
Kvit the Ruin Delver |

This is really my first PF2E brush with death. The yo-yo thing seems really deadly.
I suppose the answer to that is you have to move the person out of harms way before any healing?
Kvit can probably not take much of a hit but he can do 2x 3-action magic missiles which was my plan for the next two turns.
I thought of using my summon construct to distract and take a hit or two, but the animated broom only has 6hp and 2 hardness. I'm not sure what use it has other than being a flanking buddy, maybe?

GM Kwinten |

This is really my first PF2E brush with death. The yo-yo thing seems really deadly.
I suppose the answer to that is you have to move the person out of harms way before any healing?
Yeah, a character can go down once or twice, but then it becomes scary. A single health potion will not keep you in the running for long, though Battle Medicine helps a lot. You might want to stick to hit and run tactics after that.
Kvit can probably not take much of a hit but he can do 2x 3-action magic missiles which was my plan for the next two turns.
I thought of using my summon construct to distract and take a hit or two, but the animated broom only has 6hp and 2 hardness. I'm not sure what use it has other than being a flanking buddy, maybe?
Hope you don't mind me mingling in, but I like to give my opinion as a fellow player as well.
I mean, at the very least it's action denial. The broom soaks a hit, maybe the second attack will miss due to MAP. Plus, if Screechy fails its Fort save, that's another action wasted. The 3-action Magic Missile is also very tasty, though. Guaranteed damage versus a meat shield, it's a tough choice.

Kvit the Ruin Delver |

...
Hope you don't mind me mingling in, but I like to give my opinion as a fellow player as well.
I mean, at the very least it's action denial. The broom soaks a hit, maybe the second attack will miss due to MAP. Plus, if Screechy fails its Fort save, that's another action wasted. The 3-action Magic Missile is also very tasty, though. Guaranteed damage versus a meat shield, it's a tough choice.
Absolutely don't mind you mingling. This is my highest level character in PFS so far, lol. Learning as I go.
I did pick summon construct specifically for distraction and wasted actions from critters but it's 3 actions and I didn't realize how few hit points they have.
If it didn't take three actions to summon, the broom might be worthwhile, but it just seems like I'll be trading three actions for one.

Cherry Berry |

I'm thinking a 3-action heal is the best choice for healing, but it will effect the enemies as well.
It also doesn't heal as much, but Cherry is the only character pretty far into HP so far, so I was thinking a little healing to everyone would be better than a lot of healing to one.

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Oh, Lough, I just realised, you can't drink the mutagen while you're sickened. I'll allow it this time, as it's too late to rewind. That's on me.
!!!
An overlooked but admittedly interesting detail!

Kka Magwi |

Kka, you can't flank with and benefit from Cherry Berry's Bless. If some of your allies move, I'll have a look if you could've squeezed somewhere in between, because with the Bless, it's a crit.
At the start of my post, I added a Delay action until after Cherry's turn in which I stated that I assumed/hoped that Cherry would extend their Bless spell emanation another 5 feet to give Kka an extra +1 to hit (every little bit helps after all). Of course, that requires Cherry to remain where they are at the end of their turn so that Kka can flank with them. But, yeah, I'm not going to give up catching Screechy Flat-Footed with a Sneak Attack for that extra +1 from the Bless.
I think this is a situation where if we were sitting around a table discussing tactics it wouldn't be a problem.
Kka: "Hey Cherry, can you pretty please extend your Bless and stay where you are this round?"
With two possible answers.
Cherry: "Sure, Kka. Anything for you."
Kka: "Great, thanks. I'll Delay on your turn then."
or
Cherry: "Heck no! Imma outta there."
Kka: "No prob. I'll just do my business before you go and at least get flanking on Screechy."
But conversations like that are awkward and time-consuming in PbP, so coordinating actions becomes more difficult; most of the time everyone ends up doing their own thing and we lose some of the advantages that coordination can bring. That makes us less efficient at killing things, which isn't usually a big deal except in circumstances where the difference between a TPK and a surviving an extreme encounter is razor thin.

