Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+17[/dice]
[dice=Dorianna]1d20+17[/dice]
[dice=Kvit]1d20+15[/dice]
[dice=Lough]1d20+15[/dice]

[dice=Dorianna's Battle Cry]1d20+20[/dice]

Cherry Berry 98/98
Dorianna 134/134
Kvit 60/60
Lough 107/107


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Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough has exactly 2.5 gold from leftover starting funds so that is enough. I put my wishlist in order of priority so if we need subtract the last item first and so on.

Donating the 2.5 gold either way.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Good idea on the wishlist Lough. I'll add some stuff for Kvit before next level, I think most of his wants will be staves or crafting materials for things for the group.

Kvit will chip in his 1gp which just covers his new formula book.


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Sorry all -- had a bad case of hay fever yesterday. I'm just getting caught up with all my games.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Gravitational pull seems like a good spell that will keep its usefullness as we go up in level and it is battlefield control. Plus it is theamatic as Chaiotsu is telekinetic. I’ll take that.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1
Samantha "Sam" Seed wrote:
Sorry all -- had a bad case of hay fever yesterday. I'm just getting caught up with all my games.

No problem you just missed us basically dooming Otari probably. Assuming we had *anything* to do with the gauntlight shooting off like that.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Okay. So with Kvit paying for his own Formula Book and Lough coughing up 1.5 gp of his own money, we can upgrade the armor from Splint to Half Plate, leaving 0 gp behind.

Are we agreed on this plan to spend the loot then?

GM Kwinten wrote:
Just checking, is everyone okay with returning to Otari? And do you want to head straight for the graveyard, or do you want to make a stop elsewhere first?

Given the circumstances I don't think we've got much choice but to return to Otari at this point, which is fine with me.

I assume that we will be levelling our PCs up to 2nd on the way back to town, which only leaves the question of whether we have time to hit the market, carry out the loot processing plan, and upgrade our equipment before we head to the graveyard. All in addition to checking in with Wrin.

You mentioned that the spellcasters wouldn't be able to replenish their slots, but I assume that they would still get to use the new spell slots they pick up with the levelling up.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

1 spell slot is better than nothing!

I'm cool with the loot plan. I'll keep my 2sp for a rainy day.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

For future planning, anyone know of ways I can increase my bulk carrying capacity? (besides increasing my strength at level 5, or a bag of holding, that seems like over kill, but could be good for the party as a whole.)

Picking up the repair kit just about maxes me out, and if I plan on holding any amount of potions and such in reserve, I'm easily going to be encumbered.


Slides Loot sheet
Kka Magwi wrote:
I assume that we will be levelling our PCs up to 2nd on the way back to town, which only leaves the question of whether we have time to hit the market, carry out the loot processing plan, and upgrade our equipment before we head to the graveyard. All in addition to checking in with Wrin.

The amount of time you have totally depends on you. I don't know how much time you want to spend shopping when there's an evil lighthouse shining on your graveyard. I will adjust the adventure to your time spent, of course.

Kka Magwi wrote:
You mentioned that the spellcasters wouldn't be able to replenish their slots, but I assume that they would still get to use the new spell slots they pick up with the levelling up.

Yeah, that was my intention. You actually have to sleep to regain spent slots.

Kvit the Ruin Delver wrote:
For future planning, anyone know of ways I can increase my bulk carrying capacity? (besides increasing my strength at level 5, or a bag of holding, that seems like over kill, but could be good for the party as a whole.)

The Hefty Hauler feat is a good one. I'm willing to waive the Athletics requirement, everyone should be able to carry more stuff.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

We should go talk to our stargazing friend and see what she has to say before we make any definitive plans. We might be running off to the graveyard right afterwards. Bonus, that wand of heal can be used offensively if we fight undead!


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1
GM Kwinten wrote:
...The Hefty Hauler feat is a good one. I'm willing to waive the Athletics requirement, everyone should be able to carry more stuff.

Thanks, that might be perfect! Another 2 bulk would go a long way to hold plenty of potions and lotions.

Giyozara wrote:
We should go talk to our stargazing friend and see what she has to say before we make any definitive plans. We might be running off to the graveyard right afterwards. Bonus, that wand of heal can be used offensively if we fight undead!

Fully agree


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

I still have NO idea what archetype to take.

For feats its either Healing Hands or Holy Castigation or Premonition of Avoidance. With a slight leaning toward Healing Hands.

Also, I agree with returning to town.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Cherry

Mystical: Blessed One, Horizon Walker, Scroll Trickster, or Talisman Dabbler?
Profession: Acrobat, Celebrity, Marshal, or Snarecrafter?
or Multiclass: Magus, Oracle, Ranger, or Swashbuckler?

I could make a case for each one. Or you could roll a 1d12...

Good luck either way!


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

What rainzax said, and...

I'm not a big fan of clerics; too religiousy for me. So I don't have any experience really in building them.

Here are some resources that can provide guidance if you are trying to decide between different options.

RPGBOT - The Cleric Handbook

Mnemonic - Support Cleric Guide

Gentleman's GUide - Cleric

PF2 Cleric Guide

Having done a quick scan to see what archetypes they rate highly, I found the following mentioned: Champion, Bastion, Beastmaster, Marshal.

