Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+14[/dice]
[dice=Fuìn]1d20+14[/dice]
[dice=Kka]1d20+15[/dice]
[dice=Kvit]1d20+10[/dice]
[dice=Lough]1d20+11[/dice]


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CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

I went ahead and created an alias for my Tengu Rogue. I will populate her profile more fully over the next couple of days. I just wish they had more than two avatar images available for Tengus.

Scarab Sages

Kka Magwi wrote:
I went ahead and created an alias for my Tengu Rogue. I will populate her profile more fully over the next couple of days. I just wish they had more than two avatar images available for Tengus.

There is at least one more. Sadly whoever is in charge of adding avatars stopped giving them tags for race YEARS ago. Go to 'Select avatar for this character' (or whatever it's called) and hit 'sort by date' until the first character you see is a rainbow haired gnome (with predominantly red hair). Go to page four and about halfway down the list is a Tengu with a tricorn. I didn't see any others.


Slides Loot sheet
VampByDay wrote:
Sounds like Our GM's rules are "Choose an archetype, you get a free feat at every even level that can only be used to gain an archetype feat from that archetype." This is MUCH more generous than the only free archetype in published works, which is 'Choose either wizard or druid. You gain a free archetype feat every even level for the chosen archetype."

Erm, I might be missing something, but I don't see the difference between the two. >_>

Trscroggs wrote:
IF our DM is okay with the build, I'd probably end up with Familiar Master Archetype, or maybe the linguist, based on what we run into.

Yeah, go ahead!


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Thanks folks, here is my alias for Kvit the Ruin Delver.

I'll work out a character sheet soon


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

I still need to decide on arcane thesis. I was going with staff nexus, but now I'm not sure. It doesn't really become super useful until 8th level and unless I'm allowed to craft a custom staff the options are super limiting (only fire staff at lvl 3 and some school themed ones at 6th level). Crafting custom staves isn't PFS legal.

Other options I was considering are the familiar for 1 or 2 extra familiar abilities. Or spell substitution to gain more utility.

Any thoughts?


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
VampByDay wrote:
Kka Magwi wrote:
I went ahead and created an alias for my Tengu Rogue. I will populate her profile more fully over the next couple of days. I just wish they had more than two avatar images available for Tengus.
There is at least one more. Sadly whoever is in charge of adding avatars stopped giving them tags for race YEARS ago. Go to 'Select avatar for this character' (or whatever it's called) and hit 'sort by date' until the first character you see is a rainbow haired gnome (with predominantly red hair). Go to page four and about halfway down the list is a Tengu with a tricorn. I didn't see any others.

Found it! Using it. Thanks.

Grand Lodge

1 person marked this as a favorite.
Male Huamn Data Manager 5

I have a starter character profile:

Meet, Cherry Berry

I still need to do all the status bars, but I am never sure how DMs want those.

Grand Lodge

Male Huamn Data Manager 5
Kvit the Ruin Delver wrote:

Crafting custom staves isn't PFS legal.

Other options I was considering are the familiar for 1 or 2 extra familiar abilities. Or spell substitution to gain more utility.

Any thoughts?

1st, ask our DM if you can craft a custom staff. We are playing this in campaign mode, many options are opened that PFS doesn't allow. You're mostly right about the staff being pretty week until you upgrade it, basically its an extra cantrip until you upgrade. If you go this route, you are going to want to be able to Craft.

You can never go wrong with better Familiars--if you already have a familiar.

Spell Substitution is almost a Wizard default. If you aren't going any other build, this is a good choice. You might not use it often, but it will be awesome when you do.

Scarab Sages

GM Kwinten wrote:
VampByDay wrote:
Sounds like Our GM's rules are "Choose an archetype, you get a free feat at every even level that can only be used to gain an archetype feat from that archetype." This is MUCH more generous than the only free archetype in published works, which is 'Choose either wizard or druid. You gain a free archetype feat every even level for the chosen archetype."