Kka Magwi |

Ah, looked over that part. That'll teach me to skim your post. Sorry about that!
No prob. I know I put waaaay more RP verbiage into my posts than almost anyone else, but that's the part I enjoy the most. Knowing that in many cases busy GMs and players on their smartphones are unlikely to wade through all my text (and, gasp!, may even find it annoying), I try to write my posts so that the in-character descriptive text can be skipped over without missing anything important.
The important game-mechanic parts of my posts are concentrated in the Action OOC lines and dice rolls. Those, along with my token position on the map, should be enough to communicate what I'm doing. I also add links to everything to make it easy to look up the rules associated with that action.

Kka Magwi |

Of course it gets worse. I needed the immediate save for the explosion, but I am going to put the death save off until later in the round. Since I am at least Dying 2 now.
Cherry, Kka gave you 13 hp of Battle Medicine healing before Screechy blew. The 10 hp of acid damage from the blast will leave you at 3 hp, so you’re not dying anymore, but you are at wounded 1. I foresee a lot of retching and treating of wounds in the near future.

GM Kwinten |

Yeah, what Kka said. The order of what happened:
- Screechy brought you to 0.
- Kka healed you for 13.
- Kka blew up Screechy.
- Screechy deals 10 to everyone. You're still standing. You get your Hero Point back, if you want.
Also, only Giyozara will faint if he doesn't succeed on his save (and no one crit fails), so I'll end combat after that. Kka is still standing to give Battle Medicine and you can cast more Heals, so I don't think initiative is needed.

GM Kwinten |

Might be a bit convoluted, but I did the spoiler tag thing because I wanted to be able to react as soon as Screechy hit 0. Otherwise, people might have acted and changed the situation. Hope it wasn't too confusing.
Also, Kka, I appreciate all the links you provide (I certainly don't find it annoying!). I hope they're not too much trouble (I presume you have a word document you copy-paste it from?), but I think by now I know that you're a Medic with the Scoundrel racket. :) If a new ability pops up, I'd like a link, but know that you don't have to keep referencing them for my part. :)

Kka Magwi |

Might be a bit convoluted, but I did the spoiler tag thing because I wanted to be able to react as soon as Screechy hit 0. Otherwise, people might have acted and changed the situation. Hope it wasn't too confusing.
Also, Kka, I appreciate all the links you provide (I certainly don't find it annoying!). I hope they're not too much trouble (I presume you have a word document you copy-paste it from?), but I think by now I know that you're a Medic with the Scoundrel racket. :) If a new ability pops up, I'd like a link, but know that you don't have to keep referencing them for my part. :)
The spoiler tag worked for me, though it was a bit ominous. the whole something (almost certainly bad) happens to you after you kill the critter thing almost made me have Kka hide behind the throne and let someone else (*cough* Lough *cough*) take the hit. Next time though, instead of paraphrasing, I'll copy the full contents of the spoiler into my post to make it clear what is going on.
I have a plain TXT document with templates for all of Kka's usual actions which I cut and paste into my post and then tweak for the situation at hand. These templates already have all the links to the appropriate rules in them so it takes no extra time at this point to include them.
Given the lack of persistent damage conditions, are you going to handwave away all the Treat Wounds and retching and assume that we rest for however long it takes to get everyone up to full hitpoints without the sickened condition? Once at full hitpoints for 10 minutes, the Wounded condition goes away.
As for Battle Medicine, the downside is that Kka can only do it once a day per PC and twice on the same PC only once a day. Right now, Lough, Kka and Cherry are immune, and in a pinch, I will only be able to Battle Medicine one of them again. The good thing is that the same restriction does not apply to Treat Wounds, though that is a 10 minute exploration activity and cannot be done during an encounter. So we should try to keep Kka's Battle Medicine for those dire cases in the middle of combat and stick to Stabilize and Treat Wounds for healing outside of combat.
In this case, Cherry should Stabilize Gyozara and Kka can then Treat his Wounds, rather than using Battle Medicine on him.