But it really depends somewhat on which direction you want to go with Cherry. Are you wanting to make her more of a support type that throws heal, buff and debuff spells/objects around in encounters or do you want to be someone that can get their hands dirty in close combat. The four archetypes listed above lean heavily towards melee clerics (ie. warpriests), and I suspect that Cherry is more of the support type (ie. Cloistered). For support clerics, one of the following might be of more interest: Blessed One, Herbalist, Medic, Loremaster, Scout, Snarecrafter, Spell Trickster, or Talisman Dabbler.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

You could even go witch or wizard for some other spellcasting options. Then you could get a leshy familiar! A little baby Cherry to help you out!


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Kvit the Ruin Delver wrote:
You could even go witch or wizard for some other spellcasting options. Then you could get a leshy familiar! A little baby Cherry to help you out!

If you want a familiar without any strings attached, then there is always the Familiar Master archetype. You'll get one with 2 abilities.

I love familiars, but mainly for the RP benefits. For the most part, their abilities are so circumscribed that they tend to be mainly decorative. Witches are the main exception as their familiar is where their spells are stored, so if you go with the Witch archetype you'll pick up a free familiar with only 1 ability, but pre-loaded with a couple of cantrips of your selected Patron's magical tradition.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

You could go beastmaster if you want to have a buddy and a blocker. You could befriend a baby scorpion from the ruins near the one we slew (or any other one)

You don't have to focus on just the healing/support aspect if you don't want to.

You could go something like loremaster if you want to be a knowledge resource

Like Kka said above, what do you want your character to be/do thematically? (Besides a cute adorable little plant guy with a cherry on top)


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Currently Marshal is a strong contender. (Edit: oops, don't qualify for Marshal. Never-mind.)

I really like Snare Crafter and Talisman Dabbler as concepts, but that would be dependent on use being in a position to use them.

Bastion would help my rather bad AC. As would Sentinel. The first would also allow me to swap my Shield cantrip for Detect Magic.

Beastmaster would increase the parties offense a bit, and provide a 'meat' shield at higher levels.

Minion Master gets me a new cantrip and another focus point pretty easy.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Cherry Berry wrote:
Beastmaster would increase the parties offense a bit, and provide a 'meat' shield at higher levels.

You call it a meat shield, but all Kka sees is a flanking buddy. You can't have enough of those from her point of view.

Cherry Berry wrote:
Minion Master gets me a new cantrip and another focus point pretty easy.

I assume you're talking about Beastmaster here and not Familiar Master.

The new focus spell and extra focus point will have to wait until you pick up your 4th level archetype feat; you don't get those with the dedication at Level 2.


Slides Loot sheet

I have noticed that casters with animal companions don't really work well. Two actions for a spell and maybe reposition themselves (or Shield) leaves little room for a companion to do their thing. But that's just my experience.

Is everyone about ready to start playing at level 2? I haven't posted much because I wanted to give everyone time to level up.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I think Cherry was talking about familiar master. Even with a base familiar you can take cantrip connection and familiar focus to get another prepared cantrip and a quick focus point recovery.

It's what I had for squeakers, but I dropped the familiar focus for the cantrip connection since I haven't been able to use warped terrain at all yet and a Produce Flame cantrip seems like it'll be useful more often.

Really good point about casters+animal companions. Although currently I find myself wasting that third action as long as I'm already in position. And flanking buddy is not a bad thing.

Talisman Dabbler seems like it could be very versatile, since you could make potency crystals for the martials or more defensive ones.

Snare crafting could be good but we'd need to probably set up areas for ambush which is difficult sometimes. But we do seem to be doing okay at carefully approaching rooms.

Bastion would be a fairly decent defensive buff and could let you utilize your reactions. Although you need to pick up the shield block general feat before you qualify.

Since you already have the CHA/WIS, bard or druid would give you more spellcasting.

Also, Kvit is ready, I just don't have the forum profile updated yet. Will do that when I get back into town Sunday


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

I will upgrade Kka's profile to level 2 later today or this weekend.

For the time being I will assume that we have not yet gone shopping, which leaves us with whatever weapons and armor we currently have.


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Oh Kka, I just got my Tengu Swash. I'm going to be Ark Arking my way through my next games... :)

Looking to take the Field Medic Dedication, seeing that I already have Assurance in Medicine. Just not sure if I should get Ward Medic (2 patients at once) or Continual Recovery (cooldown for Treat Wounds is 10 minutes instead of 1 hr).

And definitely get more arrows :)


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

What is everyone else getting for their Archetype?


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Kvit is taking alchemist for his free archetype

Giyozara said bard

Lough said herbalist

Kka said medic


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Alright I've been thinking about what actions I have, I don't want to double up anything, and I've been thinking about Cherry's history and what they would do.

We have healing VERY well covered at this point with two healing focused Archetypes. (And a healing Cleric of course.)

I have decided invest in the Druid Archetype. This gives me two skills, two more cantrips, and the ability to use primal magic items (scrolls/wands) which I think means we now cover all the spell lists.

In the future I can pick up a Leshy Familiar or pick up some 'free' druid spell slots.

For skills I am picking up Arcana, as we don't have a lot of people with that one, and Acrobatics. (I don't think Intimidation fits Cherry well, and my deity makes most uses of Deception anathema).
--

Decided to go with Bon Mont to give me something to do with a single hanging action. Maybe not a great choice, since I only have three languages, but it's something.
--

I am a little surprised Giyozara isn't going into Dragon Disciple though.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

I wanted to take Puff of Poison or Tanglefoot, because they are extremely thematic, but Electric Arc is just too good and lets me have a ranged Cantrip that I can regularly use with all the unaligned and mindless creatures we have been fighting.

