Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+14[/dice]
[dice=Fuìn]1d20+14[/dice]
[dice=Kka]1d20+15[/dice]
[dice=Kvit]1d20+10[/dice]
[dice=Lough]1d20+11[/dice]


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Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough has exactly 2.5 gold from leftover starting funds so that is enough. I put my wishlist in order of priority so if we need subtract the last item first and so on.

Donating the 2.5 gold either way.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Good idea on the wishlist Lough. I'll add some stuff for Kvit before next level, I think most of his wants will be staves or crafting materials for things for the group.

Kvit will chip in his 1gp which just covers his new formula book.


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Sorry all -- had a bad case of hay fever yesterday. I'm just getting caught up with all my games.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Gravitational pull seems like a good spell that will keep its usefullness as we go up in level and it is battlefield control. Plus it is theamatic as Chaiotsu is telekinetic. I’ll take that.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
Samantha "Sam" Seed wrote:
Sorry all -- had a bad case of hay fever yesterday. I'm just getting caught up with all my games.

No problem you just missed us basically dooming Otari probably. Assuming we had *anything* to do with the gauntlight shooting off like that.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Okay. So with Kvit paying for his own Formula Book and Lough coughing up 1.5 gp of his own money, we can upgrade the armor from Splint to Half Plate, leaving 0 gp behind.

Are we agreed on this plan to spend the loot then?

GM Kwinten wrote:
Just checking, is everyone okay with returning to Otari? And do you want to head straight for the graveyard, or do you want to make a stop elsewhere first?

Given the circumstances I don't think we've got much choice but to return to Otari at this point, which is fine with me.

I assume that we will be levelling our PCs up to 2nd on the way back to town, which only leaves the question of whether we have time to hit the market, carry out the loot processing plan, and upgrade our equipment before we head to the graveyard. All in addition to checking in with Wrin.

You mentioned that the spellcasters wouldn't be able to replenish their slots, but I assume that they would still get to use the new spell slots they pick up with the levelling up.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

1 spell slot is better than nothing!

I'm cool with the loot plan. I'll keep my 2sp for a rainy day.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

For future planning, anyone know of ways I can increase my bulk carrying capacity? (besides increasing my strength at level 5, or a bag of holding, that seems like over kill, but could be good for the party as a whole.)

Picking up the repair kit just about maxes me out, and if I plan on holding any amount of potions and such in reserve, I'm easily going to be encumbered.


Slides Loot sheet
Kka Magwi wrote:
I assume that we will be levelling our PCs up to 2nd on the way back to town, which only leaves the question of whether we have time to hit the market, carry out the loot processing plan, and upgrade our equipment before we head to the graveyard. All in addition to checking in with Wrin.

The amount of time you have totally depends on you. I don't know how much time you want to spend shopping when there's an evil lighthouse shining on your graveyard. I will adjust the adventure to your time spent, of course.

Kka Magwi wrote:
You mentioned that the spellcasters wouldn't be able to replenish their slots, but I assume that they would still get to use the new spell slots they pick up with the levelling up.

Yeah, that was my intention. You actually have to sleep to regain spent slots.

Kvit the Ruin Delver wrote:
For future planning, anyone know of ways I can increase my bulk carrying capacity? (besides increasing my strength at level 5, or a bag of holding, that seems like over kill, but could be good for the party as a whole.)

The Hefty Hauler feat is a good one. I'm willing to waive the Athletics requirement, everyone should be able to carry more stuff.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

We should go talk to our stargazing friend and see what she has to say before we make any definitive plans. We might be running off to the graveyard right afterwards. Bonus, that wand of heal can be used offensively if we fight undead!


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3
GM Kwinten wrote:
...The Hefty Hauler feat is a good one. I'm willing to waive the Athletics requirement, everyone should be able to carry more stuff.

Thanks, that might be perfect! Another 2 bulk would go a long way to hold plenty of potions and lotions.

Giyozara wrote:
We should go talk to our stargazing friend and see what she has to say before we make any definitive plans. We might be running off to the graveyard right afterwards. Bonus, that wand of heal can be used offensively if we fight undead!

Fully agree


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

I still have NO idea what archetype to take.

For feats its either Healing Hands or Holy Castigation or Premonition of Avoidance. With a slight leaning toward Healing Hands.

