Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+15[/dice]
[dice=Fuìn]1d20+17[/dice]
[dice=Kka]1d20+16[/dice]
[dice=Kvit]1d20+11[/dice]
[dice=Lough]1d20+14[/dice]

Cherry Berry 78/78
Fuìn 106/106
Kka 83/83
Kvit 48/48
Lough 92/92


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Slides Loot sheet

Lough: I believe you don't get reactions until you got your turn. Might be mistaken though, and maybe Fighters can cheat this, but just checking.

As for arrows, since you get a limited starting budget, the first ones you get are precious. Once you're a bit higher level and money starts rolling in, I'm fine with not keeping track of arrows anymore. Those 2 or 3 silver pieces won't matter once you rake in 50 gp per encounter.


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:
rainzax wrote:
"Lu"

Aaaaaand native English speakers wonder why everyone complains about how hard it is to learn the language. The fact that the words Tough, Trough, Through, Thorough are all pronounced differently is one good reason.

Samantha "Sam" Seed wrote:
only downside about the Monastic Archer feat in a long adventure/AP is that it's pretty taxing on ammunition... I call dibs on any arrows we find! :)

I can't remember the last time that a GM enforced arrow counts, but like you, I'm a stickler for keeping track of my consumables.

Kka didn't have enough cash for a shortbow, but she did have enough cash for some arrows hoping to pick up a bow along the way. She's carrying a quiver of 30 arrows with her, so if Sam runs out before we get back to Otari, she can always use Kka's supply.


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

I'm in the same boat as a GM, during initial levels and scarce resources players should keep track, but once their income far outweighs any costs it can be just a rounding error.

But, like Kka, I personally keep specific track of my own stuff

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Lough: I believe you don't get reactions until you got your turn. Might be mistaken though, and maybe Fighters can cheat this, but just checking.

As I understand it, it's GM's call.

Reactions in Encounters (CRB 472)


Slides Loot sheet

I've always played with "you get your reaction at the start of your turn." Is everyone okay with that? I'm the GM, but I don't want to stamp my will on this game. No reactions until the start of your turn is quite a kick in the pants for shield-users, yeah.


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3
GM Kwinten wrote:
I've always played with "you get your reaction at the start of your turn." Is everyone okay with that? I'm the GM, but I don't want to stamp my will on this game. No reactions until the start of your turn is quite a kick in the pants for shield-users, yeah.

I'm fine with it just because I'm used to it from other systems. I'm also not planning on carrying a shield, so...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
I've always played with "you get your reaction at the start of your turn." Is everyone okay with that? I'm the GM, but I don't want to stamp my will on this game. No reactions until the start of your turn is quite a kick in the pants for shield-users, yeah.

I support GM decision in any case - this is a really fun game!

But as it seems you are soliciting input, the way I usually play is: It Depends. For example, if the PCs "surprise" the NPCs, they have their Reaction before their Turn, and vice-versa, and if both sides are "surprised", nobody has their Reaction until their Turn.

=)

Scarab Sages

rainzax wrote:
GM Kwinten wrote:
I've always played with "you get your reaction at the start of your turn." Is everyone okay with that? I'm the GM, but I don't want to stamp my will on this game. No reactions until the start of your turn is quite a kick in the pants for shield-users, yeah.

I support GM decision in any case - this is a really fun game!

But as it seems you are soliciting input, the way I usually play is: It Depends. For example, if the PCs "surprise" the NPCs, they have their Reaction before their Turn, and vice-versa, and if both sides are "surprised", nobody has their Reaction until their Turn.

=)

I agree, I'm having fun!

Our group usually has it as "You have a reaction, even if surprised, at the start of your turn it refreshes."


Slides Loot sheet

Fair enough, I don't fully agree with the default rules anyway. But you do realise that does mean my creatures get reactions as well, right? >:-)

Okay, so slight retcon: Lough has used his shield to block most of the attack. That means Kka didn't have to heal him last combat and is still Battle Medicine-able.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
>:-)

(:0


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

For the record, I don't mind clearing out the whole place, Kvit is just more focused on the task(s) given and not being unnecessary heroes.


