Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+16[/dice]
[dice=Dorianna]1d20+16[/dice]
[dice=Kvit]1d20+14[/dice]
[dice=Lough]1d20+14[/dice]

[dice=Dorianna's Battle Cry]1d20+18[/dice]

Cherry Berry 88/88
Dorianna 120/120
Kvit 54/54
Lough 96/96


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Slides Loot sheet

Hello, and thank you for your interest in this campaign! I'm excited to start and get to know all of you. :)

First of all, are there any phobias/sensitive topics I should be aware of?

As for character building: I'd rather not have any playtest classes, if that's okay with you. I am okay with any uncommon ancestry and versatile heritage. Just make sure your ancestry plays nice with the other players. Some internal conflict might be fun to play, but ideally everyone's PCs should get along with each other.
Personally, I think it's fun if people don't all pick the same background, but with only 7 options available, overlap's bound to happen.

The player's guide is considered common knowledge, except for the fact that the Gauntlight has lit up all of a sudden. The adventure itself throws you immediately onto the front steps of the dungeon, but I'd like to roleplay a bit beforehand.
Anyway, you might be from Otari itself, or from the area, but for the hook of this adventure, you are a good friend of Wrin Sivinxi, an elven tiefling with an oddities shop and a scholar of the occult. She knows you as a capable person who isn't afraid of danger, and who is up for an adventure.

Random things I'd like to discuss:

Rainzax, I see in your history you've made a beginning with Abomination Vaults with a different character and different GM, mind telling me why you quit (can be done in a private message.)? I had a quick look through the campaign and it seemed a bit strange.

Maps. As I said in the Recruitment thread, the maps are too big to comfortably fit on Google Slides. It's possible, but it'll shrink a lot of images down to illegibility. I could cut the maps in chunks, but that's an ugly solution. Does anyone have any other ideas? I was thinking of Roll20 or a different VTT, but I'd rather not have us jump through multiple hoops just to view the map and move our characters (Roll20 needs you to log in and wait for the map to load and such).

How do you want to do Hero Point allotment? It's tricky with play by post to estimate time. I've seen some people hand out a few HP per character level and that's it, but I could also hand out a Hero Point every 2-3 encounters or so, that seems reasonable-ish.

I don't have an exact deadline in mind as to when to start the actual campaign, but how does starting in a week sound? That means people have the time to brainstorm character ideas and builds, and if people aren't done by then, we can extend the starting date.

As I said earlier, the adventure pretty much immediately throws you into combat and rarely expects you to return to Otari, but it's certainly an option to hang around for a while. We'll see how much of a role it'll play, but know beforehand that the author did not expect players to explore it very much. :P

Scarab Sages

1)As for maps, cutting them up may just be the best solution. I can link several good freeware graphics programs that should have enough bits and bobs to get the job done looking alright.

2)For Play By Post, I give out hero points every big scene or so, or 2-3 minor scenes. Maybe after a big fight or 2-3 trash mob fights.

3) Week from now sounds good.

4) I’ve listed a few character ideas that I have for playing this, but I’m not married to any of them. I’m happy to fill in any gaps, but the last few games I’ve been forced to be the healer, so I’d prefer to avoid that if I can. Also, I have ideas for more ‘out there’ character concepts or I can do more grounded, down-to-earn ones, depending on what the party wants. Just let me know.


Slides Loot sheet

Knew I was forgtetting something. How does everyone feel about the free archetype rule? I feel like it allows for a broader, more interesting build for everyone.


M Human Engineer 19, Gamer 37

Howdy! Thanks for having me.

To answer your first question, no particular phobias or sensitive topics for me.

Just to be clear, based on your questions about character creation these won't be PFS legal characters, right?

Assuming these aren't PFS characters, I do like the free archetype variant rule. If we're going to be stuck together for a while it could give us a great option to both round out our skills as well as make some more interesting character choices.

I did read through the players' guide and the black options available. I have never done an adventure path like this from the start. Are we limited to those background options or are they there because they are most suited to the AP?