Also, I agree with returning to town.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Cherry

Mystical: Blessed One, Horizon Walker, Scroll Trickster, or Talisman Dabbler?
Profession: Acrobat, Celebrity, Marshal, or Snarecrafter?
or Multiclass: Magus, Oracle, Ranger, or Swashbuckler?

I could make a case for each one. Or you could roll a 1d12...

Good luck either way!


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

What rainzax said, and...

I'm not a big fan of clerics; too religiousy for me. So I don't have any experience really in building them.

Here are some resources that can provide guidance if you are trying to decide between different options.

RPGBOT - The Cleric Handbook

Mnemonic - Support Cleric Guide

Gentleman's GUide - Cleric

PF2 Cleric Guide

Having done a quick scan to see what archetypes they rate highly, I found the following mentioned: Champion, Bastion, Beastmaster, Marshal.

But it really depends somewhat on which direction you want to go with Cherry. Are you wanting to make her more of a support type that throws heal, buff and debuff spells/objects around in encounters or do you want to be someone that can get their hands dirty in close combat. The four archetypes listed above lean heavily towards melee clerics (ie. warpriests), and I suspect that Cherry is more of the support type (ie. Cloistered). For support clerics, one of the following might be of more interest: Blessed One, Herbalist, Medic, Loremaster, Scout, Snarecrafter, Spell Trickster, or Talisman Dabbler.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

You could even go witch or wizard for some other spellcasting options. Then you could get a leshy familiar! A little baby Cherry to help you out!


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Kvit the Ruin Delver wrote:
You could even go witch or wizard for some other spellcasting options. Then you could get a leshy familiar! A little baby Cherry to help you out!

If you want a familiar without any strings attached, then there is always the Familiar Master archetype. You'll get one with 2 abilities.

I love familiars, but mainly for the RP benefits. For the most part, their abilities are so circumscribed that they tend to be mainly decorative. Witches are the main exception as their familiar is where their spells are stored, so if you go with the Witch archetype you'll pick up a free familiar with only 1 ability, but pre-loaded with a couple of cantrips of your selected Patron's magical tradition.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

You could go beastmaster if you want to have a buddy and a blocker. You could befriend a baby scorpion from the ruins near the one we slew (or any other one)

You don't have to focus on just the healing/support aspect if you don't want to.

You could go something like loremaster if you want to be a knowledge resource

Like Kka said above, what do you want your character to be/do thematically? (Besides a cute adorable little plant guy with a cherry on top)


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

Currently Marshal is a strong contender. (Edit: oops, don't qualify for Marshal. Never-mind.)

I really like Snare Crafter and Talisman Dabbler as concepts, but that would be dependent on use being in a position to use them.

Bastion would help my rather bad AC. As would Sentinel. The first would also allow me to swap my Shield cantrip for Detect Magic.

Beastmaster would increase the parties offense a bit, and provide a 'meat' shield at higher levels.

Minion Master gets me a new cantrip and another focus point pretty easy.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Cherry Berry wrote:
Beastmaster would increase the parties offense a bit, and provide a 'meat' shield at higher levels.

You call it a meat shield, but all Kka sees is a flanking buddy. You can't have enough of those from her point of view.

Cherry Berry wrote:
Minion Master gets me a new cantrip and another focus point pretty easy.

I assume you're talking about Beastmaster here and not Familiar Master.

The new focus spell and extra focus point will have to wait until you pick up your 4th level archetype feat; you don't get those with the dedication at Level 2.


Slides Loot sheet

I have noticed that casters with animal companions don't really work well. Two actions for a spell and maybe reposition themselves (or Shield) leaves little room for a companion to do their thing. But that's just my experience.

Is everyone about ready to start playing at level 2? I haven't posted much because I wanted to give everyone time to level up.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

I think Cherry was talking about familiar master. Even with a base familiar you can take cantrip connection and familiar focus to get another prepared cantrip and a quick focus point recovery.

It's what I had for squeakers, but I dropped the familiar focus for the cantrip connection since I haven't been able to use warped terrain at all yet and a Produce Flame cantrip seems like it'll be useful more often.

Really good point about casters+animal companions. Although currently I find myself wasting that third action as long as I'm already in position. And flanking buddy is not a bad thing.

Talisman Dabbler seems like it could be very versatile, since you could make potency crystals for the martials or more defensive ones.