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:
Kvit the Ruin Delver wrote:
For the record, I don't mind clearing out the whole place, Kvit is just more focused on the task(s) given and not being unnecessary heroes.

LOL. I presumed that to be the case. After all, it would make for a very short AP if we merely climbed the tower; peeked inside to confirm that it's an evil mist and not a ghost; returned to Otari before dinnertime to report our findings to Wrin; and then went back to our old jobs.

Also for the record. Kka is not a murderhobo it's just that she's been training really hard with the thieves' guild at the Crook's Nook for while now and this is the first time that Yinyasmera has let her loose on the world unattended. Kka is in no hurry to return to face yet more training and especially not to waiting on tables. She's keen to put all that training to the test, so she's going to drag this out for as long as possible. She's also not one to wrestle with the morality of striking first at any evil nasty-looking dangerous creatures she runs across, especially as she hits hardest when catching the enemy by surprise.

Scarab Sages

Kka Magwi wrote:
Kvit the Ruin Delver wrote:
For the record, I don't mind clearing out the whole place, Kvit is just more focused on the task(s) given and not being unnecessary heroes.

LOL. I presumed that to be the case. After all, it would make for a very short AP if we merely climbed the tower; peeked inside to confirm that it's an evil mist and not a ghost; returned to Otari before dinnertime to report our findings to Wrin; and then went back to our old jobs.

Also for the record. Kka is not a murderhobo it's just that she's been training really hard with the thieves' guild at the Crook's Nook for while now and this is the first time that Yinyasmera has let her loose on the world unattended. Kka is in no hurry to return to face yet more training and especially not to waiting on tables. She's going to drag this out for as long as possible as she's keen to put all her training to the test. She's also not one to wrestle with the morality of striking first at any evil nasty-looking dangerous creatures she runs across, especially as she hits hardest when catching the enemy by surprise.

You and the monk can arrow the frog to death safely from a distance probably?


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:
VampByDay wrote:
You and the monk can arrow the frog to death safely from a distance probably?

Maybe, but first she has to get back to Otari with the loot and buy herself that expensive shortbow she's been eyeing. Doesn't look like the mitflits are going to supply her with a one anytime soon. They do have a bunch of darts though, so perhaps we can play a game or two with the frog as the dartboard.


Slides Loot sheet
Kka Magwi wrote:
Kvit the Ruin Delver wrote:
For the record, I don't mind clearing out the whole place, Kvit is just more focused on the task(s) given and not being unnecessary heroes.
LOL. I presumed that to be the case. After all, it would make for a very short AP if we merely climbed the tower; peeked inside to confirm that it's an evil mist and not a ghost; returned to Otari before dinnertime to report our findings to Wrin; and then went back to our old jobs.

Oh, that's certainly a possibility. I have an idea what to do, should that happen... >:-D Let's just say the adventure has some tricks up its sleeve. :D

Good thing I looked ahead as well. I've only read this floor so far, but further on there's a big thing that's supposed to happen way earlier. Which is good to know, so I don't have to retcon a whole level. >_>

Scarab Sages

GM Kwinten wrote:
Kka Magwi wrote:
Kvit the Ruin Delver wrote:
For the record, I don't mind clearing out the whole place, Kvit is just more focused on the task(s) given and not being unnecessary heroes.
LOL. I presumed that to be the case. After all, it would make for a very short AP if we merely climbed the tower; peeked inside to confirm that it's an evil mist and not a ghost; returned to Otari before dinnertime to report our findings to Wrin; and then went back to our old jobs.