I haven't played a long enough campaign of PF2 to have any experience with being rewarded hero points, but what VampByDay suggested sounds pretty reasonable.

Assuming we can sort out what classes and party roles everyone wants to fill within the next couple days, I could be ready to go by next week.

I have not used VTT, roll20 would be a solid option, but like you said it's cumbersome to have to log in all the time. I'll try looking around for some other ideas or software.

I would like to do some roleplay at the beginning and I'm sure we'll at least be going back to town occasionally for supply runs. So we could have some roleplay intermissions.

As far as characters go Like I said in my "application" post, I'm pretty open. My top options I'm thinking of are Wizard or Ranger w/pet. If we did the free archetype rule I could take alchemist or rogue for either more free buffs/healing or to fill the role of sneaky guy to unlock locks. I'm not sure what archetypes I'd take with the Ranger off the top of my head. I'd be open to other options as well.

Edit: Oh, also considering a gnoll barbarian with the giant instinct (assuming I don't have to purchase the boon for gnoll)

Scarab Sages

Free variant works for me. I have a few ideas for some characters that would greatly benefit from the free archetype rules.

Also, yes, forgot to say thanks for choosing me. Sorry, my earlier post was done on my phone during a lull in work so I just got the important bits out.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

All good.

I stepped down because I do not think the campaign will last long - you'll notice another player from that same game applied to this game as well. Did you see the first campaign thread? You can decide for yourself.

Altogether, I do not feel strongly about any of the things you mentioned (Maps, Hero Points, Start Time, Bonus Feats). That said, GMing my current run of #2-00, I received a slide deck with slides that are unusually large one-piece full-size maps - I have not seen this before and could ask HQ about it if you like.


Slides Loot sheet
Tarthrin wrote:

Just to be clear, based on your questions about character creation these won't be PFS legal characters, right?

I did read through the players' guide and the black options available. I have never done an adventure path like this from the start. Are we limited to those background options or are they there because they are most suited to the AP?

Yes, this will be entirely divorced from Society play. It's as if we have a home game, with our own rules. That means that I as a GM have the power to deviate from the book and invent new monsters, rules, or storyline as I see fit (don't think that'll happen). Similarly, as a player, you're not constrained by the limitations of Society play and can pick any option the GM approves of (I tend to use Society rules as a yardstick of what's sensible, so please no PFS illegal stuff unless you okay it with me). There are chronicle sheets available when we finish a book that you can apply to a Society character, though.

Technically, you're not limited to the backgrounds from the Player's Guide, but they are strongly encouraged. They give you a tie to the adventure (although you can always roleplay as if you had that background, without any mechanical benefit), but they usually give Lores that are appropriate to the adventure. They're the "default" option for adventure paths. Again, check with me if you want to use something else, but I can recommend using those backgrounds.


M Human Engineer 19, Gamer 37

Thanks for the clarification. I'm cool with all of the above.

There are several of the players' guide backgrounds that would be great. I was mostly just wondering how it worked when creating a character for an AP.

Scarab Sages

Looking over some of the options in the AP (and the fact that I recently started an AP with a champion in a different group) I had an idea for a Human Staff Magus with the Stargazer background. He'd only have a starting CON of 12 though, so he might need some help surviving for the first few levels.

My Dwarf Swashbuckler idea would work well as a Ruin Delver

My Blaster Sorcerer idea would work well as a Bibliophile or a FOGFEN TALE-TELLER.

And of course, all of them would benifit from the free dedication stuff.


How exciting to have been selected. With all the strong candidates I figured my chances were slim.

So no, no unusual phobias or sensitive topics from me. I also have no opinion on how the maps should be handled. I usually do my PbP stuff on my PC and so screen real-estate is not something I worry about; whatever you come up with I can handle. Same with Hero Points; however you decide to handle them is fine with me. I use them when I have them (usually for re-rolls in critical situations), but am quite happy to play without them if it comes to that.

I am planning on spending the weekend scouring the Player's Guide and brainstorming character ideas. since we're apparently going to go from 1st to 10th (or 11th?) level, the use of the web version of Pathbuilder will be very useful. I'll throw out my ideas over the next couple of days, and assuming we all agree on a general party composition, I should have something ready to go in a week.

