venture-Captains, decisions they made, and important memoranda. There are even ongoing records (though less thorough) of retired V-Cs, in case their knowledge ever needs to be called upon again.
3. The writers of the report apologize profusely for being unable to ‘locate’ any of these files but they strongly believe that various lodges have access to, at minimum, an archival list of all the Venture-Captains past and present.
Hannelia’s canvassing of Saringallow for people who noted (and remember) Kilcrist are equally scant. There are a couple people who share some relatively useless version of ”I might have seen him. He sounds familiar but he didn’t stand out…”
She finally has a bit of luck when she speaks with Halmam at the dock. The teen probably wouldn’t have registered to anyone until something odd happened. As Halmam reports, ”… so Bridger (Bridger Fairfoil, local mother of two) comes up to me as the boat to Elidir is about to board. Bridger’s on her way to bring the little’uns to visit her sister up Elidir way. She does that every so often. I think with her husband being so…”
The look on Hannelia’s face brings the Halmam quickly back to the subject, ”Right, not the point. She’s looking all queer-eyed at me. So I says ‘Bridger, what’s to do?’ An’ she says this boy asked her for a strange favor. An’ I asks ‘what sort of favor?’ An’ Bridger she tells me that he offered her a gold wheel… to take a silver coin with her to Elidir and spend it in town. Ain’t that the damndest? Paying gold to have someone spend silver? So I says ‘Bridger, where’s the fella at?’ She points at a boy - sounds like the one you’re talking about - and he’s walking away along the dockside.”
Hand of Fate: 1d20 ⇒ 1

Jolly Old Roger |

Moving stuff about.
"Oh aye, don't doubt yer the elder, but I doubt I've but a summer or two left by how you wear your years. If not for the age, for all the adventurin' business. Plenty of close shaves already." Roger agrees with the age.
Still, Roger wears his own years quite well at least in the realm of fitness, accepting the pack mulery surprisingly well. A man perhaps of not titanic strength, but exceptional.
As Majara is brought up, he answers. "Oh aye, and I'm glad that Saringallow Seekers was the name what caught. One of our first ideas was Fellows of Saringallow or something like that. Ghastly."

Bitiborium |

”Fellows of Saringallow?” Bitiborium muses, ”I hate to be critical but that lacks… panache. ‘Seekers’ is better. Every title is better with a dash of alliteration! Hence, Bitiborium’s Item Emporium is far superior to Bitiborium’s Item Shop. Never underestimate the power of panache, strapping lad.”
In a bit more than short order, they reach the gnomerchant’s shop. Bitiborium ceremoniously yanks on three different bits of rope lashed around Roger (each leading to a clever knot) and the entire conglomeration of boxes falls away from the pirate into a disordered ring. The gnome hustles – and struggles – to drag a few of the boxes into his stall and onto various shelves. ”Thank you so much, kind sir! I do appreciate the help! You never stated a price but it will never be said that Bitiborium avoids his debts.”
Guided by instinct, the gnome slips into a dark corner of his stall looking for fair compensation. There are some oohs and ahhs, then a clatter and a muted clanging thump of something bouncing from a gnomish skull to the floor. Bitiborium emerges with two things, one tucked under an arm (a bottle) and the other carried on his back – something like a dark and dusty breastplate.
He hands the bottle to the pirate first. There is no label on it and the clear glass reveals a golden colored liquid. ”I believe I’ve seen you bend an elbow in the Witch’s End enough that you may appreciate this. This is Dandelion Wine. Don’t let the name fool you, if wine is a minnow, this beast is a black-mawed reef shark. It’s very rare. If you see another bottle in your lifetime, you’ve traveled far. It’s more commonly called ‘Dandy 188’… because it is 188 PROOF (94% alcohol). Despite that, the flavor is soft as your first kiss. Word to the wise, when drinking it… start with a shot glass until you’ve taken its measure a time or two.”
With the bottle out of the way, the gnome puts down the armor with a muted metallic thunk. ”Since you understand the value of panache, I think this might suit you.” He weaves a quick spell that Roger has seen a time or two. The dust and dirt fall off the armor.
It appears to be a breastplate made of black leather until Roger glances at the inside of it. Beneath the dark leather, which is cunningly attached, is shining mithril. Adding the ‘panache’ to the black leather chestplate is an embossed image of a kraken, tentacles waving.
Bit looks to the pirate, ”Have I guessed your interests rightly? Fair compensation?”
Agile Mithril Breastplate