I am swapping out Daze for Guidance on our next preparation though.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
Samantha "Sam" Seed wrote:
I'm ok with heading back to Otari. If anything else, I'm going to need more arrows

There's 30 arrows for you on the shopping list, but unless we actually go shopping, you'll have to make do with whatever you have on hand + the 30 arrows that Kka is carrying.

Samantha "Sam" Seed wrote:
Looking to take the Field Medic Dedication, seeing that I already have Assurance in Medicine. Just not sure if I should get Ward Medic (2 patients at once) or Continual Recovery (cooldown for Treat Wounds is 10 minutes instead of 1 hr).

Field Medic is the background; the archetype is just Medic. You might be better off using your new skill for something else, but of the two you listed, I'd go with Continual Recovery.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough is ready to go.

@Cherry - for what it's worth, I sometimes often take the "thematic" over the "correct" option, and so whichever you choose won't get any sidelong glances from me!


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
rainzax wrote:
Lough is ready to go.

Does that rhyme? :)

rainzax wrote:
@Cherry - for what it's worth, I sometimes often take the "thematic" over the "correct" option, and so whichever you choose won't get any sidelong glances from me!

Same here.

Kka is now officially levelled up. Here is a summary of the main additions:

Class Feat: Tumble Behind (Rogue)
Skill Feat: Intimidating Glare
Free Archetype Feat: Medic Dedication

Stealth goes to expert +10, which affects her initiative roll due to Avoid Notice.

Medicine goes to expert +8, which with Assurance means that she can choose to take a 16 and is thus guaranteed to hit those DC 15 Battle Medicine and Treat Wounds rolls, though given the extra benefits, she will probably roll against DC 20 for the extra 15 hp of healing it provides, unless it is a matter of life and death for the healing to happen or the extra hp aren't needed.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hello!
Saturday I attend the GobbleCon, and will likely not post the entire day, but will resume posting on Sunday. Cheers!


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search
rainzax wrote:
@Cherry - for what it's worth, I sometimes often take the "thematic" over the "correct" option, and so whichever you choose won't get any sidelong glances from me!

I'll take them later (at 4th level from my Familiar?)


LG Female Human | Eldritch Anatomist | Monk Lvl 2 | Medic Dedication | ◆ | ◇ ◈ | ↺ | HP 30/30 | AC 20 | F +7, R +10, W +9 | Perc +7 | 25 feet | Class DC 16 | Medicine(E): +9, Acrobatics/Stealth: +8, Athletics: +5, Deception/Fleshwarp Lore/Thievery(U): +4, Religion(U)/Survival(U)/Nature(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Summary of Additions:

Skill Feat: Continual Recovery
Class Feat: Medic Dedication Archtype

Medicine is now Expert +9. Assurance is pretty much useless unless I got the Medic Dedication.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Summary of additions:

Free Archetype: Alchemist
Class Feat: Familiar Master
Skill Feat: Specialty Crafting (Alchemy)
New Skill: Spirit Lore

Formulas picked up: Antidote (Lesser), Antiplague (Lesser), Bottled Lightning (Lesser), Elixir of Life (Minor), Ghost Charge (Lesser), Giant Centipede Venom, Quicksilver Mutagen (Lesser), Tindertwig

I can make 2x of any three.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Summary of Additions:

Free Archetype: Druid
Class Feat: Healing Hands
Skill Feat: Bon Mot
New Skill: Arcana
New Skill: Acrobatics

New Cantrips: (From Dedication) Detect Magic, Electric Arc
Cantrip Change: Daze dropped for Guidance
New 1-st level spell: Disrupting Weapons

Not sure when those new things come online, so I am considering not changed until I get DM approval.

Also Samantha, I have 18 arrows on me you are free to take as needed.

Kvit, considering that we think we're about to need to help in a graveyard, antiplauge is a good idea, otherwise get what you want.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search
Quote:
You're officially level 2! As said before, you get all the benefits of your level 2 upgrade, but spent spell slots are still spent.

Thank you. Does this include our expanded health pools and the new spell slot(s)?

Also, in my case does my cantrip swap happen?


Slides Loot sheet

Yes to the HP and spell slots. No to the swap.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Lough Level Two Summary:

Skill Feat: Natural Medicine
Archetype Track: Herbalist
Class Track: Witch Dedication
Spells: Telekinetic Projectile, Shield

Still waiting to hear from our Quartermaster how many items deep my wishlist is granted, from:

1) Healer's Tools
2) Scale Mail
3) Handwraps of Mighty Blows

If we get to #2, Lough is willing to sellback his breastplate (8 gold) and add that remainder to his donation (2.5 gold) to party funds.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

Taking Lough's latest wishlist into account, let's see what we can do. I'm assuming here that Lough would prefer Half Plate armor and that he's willing to sell his Breastplate to get it.