I've never played with the free archetype variant rule (I know; I've led a sheltered existence), but it looks interesting and I'd be happy to give it a try if that's the way the table wants to go.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hey Team. Drawing from my PFS character pool, I have already made my initial Gameplay post with the character I applied with, whom I am quite fond of. That said, if it comes to the party desperately needing a Cleric, I can swap in Hammid in his stead - a character whom I am interested in getting to know better. Either way, excited to join this game with you all.

@GM - I went ahead and asked my other GMs, and they said you can adjust the size of slides by clicking:

File > Page Setup > Select 'Custom' on the dropdown > Select 8.5 x 11 inches (or whatever size you want).

Lastly, to help coordinate Background Diversity (per GM request), here is a little Tracker:

Abominable Backgrounds:

1) Bibliophile
2) Eldritch Anatomist
3) Fogfen Tale-Teller
4) Market Runner
5) Ruin Delver
6) Starwatcher
7) Witchlight Follower

UncleFroggy @ ??
Palandri @ ??
VampByDay @ 1 or 3 or 5 or 6
Tarthrin @ ??
Trscroggs @ ??
rainzax @ 3 (Lough) or 5 (Hammid)


M Human Engineer 19, Gamer 37

If Wizard, backgrounds 1 or 6 sound good. If we need more healing I could take some medicine feats and could easily take background 2.

If ranger or barbarian, I would like 5 or 7 the most.

For classes, so far we have:

Fighter or cleric (rainzax) -prefers fighter over cleric
Magus, swashbuckler, or sorcerer (VampByDay)
Wizard, ranger, or barbarian (Tarthrin)
?? (Paladin)
?? (Trscroggs)
?? (UncleFroggy)


I really had fun playing Kaako in Sundered Waves recently. It was my first time playing a Rogue or a Tengu and I'm thinking of putting together a Tengu Rogue for this adventure. The backstory will probably be something like...

A ship bound for Absalom wrecks itself during a raging storm on some hidden shoals not far from Otari. The only survivor is a Tengu child; her parents having been killed in the foundering of the ship along with the rest of the crew and passengers. The wreck and its sodden survivor are soon discovered by the citizens of Otari and the child is taken back to the town for healing. Initially taken care of by a series of foster parents, her strange appearance and odder habits eventually push her onto the streets to fend for herself. Her love of shiny objects and her need to acquire them for herself, lead to a life of petty crime, which soon brings her to the attention of the Osprey Club and its head, Yinyasmera. The owner of the Crook's Nook takes a liking to the strange bird-like creature and sees great promise in the girl if she were to be properly guided. Thus began the young Tengu's training in the less respectable arts; arts at which she soon excelled. Over time, Yinyasmera and the Tengu girl became very close, with the head of the thieves' guild becoming like an aunt, or older sister, to the fledgling Tengu.

As you can tell, I haven't come up with a name for her yet. I'm also toying with some other character ideas, but if the list that Tarthrin has put together is anything to go by, the group appears to be in need of a rogue.


M Human Engineer 19, Gamer 37

@aPalandri, That background sounds pretty good so far. I was considering taking the rogue archetype with the wizard if we needed someone to pick locks. If you're going full rogue that would work for us. Although we should probably try to have some overlapping skills among the party.

If I went ranger or barbarian, I'm not sure yet what archetypes would work well or that I think would be fun.


I'm also thinking about possible archetypes that would go well with a rogue. I'm thinking that Medic might work and provide for some additional healing options for the group.


Slides Loot sheet

I just played a special with two Medic Rogues. They work quite well, the Rogue's extra skill increases and skill feats really let you excel at that. I can recommend that. :) (don't want you to force you into it, but just wanted to agree that it's a good choice.)


GM Kwinten wrote:
I just played a special with two Medic Rogues. They work quite well, the Rogue's extra skill increases and skill feats really let you excel at that. I can recommend that. :) (don't want you to force you into it, but just wanted to agree that it's a good choice.)