Majara Pricknettle |

Bit claps his hands, ”Yes, thank you for jogging my memory! The Celestial Orchid is ready for adoption and she is looking favorably on you and most of your friends.” He scurries into his shop and emerges lugging a large, rickety, ladder which he sets precariously against the stall wall. The gnome deftly climbs the shaking ladder. He pulls the potted Orchid off the roof of the stall and comes down the ladder cautiously.
He holds the orchid in the rune-scribed pot out for Majara to appreciate in the fall sunlight. ”Now, she has no reservations about you. Certain of your colleagues, however, well… a plant is affected by the soil in which it lives. I’m going to have to make a curious request of you. I need to meet with and your colleagues to ensure she’s being planted in the right ‘soil’, then I can name her adoption price. And, of course, there are care and feeding instructions to discuss.”
Majara admires the bloom again, taking a little more time than the first time as she'd been in a hurry then. "It really is a superb specimen! ......ah, the others? Hrmn. Well, I'll see what I can do-da-dee-do. In the meantime, I'll browse the less particular of your wares..."
Just flavor buying, no need to write more of an Emporium post there unless you really want to
***
At the meeting at the manor, Majara fiddles with a length of string while Nerissia and Hannelia bring up dreams-- tying and untying knots in it in a pattern that, if it is not random, is at least known only to her. One might think she wasn't listening to the conversation, but eventually she chimes in without looking up:
"No odd dreams making their way to my bed. Not that I recall. Unrelatedly, I want to ask a contact up here tomorrow-- he wants to meet with all of you. He says it's to take your measure. Possibly. Perhaps there's prospects private provoking his prying? When is everyone free tomorrow? It's the gnome who sets that traveling booth of his up in the town square, perhaps you've seen him. If everyone agrees, I'll let him know tonight when he can come by tomorrow. If everyone doesn't agree, I might just show him around the manor myself-- he might like the garden...."

Bitiborium |

Bitiborium's Emporium
Hand o’ Fate: 1d100 ⇒ 96
Majara enters the stall as she hears Bit climbing the ladder to put the orchid back in her sunning spot. She makes a circuit of the few aisles, taking stock of the other gnome’s… stock. The shelves are now half empty and it seems Bit has done a number of local trades. There is a worn and cracked wooden Witch’s End door sign that Alcie replaced 15 years ago, a set of woven hats that were displayed at the Stitch and Sew last month, and even a bottle of gaudy lip-paint (with tiny application brush) that must have come from one of the ladies at Willita’s House of Rapture. Aside from that, there are a lot of mundane things – glassware, jewelry, an impressively large ball of pink yarn, kitchen utensils, dusty books, and various knick-knacks. Majara wouldn’t call it junk… but nothing really impresses her.
That assessment is not shared by the other customers in the shop. Robertius the handyman seems almost transfixed as he gazes at a fishing pole made from a curious wood. And a woman that works at city hall – Majara thinks her name is Luddy – is meticulously searching the shelves for something.
Bitiborium ghosts around the corner from the next aisle to amble up beside Robertius, admiring what he’s admiring. ”It’s from Minkai.” He adds helpfully, ”63 years old and made of a grass that grows like a tree, if you can believe it, called ‘bamboo’. It also comes with a set of six authentic Minkaian flies, though I’m not sure if they will attract fish here. Still, one never knows, eh? Would you like to buy it?”
Almost in a daze, the handyman nods and starts reaching into his coin-purse.
Bit stays the man’s hand with a gentle tug on his sleeve. ”Trade, not coins. You’re a workworker, yes? I have a project that could use your help. On your way to work, I expect you’ll see a ladder or two. The very first one you see, make a point of replacing the three worst rungs on it. Three rungs for the rod, are we agreed?”
Robertius nods. ”Rungs for the rod... Yes.”
Bit smiles, ”I’ll pack this up for you then.” He takes the rod and the small box of flies to his work desk to bundle them up. As soon as the gnome steps away, the handyman blinks, takes a moment to orient himself, and then follows, his voice far more normal. ”Ya don’t need to wrap it. I’ll take’em just like that.”
The gnome seems a little surprised. ”Really? It’s no bother… but as you wish, sir. The customer is always right except when he isn’t! Ha ha! Thank you for purchasing at my humble shop.” He hands the rod and box over then escorts Robertius to the doorway.
Giving Majara a little time to act before Bit deals with his next customer. @Majara, you can also respond retroactively.