A: Cash or equivalent
2.0 - Peridot bead
5.0 - Cash (3 gp, 20 sp)
5.0 - Silver Ring
4.0 - Gold Tooth
A TOTAL: 16.0

B: Equipment that we're cashing in at 50%
1.8 - Shortsword (2 @ 0.9)
3.0 - Caltrop Snare
4.0 - Wolf Fang
6.0 - Black Adder Venom
7.0 - Comprehension Elixir (Lesser)
0.8 - Daggers (4 @ 0.2)
4.0 - Skeptic's Elixir (Lesser)
6.0 - Darkvision Elixir (Lesser)
56. - Channel Protection Amulet
12. - Scroll (L2): Restore Senses
8.0 - Lough's Breastplate
B TOTAL = 54.3 (108.6 @ 50%)

C: Purchases
3.5 Transfer Weapon Potency (+1) to Handwraps of Mighty Blows - Lough
3.5 Transfer Weapon Potency (+1) to Shortsword - Kka
0.5 - Crowbar - Lough
2.0 - Repair Kit - Lough?, Kvit?
5.0 - Healer's Tools - Cherry
5.0 - Healer's Tools - Lough
1.0 - Formula Book - Kvit
0.3 - Arrows (30) - Sam
35. - +1 Shortbow - Sam
0.0 - Shortbow - Kka (Sam's old shortbow)
18. - Half Plate Mail - Lough
C TOTAL = 73.8

GRAND TOTAL = -3.5 gp (A+B-C)

With Kvit buying the 1 gp Formula Book with his own funds, and Lough putting up 2.5 gp of his own money to cover the remainder, that leaves a big fat 0 as the bottom line.

Equipment that we will be keeping:
Healing Potion (Minor) - Lough
Elixir of Life (Minor) - Kka
Magic Wand (L1): Heal - Cherry

How does that look to everyone?


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Sounds good.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Looks good.

As Splint Mail (13 gold) and Half Plate (18 gold) are functionally identical, let's save 5 gold buying the former over the latter.

(I meant to say that earlier; confused "Scale" with "Splint"...)


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Lough can carry the repair kit. Poor little Kvit can't carry too much.

Also one note, technically we can sell the now rune-less weapons, right? So that's anther few sp.

Morningstar 1gp, 5sp selling price
Rapier 2gp, 1gp selling price

So we won't starve!

****

My profile for level 2 is updated, except for the things that have to wait until daily preparations

1) No new alchemy items yet, unless that counts the same as spell slots in which case I will have 2x Ghost Charge (Lesser), 2x Giant Centipede Venom,
2x Bottled Lightning (Lesser)
2) Sneakers still has Familiar Focus instead of Share Senses


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 3/3 5: 2/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

It looks good to me. We'll be able to cash in the Wand once it becomes obsolete, but the extra heal (or possibly the extra undead damage) might come in handy for at least the rest of this 'book'.


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:

The main difference between Splint and Half Plate is that with Composite armor (Splint) you You gain resistance to piercing damage equal to ... 2 + the value of the armor’s potency rune for heavy armor." whereas for Plate armor (Half Plate), you get gain resistance to slashing damage equal to 2 + the value of the armor’s potency rune for heavy armor. Since there is no potency rune on the armor yet, then that would be a resistance of 2 to either piercing or slashing damage. With the Breastplate, Lough should have had a resistance of 1 to slashing damage. There is also a slight difference in the Armor Specialization Effects of the two armors, but that doesn't come into play until 11th level for a Fighter.

If Lough doesn't care whether it is piercing or slashing that he's resistant to, then no need to pay the extra 5gp for the Half Plate. If we go with Splint, then Lough can keep his 2.5gp and we'll have 2.5gp in the party till for next time.

As far as cashing in the base weapons once the runes are transferred, I don't think that's allowed. A +1 Magic Weapon costs 35gp regardless of what the base weapon is, which essentially means that the base weapon is worthless without the rune. This is covered in the Selling Back Equipment section of the Organized Play Player Basics Guide, which states that Equipment that was purchased as part of a bundle, such as a class kit, or a magic weapon can only be sold back as part of the same bundle, and all parts of the bundle must be sold. Partially consumed items cannot be sold back. Given that we are playing in Adventure Mode and not Society Mode, the GM has more leeway to rule otherwise, but I generally assume that the value of the base weapon or armor with a rune on it is 0gp, and that transferring the rune off it effectively destroys the weapon in the process.


Slides Loot sheet

Thanks for that info, Kka! I'm not sure if it's a matter of convenience or whether the weapon gets destroyed, but let's indeed use that ruling. A magic weapon is worth 35 gp, regardless of its weapon type.

Everyone agree? I don't think those few silver pieces will matter that much. Most weapons are between a few silver and a few gold pieces each, so it's not like you'll miss out on a lot of loot there.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I'm perfectly fine with that and it makes sense.

Thanks for the explanation Kka

Staying with as many PFS and as-written rules as possible will make it easier to keep track of stuff.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Splint me!

And keep the cash donation - Lough has no need for money now...


Female Tengu (Nephilim) Rogue/Medic 8 | ♥️ 94/94 | ➕ fire 5 | AC 26 (28 Nimble Dodge) | Speed 40' | Avoid Notice (Init +17) | F+13T R+19M (Ev. Ref.) W+16E | Perc +17 (Darkvision) | Hero 1 | ✋Gloom Blade, +1 Striking Wounding Shortsword | Status:
rainzax wrote:
Splint me!

OK. Splint it is.