Oh, that's certainly a possibility. I have an idea what to do, should that happen... >:-D Let's just say the adventure has some tricks up its sleeve. :D

Good thing I looked ahead as well. I've only read this floor so far, but further on there's a big thing that's supposed to happen way earlier. Which is good to know, so I don't have to retcon a whole level. >_>

Eh, sounds like a lot of a lot. Let’s just go back to town, tell the people there’s an evil mist in the lighthouse, hire someone pathfinders, and call it a day. GM is prepared to run Small Town Simulator 2000 right? (lol j/k)


1 person marked this as a favorite.
N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

"I know you guys just cleared level four but just a little retcon, you actually encountered an adult black dragon on level three and you're all dead. Level four was just you guys in a shared dying coma."


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
Kka Magwi wrote:
VampByDay wrote:
You and the monk can arrow the frog to death safely from a distance probably?
Maybe, but first she has to get back to Otari with the loot and buy herself that expensive shortbow she's been eyeing. Doesn't look like the mitflits are going to supply her with a one anytime soon. They do have a bunch of darts though, so perhaps we can play a game or two with the frog as the dartboard.

If you're heading back to Otari, I'll join you. I need more arrows... Being able to Flurry with arrows is pretty heavy on the quiver...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Long day - can post tomorrow!


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:
Samantha "Sam" Seed wrote:
If you're heading back to Otari, I'll join you. I need more arrows... Being able to Flurry with arrows is pretty heavy on the quiver...

Doubtless we'll head back to Otari for some R&R at some point. Probably when we clear out this level (including what I suspect is the BBEG evil mist) and report back to Wrin. Until then, don't worry about running out of arrows. Kka brought 30 of them with her, and with no bow of her own in sight, you are welcome to use them.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Just want to confer with the GM. Are we doing this in proper order? I know some APs want us to do stuff in an order that seems non-indicitive. Are we supposed to hold off on meeting the Mushroom people until level 4? Just a question to make sure we don't go off the railroad tracks so bad we get murdered.


Slides Loot sheet

Basically, each floor of this dungeon is one character level. You're supposed to clear this floor first, go level up, then go to the next floor down.

I won't short you on XP if you left something alive somewhere. If it's very dangerous it might bite you in the ass down the line, but overall once you're done with a level, it's fine to ignore it and focus on the next one. A lot of monsters are fine with being left alone in their room. The only thing you might miss out on is a bit of loot.

Each floor has their own tribe of denizens, with a few random monsters in between. You usually have to deal with that tribe, the rest is up to you.

TL;DR: Mushroom people come later. Deal with the mitflits and the lighthouse situation first.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

I’m ready to move on, time to kill that scorpion?


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

sure, scorpion sounds good as long as i'm far away from it


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3
GM Kwinten wrote:
I've moved some of you to be in front of the opened door. Please try to update your position on the map regularly, so I don't have to move you. At some point I will have had enough and let you start three rooms back. :P

This is fair, but counter point, I often post with my phone which has a . . . Spotty at best track record allowing me to move my dude.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Giyozara - if you leave an OOC callout to move your token, I'm glad to move it for you when it comes up - I'm sure Palandri is too!

@Others - same!

=)


Slides Loot sheet
Giyozara wrote:
GM Kwinten wrote:
I've moved some of you to be in front of the opened door. Please try to update your position on the map regularly, so I don't have to move you. At some point I will have had enough and let you start three rooms back. :P
This is fair, but counter point, I often post with my phone which has a . . . Spotty at best track record allowing me to move my dude.

Good point. But like Lough says, just say "move me, please." Then I know you're at least looking at the map.


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:

TBH, I don't know how you guys can do this from a phone. I'm usually not far from my laptop almost all day long and checking for posts every hour or two. I'll be happy to move anybody's icon if asked.


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Likewise. I know google slides is mobile unfriendly. It's pretty hard to do it from a tablet as well...


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

If you use the slides app it's slightly easier. But I usually try to use the desktop. It's just faster to type and proofread in general.


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:

I added the 2 bronze keys to the loot list. Kka is now wearing the Elixir of Life we found in case we need to use it. The comprehension and skeptic's elixirs are up for grabs if anyone wants to hold onto them, otherwise Kka will stow them.

I also think it might be best for Kka to hold onto the keys we found since it is her job to check doors for traps and unlock them if necessary.


