Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+16[/dice]
[dice=Kka]1d20+17[/dice]
[dice=Kvit]1d20+14[/dice]
[dice=Lough]1d20+14[/dice]

Cherry Berry 88/88
Kka 94/94
Kvit 54/54
Lough 96/96


401 to 450 of 1,740 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
GM Kwinten wrote:
Kka: Wow, from America (I presume) to Spain to Italy. Sounds like you have an exciting life. :)

My life is far less exciting than you might imagine. Certainly much less exciting than Kvit’s will be with his new daughter.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Things have settled down here a bit, I should be back to posting 1+ per day again. Thanks everyone for your patience. I hope your trip is going smoothly Kka.

Labor was extremely short, contractions 10min apart, then suddenly 2min apart, got to the hospital and had the baby less than 15 minutes after we got there. Very nearly had the baby in the car!


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
GM Kwinten wrote:
Kka Magwi wrote:
When someone else finds the hoard, Kka's head snaps up from where she was searching the landing. "Whaat the ffffrick is going on!? I looked over there earlier!"
I rolled two Perception checks for loot-finding. Both came up short by 1 or 2. I rolled separately for Trapfinding, but that would've only been for the mold, not the treasure. :P

I'd guessed that Kka had missed her search rolls (it seems to be a habit of hers). No way a drake like that wouldn't have something stashed away somewhere. Given only one successful roll though, I'm happy it was the mold.

I Updated the loot sheet with Kvit's identification. A good haul.

I have Lough wearing the +1 greataxe; I pity the fool who damages him next.

Just to confirm: We're dealing with a Magic Wand (1st-Level Spell) that can cast the spell Magic Missile once per day, plus overcharge, and not a Wand of Manifold Missiles, correct? Only Kvit and Giyozara can use the wand, so who'll be holding onto it?

What about the wayfinder? Kka and Giyozara have darkvision, Kvit and Cherry have Light spells. Lough has Low-Light vision as a Changeling and Sam being a vanilla Human has normal vision; both seem to prefer Avoid Notice as an exploration activity though, so I don't know who would be best to hold onto the wayfinder.

Like Kvit, I too have been experiencing increased problems recently with my posts not showing up after I submit them. The old Preview trick doesn't work all the time and it takes several forced refreshes to finally have it appear. I still suspect a caching issue on the browser side rather than a problem on the Paizo end of things.


Slides Loot sheet

Yep, it's a vanilla wand of Magic Missile. The other wand is way out of your pay grade (for now).

I've been having the same issue with posts. Several forced refreshes are needed before the post shows up. I've tried closing my browser as an experiment and then the post just gets eaten. :(


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Post got eaten before the forums went down earlier.

TL;not typing it all out again

Keep everything for now

Giyozara can use the wand
Lough can use axe, it's still a +1 axe even if the secondary effect is a little odd
Wayfinder might be useful later, but I'm okay selling it


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
Kvit the Ruin Delver wrote:

Giyozara can use the wand

Lough can use axe, it's still a +1 axe even if the secondary effect is a little odd
Wayfinder might be useful later, but I'm okay selling it

Updated the loot sheet. I've given the axe to Lough, the wand to Giyozara, and the wayfinder to Cherry.

We can decide on their final dispositions once we're back in Otari next, which probably won't be until after we've cleaned out this level.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
Lough wrote:
"I can give it a try for now" he looks further along "Through those doors?" arriving near the strange white box "Curious"

I believe the strange white box is (or was) the location of the brown mold. I not sure what door Lough is referring to; I only see stairs.

As an aside. I noticed that Lough's token sprouted a secondary head. I assume this is his witch's familiar, though I don't remember being introduced to it. Looking at his profile, I see a reference to Malleus Maleficarum. My Latin is a little rusty, but that seems to translate roughly to Witch's Hammer; what's the significance?


Slides Loot sheet

The white box is indeed the mold. I've removed it.

The Malleus Maleficarum is a treatise on how to combat witchcraft and demonology. It's all hokum, of course, but it was used by the inquisition to root out all kinds of supposed witches.

Wikipedia link, if anyone's interested.

Scarab Sages

I don’t need the magic missile wand if Kvit wants it more. As a sorcerer I already have 4 spells/level.


Slides Loot sheet

Hey all, sad news. Sam messaged me privately and said she can't put in the time/energy she wanted to in this game, so she's going to drop out. Sam, if you see this, thanks for playing with us, and I hope you had fun.

For everyone else: that leaves five players. Do we immediately want to fill up that spot, or do we want to wait until we lose another player to refresh the party? Or just continue with five? I think APs are usually built for four players, so a sixth player isn't necessary, but could be nice.
I don't have a specific preference, so I'll leave it to you.