I double-checked and it appears that the resistances to Piercing or Slashing damage I mentioned earlier are the Armor Specialization Effects, which fighters only get at 11th level. So for Lough, there is no difference between Splint and Half Plate.

If we hit the graveyard and collect more loot before we get to market, then I suspect that our carefully crafted loot disposal plan will need to be extended.


Male Male CG Gnome/Sylph | HP 32/32| AC 18(19 w/ shield) | F +6 R +8 W +7| speed 25 ft | Perc+5| Hero Point 1/1 | Focus: 1/1 | Spells: 1: 2/4 2:0/3 | Spell DC 19| active condition: | Exploration activity: Detect Magic Sorcerer (Sea Dragon Bloodline) 3

Giyozara is ready to head off to the graveyard. I hope we find something he can use soon!


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I considered leaving in a huff and coming along after you guys anyway, but thought that'd be too much

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Hey all,

I'm hoping to GM Abomination Vaults. This'll be a whole endeavour, and I'll explain the process through the five Ws:

Who
I'm calling anyone who's interested to post here and tell me something about yourself. This is not a first-come, first-serve signup! I'll select people that speak to me, and I will say beforehand that I'll give preference to people I'm familiar with, as to guarantee my enjoyment of the game. If you've played with me before, don't be afraid to mention it! Also, feel free to link to your PbPs so I can get a picture of your play style.
I'll pick a group of people in probably a week or so. The thirtieth of September sounds like a good deadline. I'll pick people on the first of October.

I like to GM for people who roleplay and interact with other players and the environment. I've played with people who simply state their own actions and ignore other people's posts. That's not my thing. I hope to provide an interactive story where everyone has fun.

What
In case people don't know, Abomination Vaults is a three-volume Adventure Path from levels 1 to 10, for Pathfinder Second Edition. It's a megadungeon, so there'll be lots of combat, but that doesn't mean it's devoid of social encounters. The majority will still be dungeon-delving and fighting, but be aware that several encounters can be handled with diplomacy. For more information, look here for info about the AP, and here for the Player's Guide.

When
A ten-level, three-volume AP will take quite some time. Though APs tend to run faster than homebrew games in my experience, it'll still take a significant amount of time to complete. It'll certainly take more than a year to run through all the books, perhaps more than two. Personally, I'm committed to run all three books for people if they want to, and I'd like if my players are as well. I can't fault you if you have to drop out because of unforeseen circumstances, but I'd prefer if you don't sign up if you know you'll have to drop out after a few months.

Also, as a GM, I tend to make one "big" post a day with a general advancement of the story, and maybe one or two smaller posts to reply to players or to advance combat when necessary. In the weekends, I update when necessary, but I don't do a "big" update. For the players, I expect about a post a day on weekdays, and on weekends/holidays whenever you feel like it. Though more is encouraged, I understand if you don't have the time or spoons for it.
Full disclosure, I live in western Europe (UTC +1), so my awake times might not (and probably will not) overlap with those outside of Europe (I'm 5-9 hours ahead of America, for instance), so keep in mind that I might not respond quickly to your posts.

Where
The maps are just big enough that they don't fit comfortably in Google Slides. I haven't thought this through yet, but I'll discuss it with my players once they're finally chosen. I might put the map up on Roll20, or maybe some other site that can give real-time updates.

How
For those who are not familiar with me or my style of GMing: I'm a five-star PF1 GM, and I'm at 22 or so PF2 GM credits. I'm currently also running Age of Ashes IRL, so I'd like to think I'm a decently experienced GM. I've run a handful of PFS scenarios in PbP, some PF1, some PF2.
I like to play up the roleplay, but that doesn't mean there won't be any combat. As stated above, this is a megadungeon, the majority of it will contain fights. I tend to run pretty fast. Not at breakneck speed, but I do tend to skip over the bits where not much happens. I won't have a speech ready about every single shopkeep you meet and I assume most shopping and other bookkeeping is done "off screen." Though if you do want to have specific one-on-one conversations, I'll happily play them out. I just don't want to drag them out too long, so the other players aren't waiting for the conversation to finish. I'm fine with spending a day on describing how you put your children to bed, but if the others are waiting a week just for a single night's rest, I might continue the conversation with you in between other posts. A typical conversation might take two-three days to resolve, maybe more if there's several skill challenges involved, for instance.
If players want me to slow down, I'll do my best to accommodate them, of course. :)

---

So, does all this sound good? Any questions? Feel free to ask them! If you want to join up, tell me something about yourself and why you'd like to join. Again, the deadline is the thirtieth of September, and after that, I'll pick four to six players and start talking about characters and such.

Grand Archive

I'm definitely interested! A suggestion for maps: Let's Roll!. Though I can't confirm, it might release by the end of September. Regardless, it will be a nice alternative to Roll20.

Examples of Characters:
Somewhat new character, but I'm really enjoying the personality.

My first ever PbP character. An insane lantern king cleric. I haven't touched him in a while, but he was pretty fun to RP in PbP.

Starfinder character, but still a personality I'm a fan of. You may want to look at his robot as well.

You're, of course, welcome to look at my GM posting style.

I feel like those are my best characters and that I've gotten better at it over time. My advice for a long game, such as this one, is to form a personality type for your character. Decide what your character cares about, what excites them, and what interests them outside of "I attack the monster and roll the skill check."