Majara Pricknettle |

SM for any sort of charm effects that Majara is currently suspecting: 1d20 + 1 ⇒ (15) + 1 = 16
Majara quirks a brow as she observes the townsfolk and their state of ... 'fascination,' which seems to be selling it cheaply. She silently watches the negotiation over the ladder, eyes narrowed slightly, and once Robertius is on his way she moves to stand closer to Bit.
"Now why do you need those rungs repaired? And should I expect that the adoption price for the orchid will mean some sort of trade of an equally mysterious task, perhaps by my coworkers and I? You're a puzzling man, Master Bit." She is smiling a bit as she says it. Puzzles are, of course, intensely intriguing.

Bitiborium |

Majara doesn’t sense anything overtly magical or smell or see anything alchemical in the air that would explain Robertius’ behavior. If this is some sort of magic, it’s a form the gnome has never encountered.
"Now why do you need those rungs repaired?”
Bit chews on the question for a moment, eyes gazing upward left then right. He debates between a trite and a nuanced answer. ”The truth is… I could use my ladder repaired, not the one he is likely to fix. But I’ve seen workmen using that ladder a lot and several rungs are in poor shape.”
”And should I expect that the adoption price for the orchid will mean some sort of trade of an equally mysterious task, perhaps by my coworkers and I? You're a puzzling man, Master Bit." She is smiling a bit as she says it. Puzzles are, of course, intensely intriguing.
Bit smiles, ”Those are all very good expectations and conclusions, Mistress Pricknettle. I appreciate being called ‘puzzling’. ‘Vexing’ is what I hear more often. For instance, observe…”
The gnomerchant steps away to serve Luddy as she scours the shelves for a second time. ”May I help you find something, madam?”
Luddy seems almost sheepish. ”Uh, maybe. I’m looking for something I saw the other day. It’s old and made of leather, sort of round, with feathers hanging off like tassels. And in the circle there’s like spider-webs…”
Bitiborium nods, ”Yes! I have something like that but I’m at a loss to recall where it is. If you’ll look at the high shelves, I’ll look low and I’m sure we’ll find where it has traipsed off to.” He stalks the low shelves and rounds the corner to the next aisle. With Luddy fully engaged in the search, he pulls the item from his pocket and gives Majara a look.
”Ah hah! I’ve found it madam!” He exclaims as he holds the object up like a prize and brings it to her. ”This is a rare piece. Very old. Doeskin over a birch frame. Deer sinew makes up the ‘webbing’ and the thongs holding – as you see – bird feathers and minor gemstones. It’s called a Dream Collector. Are you having bad dreams, perchance?”
Luddy is taken aback by the question. ”No. Well, my dreams are pleasant, generally.”
Bit offers a briefly puzzled expression, ”Really? Then I suppose you simply appreciate the piece for its beauty or story?”
Luddy pauses and clutches the heavy coinpurse ladening her belt, trying to speed up the transaction. ”How much is it?”
The gnome frowns, ”Well, madam, there is another party interested in it and I would hate to sell it out from underneath her. However, if you can meet the price, I’ll sell it to you. I should caution you, that may be a hurdle.”
Luddy says something that surprises Majara, ”I have gold crowns… and even platinum.” As a long-time resident, the alchemist is quite certain there is no common city hall worker with platinum coins.
Bitiborium is quick to respond, ”Madam leads a fortunate life, clearly! Perhaps my price will be within your easy grasp then. How fortuitous! For the Dream Collector, I’d like an item in trade… the mayoral desk.”
Luddy’s hand stops on its path to the coinpurse. ”What? But…”
Bit continues smoothly, ”I apologize for my eccentricity but money – in this case – is of no interest to me. My price was and is the mayor’s desk. But perhaps she’d be willing to sell it to you and then I will happily trade you the Dream Collector for the desk. Is that agreeable?”
The civil servant looks perplexed and unsure of herself. ”Well, I’ll need to… think on that.”
”Of course, madam, of course.” Bitiborium is consoling and placating while walking the woman from his stall, ”It’s a decision you should weigh appropriately. Your negotiations with the mayor will doubtless be extensive. Be assured, I have no immediate plans to leave town, so you have time. And do pass along my very best regards to the mayor. Thank-you-please-come-again-soon.” He doesn’t quite push Luddy out of the stall. When she’s well on her way back to city hall, he turns around with a sigh and puts the Dream Collector on his work bench.