GM Kwinten |

Given the lack of persistent damage conditions, are you going to handwave away all the Treat Wounds and retching and assume that we rest for however long it takes to get everyone up to full hitpoints without the sickened condition? Once at full hitpoints for 10 minutes, the Wounded condition goes away.
Yes, I'm going to handwave that away. You have Assurance, so you won't fail anyway, and then it's just a matter of rolling the dice. And since time usually isn't a concern, I see no reason why to bother with that, either. I would appreciate it if you at least took Continual Recovery (and maybe Ward Medic) to make it go faster in-game as well. It's a stupid feat tax, but I think it's one I like to stick to. Plus, you're a Rogue, you get tons of skill feats. :P
I'm especially going to handwave ongoing things like Sickened and minor ongoing damage out of combat (as long as no one's about to keel over from it). Out of combat you have time enough to get rid of it and it only leads to unnecessary dicerolling, which I'm not a fan of.

Kka Magwi |

I would appreciate it if you at least took Continual Recovery (and maybe Ward Medic) to make it go faster in-game as well. It's a stupid feat tax, but I think it's one I like to stick to. Plus, you're a Rogue, you get tons of skill feats. :P
It's almost as if you're reading my mind. I've got Kka pretty much filled out through 10th level in Pathbuilder. I've got her getting Continual Recovery at Level 3 and Ward Medic at Level 4. She'll also pick up Doctor's Visitation from her Medic Archetype at Level 4. I've got Treat Condition coming in at Level 6, and Medicine bumps to Master at 7th. That's pretty much all the medicine related feats I have in the pipeline. In a couple of Levels, she'll start insisting on being called Doctor Kka.

GM Kwinten |

Some behind the scenes info, if you're interested.
Luckily, the adventure specifically states that Graulgust calls for Screechy only when he's below 30 HP (out of 58), so it's not like you'll have to face both at full HP. Still, two level 4 creatures back-to-back is tough.
Hope you liked the combat, though!

Cherry Berry |

Cherry should have picked up Battle Medicine last level, but I will get it level 4 at the latest. (I'm thinking toughness, or improved initiative might be a better level 3 pick.)

Kka Magwi |

Hope you liked the combat, though!
Despite the fact that Kka went down twice, I actually found it to be the most enjoyable combat so far. And no, It's not just because I got the opportunity to play Libitina. The best combats are those that are not cakewalks; it is the ones where there is a real risk of permanent death if you don't do things just right; where people are going down left and right; where you have to decide if and when to try and bring them back; or whether to continue the fight without them. A little drama and uncertainty as to the outcome always spices things up.

Kka Magwi |

Lough opens the door. The room beyond clearly once used to be a pantry. Only a few fragments of the shelving that once lined the walls of this pantry remain.
This sounds suspiciously identical to the description of the next room over that we explored previously HERE.
Is this really a second pantry, or are we dealing with another mysteriously teleporting room?

GM Kwinten |

Hmm, I should stop describing the wrong rooms. Thanks for catching that! The first pantry was the correct one.

Cherry Berry |

Is anyone else having issues were Paizo posts take a minute or two to appear?

Kvit the Ruin Delver |

Is anyone else having issues were Paizo posts take a minute or two to appear?
Yes, same things happen to me.
Sometimes if you use the "preview" button before posting it will update it. Otherwise it seems to just be a refresh/caching issue on the forums.

GM Kwinten |

"Not sure why I put up with these guys. An amateur wannabe mage. A cold-blooded killer. And a psychotic chicken. Oh and a tiny walking cherry bush, though they seem to be at least good at their job."
Why did you list Kka twice? :^)

Kvit the Ruin Delver |

Kvit the Ruin Delver wrote:"Not sure why I put up with these guys. An amateur wannabe mage. A cold-blooded killer. And a psychotic chicken. Oh and a tiny walking cherry bush, though they seem to be at least good at their job."Why did you list Kka twice? :^)
Zing! It does work for both doesn't it, but one might be considered more of a pejorative.