Erm, I might be missing something, but I don't see the difference between the two. >_>

The published adventure gives you free archetypes but you MUST choose either Druid or Wizard to archetype into. If you ARE druid or a wizard you have to choose the other. But it makes sense as you are attending old man Jtembe's magical academy. It is essentially the Hogwarts AP if Hogwarts took place in a jungle.


Slides Loot sheet

Huh, that must be a Strength of Thousands-specific thing. I've seen no such mention in Age of Ashes or Agents of Edgewatch. Hence the confusion.

As for the character bar, something like this would be nice (copied from one of my other characters):
Male NG Wildwood Halfling | Cleric 4 | HP 42/42 | AC 19 | F +9 R +9 W +12 | speed 25 ft | Perc +9 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 3/3 2: 3/3 | Heals: 2/3 | Spell DC 20 | active condition: | Exploration activity: Search

I haven't delved into Staff Nexus yet, but it seems okay to homebrew something. Do you have any ideas of what kind of staff you want to make?

Scarab Sages

GM Kwinten wrote:

Huh, that must be a Strength of Thousands-specific thing. I've seen no such mention in Age of Ashes or Agents of Edgewatch. Hence the confusion.

As for the character bar, something like this would be nice (copied from one of my other characters):
Male NG Wildwood Halfling | Cleric 4 | HP 42/42 | AC 19 | F +9 R +9 W +12 | speed 25 ft | Perc +9 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 3/3 2: 3/3 | Heals: 2/3 | Spell DC 20 | active condition: | Exploration activity: Search

I haven't delved into Staff Nexus yet, but it seems okay to homebrew something. Do you have any ideas of what kind of staff you want to make?

Secrets of magic does have rules for making your own staves. They are pretty balanced I'd say, they just aren't PFS legal.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
GM Kwinten wrote:


I haven't delved into Staff Nexus yet, but it seems okay to homebrew something. Do you have any ideas of what kind of staff you want to make?

There are already rules for creating custom/personal staves, it just isn't PFS legal, so you'd need to approve or whatever. Per the existing rules the earliest I'd be able to make one is when I can make level 5 items, so it wouldn't be right away anyway.

Personal Staves

If you would allow it, I'd probably go staff nexus, otherwise I'll go familiar or spell substitution. I do like the utility options that spell substitution gives us

Scarab Sages

Kvit the Ruin Delver wrote:
GM Kwinten wrote:


I haven't delved into Staff Nexus yet, but it seems okay to homebrew something. Do you have any ideas of what kind of staff you want to make?

There are already rules for creating custom/personal staves, it just isn't PFS legal, so you'd need to approve or whatever. Per the existing rules the earliest I'd be able to make one is when I can make level 5 items, so it wouldn't be right away anyway.

Personal Staves

If you would allow it, I'd probably go staff nexus, otherwise I'll go familiar or spell substitution. I do like the utility options that spell substitution gives us

I mean, even without personal staves, you could just craft your base staff into a staff of fire at level 3? takes 60 gold and you have to have the crafting skill, but then you'd at least have a normal staff with an extra cantrip and 1st level spell in it? Just a thought.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

I'd like my rogue to have Darkvision, so I'm considering getting the Tiefling heritage. It also fits in with my character concept (shunned outsider with the strange ancestry) and the Eldritch Anatomist background a lot better than the Skyborn Tengu heritage I was defaulting to.

Is it ok to go Tiefling for this adventure?


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
VampByDay wrote:
I mean, even without personal staves, you could just craft your base staff into a staff of fire at level 3? takes 60 gold and you have to have the crafting skill, but then you'd at least have a normal staff with an extra cantrip and 1st level spell in it? Just a thought.

You've sold me. Sticking with staff nexus. Going with Shield and Grease.

For future reference and to coordinate skills and minimize too much duplication:

* Going alchemist and magical crafting, so I'll be able to craft potions and magic items during downtime.

* I'll also have sufficient skills in thievery and stealth to be a backup in the rogue area as needed.

* For healing, not planning on doing much with the medicine skill but will be making healing elixirs starting 2nd level. For first level I've purchased 2 minor elixirs of life.