I've played a Forensic Investigator with Medic dedication, and that is a crazy strong combination.

OK. It's a deal. A Tengu Rogue it is, and if we go with the Free Archetype variant rule, then Medic dedication at 2nd level. Actually I may go with Medic dedication regardless, but I don't have to decide anything for sure until 2nd level.


For Background, I suppose that Criminal fits the best, but I'm not so sure that Underworld Lore and Experienced Smuggler are going to be all that useful in a dungeon. If I lean into the medic thing, then there's always Barber, but I think that Field Medic makes the most sense. The Field Medic background gives me the Medicine skill, and Battle Medicine feat, which happen to be the prerequisites for the Medic dedication.

Pathbuilder, here I come.


M Human Engineer 19, Gamer 37

@Palandri, the assumption is we would pick backgrounds from the AP players'guide, there is a link up at the top of the recruitment tab. I think it's semi-optional as long as you clear it.

Class picks so far:
Fighter or cleric (rainzax) -prefers fighter over cleric
Magus, swashbuckler, or sorcerer (VampByDay)
Wizard, ranger, or barbarian (Tarthrin)
Rogue (Palandri)
?? (Trscroggs)
Bard, Rogue, Swashbuckler, or Monk (UncleFroggy)

Backgrounds so far:

1) Bibliophile
2) Eldritch Anatomist
3) Fogfen Tale-Teller
4) Market Runner
5) Ruin Delver
6) Starwatcher
7) Witchlight Follower

UncleFroggy @ ??
Palandri @ ?? (Suggest maybe 5?)
VampByDay @ 1 or 3 or 5 or 6
Tarthrin @ 1 or 6 or 2
Trscroggs @ ??
rainzax @ 3 (Lough) or 5 (Hammid)

Scarab Sages

Tarthrin wrote:
@Palandri, the assumption is we would pick backgrounds from the AP players'guide, there is a link up at the top of the recruitment tab. I think it's semi-optional as long as you clear it.

Luckily if you are thinking of going into Medic, there is a medical one for you called Eldrich Anatomist. It could work into your backstory as the local gang noticed you were good at patching them up after jobs, and so encouraged you to pursue that.

If you don't want to run Rogue, Investigator-Medic is just STUPID good. Like, my friend recently ran it from levels 1-7 and it was just ungodly good. Could still be part of the thieves guild too.

So it seems we have a rogue and a fair number of frontline fighters, so it's looking increasingly likely that I will be running a gnome Dragon Sorcerer. Originally he was going to archetype into bard, but with the free archetyping rules I might also devote a feat or two into Dragon Disciple. Predominantly to get those scales. Ugh, Sorcerers have terrible AC.

Grand Lodge

Male Huamn Data Manager 5

Sorry for just finding that I had been selected. I wasn't really expecting that so I wasn't checking the thread quite regularly enough.

No real 'x-topics' from me. At lest in ways I think are going to come up in this adventure.

I like VampByDay's comment on Hero Points.

I too normally do PbP on a big monitor, so I am fine with whatever you want to do with maps. I have a Roll20 account, so I could handle that pretty well as well.

Free Archetype could be fun, I've never actually played with that rule. Depending on the class I could go for one of the usul additions, or do something sillier like Talisman Master.

As for classes, it looks like at this point we really have every basic thing covered.

Maybe taking a Cleric so rainzax doesn't have to. (Don't really want to play Champion right now, I have one in a home game.)
Maybe giving Alchemist a try and having party buffs for all occasions.
And maybe I can try the PF2 version of my favorite class and go Summoner.

As for background 4 (Market Runner) sounds like fun.


M Human Engineer 19, Gamer 37

I think VampByDay is right, seems like we have enough frontline characters. Since we have a rogue, I'll take the alchemist Archetype with the wizard for free healing potions. It won't help at 1st level, but I plan to also take at least trained in medicine at first level.

Unless Trscroggs wants to take a more healer centric class, we should probably have a couple other healing options, either someone with lay on hands like a champion or another person with medicine and skill feats or someone with a cleric archetype?