I don't think we've played together before. I have played through Age of Ashes and most of Agents of Edgewatch, so I also think I'm pretty experienced in 2e.

Characters I'm likely to play in somewhat order of desire:
Magus; Haven't had a chance to play the class yet, but I'm really excited about its existence in 2e.
Monk; My all-around favorite class in Pathfinder, 2e or otherwise.
Bard; My favorite spellcaster this edition. I usually play Enigma, but I'm also a fan of the Martial bard
Witch; Tough competitor with bard now that flexible preparation released. Inspire Courage is hard to beat, but Witch has some cool hexes and Lessons.
Wizard; Either as a Runelord of illusion or flexible prepared illusion. Both are builds I've really wanted to try since SoM was released.
Ranged Poison Alchemist; Least likely, but it's something I'm also a fan of. If poisons aren't likely to work on our enemies, then I'll easily scratch this character out


This post really makes me want to play in this game.

Dotting in for interest. I'll give some thought to a character.

Lantern Lodge

I'm interested in playing this.

About me: I've been playing PFS for a few years now. I'm a four star PFSv1 GM myself. When SFS came out I was a little skeptical, but gave it a go. Now most of my online play is SFS rather than PFS. I just got my second nova.

With 2ed edition PFS I've started playing a little bit, but I still make heaps of mistakes, and only have a couple of v2 characters.

On this board, I've been playing the Shackled City adventure path since the start of 2016, so I'm fine with a long running game.

Why am I interested? Mostly because I've had a bit of a hard time getting "into" version two, and I think some of that is due to the slightly disjointed nature of PBP play. Having a consistent scenario and (more or less) consistent group of players for a good chunk of levels will (I hope) get me over the "this is new and I don't quite get it yet" feeling I still have with 2nd edition.

As for my style, I like a bit of quirky humor in my games. I tend to err on the light-hearted side and my characters will often see the humor in certain situations.


Ohhh, this looks interesting, I'm currently out of town, but I'll give it some thought. Likely building either a melee-centric tank, probably Paladin. I'll read the players guide and come up with sobering and complete the application with the required info.

Scarab Sages

I’d love to play!

Who? I’m also a five star GM for PF1 and I am slowly making my way through PF2 and Starfinder. I’m somewhat frequent on the boards and like to think I role-play decently well, though never to the detriment of group dynamics. I don’t know if we’ve ever played/DMed for each other but you can look through a list of my alieses to see if anything g jumps out at you.

If you want to get a sample of my writing I can link you to one of the articles I’ve written for Wayfinder.

Why: I like playing in mega dungeons! Playing a more ‘use what you find’ approach instead of going back to the magic item shop every level because your character can only use a dueling sword or whatever. Sadly, most of the players in my area are not fond of that kind of gameplay so this is probably the only chance I have to play this AP.

What: I’m having the most fun when the party is having the most fun, so I am willing to slot into any role. Honestly I have more fun when I’m playing a second or third choice character but we have our bases covered and can complete the AP, vs everyone playing their first choice but we have to sleep for days after every fight because no one has any healing. That said:

For a tank I was thinking of a Gnome Paladin of Arshae with a flick mace. There is a bit more to them than that, so I’d have to clear some of their eccentricities with the rest of the party.

For a Someone who could disarm traps I was thinking about doing a Dwarf Swashbuckler. A bit of a different take, but I think it can work. I’d have bearing of a normal Dwarven warrior. . . Until I start tumbling through legs and parrying/riposting.

For a healer type I was thinking of a Kobold Wyrmtouched Sorcerer who goes into dragon disciple (and is A LG follower of Apsu)

For an arcane/blaster casterI am thinking a sorcerer again, but like, a gnome dragon sorcerer (no dragon disciple)


Hello,

About Me:
I've been playing TTRPGs for about a decade now (PF1e, 5e and now PF2e), I've only played PbP games a couple of times a long time ago, but I pretty much share your thoughts on how they should played - Interaction with the environment and with other players as key point.
I haven't played with you before (so I'm at a disadvantage there), but still I'm very much interested.

My Play style:
I usually like to define my characters personalities first and then figure out how they interact with their ancestry, background, class, skills, feats and all other mechanical stuff. 
You can expect a lot of interaction with the other characters and NPCs, relationship building, personal quirks and catchphrases.
I'm usually able to post 2+ times per day.

My Initial idea:
My initial idea for a character was a human wizard named Roderick with the bibliophile background (from the Abomination Vaults Player's Guide).

"Roderick works at the local bookstore under Morlibint and shares his love for books and fiction, he learned the secrets of the arcane arts with the old bookstore owner. Now and then, the old man gives Roderick a hard time for having his head on the clouds, but he knows that's just part of Roderick's nature - always thinking of something else. He also is an acquittance of Wrin Sivinxi, who shares with Roderick a passion for the unusual and the occult. Roderick often tries to meet up with the elven tiefling whenever he finds a strange reference to some rare occult secret in the books he finds."

This is just an initial idea, and I'm pretty much ok with playing something else, or expanding on this.


I’m interested. What do I need to do?


I'm interested.

I've gone through PbP Plaguestone so have some idea of the time commitment involved in playing an Adventure Path. I do not have a specific character in mind yet. I am leaning towards a rogue or rogue-like character, though I'm not married to any particular class right now. Maybe I'll give one of the newer classes a try instead.