* For spells, I will have some offensive direct damage spells but really like to have a wide variety of utility options to handle obstacles or strange combat situations.

* I'll be maxing out Arcana, Crafting, and probably Acrobatics

Scarab Sages

I also have Thievery and 16 dex so I can do backup lockpicking.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

Cherry Berry isn't quite smart enough to have a lot of skills.

*At the moment I have good Religion, Survival, and Nature.

*High charisma makes Cherry good at Diplomacy, but Erastil has made lying Anathem for them.

*With so many healing options already in my character, I am not currently planning to invest a lot into Medicine, but I am trained in it.

*My current spell list is configured for support. Bless is for the party, Magic Weapon is for a frontliner.

*I have a Longbow, but probably won't use it much. So much more accurate with Divine Lance, even if the damage is lower.

*Between the cost of the bow and my 4GP rations, Cherry Berry does not currently have a Healer's Kit.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

I have 1.2gp left I can put toward a healer's kit if we need it.

Why are your rations so expensive? It's only 0.4gp for a whole week.

Here is my myth-weavers character sheet for now. Still need to do a couple things but it's mostly done. I'll put my stats in the paizo alias tonight or tomorrow.

Kvit Sheet


Slides Loot sheet
Kka Magwi wrote:
Is it ok to go Tiefling for this adventure?

Yeah, sure, that way you might also increase your bond with Wrin, as she's a tiefling as well.

Cherry Berry: your Class DC seems quite low. I think it should be the same as your Spell DC? As for the rations, you might have mistaken the 4 silver for 4 gold? Easy mistake to make.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
GM Kwinten wrote:
... Cherry Berry: your Class DC seems quite low. I think it should be the same as your Spell DC? ...

I learned when I made my alchemist that Class DC and Spell DC/spell attack are separate things.

Like the alchemist is trained in arcane spell DC and arcane spell attack but there is nothing listed for class DC. If you look at the Champion class they are trained in their Class DC as well as Divine spell DC and Divine spell attacks. So I don't think the cleric has a class DC, just the spell DC/attack.


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
Kvit the Ruin Delver wrote:

I have 1.2gp left I can put toward a healer's kit if we need it.

Why are your rations so expensive? It's only 0.4gp for a whole week.

Here is my myth-weavers character sheet for now. Still need to do a couple things but it's mostly done. I'll put my stats in the paizo alias tonight or tomorrow.

Kvit Sheet

I have a healer's kit. That's a good point -- I should get more rations... never really considered it since most PFS Scenarios are in days...


Slides Loot sheet
Kvit the Ruin Delver wrote:
GM Kwinten wrote:
... Cherry Berry: your Class DC seems quite low. I think it should be the same as your Spell DC? ...

I learned when I made my alchemist that Class DC and Spell DC/spell attack are separate things.

Like the alchemist is trained in arcane spell DC and arcane spell attack but there is nothing listed for class DC. If you look at the Champion class they are trained in their Class DC as well as Divine spell DC and Divine spell attacks. So I don't think the cleric has a class DC, just the spell DC/attack.

Huh, I thought pretty much every class had a Class DC. Then again, do Clerics even have stuff that checks their Class DC?


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Samantha "Sam" Seed wrote:
... That's a good point -- I should get more rations... never really considered it since most PFS Scenarios are in days...

I've got two week's worth. And no, its not just blocks of cheese. That's a stereotype.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

I've updated my profile and managed to spend exactly 15gp on basic supplies, armor, weapons, Healer's Tools and Thieves’ Tools, but no Replacement Picks. If someone has a spare 3sp for a set of Replacement Picks, I'll be happy to reimburse them for it as soon as we pick up some loot.

My Tengu Rogue is pretty much ready to go. I just need to flesh out the description and background story to finish up.