Grand Lodge

Male Huamn Data Manager 5
Tarthrin wrote:
I think VampByDay is right, seems like we have enough frontline characters.

That's why I originally had commented that I would love to play the Gunslinger.

Still, I could play a cleric, but I haven't seen a lot in play and I would wonder what I would do when I wasn't casting spells. (Most of the groups I play with use Champions for healing.)

Scarab Sages

Trscroggs wrote:
Tarthrin wrote:
I think VampByDay is right, seems like we have enough frontline characters.

That's why I originally had commented that I would love to play the Gunslinger.

Still, I could play a cleric, but I haven't seen a lot in play and I would wonder what I would do when I wasn't casting spells. (Most of the groups I play with use Champions for healing.)

While champions are great for out-of-combat healing, if you need some emergency on-the-spot heals, or (better yet) healing for everyone, no one beats a cleric. High Charisma = More heals per day.

I have seen one player combine with the Witch archetype to just get stupid amounts of heals through the healing hex (Gives you fast healing equal to your level, so that's really good at mid levels.

Just some thoughts though, do what you think is best. But yes, cleric+decent charisma is great for healing. And for turns that you don't need healing? Well, if you worship a LG deity like Erastil, you can divine lance for good and law damage, which will probably hit most enemies.


Male Human

In terms of maps -- some folks on Discord use Tableplop. It's designed mostly for 5e but the maps are interactive and are mobile friendly. It's something I have yet to learn to set up as a GM but I've used it as a player.

Full disclosure: I was planning to run this for my workplace group so I started reading it. I made it through the 1st chapter but never got any further.

In terms of characters:

I'm leaning towards a flexible support character -- probably swashbuckler or rogue (or even bard). If we need an extra martial character I can play a monk (since I tend to gravitate towards them). Whatever folks need, I'll try to fill the gap.

Scarab Sages

@Uncle Froggy

Currently it is looking like:
Rainzax-Fighter with Fogfen Tale-Teller, An Otari native woodworker who's seems some stuff in the swamps and no one believes him.

I'm probably running a Gnome Sorcerer-A decendent from Tien natives that has decided to live in Otari. He's an old friend and student of Wrin Sivinxi (Bibliophile background)

Tarthrin-Wizard: Likely with an alchemist dedication for extra healing potions. Background not nailed down yet (bibliophile?)

Palindri-Rogue, a Tengu who was shipwrecked as a young lad and was taken in by the local 'thieves guild.' Likely Medic Archetype Background still up in the air.

Trscroggs-Said he would likely do a healing cleric, have not heard much more than that.

So we have a healer, a frontliner, a rogue, two arcane casters. A bard wouldn't go amiss (everyone loves +1 to hit and damage!) Or some sort of second-liner, a person who can help shore up our front line if the enemy flanks. Or an archer of some kind?


Male Human

Well, then that narrows down my 2 choices:

Monk - Monastic Archer for long range, then another stance when it gets up close and personal.

Bard - As a secondary healer (soothe) and all around support.

I'm leaning towards the monk... since I can take the field medic background and get Battle Medicine...

Scarab Sages

UncleFroggy wrote:

Well, then that narrows down my 2 choices:

Monk - Monastic Archer for long range, then another stance when it gets up close and personal.

Bard - As a secondary healer (soothe) and all around support.

I'm leaning towards the monk... since I can take the field medic background and get Battle Medicine...

Eldrich anatomist is the background that is tied to this adventure, sadly doesn't give you battle medicine (instead assurance with medicine, ugh) but if you want to play into the adventure that is one option.

As for stances, for melee combat, one of my favorites is stumbling stance. It is d8, backstab agile finesse, and when an enemy hits you, they are considered flat footed against your next attack. It's really good. Does require you to be trained in deception though.

Scarab Sages

@GMKwinten

Was going to ask if it was okay to be a Gnome with Sylph versatile Heritage. Not a big deal if no, just something I wanted to toy around with.


Tarthrin wrote:
@Palandri, the assumption is we would pick backgrounds from the AP players'guide, there is a link up at the top of the recruitment tab. I think it's semi-optional as long as you clear it.