Giyozara |

Can someone move me up with the others? On my phone.

Kka Magwi |

Kvit the Ruin Delver wrote:"Not sure why I put up with these guys. An amateur wannabe mage. A cold-blooded killer. And a psychotic chicken. Oh and a tiny walking cherry bush, though they seem to be at least good at their job."Why did you list Kka twice? :^)
A psychotic cold-blooded killer chicken? Ow, that hurts. Kka is sooo misunderstood. There's so much more to her than that :)
Can someone move me up with the others? On my phone.
Done. I moved Giyozara up behind Kka.

Giyozara |
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Sorry guys, just playing my character, Giyozara is a huge Roseguard fan.

Kvit the Ruin Delver |

Sorry guys, just playing my character, Giyozara is a huge Roseguard fan.
Lol, not a problem at all. It's more fun when characters follow their instincts rather than being reigned in all the time by their players. Kvit is mad about it, not me!

Kka Magwi |

Sorry guys, just playing my character, Giyozara is a huge Roseguard fan.
There is no need to apologize for correctly RPing your PC. This is an RPG after all, not chess. The pieces in an RPG have a life and personality of their own that dictates their actions and reactions to stimuli. Our job as players is to stay true to the personality we created for our PCs even when those actions may be suboptimal to the "successful" completion of the adventure.
In this situation, as a player, chasing after a ghostly green light that's leaving a trail seems like the thing to do. Kka is more cautious about exploring unknown and dangerous dungeons though and tends to resist when she feels like she's being led around by the nose. She likes to feel like she's the one in control of what happens next in her life, not some floating green light.

GM Kwinten |
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I agree with Kka. Suboptimal choices are fun, and I reward those. Only when choices actively hurt other players I tend to step in and ask players to discuss this out of character. This is just fun RP, I feel.
In fact, I like it when there's a little friction in the party (as long as it's benign). It leads to RP and possibly character growth. If everyone is all kumbaya with each other, you don't challenge the other characters. When characters go "why did you DO that?" is when things get interesting.
Speaking of rewards, I think it's time for another Hero Point. I'll give it to Kka, for her fun RP while down.

Kka Magwi |

Speaking of rewards, I think it's time for another Hero Point. I'll give it to Kka, for her fun RP while down.
Wooo! Thanks. I'm already looking forward to the next time Kka gets knocked out.

Kvit the Ruin Delver |

... Because of draconic bloodline I gain a +1 status bonus to AC for 1 round’ in addition to the +1 circumstance bonus from shield.[/ooc]
Should you update your status line to show (19 w/ shield) ?

GM Kwinten |

You can leave it as is. I can work with one-round modifiers. Otherwise you need to constantly update your profile and that's a hassle.

Kvit the Ruin Delver |

Yeah that makes sense, easier to add keep track of buffs/debuffs if we don't have to edit the character sheet repeatedly.
I only suggested it 'cause he already has "AC17(18 w/shield)" on the stat line now.

GM Kwinten |

you sonofva- you actually had me. I thought you really were censoring sneakers being eaten alive. I hope you're happy with yourself.
I am, very much. :D
Like I said before, if you're going to send your familiar into hostile territory, he might get in danger. This is just a gentle reminder. :)
Though if this happens again, I will of course let you act on it, I won't eat your familiar without you doing anything about it. I'm not that mean.
As written, Zozzlarin in the book is a little more hostile, but I liked the idea of him just being really tired of his job and just shooing you away, rather than opening combat for trespassing into his room.