[Edited]

Whoops! When did the cost of an Adventurer's Pack jump from 7sp to 15sp? Looks like I'm short about 8sp now. Will probably have to forego the shortbow and hope to pick one up during the adventure. That should free up enough cash for the Replacement Picks though.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Kka Magwi wrote:

I've updated my profile and managed to spend exactly 15gp on basic supplies, armor, weapons, Healer's Tools and Thieves’ Tools, but no Replacement Picks. If someone has a spare 3sp for a set of Replacement Picks, I'll be happy to reimburse them for it as soon as we pick up some loot.

...
Whoops! When did the cost of an Adventurer's Pack jump from 7sp to 15sp? Looks like I'm short about 8sp now. Will probably have to forego the shortbow and hope to pick one up during the adventure. That should free up enough cash for the Replacement Picks though.

I have 1.2gp left depending on if we need to buy another healer's kit. I have a full set of thieves' tools already. If there's enough we can definitely get you a bow.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search
GM Kwinten wrote:
Cherry Berry: your Class DC seems quite low. I think it should be the same as your Spell DC? As for the rations, you might have mistaken the 4 silver for 4 gold? Easy mistake to make.

The class DC is probably just a bug in the character builder I was using. I don't have anything that calls it out, so it is probably a default.

RE: the rations. Cherry Berry is a Leshy, they normally don't need rations at all, they can just hang-out in the sunlight.

But when they are in a situation that they cannot get that sunlight, for example, exploring a dungeon, they have to have special bottled sunlight to substitute.

Bottled sunlight, is 4gp for a weeks worth.

This comes from their effect Plant Nourishement, it's the downside of not normally needing to eat.

Paizo: Bolding is my emphasis wrote:

Plant Nourishment

You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Scarab Sages

Cherry Berry wrote:
GM Kwinten wrote:
Cherry Berry: your Class DC seems quite low. I think it should be the same as your Spell DC? As for the rations, you might have mistaken the 4 silver for 4 gold? Easy mistake to make.

The class DC is probably just a bug in the character builder I was using. I don't have anything that calls it out, so it is probably a default.

RE: the rations. Cherry Berry is a Leshy, they normally don't need rations at all, they can just hang-out in the sunlight.

But when they are in a situation that they cannot get that sunlight, for example, exploring a dungeon, they have to have special bottled sunlight to substitute.

Bottled sunlight, is 4gp for a weeks worth.

This comes from their effect Plant Nourishement, it's the downside of not normally needing to eat.

Paizo: Bolding is my emphasis wrote:

Plant Nourishment

You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

I mean, we can just explore the dungeons at night and in the morning come up to sleep and that’s when you can ‘feed?’


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

It's good to have a backup source of nutrition.

Here is my current description of Kvit, it isn't much yet, but it is a start:

Kvit is an average size for a Ysoki, around four feet and just under 80 pounds. He has clean white fur and a longer than average snout. He wears a long blue coat with a hood that can be drawn up to conceal his ratfolk nature around prejiduced communities.

He is not particulary friendly to non-Ysoki, but has made friends in the past with outsiders. Once in a mutual group, he will do his share of the work and to ensure the group's success but will not sacrifice himself or work for free.

Kvit was born to a relatively small warren near Absalom. He is one of only 10 siblings, very small for a ratfolk family. He is relatively older but not elderly.

He travels the region looking for old ruins that have been picked over, making a living finding what was missed. He has been to the Otari area many times, picking over some of the smaller ruins in the area but the Gauntlight lighthouse was too dangerous to delve into by himself. If he could join a small group to explore the ruins, it would be a great opportunity for him.


Slides Loot sheet

Don't worry about those expensive rations, at least for the first level or two. When you get very deep into the Vaults, you might consider picking them up, but for now it's easy enough to get back up to get some fresh air and sunlight.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

@GM Kwinten

Potential ties to the area for Kvit:
1&2 are mainly from him scavenging other area ruins. #2 is from buying wizarding stuff. #3 is because he feels comfortable around the thieves.

1) Selling trinkets and oddities hes found in other nearby ruins to Wrin
2) Buying/Selling books and scrolls from Morlibint at (Odd Stories)
3) Hangs out a lot at the Crook's Nook when he's in town

I think I am good to go with my character choices, forum profile stat block and myth-weavers sheet.