I'm sorry; I don't know what link you're referring to. I was going by the AV Player's Guide which says that though the listed backgrounds are particularly suitable that we could select any background we wanted, and even goes onto list Field Medic as one of the best choices.

None of the AV backgrounds provides me with Battle Medicine, which means that the earliest I could pick it up is 3rd level, which means that I won't be able to take the Medic dedication at 2nd Level. It puts a real crimp in things and may not make it worthwhile to go that route with my tengu rogue.

I already have a Forensic Investigator/Medic PFS character that I play and though he's great fun (and wickedly effective with the Battle Medicine), I was hoping to try something a little different by going rogue.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Definitely play the character you want.

But I'm pretty sure you could use a 2nd level Skill Feat to meet the Prerequisite of it's corresponding 2nd level Archetype Dedication Feat.


Male Human
VampByDay wrote:
UncleFroggy wrote:

Well, then that narrows down my 2 choices:

Monk - Monastic Archer for long range, then another stance when it gets up close and personal.

Bard - As a secondary healer (soothe) and all around support.

I'm leaning towards the monk... since I can take the field medic background and get Battle Medicine...

Eldrich anatomist is the background that is tied to this adventure, sadly doesn't give you battle medicine (instead assurance with medicine, ugh) but if you want to play into the adventure that is one option.

As for stances, for melee combat, one of my favorites is stumbling stance. It is d8, backstab agile finesse, and when an enemy hits you, they are considered flat footed against your next attack. It's really good. Does require you to be trained in deception though.

Can be done -- I usually play Versatile humans, so I can always get Battle Med. as a general feat. Then at lvl 2, take the medic archtype. That stumbling stance does look attractive. I think I'll try it :)


M Human Engineer 19, Gamer 37

@Palandri: No worries, definitely play what you want. I was just trying to say that the backgrounds in the guide were highly encouraged by the dm when I asked about it earlier. You don't have to take them. The link I was talking about was just a link to the AV players guide. If the only reason you're concerned about taking field medic is for the skill feat, you should be able to use your second level skill feat to get battle medicine. Even though the archetype is free, you still don't technically select it until second level.

Speaking of backgrounds, I might go with Ruin Delver

@VampByDay: Would it be lame if I was also a gnome? Otherwise, I'll come up with something else, but not sure what other than human.

@GM: with the free archetype, are we still restricted to the "have to take two of these feats before picking another dedication feat" rule? Some of the archetypes don't have feat options at every level, like the talisman one someone mentioned earlier.


Male Human

This is pretty much what I came up with. It's a near duplicate of one I'm testing out for a Port Peril Pub Crawl...

Sam Seed

The stumbling stance idea gave me the character name. It's pretty much a nod to "Sam Seed", the master from the Drunken Master film in the 1970's...


Slides Loot sheet
Tarthrin wrote:
@GM: with the free archetype, are we still restricted to the "have to take two of these feats before picking another dedication feat" rule? Some of the archetypes don't have feat options at every level, like the talisman one someone mentioned earlier.

The way I see it, the free archetype is a single archetype for free. If you "complete" the archetype, or run out of options at some levels, that's just too bad. I know it sucks, but allowing players to stick even more archetypes onto it feels... odd. How do others feel about this? Definitely don't want to force my opinion if others disagree.

I am okay with you picking up another archetype with your regular level up feats, though. So say you're a Cleric, instead of getting a Cleric feat, you can step into the Acrobat archetype at level 4.

VampByDay wrote:

@GMKwinten

Was going to ask if it was okay to be a Gnome with Sylph versatile Heritage. Not a big deal if no, just something I wanted to toy around with.

No problem, go ahead! :)

@Palandri: Feel free to get a different background from the recommended ones in the Player's Guide. Though like rainzax says, you can still pick up Battle Medicine at level 2 to qualify for the archetype, so no worries.

Grand Lodge

Male Huamn Data Manager 5

Hmm, how about a Fruit Leshy Cloistered Cleric of Erastil?

I can go to another race if I need to (likely Gnome).