Snare crafting could be good but we'd need to probably set up areas for ambush which is difficult sometimes. But we do seem to be doing okay at carefully approaching rooms.

Bastion would be a fairly decent defensive buff and could let you utilize your reactions. Although you need to pick up the shield block general feat before you qualify.

Since you already have the CHA/WIS, bard or druid would give you more spellcasting.

Also, Kvit is ready, I just don't have the forum profile updated yet. Will do that when I get back into town Sunday


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

I will upgrade Kka's profile to level 2 later today or this weekend.

For the time being I will assume that we have not yet gone shopping, which leaves us with whatever weapons and armor we currently have.


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Oh Kka, I just got my Tengu Swash. I'm going to be Ark Arking my way through my next games... :)

Looking to take the Field Medic Dedication, seeing that I already have Assurance in Medicine. Just not sure if I should get Ward Medic (2 patients at once) or Continual Recovery (cooldown for Treat Wounds is 10 minutes instead of 1 hr).

And definitely get more arrows :)


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

What is everyone else getting for their Archetype?


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Kvit is taking alchemist for his free archetype

Giyozara said bard

Lough said herbalist

Kka said medic


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

Alright I've been thinking about what actions I have, I don't want to double up anything, and I've been thinking about Cherry's history and what they would do.

We have healing VERY well covered at this point with two healing focused Archetypes. (And a healing Cleric of course.)

I have decided invest in the Druid Archetype. This gives me two skills, two more cantrips, and the ability to use primal magic items (scrolls/wands) which I think means we now cover all the spell lists.

In the future I can pick up a Leshy Familiar or pick up some 'free' druid spell slots.

For skills I am picking up Arcana, as we don't have a lot of people with that one, and Acrobatics. (I don't think Intimidation fits Cherry well, and my deity makes most uses of Deception anathema).
--

Decided to go with Bon Mont to give me something to do with a single hanging action. Maybe not a great choice, since I only have three languages, but it's something.
--

I am a little surprised Giyozara isn't going into Dragon Disciple though.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

I wanted to take Puff of Poison or Tanglefoot, because they are extremely thematic, but Electric Arc is just too good and lets me have a ranged Cantrip that I can regularly use with all the unaligned and mindless creatures we have been fighting.

I am swapping out Daze for Guidance on our next preparation though.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
Samantha "Sam" Seed wrote:
I'm ok with heading back to Otari. If anything else, I'm going to need more arrows

There's 30 arrows for you on the shopping list, but unless we actually go shopping, you'll have to make do with whatever you have on hand + the 30 arrows that Kka is carrying.

Samantha "Sam" Seed wrote:
Looking to take the Field Medic Dedication, seeing that I already have Assurance in Medicine. Just not sure if I should get Ward Medic (2 patients at once) or Continual Recovery (cooldown for Treat Wounds is 10 minutes instead of 1 hr).

Field Medic is the background; the archetype is just Medic. You might be better off using your new skill for something else, but of the two you listed, I'd go with Continual Recovery.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough is ready to go.

@Cherry - for what it's worth, I sometimes often take the "thematic" over the "correct" option, and so whichever you choose won't get any sidelong glances from me!


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
rainzax wrote:
Lough is ready to go.

Does that rhyme? :)

rainzax wrote:
@Cherry - for what it's worth, I sometimes often take the "thematic" over the "correct" option, and so whichever you choose won't get any sidelong glances from me!

Same here.

Kka is now officially levelled up. Here is a summary of the main additions:

Class Feat: Tumble Behind (Rogue)
Skill Feat: Intimidating Glare
Free Archetype Feat: Medic Dedication

Stealth goes to expert +10, which affects her initiative roll due to Avoid Notice.

Medicine goes to expert +8, which with Assurance means that she can choose to take a 16 and is thus guaranteed to hit those DC 15 Battle Medicine and Treat Wounds rolls, though given the extra benefits, she will probably roll against DC 20 for the extra 15 hp of healing it provides, unless it is a matter of life and death for the healing to happen or the extra hp aren't needed.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hello!
Saturday I attend the GobbleCon, and will likely not post the entire day, but will resume posting on Sunday. Cheers!


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search
rainzax wrote:
@Cherry - for what it's worth, I sometimes often take the "thematic" over the "correct" option, and so whichever you choose won't get any sidelong glances from me!

I'll take them later (at 4th level from my Familiar?)