Scarab Sages

GM Kwinten wrote:

Hey all, sad news. Sam messaged me privately and said she can't put in the time/energy she wanted to in this game, so she's going to drop out. Sam, if you see this, thanks for playing with us, and I hope you had fun.

For everyone else: that leaves five players. Do we immediately want to fill up that spot, or do we want to wait until we lose another player to refresh the party? Or just continue with five? I think APs are usually built for four players, so a sixth player isn't necessary, but could be nice.
I don't have a specific preference, so I'll leave it to you.

Sorry to hear that Sam! But I understand. I don’t think we need a sixth. We seem to have all the bases covered and an extra arcane caster to boot!


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:

It's unfortunate that we lost Sam, though not entirely surprising. I'd noticed a steadily decreasing involvement from her over the last few weeks, and in my experience this has generally presaged the withdrawal of the PC. Life has a tendency to kick one in the butt sometimes, requiring us to reconsider our situation and make changes. It could happen to any of us, and probabilistically speaking will likely happen at least once more over the next year or two of this AP.

My view is much like VampByDay's. We continue with the five of us and see how things go. Sam and Kka had a lot of overlap in their abilities; we are both medics and can both use a bow, though Kka prefers getting in close while Sam preferred being ranged. As such, there aren't any must-have skills or abilities that we're losing. We've also had a fairly easy time during encounters with nothing approaching a TPK yet, so perhaps those will now be a little more challenging.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
GM Kwinten wrote:
... Sam, if you see this, thanks for playing with us, and I hope you had fun...

Same Sam! Was fun having you.

I think we can proceed with 5 for now? Unless someone has someone specific in mind they'd like to bring in?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Sam - be well!

I soft vote to move forward with 5, but defer to the group in any case.


- LG Fruit Leshy | Cleric 8 | HP 88/88 | AC 23 | F +15 R +15 W +17 | speed 25 ft | Perc +16(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 5/5 2: 4/4 3: 4/4 4: 3/3 | Heals: 5/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

I'm fine with five, but there's nothing wrong with someone new.


Slides Loot sheet

Okay, let's keep it at five. We'll recruit more people when we go to four, maybe three players.

Do you want an in-game reason for Sam to leave? Or do we just act as if she was never there? I hate to say it, but she never really felt like part of the story, so maybe just forgetting about her is best.

Also, I don't know if Sam picked up any loot, but of course that goes back to the communal pool of wealth. Can't find it in her sheet, but did she claim any of the magical weapons?


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Just a quiet fade-away would be fine.

I don't think she picked up any of the magical weapons and I didn't see anything in a brief scan of the discussion history or the loot sheet (other than a couple dozen generic arrows).


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:

I'm good with a quiet exit for Sam.

The loot sheet only has her down as picking up some 30 odd arrows from the undead at the graveyard, but we did buy her a +1 Shortbow when we went shopping before going to the graveyard.

Kka would be happy to inherit her +1 Shortbow, or we could pretend that the +1 Potency Rune was transferred to some other weapon.


- LG Fruit Leshy | Cleric 8 | HP 88/88 | AC 23 | F +15 R +15 W +17 | speed 25 ft | Perc +16(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 5/5 2: 4/4 3: 4/4 4: 3/3 | Heals: 5/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

Quite-fade works for me.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thirding the fade.

Who wants that shortbow?

Kka?


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
rainzax wrote:

Who wants that shortbow?

Kka?

I'll be more than happy to upgrade Kka's shortbow to Sam's +1 unless someone can think of a better use for the potency rune.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

That’s fine. Not much use to my sorcerer.


Slides Loot sheet

We've stalled a bit, I feel. Do you want me to fast-forward to meeting King Graulgust again?


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:

OK. I've given Sam's +1 shortbow to Kka for the time being. Once we're done with this level we can revisit things.

And, yes. By all means, let's go deal with Graulgust.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Yeah, I think we're all ready and icons moved up again


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Is the Darklands general golarian knowledge or can I do a recall knowledge on what or where that is?


Slides Loot sheet

Darklands are pretty common knowledge, I think. Basically, Golarion is hollow and there's a massive society of typically evil-aligned humanoids living down there. I see it as basic topography. There's Garund, Avistan, Tian Xia, Arcadia. And in the middle of the planet there's the place we do not speak of.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Thanks, wass trying not to meta game but it's hard to know sometimes what's common knowledge and what needs a knowledge check.

Also as a player I didn't know what it was either.


Slides Loot sheet

More info, if you want. It's basically Pathfinder's equivalent to D&D's Underdark, if you're familiar with that.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

That's perfect, thank you.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Sorry for my quiet - I am jumping back into the saddle!