Cherry the Leshy has lived in and around Otari all their life. Cherry (whose name changes every season) has long believed that their duty was to support the farmers and shop keepers in the region be more in tune with nature. For some reason they found themselves particularly drawn to the elven tiefling, Wrin Sivinxi, and the grumpy human merchant, Keeleno Lathenar.

Alternate Class:

Alternatively I could expand my flexibility by going Gnome Alchemist.

Scarab Sages

@Uncle Froggy: I think Sam should have a +7 to hit? Trained (2)+Level(1)+18 dex(4)=+7

@Tarthrin Uh . . . go ahead? I certainly don't have exclusive rights to gnomes.

Free Archetyping rules are here: https://2e.aonprd.com/Rules.aspx?ID=1333
Looks like NORMALLY (subject to GM's approval) the rules boil down to 'you can ignore your free archetype for purposes of needing archetype feats before taking other archetypes' and 'you can't take multiple resiliency feats (a.k.a. the feats that give you extra HP per archetype feat you have.)

Sounds like Our GM's rules are "Choose an archetype, you get a free feat at every even level that can only be used to gain an archetype feat from that archetype." This is MUCH more generous than the only free archetype in published works, which is 'Choose either wizard or druid. You gain a free archetype feat every even level for the chosen archetype."

If you are worried about not having enough archetype feats to choose from, try choosing a class to archetype into and using your regular feats to archetype into things like medic. That's my plan.


Male Human

Good point. Yes, it's supposed to be +7. The template for this character had a 16 Dex... fixed.

Scarab Sages

My character should be about done. GM (or anyone else) let me know if anything doesn't work for you and I'll change it.

Giyozara


rainzax wrote:
But I'm pretty sure you could use a 2nd level Skill Feat to meet the Prerequisite of it's corresponding 2nd level Archetype Dedication Feat.

You're right. I thought Battle Medicine was a General feat, but it turns out to be a Skill feat (Medicine, duh!). As a rogue, that means that I can pick it up at 1st level.

Field Medic gives me Medicine skill, Warfare Lore skill, and Battle Medicine.

Eldritch Anatomist gives me Medicine skill, and the Fleshwarp Lore skill, and Assurance with Medicine.

Regardless, I would probably pick up Assurance:Medicine at level 2 when I get the Medic Dedication, so the only real difference between these two backgrounds is the choice of Fleshwarp Lore skill vs Warfare Lore skill.

Looked at it this way, I think I prefer Fleshwarp Lore skill as I suspect that it will be more particularly suitable to this adventure than Warfare Lore.

OK. Put me down for the Eldritch Anatomist background.


Male Human

Battle medicine is both a general feat and a skill feat.


M Human Engineer 19, Gamer 37
VampByDay wrote:
@Tarthrin Uh . . . go ahead? I certainly don't have exclusive rights to gnomes.

I know, but I know we were all trying to pick different classes and backgrounds. So I didn't want to steal your thunder.

VampByDay wrote:

Free Archetyping rules are here: https://2e.aonprd.com/Rules.aspx?ID=1333
Looks like NORMALLY (subject to GM's approval) the rules boil down to 'you can ignore your free archetype for purposes of needing archetype feats before taking other archetypes' and 'you can't take multiple resiliency feats (a.k.a. the feats that give you extra HP per archetype feat you have.)

Sounds like Our GM's rules are "Choose an archetype, you get a free feat at every even level that can only be used to gain an archetype feat from that archetype." This is MUCH more generous than the only free archetype in published works, which is 'Choose either wizard or druid. You gain a free archetype feat every even level for the chosen archetype."

If you are worried about not having enough archetype feats to choose from, try choosing a class to archetype into and using your regular feats to archetype into things like medic. That's my plan.

Just trying to make sure I understand the rules. I've never used the free archetype before. I sounds like you just get a free feat every even level that you can use for archetype feats, but the GM can restrict it more than that.