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Summary of Additions:

Skill Feat: Continual Recovery
Class Feat: Medic Dedication Archtype

Medicine is now Expert +9. Assurance is pretty much useless unless I got the Medic Dedication.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Summary of additions:

Free Archetype: Alchemist
Class Feat: Familiar Master
Skill Feat: Specialty Crafting (Alchemy)
New Skill: Spirit Lore

Formulas picked up: Antidote (Lesser), Antiplague (Lesser), Bottled Lightning (Lesser), Elixir of Life (Minor), Ghost Charge (Lesser), Giant Centipede Venom, Quicksilver Mutagen (Lesser), Tindertwig

I can make 2x of any three.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

Summary of Additions:

Free Archetype: Druid
Class Feat: Healing Hands
Skill Feat: Bon Mot
New Skill: Arcana
New Skill: Acrobatics

New Cantrips: (From Dedication) Detect Magic, Electric Arc
Cantrip Change: Daze dropped for Guidance
New 1-st level spell: Disrupting Weapons

Not sure when those new things come online, so I am considering not changed until I get DM approval.

Also Samantha, I have 18 arrows on me you are free to take as needed.

Kvit, considering that we think we're about to need to help in a graveyard, antiplauge is a good idea, otherwise get what you want.


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search
Quote:
You're officially level 2! As said before, you get all the benefits of your level 2 upgrade, but spent spell slots are still spent.

Thank you. Does this include our expanded health pools and the new spell slot(s)?

Also, in my case does my cantrip swap happen?


Slides Loot sheet

Yes to the HP and spell slots. No to the swap.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough Level Two Summary:

Skill Feat: Natural Medicine
Archetype Track: Herbalist
Class Track: Witch Dedication
Spells: Telekinetic Projectile, Shield

Still waiting to hear from our Quartermaster how many items deep my wishlist is granted, from:

1) Healer's Tools
2) Scale Mail
3) Handwraps of Mighty Blows

If we get to #2, Lough is willing to sellback his breastplate (8 gold) and add that remainder to his donation (2.5 gold) to party funds.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

Taking Lough's latest wishlist into account, let's see what we can do. I'm assuming here that Lough would prefer Half Plate armor and that he's willing to sell his Breastplate to get it.

A: Cash or equivalent
2.0 - Peridot bead
5.0 - Cash (3 gp, 20 sp)
5.0 - Silver Ring
4.0 - Gold Tooth
A TOTAL: 16.0

B: Equipment that we're cashing in at 50%
1.8 - Shortsword (2 @ 0.9)
3.0 - Caltrop Snare
4.0 - Wolf Fang
6.0 - Black Adder Venom
7.0 - Comprehension Elixir (Lesser)
0.8 - Daggers (4 @ 0.2)
4.0 - Skeptic's Elixir (Lesser)
6.0 - Darkvision Elixir (Lesser)
56. - Channel Protection Amulet
12. - Scroll (L2): Restore Senses
8.0 - Lough's Breastplate
B TOTAL = 54.3 (108.6 @ 50%)

C: Purchases
3.5 Transfer Weapon Potency (+1) to Handwraps of Mighty Blows - Lough
3.5 Transfer Weapon Potency (+1) to Shortsword - Kka
0.5 - Crowbar - Lough
2.0 - Repair Kit - Lough?, Kvit?
5.0 - Healer's Tools - Cherry
5.0 - Healer's Tools - Lough
1.0 - Formula Book - Kvit
0.3 - Arrows (30) - Sam
35. - +1 Shortbow - Sam
0.0 - Shortbow - Kka (Sam's old shortbow)
18. - Half Plate Mail - Lough
C TOTAL = 73.8

GRAND TOTAL = -3.5 gp (A+B-C)

With Kvit buying the 1 gp Formula Book with his own funds, and Lough putting up 2.5 gp of his own money to cover the remainder, that leaves a big fat 0 as the bottom line.

Equipment that we will be keeping:
Healing Potion (Minor) - Lough
Elixir of Life (Minor) - Kka
Magic Wand (L1): Heal - Cherry

How does that look to everyone?


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Sounds good.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Looks good.

As Splint Mail (13 gold) and Half Plate (18 gold) are functionally identical, let's save 5 gold buying the former over the latter.

(I meant to say that earlier; confused "Scale" with "Splint"...)


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

Lough can carry the repair kit. Poor little Kvit can't carry too much.