1 person marked this as a favorite.
- LG Fruit Leshy | Cleric 8 | HP 88/88 | AC 23 | F +15 R +15 W +17 | speed 25 ft | Perc +16(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 5/5 2: 4/4 3: 4/4 4: 3/3 | Heals: 5/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

And of course I am reporting that I was out yesterday having a little mental health issue. I spent most of yesterday sleep and feel a bit better.


1 person marked this as a favorite.
Slides Loot sheet

I hope you're feeling better, Cherry Berry! Mental health is super important. Take your time if you need it.

Also, Kka, stop critting my monsters. :(


1 person marked this as a favorite.
CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
GM Kwinten wrote:
Also, Kka, stop critting my monsters. :(

They crit us first! Kka was just returning the favor. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Lough, what is that result of the d2? Graulgust?

Yes plz


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:

Tactically speaking, Lough skipping the bodyguard and attacking the king was IMHO the right way to go, but giving up flanking and losing those extra 4 hit points of retribution damage on the crit has got to sting a little... or a lot, if you happen to be Kka.

GM Kwinten wrote:
Put up a bigger image on the slide as well, for your enjoyment.

Great, thanks a lot. Now I'll probably have nightmares tonight.


- LG Fruit Leshy | Cleric 8 | HP 88/88 | AC 23 | F +15 R +15 W +17 | speed 25 ft | Perc +16(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 5/5 2: 4/4 3: 4/4 4: 3/3 | Heals: 5/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

I'm so sorry Kka, I missed that you had been knocked down.

I would have happily spent those two actions healing you instead if I had noticed.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Next time just be more dramatic Kka

"Oh! I've been hit! Killed! Ahhh! Bleh bleh!! Acck!" Just really ham it up.

Those maybe Cherry was just distracted by the crazy abomination barreling down on them.


1 person marked this as a favorite.
N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Kka Magwi wrote:

... has got to sting a little... or a lot, if you happen to be Kka.

...

Is that because you're part of the Savored Sting ?


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
Cherry Berry wrote:

I'm so sorry Kka, I missed that you had been knocked down.

I would have happily spent those two actions healing you instead if I had noticed.

LOL. I figured that was the case. Gave me a chance to do some more Libitina/Kka banter though, which I enjoy.


Slides Loot sheet

Cherry Berry: normally, I'd let you retcon those actions, but other people have already acted on it. That would complicate things.

Also, Kka, how long have you been waiting to pull that banter out of your hat? :P


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

@GM Kwinten: Re: Disbelieving Illusions

You are at least partially correct and I was partially wrong. I thought that attempting to "Disbelieve" was its own separate action, but it's not.

Rules for disbelieving Illusions

Disbelieving Illusions:

Sometimes illusions allow an affected creature a chance to disbelieve the spell, which lets the creature effectively ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or saving throw, at the GM’s discretion) to the caster’s spell DC. Mental illusions typically provide rules in the spell’s description for disbelieving the effect (often allowing the affected creature to attempt a Will save).

If the illusion is visual, and a creature interacts with the illusion in a way that would prove it is not what it seems, the creature might know that an illusion is present, but it still can’t ignore the illusion without successfully disbelieving it. For instance, if a character is pushed through the illusion of a door, they will know that the door is an illusion, but they still can’t see through it. Disbelieving an illusion makes it and those things it blocks seem hazy and indistinct, so even in the case where a visual illusion is disbelieved, it may, at the GM’s discretion, block vision enough to make those on the other side concealed.

It should seek or otherwise spend an action to interact with the illusion. (Which is where I think I got confused on disbelieving being its own action.) I think depending on the action it could count as engaging with the illusion like walking through it or something.

It looks like it is normally a perception check, instead of a will save, at least for normal visual illusions.

So, I think what could happen is that the slug dude would stride through at half speed, think "something is weird with these spikes" and attempt to disbelief the illusion with perception, then continue with his other two actions as normal. (Even this interpretation is a little off since it wouldn't necessarily have a reason to disbelieve it.)

Or (this would be less efficient for it), it could stride up to the area, poke at it with an interact action, then attempt to Disbelieve and then use it's third action for whatever. (I think this case would be more likely if I made the floor look like lava or something more dangerous.)

I think what was described was that the slug dude walked up to the edge of the terrain, said "what's this" and disbelieved it in the middle of it's stride action and then continued on.

PS, I'm not trying to be pedantic or difficult, just trying to understand how the rules for illusions actually work and how I can expect warped terrain (or other illusions) to work in the future. Especially since my wizard specialty is the Illusion school, so this stuff is likely to happen repeatedly. Spending 3 actions and a focus point repeatedly for consistently no benefit would suck.