I may put money towards some group purchases once everyone settles, but otherwise have everything purchased I need I think.

Vigilant Seal

CG Changeling (Human) Fogfen Tale-Teller Fighter / Witch / Sterling Dynamo 6 | ◆◇↺ | Explore: Defend | Backpack: Whispering Reeds
Stats:
AC 24 or 26 shield (hard 6, break 12) | Fortitude (+12), Reflex (+11), Will (+11 or +12 vs mental; S > CS vs controlled) | Perception (+11) w/ Lowlight | Speed 20
♥️ 80/80 + 24/24 shield | ☘️ ☑☑☑☑☑, ☑☑☑☑☑, ☑☑☑☑□ | ✋ Spellguard Shield | Class DC 22 | ☀️ □ |⚕ none | ✝️ Moderate Healing Potion (□)

Starting Equipment:

Adventurer's Pack, Breastplate, Caltrops (x3), Ordinary Clothes, Spear, Steel Shield

Spoiler:

Backpack (containing the other goods), Bedroll, 10 pieces of Chalk, Flint and Steel, 50 feet of Rope, 2 weeks' Rations, Soap, 5 Torches, and a Waterskin


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Okay. I should be all done with Kka's profile. I've updated the description, background and equipment spoilers.

I was not happy with any of the available Tengu avatar images, so settled on a ninja-like image instead. If they ever supply any better Tengu Rogue images, I'll switch over to it.

To save you from having to click on Kka's profile, here are the applicable sections. Please feel free to provide any feedback, criticism or suggested changes you like.

Description:

Age: 16
Gender: Female (she/her/hers)
Height: 6' (183cm)
Weight: 110lbs (50kg)
Feathers: Iridescent Black
Beak: Black
Hooves: Black

Kka Magwi is not your average Tengu. First off, she stands around six feet tall. Secondly, instead of taloned feet, she sports cloven hooves, and in lieu of the usual feathers, her lower legs are covered in black bristles. These are the most obvious changes wrought upon Kka by her hellspawn tiefling heritage. The last noticeable alteration to her appearance is that her irises are blood red instead of the usual dark brown.

Her clothing is as black as her feathers. She wears leather armor over a sleeveless leather jerkin, leaving her feathered arms bare except for the armor covering her shoulders. On her legs, she wears leather knee breeches, exposing her cloven hooves and lower legs. Covering all this is a mid-length hooded cloak that she usually keeps pulled over her head, with only her black beak and the glint of her eyes protruding from the darkness.

At her belt is a sheath with a shortsword, and on her back is a quiver of arrows and a shortbow. These appear to be her only weapons, though her beak has a menacing look to it that does not encourage proximity.

See Kka Magwi in all her splendor

Background:

About ten years ago during a raging storm, a ship bound for Absalom wrecked itself on some hidden shoals not far from Otari. The only survivor was a strange-looking Tengu child of no more than five or six years of age. Her parents and the rest of the passengers and crew had died in the foundering of the ship.

The wreck and its sodden survivor were soon discovered by the citizens of Otari and the child was taken back to the town for healing. The trauma of the ship's destruction had robbed the girl of her memories; she remembered nothing of her past or the events leading up to the incident; all she remembered was her name: Kka Magwi. Tengu were uncommon in the area and the people of Otari didn't exactly know what do with the dispossessed orphan. There was also the problem of the cloven hooves and red eyes that marked her as a hellspawn tiefling. Normal people felt uncomfortable in her presence and tended to avoid her as much as possible.

Kka was placed in a series of foster homes, usually only staying with a family for a few months before her strangeness and increasingly erratic behavior became too much for them to bear. She would then be handed off to another family and the cycle would repeat. The only person she stayed with for any length of time was the town doctor, a kindhearted elderly woman who lived alone. The doctor's husband and young daughter had died many years earlier and the woman liked having Kka running around the place as it reminded her of happier times.