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

Makes sense to me. I'm thinking Lough needs the skeptics elixir for some reason. I don't think we'll need the comprehension elixir during combat so we could probably stow that?


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

One of my opponents on chess.com is "cheezybreezy1" -- every time I see it, I think "Cherry Berry" :)


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

I keep mis-reading it as "Cheery" like Cheery Littlebottom from the discworld books.

And sorry "Lough" it was much too late to correct the pronunciation in my head, it will be forever "Lough".


- LG Fruit Leshy | Cleric 7 | HP 78/78 | AC 22 | F +13 R +13 W +15 | speed 25 ft | Perc +14(lowlight) | Hero Point 1/3 | Focus: 1/1 | Spells: 1: 1/3 2: 3/3 3: 2/3 4: 2/2 | Heals: 1/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

Cute. And cheery also is a good descriptor of Cherry as well.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
Lough, White isn't technically attacking you - it seems like a regular dead body, there's no light coming out of it. Do you still want to attack it?

The other one, then, please.

Edit: Changed to Yellow

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Wait wait wait.

Kka =/= Kvit and Kvit =/= Kka?

But. They both have. Um. Shortish "K" names...


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:
rainzax wrote:

Wait wait wait.

Kka =/= Kvit and Kvit =/= Kka?

But. They both have. Um. Shortish "K" names...

LOL. And they could be twins they look so alike.


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

We both have long noses too!


N Male Ratfolk (Longsnout) Wizard 7 | HP 48/48 | AC 24 | F +9 R +15 W +13 | Perc +11 (scent 30ft, imprecise) | Stealth +13| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 3

Ha! Just saw the new slide

Not sure Kvit would like to be known as a twin, although being ratfolk, twins are probably prevalent in their society?


Slides Loot sheet
Giyozara wrote:
”Kka, first of all, I’m reasonably sure there ISN’T a thing such as a ‘rapier of monster attraction.’ ”

Don't mind me, just taking notes over here. :D


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:

If it isn't obvious yet, Kka is attracted to, and likes to collect, small shiny objects. Turns out that it's a myth that crows are this way, but I'm going to go with the trope anyway. If someone else wants the amulet, they'll have to pry it out of her cold dead hands... ha ha, just kidding of course. Any useful stuff we find should end up with the PC who can get the most utility out of it. Doubtless Kka will agree to give it up if a (really) good argument can be made for someone else keeping it.

The Restore Senses spell is from the divine, occult, and primal traditions, and Heal is divine and primal. This means that Kvit and Giyozara can't use them (being arcane spellcasters), which leaves Cherry (divine) as the only one who can use either one. I've update the loot sheet with the Wand and Scroll and assigned them to Cherry.

Kka picked up the Elixir of Life from the scorpion room, so I'm assigning the healing potion to Lough. Kka and Giyozara already have Darkvision, and the rest have Low-Light Vision. I've assigned the Darkvision Elixir to Lough, but I suspect that we'll end up selling it rather than ever using it.


- LG Fruit Leshy | Cleric 7 | HP 78/78 | AC 22 | F +13 R +13 W +15 | speed 25 ft | Perc +14(lowlight) | Hero Point 1/3 | Focus: 1/1 | Spells: 1: 1/3 2: 3/3 3: 2/3 4: 2/2 | Heals: 1/5 | Berry: 1 | Spell DC 25 | active condition: | Exploration activity: Search

Ironically, I was going to have Cherry ask to borrow some Healing Tools to try to heal Kka, when I remembered I have healing font and four healing spells a day (five if you count my non-leveling fruit.)

I had everything typed up and all, and then went "wait, I'm a Cleric." and had to re-type the whole thing.


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:

Kka's medical abilities are pretty good and will only improve with time. She already has Assurance in Medicine and I plan on her picking up the free Medic archetype at level 2, which will bump her to expert. She'll then automatically succeed at DC 15 Medicine checks like Battle Medicine and Treat Wounds, and will almost always succeed at a DC 20 check for the extra 10 hp of healing if necessary.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Is Kka just going to take all the magic loot we find?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

You guys are a fun group!!!