Slides Loot sheet

Good point about that. Like I said, I thought interacting with it was part of its movement, but I'll rule from now on that it actually has to spend an action to negate the effect. Then it's at the very least action denial, and makes the spell a little more useful. Do you agree on this?

I don't see this conversation as being pedantic or difficult, just a back and forth on the mechanics. :)


Slides Loot sheet
Kvit the Ruin Delver wrote:

oh, oops, thought retching automatically reduced sickened by 1

[Dice=Retch Fort save]1d20+6

Kvit throws up like a CHAMP!

Sickened says that it's a new Fort save. Which is interesting, because the original effect was a Will. I have no comments on this, just wanted to point that out.


N Male Ratfolk (Longsnout) Wizard 8 | HP 54/54 | AC 25 | F +11 R +17 W +15 | Perc +12 (+2 Init, scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
GM Kwinten wrote:

Good point about that. Like I said, I thought interacting with it was part of its movement, but I'll rule from now on that it actually has to spend an action to negate the effect. Then it's at the very least action denial, and makes the spell a little more useful. Do you agree on this?

I don't see this conversation as being pedantic or difficult, just a back and forth on the mechanics. :)

Sounds fair enough! As Pathfinder 2E seems very action economy dependent, it makes sense.

Scarab Sages

Shouldn’t screechy have taken damage from my attack? GM said I struck it.

Scarab Sages

Also, this is quickly heading to a TPK. Hope we can pull this one out. If we do wipe, are there suggestions about what to do?


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:

I see that Kvit ninja'd me there with some healing for Kka. That puts her at Wounded 2 with 5 hp. If she were to be sent back to Dying, she would go straight to Dying 3 (or 4 with a crit) with only my Hero Point to stabilize her.

This is not the first time I've been in this situation with one of my PCs. In the past though, it was persistent bleeding damage that kept sending my PCs back to Dying, or accelerating the Dying by taking damage while Dying. In this case, it is the ongoing conflict that threatens to damage Kka further.

From these experiences, it has become apparent to me that unless the healing applied to the PC is substantial enough to survive the situation, then it is probably best just to leave them at Dying and stabilize only when you reach Dying 4. The yo-yo effect of being repeatedly healed and then dying again, with the concomitant bump in the Wounded count, ironically seems to speed up the process of getting to Dying 4 irrevocably.

Of course, if the party is facing a TPK (which is not out of the question here), then every attack counts, so resuscitating a PC just for them to attack once and die again may make all the difference.

GM Kwinten wrote:
From what I understand, the main target of a splash attack also takes splash, right? If not, Kka can act as well.

From the Splash Trait rules: If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage.

So, yes. As you say, Kka is definitely trucked right now.


Slides Loot sheet
VampByDay wrote:
Shouldn’t screechy have taken damage from my attack? GM said I struck it.

Er, yes, sorry about that. Good catch. Screechy has taken 6 damage. Forgot to reflect that in the initiative/damage tracker.

And yeah, with low HP count, it's very easy to yo-yo between life and death. I'm not sure if a three-action Heal is worth it, especially since a two-action is so much more potent. Then again, a single hit from Screechy (1d10+8) will, with some bad luck, negate all that healing anyway. I wanted to do that splash attack, but did not expect to roll 12 on 3d6.

So, yeah, this is looking bad. Not gonna lie. Though we have Cherry Berry at full HP, Kvit at nearly full, and Lough is still standing, though Sickened 2. A TPK is possible, but not likely, I think.

I will say, Screechy will not leave this room. If you do a strategic retreat, you'll have an angry morlock on your ass, but that'll be it. He's much less scary than Screechy (though those crits did help a lot). And in a corridor, you can hopefully HP sponge him to death.


CN Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋+1 Striking Wounding Shortsword, Gloom Blade | Status:
GM Kwinten wrote:
I will say, Screechy will not leave this room. If you do a strategic retreat, you'll have an angry morlock on your ass, but that'll be it. He's much less scary than Screechy (though those crits did help a lot). And in a corridor, you can hopefully HP sponge him to death.

Such pessimism! :)

If Kka can stay conscious long enough to do some Battle Medicine on herself, she'll rejoin Lough in the fight against the morlock. The morlock will soon be toast with the two of us beating on it. If the softies can keep Screechy off our backs for a round or two (even if at the cost of going down themselves), then we'll come over and take care of the big worm once the morlock is out of the way.

Also, I'm not sure that Kka has a lot of incentive to retreat. Though her memory of the afterlife is fading fast, she's no longer afraid of death, and her business with the morlocks is far from over. She'll have to be dragged out of there kicking and screaming.

401 to 450 of 1,740 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Coldwater's Abomination Vaults Discussion All Messageboards

Want to post a reply? Sign in.