The only difference between a normal character and a free-archetype character is that the character receives an extra class feat at 2nd level and every even level thereafter that they can use only for archetype feats. Depending on the needs of the group and the theme of the game, you might restrict the free feats to those of a single archetype each character in the group has (for a shared backstory), those of archetypes fitting a certain theme (such as only ones from magical archetypes in a game set in a magic school), or entirely unrestricted if you just want a higher-powered game.

If we go with the initial proposal, then it makes sense to take a class archetype as the free one since they have feat options at every level. Thanks for the suggestion. I might go with the rogue archetype then for the skills.

Scarab Sages

Tarthrin wrote:
VampByDay wrote:
@Tarthrin Uh . . . go ahead? I certainly don't have exclusive rights to gnomes.

I know, but I know we were all trying to pick different classes and backgrounds. So I didn't want to steal your thunder.

Lol It’s fine. As long as you are not another gnome dragon sorcerer bibliophile, I think we’ll be good.

I once wanted to run a kingmaker game where all the players were gnomes just so the gnomes would have a country to call their own, and call it “Gnomeria,”. So I’m all for more gnomes.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Free Archetype: Lough take Herbalist Dedication


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M Human Engineer 19, Gamer 37
VampByDay wrote:
Tarthrin wrote:
VampByDay wrote:
@Tarthrin Uh . . . go ahead? I certainly don't have exclusive rights to gnomes.

I know, but I know we were all trying to pick different classes and backgrounds. So I didn't want to steal your thunder.

Lol It’s fine. As long as you are not another gnome dragon sorcerer bibliophile, I think we’ll be good.

I once wanted to run a kingmaker game where all the players were gnomes just so the gnomes would have a country to call their own, and call it “Gnomeria,”. So I’m all for more gnomes.

Nonono, he's a gnome dragon sorcerer who hates books! He's been exiled from Gnomeria for some reason.

Kidding aside, I've been doing some looking and musing, and think I've almost settled on a Ruin Delver background, ratfolk (long snout), staff nexus illusion wizard. At second level will take alchemist dedication for the free archetype and some class feats for familiar master (rat familiar).

He's a natural pack rat and he's heard good things about the place. But he definitely doesn't think exploring the place by himself is a good idea.


M Human Engineer 19, Gamer 37

Since this is campaign mode, are we making sheets/characters outside of the paizo website?

Like, should I just make a sheet on myth-weavers or something instead of making a fake character on the forum? I'm not sure how to handle that.

I've got my level 1 stuff about 90% picked, just need to finalize gear, familiar stats, and spellbook contents.

Grand Lodge

Male Huamn Data Manager 5

IF our DM is okay with the build, I'd probably end up with Familiar Master Archetype, or maybe the linguist, based on what we run into.


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Tarthrin wrote:
Since this is campaign mode, are we making sheets/characters outside of the paizo website?

In situations like these where I'm playing a pre-gen or a temporary non-PFS character to play in Adventure/Campaign Mode, I just create an alias for the character rather than a full PFS character with its own organized play ID number. I then put my character sheet information in the profile of the alias just as I would for a full character.


Male Human
Tarthrin wrote:

Since this is campaign mode, are we making sheets/characters outside of the paizo website?

Like, should I just make a sheet on myth-weavers or something instead of making a fake character on the forum? I'm not sure how to handle that.

I've got my level 1 stuff about 90% picked, just need to finalize gear, familiar stats, and spellbook contents.

you can create an alias:

My Account -> Account Settings -> Messageboard Aliases -> Create an Alias

Then it's pretty much the same as a PFS character.

Scarab Sages

UncleFroggy wrote:
Tarthrin wrote:

Since this is campaign mode, are we making sheets/characters outside of the paizo website?

Like, should I just make a sheet on myth-weavers or something instead of making a fake character on the forum? I'm not sure how to handle that.

I've got my level 1 stuff about 90% picked, just need to finalize gear, familiar stats, and spellbook contents.

you can create an alias:

My Account -> Account Settings -> Messageboard Aliases -> Create an Alias

Then it's pretty much the same as a PFS character.

It is important to note that when you create an alias, it'll just be the name. You need to then go into the alias and hit a button that says something like edit this profile, then you'll be able to input all the data.

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