Kka Magwi |

From now on, are we generally hand-waving away healing if we're not in the middle of an encounter? Unless Zozzlarin decides to stop licking and start attacking, it doesn't seem like we've got a lot of time pressure on right now.
The bottom left Gauntlight's light has gone out for now, the other four are still active.
Sounds like these dioramas have a recharge time before they can shoot again. Does disabling a diorama with Thievery turn it off permanently, or only until it recharges?
As pretty as they may be, I think we want to make sure these dioramas stay off permanently. If disabling them with thievery only turns them off temporarily, then we need to smash them to pieces to make sure they aren't a problem for us on the way back out.
Don't know what the disable DC is on these guys, but assuming something in the 17-20 range, then Kka has at best a 50-50 chance of success on each attempt. With 4 left, the odds are that Kka will go down 2-3 more times before we're done with them.
If there's no time pressure, then can't we just have the spellcasters unload on them with ranged attack cantrips until all that's left is a small pile of smoldering rubble where each diorama used to be? I don't see much of a downside to this approach, and Kka will appreciate not getting fried repeatedly.

GM Kwinten |

Yeah, you can heal just fine. Just mention you do so so I know it happens.
You can disable the traps permanently. And after healing yourself, the diorama is still recharging.
You can indeed just blast the things with spells. It'll make a lot of noise and might warn whatever is in the last room you're coming, but in all likelihood they don't want to risk getting zapped themselves, so they're not going into the hallway on their own.

Kka Magwi |

I checked profiles for ranged damage cantrips, and we've got Lough with Telekinetic Projectile (1d6+2); Kvit with Produce Flame (1d4+4) and Acid Splash (1d6+1); Giyozara with Ray of Frost (1d4+4); and Cherry with Electric Arc (1d4+4). The Hardness is 8, which means that only critical hits will get through. If they’re immune to critical hits (which most of these types of hazard seem to be), then we're screwed. The only way I see to get around it is with the persistent acid damage of a critical hit from Acid Splash, but that assumes that critical hit immunity doesn't apply in this case (unlikely) and that persistent damage bypasses Hardness (possibly).
Other ranged options include Kka's Shortbow (1d6), Cherry's Longbow (1d8), and Giyozara's Light Crossbow (1d8), none of which will get through the Hardness without critical hits.
So unless these hazards are not immune to critical hits (easily tested), then either we come up with something out-of-the-box, or it looks like Kka will be getting fried, drowned, shaken, strangled and/or stomped to death several times in the near future.

GM Kwinten |

I'm ruling that if you spend about 10 minutes firing on each diorama, you'll eventually dissolve them. No need to let technicalities stand in the way of a problem. Flavour overrules mechanics.
I'd also totally allow hiding behind a statue/coffin lid/etc to absorb the blast and temporarily deactivate it.

Kka Magwi |

I'm ruling that if you spend about 10 minutes firing on each diorama, you'll eventually dissolve them. No need to let technicalities stand in the way of a problem. Flavour overrules mechanics.
I'd also totally allow hiding behind a statue/coffin lid/etc to absorb the blast and temporarily deactivate it.
Excellent. I was hoping for something like that.
If we care to preserve the dioramas for future generations of psychotic Absalom haters, then we use the coffin lids to temporarily deactivate each trap, then Kka can go in and disable it permanently while it is recharging.
If we don't care about posterity (we're not Pathfinders after all), then let's just melt them into oblivion. Kka's in this camp in case there was any doubt.

GM Kwinten |
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I mean, in combat it makes sense. You can't aim for the perfect spot, etc. But out of combat you can just drip acid over it and it'll dissolve eventually, even if it's just a cantrip. Spells can do more than just their combat-related applications.

GM Kwinten |

It's been surprisingly silent the past few days. I don't want to put too many people in delay, but I would like a check-in to see if everyone's okay.

Kka Magwi |

It's been surprisingly silent the past few days. I don't want to put too many people in delay, but I would like a check-in to see if everyone's okay.
I'm good. Just waiting on Kka's terrible initiative and hoping the Spider King doesn't act before she gets a chance to :)

Giyozara |

I am completly unsure of what happened. I did a post, boards ate it, I remade the entire post, the second time I DIDN'T make the fortitude save so I used my hero point, and now they both showed up. GM . . . you get to choose what happens, do I use my hero point or not?