Feel free to peruse any or all of my characters to get an idea of my posting style. I am currently playing them all in GameDay X scenarios. I lean toward RP-heavy interactive posts, which sounds like it's in line with what you're looking for. Now that I check, I see that my Jayma is playing with your Arlo in Mountain of Sea and Sky, so you already have an idea of my playing style.

I downloaded the Player's Guide and sanctioning documents for Abomination Vaults. Looks like it's three volumes worth 12 XP each (the equivalent of three Plaguestones), do I have that right?

Except for Plaguestone, I've been exclusively playing PbP scenarios, quests and bounties on the Paizo website for a couple of years now; though they have their advantages, from an RP and character development point of view, their brevity is a little frustrating sometimes. A lengthier adventure with committed, like-minded players allowing for more extended PC interactions will hopefully allow for a better RP experience. I've also never taken a character past level 4, so getting some experience with PCs in the level 5-10 range will be nice.

My RPG experience goes way (way) back to 1977, starting with the Dungeons & Dragons Basic Set, and AD&D soon thereafter. After a long on-and-off absence from the RPG world (for college, marriage, career, etc.), a friend got me to try PbP Pathfinder 2e a couple of years ago and I haven't looked back.


Dot.


Hello! I'm pretty new to PbP but I am super interested. I've played everything from AD&D to Shadowrun to 1-page RPGs (like Crash Pandas). I have played plenty of Pathfinder 1e but am relatively new to 2e. I am definitely liking the ruleset so far. I have DM'd for some systems but mostly have been a player.

I am new to PbP but I think this is the RPG format for me from now on. My schedule makes it very hard to find a 4-6 hour block to go somewhere or play with friends live, but I can take 15 minutes and write up a post a couple times a day usually. I also really enjoy the fact that PbP means I can take some time and actually roleplay out my character when everyone is not staring at you at the table just waiting for you to take your turn. I am not the best at roleplaying but I really like to try and I also try to learn how to do it better (such as recently found a suggestion to try to leave a hook for your other party members to tie their roleplaying into). So far in the PbP I've been in, I post 1+ times a day and if we are waiting on someone to post for a while I've even added in "filler" roleplaying posts just to keep things lively.

I have completed 2 PbP on the forums here so far (Giles and your character Thrass played in Archaeology in Aspenthar). For some my other PbP work, I'm currently in a bounty with Giles for Fishing in Anthusis . I have started a level 1 alchemist in a new quest 1-11 Flames of Rebellion.

Another-nother reason is that one of my lifelong dreams is to level up a character more than 1 or 2 levels before the campaign dies out because someone moved or got a new job. I'd love to have a party that sticks together and learns to work together as a team and also develops their own internal relationships and struggles.

I'm not picky about what class or party role, and sometimes I have more fun when I'm forced into something out of my comfort zone. My default comfort zone go-to character is usually a gnome wizard/sorcerer but I would like to play something different too. Like a ranger with an animal companion or a cleric or anything really. Maybe a druid that wants to clear out the unnatural things within the ruins. I don't like to min/max my characters excessively, I like them to be interesting and well-rounded.

I've read through the player's guide for the AP and it sounds fun and straightforward as a dungeon crawl. I do have some character creation questions when it comes to the background options in the player's guide in relation to PFS character creation rules.

I also enjoy making supplemental things for campaigns I am in like diary entries, photoshopped pictures of events/things/people, flyers and handouts, and things like that. Especially when I GM. One of my favorite things was when I was a bard and I kept the campaign notes and then between sessions re-wrote them in diary form, complete with embellishments and the character's personal thoughts.


1 person marked this as a favorite.

Been wanting to try an Adventure or AP for a long time now. Unless the situation is extremely dire (e.g. major emergency) I can comfortably stick to a long term game.

I used to play correspondence chess (yes, with postcards) in college so PbP is a very comfortable medium for me. Longest game I had was 3 years, I believe. Like an AP PbP, at the beginner level, postal chess has a very high attrition rate, so I know the feeling. This is also the reason why I can play a large number of games simultaneously and not feel overwhelmed.

Gaming History

Been playing since the mid-1980s. Started with Top Secret, then Star Frontiers, then Gamma World (2e). Only went into D&D and AD&D (incl 2e) in the late 80's early 90's. Took a hiatus from all that and wanted to play again. Discovered Pathfinder 2e early this year, played my first PbP in May (PaizoCon) and never really looked back.

Character Preferences
Right now, I'm still really trying to find out what I like playing. Though I'm more leaning towards a multi-purpose light/medium infantry type. I love bards for the flexibility in casting and abilities. Rogues/Swashbucklers for the combat/skills. If I needed to play a martial character, I'd rather play a monk (e.g. Kaitlyn Deathsbane, friend of Thrass) than a fighter. I guess I'm pretty much leaning towards being flexible rather than a static one-trick pony.

Roleplaying
I'd like to think my RP has improved since May. When I was playing with friends in grade/high school it was more like "ok, Kat does this, then this, and tells the goblin to surrender". There was never really any "Thrass, are you ok in this weather" kind of RP so with that aspect, I'm still a bit intimidated. But I can get creative with certain things (e.g. Giles and his eidolon high-fiving after catching fish) :)


Now this sounds fun, so far I have only had two PF2e games make it to the finish. I have been playing ttrpgs since 2000 (D&D 3e)and have moved to nearly exclusively PbP over the last few years. Longest current game has been going for three years.