Also one note, technically we can sell the now rune-less weapons, right? So that's anther few sp.

Morningstar 1gp, 5sp selling price
Rapier 2gp, 1gp selling price

So we won't starve!

****

My profile for level 2 is updated, except for the things that have to wait until daily preparations

1) No new alchemy items yet, unless that counts the same as spell slots in which case I will have 2x Ghost Charge (Lesser), 2x Giant Centipede Venom,
2x Bottled Lightning (Lesser)
2) Sneakers still has Familiar Focus instead of Share Senses


- LG Fruit Leshy | Cleric 6 | HP 68/68 | AC 21 | F +12 R +10 W +14 | speed 25 ft | Perc +14(lowlight) | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3 3: 2/3 | Heals: 2/5 | Berry: 1 | Spell DC 22 | active condition: | Exploration activity: Search

It looks good to me. We'll be able to cash in the Wand once it becomes obsolete, but the extra heal (or possibly the extra undead damage) might come in handy for at least the rest of this 'book'.


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:

The main difference between Splint and Half Plate is that with Composite armor (Splint) you You gain resistance to piercing damage equal to ... 2 + the value of the armor’s potency rune for heavy armor." whereas for Plate armor (Half Plate), you get gain resistance to slashing damage equal to 2 + the value of the armor’s potency rune for heavy armor. Since there is no potency rune on the armor yet, then that would be a resistance of 2 to either piercing or slashing damage. With the Breastplate, Lough should have had a resistance of 1 to slashing damage. There is also a slight difference in the Armor Specialization Effects of the two armors, but that doesn't come into play until 11th level for a Fighter.

If Lough doesn't care whether it is piercing or slashing that he's resistant to, then no need to pay the extra 5gp for the Half Plate. If we go with Splint, then Lough can keep his 2.5gp and we'll have 2.5gp in the party till for next time.

As far as cashing in the base weapons once the runes are transferred, I don't think that's allowed. A +1 Magic Weapon costs 35gp regardless of what the base weapon is, which essentially means that the base weapon is worthless without the rune. This is covered in the Selling Back Equipment section of the Organized Play Player Basics Guide, which states that Equipment that was purchased as part of a bundle, such as a class kit, or a magic weapon can only be sold back as part of the same bundle, and all parts of the bundle must be sold. Partially consumed items cannot be sold back. Given that we are playing in Adventure Mode and not Society Mode, the GM has more leeway to rule otherwise, but I generally assume that the value of the base weapon or armor with a rune on it is 0gp, and that transferring the rune off it effectively destroys the weapon in the process.


Slides Loot sheet

Thanks for that info, Kka! I'm not sure if it's a matter of convenience or whether the weapon gets destroyed, but let's indeed use that ruling. A magic weapon is worth 35 gp, regardless of its weapon type.

Everyone agree? I don't think those few silver pieces will matter that much. Most weapons are between a few silver and a few gold pieces each, so it's not like you'll miss out on a lot of loot there.


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

I'm perfectly fine with that and it makes sense.

Thanks for the explanation Kka

Staying with as many PFS and as-written rules as possible will make it easier to keep track of stuff.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Splint me!

And keep the cash donation - Lough has no need for money now...


CN Female Tengu (Tiefling) Rogue/Medic 6 | ♥️ 66/66 | ➕ fire 5 | AC 24 (26 Nimble Dodge) | Speed 35' | Avoid Notice (Init +15) | F+10 R+14 W+13 | Perc +13 (Darkvision) | Hero 1 | ✋+1 Striking Ghost Touch* Shortsword *2 | Status:
rainzax wrote:
Splint me!

OK. Splint it is.

I double-checked and it appears that the resistances to Piercing or Slashing damage I mentioned earlier are the Armor Specialization Effects, which fighters only get at 11th level. So for Lough, there is no difference between Splint and Half Plate.

If we hit the graveyard and collect more loot before we get to market, then I suspect that our carefully crafted loot disposal plan will need to be extended.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Giyozara is ready to head off to the graveyard. I hope we find something he can use soon!


N Male Ratfolk (Longsnout) Wizard 6 | HP 42/42 | AC 23 | F +8 R +14 W +12 | Perc +10 (scent 30ft, imprecise) | Stealth +12| Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 3

I considered leaving in a huff and coming along after you guys anyway, but thought that'd be too much

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