Edit: @Giyozara - Yes for now and protect the party pro-actively with sneak attacks!

Is there something you have an eye on though?


1 person marked this as a favorite.
Slides Loot sheet
Kka Magwi wrote:
Kka's medical abilities are pretty good and will only improve with time. She already has Assurance in Medicine and I plan on her picking up the free Medic archetype at level 2, which will bump her to expert. She'll then automatically succeed at DC 15 Medicine checks like Battle Medicine and Treat Wounds, and will almost always succeed at a DC 20 check for the extra 10 hp of healing if necessary.

Don't forget that the Medic gives 5 extra HP at DC20. The archetype is really front-loaded. 2d8+15 is great if you can get it reliably.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3
rainzax wrote:

You guys are a fun group!!!

Edit: @Giyozara - Yes for now and protect the party pro-actively with sneak attacks!

Is there something you have an eye on though?

Just thought the ‘protect from the harm spell’ amulet might go to one of the d6 classes. Doesn’t matter, no one can use it until they invest tomorrow morning.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Giyozara wrote:
Just thought the ‘protect from the harm spell’ amulet might go to one of the d6 classes.

What do other folks think?


CN Female Tengu (Nephilim) Rogue/Medic 7 | ♥️ 83/83 | ➕ fire 5 | AC 25 (27 Nimble Dodge) | Speed 35' | Avoid Notice (Init +16) | F+11 R+17 W+14 | Perc +16 (Darkvision) | Hero 2 | ✋+1 Striking Wounding Silver Shortsword, +1 Striking Ghost Touch Shortsword | Status:
Giyozara wrote:
Is Kka just going to take all the magic loot we find?

I suspect that you're joking, but as a player, I try to make sure that the PCs that can get the most out of the loot (magic or otherwise) get it. The rest of it is just role-playing.

The group seems to to be split roughly into front-line melee fighters (Lough, Kka, 1/2 Sam) and ranged/spellcasters (1/2 Sam, Kvit, Giyozara, Cherry). The front-liners are there to inflict maximal damage and to try and keep the bad guys from reaching the rest. So the longer the front-liners stay standing and the faster they get back on their feet when they fall, the better. So it makes sense for them to get both the fancy melee weapons (Mace, Snare, Rapier) and the combat friendly buffs (Wolf Fang, Darkvision Elixir, etc). It also makes sense that they get those items that will either slow down HP loss or speed up healing (damage resistance amulet, potions/elixirs of healing).

The remaining loot is mostly useless stores of wealth (rings, beads, teeth, cash), to which I add all the other stuff that is unlikely to be useful (odd elixirs, venom). It doesn't matter who holds onto these items as they will inevitably get sold once we return to Otari and converted into actually useful stuff like a crowbar. The weapons and armor we've left scattered around the place fall into the same category except that they're too heavy to carry around with us until we're ready to head back home.

What's left is either adventure-related stuff (keys), or items that are best used by the ranged/spellcasters of the group (wands, scrolls, etc.) It just happens that Cherry is the only one that can make use of the wand and scroll we just found, so she gets them. Once we get our hands on more arcane loot, Giyozara and Kvit can arm wrestle to see who ends up with it.

rainzax wrote:
Giyozara wrote:
Just thought the ‘protect from the harm spell’ amulet might go to one of the d6 classes.
What do other folks think?

To be honest, I (as a player) don't care. That amulet is so situational that at 56gp of value, I originally mentally included it in the useless 'Store of Wealth' category and so decided to use it for the whole Kka-likes-shiny-things roleplaying. If it does ever come in handy to slow down HP loss, then it probably falls into the 'Good for the Frontline' category.

I'm fine with Giyozara holding onto it; we'll just have to either retcon it in or roleplay the transfer. ("No it doesn't match", "How sad", "It seems to match your eyes nicely Giyozara, why don't you wear it instead").

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