Majara Pricknettle |

Another SM check to see how much of Bit's bit with Luddy is pretense vs genuine reactions: 1d20 + 1 ⇒ (5) + 1 = 6
Once again, Majara watches her fellow gnome through slightly narrowed eyes... then sighs. Reading people-- be they tallfolk, gnomes, or other-- has never been her strong suit. It's ironic, that alchemy has a reputation of being unpredictable. Alchemy involves ingredients that can be measured, precisely, and their interactions documented, and if something happens that one does not expect, well, there IS a reason for it, and one can repeat experiments over and over until isolating the new variable that has led to a new result.
People are much, much, much more unpredictable.
She gives Bit a wry look after Luddy leaves. "Yes, you vexed her, certainly. The experiment is unresolved as to if you also hexed her. How much did you know about her-- or me-- before we e'er entered your enterprising emporium, I wonder?"
It may be a rhetorical question, as Majara doesn't precisely seem to expect he'll answer. She turns back to the shelves, absently straightens something that was rendered crooked by another townsperson's rummagings, and files away Luddy's unexpectedly deep pockets as a thing to muse on. And a reason to upcharge the woman should she come to the apothecary any time soon.
"In any case. As I said, I'll broach your interest to my colleagues, and, if they're amenable, I'm sure we'll see each other again, soon, my puzzling purveyor of potpourri."

Bitiborium |

Majara can’t get a read on Bit’s reaction but, at a guess, there was some amount of feigning on his part.
She gives Bit a wry look after Luddy leaves. "Yes, you vexed her, certainly. The experiment is unresolved as to if you also hexed her. How much did you know about her-- or me-- before we e'er entered your enterprising emporium, I wonder?"
Bitiborium leans against the bench. ”Truthfully, I knew nothing of either of you before we met. I didn’t even know the lady’s name was Luddy. But – having been attentive in Saringallow for nigh on a month – allow me to tell you some of what I know and a bit of what I suspect. I know Miss Luddy has passed my shop on many occasions and seemed curious to enter but never did. Perhaps it was because something bothers her about my storefront, or she didn’t want to be tempted to purchase, or she felt she didn’t have the money to buy any of my wares. I also know she works in city hall in proximity to the mayor who was very interested in the Dream Collector just yesterday but was unhappy with my named price. And, I know that a woman like Miss Luddy with shoes she’s clearly repaired herself more than once, does not carry around her own bag of gold and platinum. I don’t think Miss Luddy left vexed. I think she left frazzled. The mayor will be vexed when she returns empty-handed.”
The gnome stands up and tugs at his vest to straighten it. ”I also know you are a good enough person that a Celestial Orchid regards you well. And I am a decent enough person to have raised an orchid. I don’t hex customers. That would be unethical. But I grant you there is a strange alchemy in my work that could be mistaken for hexcrafting.”
"In any case. As I said, I'll broach your interest to my colleagues, and, if they're amenable, I'm sure we'll see each other again, soon, my puzzling purveyor of potpourri."
Bit’s ready smile appears accompanied by a formal bow, ”I look forward to it. You are welcome in my shop at any time.”