I like to play front liners mostly, so far I have found fighters to be very enjoyable in 2e. I attempted to play a warpriest in one of the failed games so I might try that again. When it comes to roleplaying I personally struggle with making lengthy posts and prefer being able do quicker back and forths with people.

Envoy's Alliance

dotting for interest.


Okay, so I'm DoubleGold, I've been playing D&D since 2007, 4th edition days, yeah 4e is not so great now that I've played other editions, but it is where I started. Pathfinder 2.0 is my favorite, followed by Starfinder. Then comes Pathfinder 1e and D&D 5e. I would like to join, not only because I would like to play this, but because it would be nice to be in a campaign for over a year with such a good DM. Normally I'm in several games at once, actually I don't hit a lot of games at once until a Gameday/Outpost occurs, but I promised myself once this gameday is over to limit myself to 5 games at any given time so I can contribute more to each game.

Verdant Wheel

If my other Abomination game accidentally smurfs, that same PC is interested in being a backup to this campaign.

Good luck everyone!

Grand Lodge

I'm interested as well.

My name is Thomas, and I've been playing D&D since second edition back in the late 90's. I've played 2e, 3.0, 3.5, 4, Essentials, 5e, both versions of Pathfinder and Starfinder. I also have some minor experience in several other systems.

I've played through a number of PbP games, mostly Pathfinder Society games, but I was and am involved in a few longer session games.

As to what I would like to play here, well I'd really like to play one of the Guns and Gears classes (if allowed) but I can be very flexible and good for almost anything. (I have a lot of experience with monks and barbarians, and would like to play something different.)

Vigilant Seal

Officially applying with Lough for the long haul, a Human-Changeling Fogfen Tale-Teller Fighter, and who may multiclass into either Witch or Thaumaturge as the story progresses. Lough is unlucky - a log miller by day, he has a propensity for wandering into the swamps at night, called there by the voices in his head, and often bears witness to "sightings" which, when shared with the other townsfolk, nobody ever believes.

That said, rounding the local pub, these "sightings" have become excellent fodder for stories - he has somewhat of a knack for it himself, walking a thin line between people laughing "with" him or "at" him, even as his sense of timing, variation in tone and volume, coupled with his subject matter, can send chills up his inebriated audience's spines!

Lough views these stories as actual warnings - the locals (many his coworkers) regard them as entertainment. Either way, he is out to prove that his experiences are not fictions of his imagination... or are they!?...


Hello there! This looks like something I would be glad to participate in, from your GM'ing style, request for player inclusivity and interaction, to the commitment to see a three book AP through to the end.

I have been into RPG's since the early 80's starting, of course, with D&D and it's various editions, including, yes, the much maligned 4e, and continuing to this day. However, my 1st love was comics, and so I naturally gravitated to the Super Hero RPG's, starting with Champions and the Hero System, then Marvel Heroes, DC Heroes, Mutants and Master Minds, and various indie games as well ... the genre is much freer than most fantasy RPG's, so it helped foster a love of interaction with both the setting, and the NPC's for me. Sci Fi was also my thing, specifically Cyberpunk, so Cyberpunk, Shadowrun, then I found a crew who did the White Wolf games, starting with Vampire the Masquerade. In fact that is the crew that stayed in touch to this day, and it fostered a love of emotional, flawed characters which I try to bring into any system or campaign I am participating in.

One system I never got involved with was PF1E, alot of stuff was going on in my life around the time it was released, and by the time I tried it the system had so many options, houserules, and third party sources it was confusing to participate as a relative newcomer.

I soon moved away from my gaming crew, and started to participate in more and more Play by Post style games. Eventually I discovered a Starfinder podcast, which drew me into that system, and tangentially, into PF2E, which I enjoy more than the more, generic, 5e, as someone who came up in the HERO system, 2E just has the right amount of crunch and customization I like in character creation, it feels more flexible, and has good bones.

Now, about me as a player, I understand that Play by Post is an entirely different beast, as compared to sitting around a table, as such I try to push scenes forward, by engaging my fellow players, asking them questions, putting them on the spot, or making a decision. A bad decision, executed quickly, is better than the perfect decision, executed slowly, especially in a PbP format where momentum is key to keeping players engaged and moving towards the end goal.

As some one who loves Japanese culture, from a youth watching samurai flicks with my dad, I had the chance to participate in a PbP Legend of the Five Rings solo game on another board, under the username, Zero Prime. You can follow the thread here, Akodo Ishii is still one of my favorite characters, and more memorable, due to this multipage workshop and solo RP the GM and I did to flesh out his backstory & personality.

If you have any questions, feel free to hit me up, I would be glad to discuss anything and look forward to the opportunity to participate.


Woo, thanks all for the enthusiasm! Unfortunately, there are more people who applied than I can run for, so I'll have to let some people down. It's not that I hate you or anything, it's just that I can only fit so many people in a party.

UncleFroggy, Palandri, VampByDay, Tarthrin, Trscroggs, rainzax, you're the lucky winners! I'll make a post in the Discussion tab soon, feel free to start brewing your characters and ask questions and such.

To everyone else: as I said, there's more applicants than I have room for, I'm sorry you didn't get chosen. Hope to see you around and play with you some other time!

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