Kka's father had been a noted Tengu surgeon who had been en route to Absalom to teach at the medical school of the Temple of the Shining Star, and though the girl didn't remember any of this, some part of the father's abilities must have rubbed off on his daughter. She immediately found herself fascinated by medicine and learned everything she could from the doctor about treating people. She was on her best behavior with the woman and lived happily with her for several years. Eventually the doctor died of old age and once again Kka was passed on to another reluctant family for care.

By nature, Kka was a solitary child and did not make friends easily. She tended to brood over her sorry circumstances and lash out at those around her. She would disappear into the hinterlands for days at a time, and just as the town had given her up for dead, she'd return filthy and splattered with blood. It was during these outings that she learned to fend for herself in the wilderness. She would practice her medical skills on any wounded animals she came across, or more often than not, on herself when she became injured. It was during these outings that she would visit the graves of her parents at the Otari Graveyard, wondering who they were and where they had come from. The graveyard itself held no fears for her; she felt perfectly at ease all alone amongst the funereal crumbling mausoleums.

Eventually, nobody could be found willing to deal with her strangeness and bad attitude, and Kka found herself thrown out onto the streets to fend for herself. She fell into a life of petty crime, stealing fish from Tamily or food and other necessities from stalls in the market. She had multiple close calls with Lardus Longsaddle and the rest of the town guard, but soon discovered that she had a knack for hiding and sneaking around in the dark corners of the town unnoticed.

But her covert activities soon brought Kka to the attention of the Osprey Club and its head, Yinyasmera. The owner of the Crook's Nook had the young Tengu rounded up and brought before her. Yinyasmera took a liking to the girl and saw great promise in her if only she could be properly guided. Thus began Kka's training in the less respectable arts; arts at which she soon excelled. Over time, Yinyasmera and the Tengu girl became very close, with the head of the thieves' guild becoming like an older sister to the fledgling Tengu.

Even during her apprenticeship with Yinyasmera, Kka's love of medicine remained undiminished. She took to sneaking into the Dawnflower Library while Vandy Banderdash was away. She would scour the stacks for medical texts, which she then studied in depth. For a temple dedicated to Sarenrae, the library even had a couple of ancient tomes on fleshwarping. Kka gobbled these up as well, which left her wanting for more. She even took the risk of occasionally breaking into Odd Stories in the middle of the night to look over the wizard Morlibint's collections of textbooks. There she found several more textbooks that delved into this less respectable aspect of the medical arts.

The only other person in Otari that had any extended contact with Kka, was Wrin Sivinxi. Early on, Wrin had caught Kka trying to steal a strange bauble from her shop and rather than turn her over to Lardus, decided to try and befriend the surly tiefling girl. Their shared heritage eventually brought the Tengu child around and they became fast friends. Whenever Kka comes into possession of any strange or potentially magical objects during her nightly forays, she takes them over to Wrin's Wonders for an opinion. She loves to look over Wrin's shiny trinkets and to have long conversations with the elf over tea. These conversations tended to dwell on more religious subjects, especially those related to tieflinghood, and of course, the Cosmic Caravan. Despite Wrin's ardent proselytizing about the Cosmic Caravan, Kka was not convinced. She found herself more attracted to the fickle Calistria and her emphasis on revenge against those that have wronged you.

Kka now works in the Crook's Nook during the day and either trains at night, or runs jobs targeting outsiders for Yinyasmera. She sometimes disappears into the hinterlands for days at a time to get away from it all, but always returns eventually. Whenever she can get away with it, she sneaks into the Dawnflower Library or Odd Stories to continue her medical studies. She leaves everything as she finds it on these visits, but suspects that Vandy and Morlibint know of these comings and goings, and not care. The townspeople generally avoid her and she happily returns the favor, though she has not forgotten the slights she's suffered at their hands, nor the contempt that most of them still have for her.