Hannelia Venator |

"No odd dreams making their way to my bed. Not that I recall. Unrelatedly, I want to ask a contact up here tomorrow-- he wants to meet with all of you. He says it's to take your measure. Possibly. Perhaps there's prospects private provoking his prying? When is everyone free tomorrow? It's the gnome who sets that traveling booth of his up in the town square, perhaps you've seen him. If everyone agrees, I'll let him know tonight when he can come by tomorrow. If everyone doesn't agree, I might just show him around the manor myself-- he might like the garden...."
"The one who seems to sell anything and everything?" Hannelia asks. "I think I know the one you mean. I'm suppose I should be flattered that someone thinks we're worthy of that but again it feels like a bit of a coincidence that someone else has taken an interest in us at the same time. You didn't get anything more specific out of him?" She looks to the gnome.
"Anyway, I can definitely do tomorrow evening." She wrinkles her nose, thinking through her diary. "I could probably make late morning work as well at a push - though whether this meeting outweighs peak trading hours is his prerogative. I'm planning a short trip to Elidir in the next couple of days to speak to a contact and see if they can help shed any light on my letter. More than happy to run any errands if there's anything you need."

Jolly Old Roger |

As Bitiborium displays his uncanny, or simply gnomish mastery of the packing and unpacking arts with his quick unknotting trick, Roger remarks "If you hadn't already a career, I'd wager the finest traders up and down the Vanji River'd pay a triple share for a packmaster of your talents."
Taking the bottle in hand, Roger smiles and turns it over, listening deeply. A keen eye would tell that Roger wasn't even considering the other thing Bitiborium was carrying. A fine liquor to make friends with local hero and repay a bit of work? Seemed reasonable and friendly to him. He wasn't considering the other item was also for today. And so he was taken with a measure of surprise as the armor was set down, that only grew as he reaches out to feel the weight of it after the dust and dirt is cleaned away.
"Sell my soul to Besmara- If you've treasures like this about, you've no need of a packmaster's triple share. Fairer compensation any man shy of Cayden's never received. Surely there's more to this than a simple hauling job, if my hands don't deceive an' this is mithril."

Bitiborium |

"If you hadn't already a career, I'd wager the finest traders up and down the Vanji River'd pay a triple share for a packmaster of your talents."
The gnome chuckles. ”A very astute observation, strapping lad! Earlier in my career, I was a teamster and packmaster. Very handy skills at times.”
"Surely there's more to this than a simple hauling job, if my hands don't deceive an' this is mithril."
”Your hands are correct, sir, it is mithril.” As to the rest, he shrugs. ”There are no ‘strings’ attached. I don’t deal in equipment of war often because there’s a responsibility in putting a blade in a man’s hand. So that armor has been gathering dust waiting for the right owner. You have the temperament, and seem to have the nautical interests, of a man that wouldn’t put it to ill use. Unless I misjudge these matters, you will appreciate each other. Its pedigree might also appeal. Its former owner was one of the last Merchant-Princes of Vir-Az with true sea-legs.”

Majara Pricknettle |

"The one who seems to sell anything and everything?" Hannelia asks. "I think I know the one you mean. I'm suppose I should be flattered that someone thinks we're worthy of that but again it feels like a bit of a coincidence that someone else has taken an interest in us at the same time. You didn't get anything more specific out of him?" She looks to the gnome.
Majara purses her lips a moment, then shrugs. "He's considering a transaction with me, but feels the item should only go to a person of suitable moral integrity." Her tone is rather dry with that, leaving unsaid her own thoughts on the matter. "And that my colleagues should also be of the same general stripe. He is certainly a... uniquely discerning merchant. I don't suspect anything untoward on his part, precisely, but I'm sure there's a great deal he's not yet saying. In any case-- I'll pass on to him that we'll host him here on the morrow. As it seems no one has objections."

Hannelia Venator |

”I’ll note you said ‘suitable’ moral integrity,” Hannelia smiles, ”not ‘good’. But yes, fair enough. That’s fine with me and hopefully we’ll find out more tomorrow.”