Equipment:

Adventurer’s Pack
Backpack - Worn
Bedroll - Stowed
Chalk (10 pieces) - Stowed
Flint and Steel - Stowed
Rope (50 feet) - Stowed
Rations (2 weeks) - Stowed
Soap - Stowed
Torches (5)- Stowed
Waterskin - Stowed

Explorer’s Clothing
Mid-length hooded cloak - Worn
Sleeveless leather jerkin - Worn
Leather knee breeches & belt - Worn
Leather gloves - Stowed

Leather Armor - Worn

Thieves’ Tools - Worn
Replacement Picks - Worn

Healer's Tools - Worn

Shortsword - Worn

Shortbow - Worn
Arrows (30) - Worn

Cash Left: 1gp 9sp - Worn


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Anyone want to figure out any intra-party connections?

@Kka, I mentioned that Kvit probably hangs out at the Crook's Nook a lot. So even if we aren't associates yet, he probably has seen or talked to you at some point.

@Lough, May have heard your crazy stories, having explored the area himself, Kvit has probably seen some things as well, but is probably more hush-hush about it. Or maybe he feels it is just a matter of course that there are weird things in the swamps, aren't there in all swamps?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Kvit - I left you a "hook" in gameplay that you are welcome to "bite"!

(For example, if you were to post, say "Kvit walks up to Lough and says 'I'm sorry that happened to you'" then my next post would probably be something like "nobody ever believes Lough... except for his only friend Kvit, whom he met during..." and we are making stuff up as we go!)


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

So here’s what I got for my dude.

short backstory:

Giyosara is strange even for a Gnome. He has an odd series of beliefs starting with the idea that he is not, in fact, a dragon sorcerer (even though he is) and instead thinks that years of his forebearers mastering martial arts has granted him what he has dubbed a ‘ki magic bloodline’ despite no evidence that such a bloodline exists (many attribute this belief of his to his obsessive reading of comic books and other fiction.)

Regardless, for reasons known only to him, Giyozara has come to believe that the key to proving his theory lies somewhere in the history of the Roseguard. So he has moved to Otari in order to get closer to the city they founded and further develop, and hopefully prove, his theories.

As soon as he entered the town, he immediately fell in love with local bookstore and Saranrae Temple-Library. He also made fast friends with the local Tiefling Oddities provider, who not only has at least entertained the gnome’s ideas, but has also managed to procure some pretty out-there ‘research material’ (read: fictional accounts) of things that coincide with his beliefs.

Basic stuff:

Race: Gnome/Sylph Background: Bibliophile Class: Sorcerer (Sea Dragon Bloodline) 1
STR 10 DEX 16 CON 12 INT 12 WIS 10 CHA 18
HP 15/15 (HD: 1d6+1 (Racial 8))
AC 16 (18 with shield)
Perception +3
Speed: 25' Land
Alignment: CG

Proficiencies:

Saving Throws: Fort:Trained (+4), Refl:Trained (+6), Will: Expert(+5)
Skills (Trained): Acrobatics +6, Arcana +4, Diplomacy +7, Intimidate +7, Lore-Roseguard +4, Lore-Library +4, Society +4, Thievery +6
Weapons: All simple, unarmed
Armor: Trained in unarmored,
Tools:
Languages: Common, Gnomish, Uncercommon

Combat:

Unarmed Strike: +6 (1d4 B) (Agile, finesse, Unarmed, Nonlethal)
OR
Unarmed Strike-Dragon Claws active +6(1d4 S+1d6B)(Agile, Finesse, Unarmed)
OR
Gouging Claw: +6 (1d6+4)(unarmed)

Light Crossbow: +6 (1d8+P) (Range 60)


Race and class stuff:

Versitile Heritage, Gnome/Sylph
Sylph ancestry: Darkvision
Ancestry Feats: Gnome Ovsession-Roseguard Lore
Draconic Bloodline-+1 status bonus to AC when casting a bloodline spell
Draconic Bloodline-Focus spell-Dragon claws: Unarmed attacks become lethal, do +1d6 bludgeoning damage for 1 minute.

spells and stuff:

Spell DC: 17, Spell attack roll +7
Cantrop-Ray of Frost, Gouging Claw, Light, Mage Hand, Shield*
1st(3 slots): Horizon Thunder Sphere, Feather Fall, True Strike*

*=Bloodline Spell

Scarab Sages

So, last question from me, is sixth pillars dedication allowed. It is an archetype that gives spellcasters early expert in attacks but only for unarmed attacks (level 8 instead of 11) and it allows them to hit mastery in unarmed attacks at 16 (which they normally never get). There are a few other feats too. It isn’t PFS legal (not even limited) and I understand why, mastery is all most maritals ever get. On the other hand, it only applies to unarmed strikes.


Slides Loot sheet

I'm tempted to say yes, but why exactly? I don't see you running into melee all of a sudden. Remember, the AP goes to 10, so it's not like you'll pick up many feats after that.

Scarab Sages

GM Kwinten wrote:
I'm tempted to say yes, but why exactly? I don't see you running into melee all of a sudden. Remember, the AP goes to 10, so it's not like you'll pick up many feats after that.

Actually my character's bloodline spell gives him claws which do a decent chunk of damage and scale with level, and he has 16 dex so he hits a decent amount of time. He also has gouging claw which requires a melee hit. The schtick with him is that he thinks he has the 'ki magic' bloodline and is desperate to prove that's really a thing (even though it isn't).

And the base dedication feat gives you expert in unarmed at 8 instead of 11.

The plan is to go unarmed as my sort of backup plan. I've seen too many casters curl up into a ball and cry when they get into melee, I'm trying to flip the script.


Slides Loot sheet

Gouging Claw is a melee spell attack, so I think it still uses your spellcasting stat as a to hit, not your DEX.
For your regular claw attacks, sure, I'm okay with it. Expert proficiency at level 8 doesn't seem like it'll break anything. You get it later than martials and you have to spend a feat on it.

Scarab Sages

GM Kwinten wrote:

Gouging Claw is a melee spell attack, so I think it still uses your spellcasting stat as a to hit, not your DEX.

For your regular claw attacks, sure, I'm okay with it. Expert proficiency at level 8 doesn't seem like it'll break anything. You get it later than martials and you have to spend a feat on it.

Oh, d'oh. You're right. I'm playing a magus in another game also with Gouging claw and he gets to spellstrike with it (meaning he DOES use his Strength to hit when spellstriking) and I got the two confused for a sec.

It also just makes sense that he's training unarmed combat from a character perspective. If you couldn't tell my character is based on Chiaotzu from Dragonball Z.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 4/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

Cherry Berry is a market runner, running errands for whomever needs them. At other times they are trying to help the local farmers produce food with less waste.

It's almost certain that they have run an errand for you a time or two.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

So does everyone have their character mostly done?


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 25 (26 Nimble Dodge, Shield)| F+10 R+14 W+13 | Perc +13 (Darkvision) | Speed 35' | Hero 3 | Avoid Notice (Init +15) | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Giyozara wrote:
So does everyone have their character mostly done?

Barring any last minute pooling of change and potential purchases therefrom, Kka Magwi is ready to rumble. I was hoping to have a shortbow for Kka, but can easily start playing without it. She'll probably pick one up from the enemy early in the adventure anyway.

Based on the fun we're having in Gameplay, it seems that Lough, and Kvit are also ready to go, though I wouldn't want to speak for them.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Giyozara wrote:
So does everyone have their character mostly done?

In the great words of Sponge Bob of the square pantaloons: "I'm ready! I'm ready!"


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

@lough I just want you to know that as a person I feel bad for not helping Lough up. But kvit is not that person yet.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Giyozara wrote:
So does everyone have their character mostly done?

yee

Kvit the Ruin Delver wrote:
@lough I just want you to know that as a person I feel bad for not helping Lough up. But kvit is not that person yet.

=)


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

I'm ready to go. :)


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Samantha "Sam" Seed wrote:
I'm ready to go. :)

Jump in! The waters fine!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Long day!

Catch you all tomorrow!


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
rainzax wrote:

Long day!

Catch you all tomorrow!

Cya!

It's been a great start to this campaign. Thanks everyone!

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