[5e] Descent into Avernus (Inactive)

Game Master mishima


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Getting silvered weapons is no problem, I'll get some prices later.

Quote:
If the shield bracer is available, Donal would likely see if he could get it from the church... Though, it may be a bad idea for it to be so obviously connected to Torm, if Donal is to be a discreet agent of the church... :p Sometimes I get carried away... >.<

Don, are you saying that's a bracer slot item that dons a magic shield as a bonus action and requires attunement? That's probably fine if so, let me just check one or two things. I'd say it could be hit by dispel magic and antimagic fields also.

Bit off one too many errands today, but back shortly with gameplay update.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Basically, yeah. It counts as a magic shield for all other accounts. It could even be a common magic item, but changing the donning of a shield from an Action to Bonus Action is pretty substantial in my mind.

I am totally fine with it being dispel-able and subject to an anti-magic field.


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I'll say if you drop it, it winks out of existence also. That could be a Use Object, instead of the usual action to doff since you aren't securing it away on your back/squire.

As far as the church connection goes, if you meant the Shrine here in Baldur's Gate, its to Illmater not Torm. Of course, they are connected through the concept of the Triad (Illamter, Torm, and Tyr). It you wanted a religious look but not screaming Torm specifically, a motif along those lines might do. It's totally up to you.

Silvered Weapons

This will be 100 + base cost of the weapon (if you don't already have the type you prefer). This is also the price for 10 pieces of ammunition.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Was that the halfling priest? I guess it was Ilmater. I think having a tringle motif may be reference enough, yet not directly calling out the god. I am not sure if summoning a shield would be better, force shield, or kind of a variety of plates that iris into a shield or something.

What do you think?


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AvernusArt 2Grid

Those non-mechanical details are totally your choice, but if you are asking what I think sounds coolest, the Percy Jackson style plates would raise my eyebrow. ;)


1 person marked this as a favorite.
Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

200 gp = shortbow of warning: 1d6 ⇒ 2
210 gp = silvered shortsword
50 gp = Chromatic Orb diamond
100 gp = winged boots: 1d6 ⇒ 1

560 gp spent of 906 gp

346 gp saved


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Hot picks Jub, sounds good thanks. You found the sucker merchant that didn't know what he had.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

LMAO well done!

Well... downtime.

906.

Tithing to Church = 91 (you round up. The gods dislike a penny pincher)

815gp left.

15gp in funerary offerings, poor offerings etc.

800 left.

Silver treating his trusty blade 115gp. Pay 25 extra for priority handling...

10gp for some new clothes, a bath, a good meal etc.

650gp remaining.

Convert 650gp into platinum but via the church to avoid money changers fees. Given I've been a consistent payer of tithes and offerings, I'm hoping the church smiles on me.

65 platinum saved for a rainy day and future purchases.


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Grim, sounds good thanks. Also, after we conclude the Zodge/Portyr scene I'd like to RP you returning to the dilapidated church of Kelemvor and paying that tithe. Things have changed. :)

Hope your RL situation is improving, man.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1
GM Infinity wrote:
Hot picks Jub, sounds good thanks. You found the sucker merchant that didn't know what he had.

Slight change, I forgot Mal uses a light crossbow instead of shortbow, but it's still a weapon of warning.

Huzzah!!


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Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Downtime for Donal:

Pay remainder of 400 gp for adamantine breastplate

Meet up with Mortlock to get him his toy.

Take Reya to the shrine of Ilmater to talk to the halfling priest about what to do about Kreeg.

Spend some time training with Grim for our Brothers of Battle training.

See if I can commission someone to create my shield bracer.

Spend some time cleaning out the bath house and enjoy its comforts.


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Mortlock and Reya scenes coming up hopefully by end of today.


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Simon, for downtime I like to do multiple things at once just to make the sandbox run a little smoother in pbp. Feel free to jump into whatever scene you like (including continuing with Portyr/Zodge) or pursue personal character goals.


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Also all, posted some art from this chapter in my profile for you to enjoy. To be honest I was a bit neutral about it, but coming up there is some wild stuff and want to make sure I can supplement my meager descriptions with some visuals. ;D

It will probably take a long time to load.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Nice!


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

Blinked on Wednesday: 24 game posts and 17 in discussion. OK .)


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

Do you have any tips on what you can effectively spend 1000 gold? I understand what to do with money in PF where magic items are manufactured industrially. Not here. I am glad of any advice.


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

Frankly speaking, I am just waiting for the transition to the next part, since I vaguely remember many NPCs (but I'm not in a hurry!), and even more so I do not know how the party's relations with them were built. As I understand it, a lot of new things are waiting for us next, and in particular completely new faces and decorations, so it will be easier for me to dive into the role-playing outside of specific encounters.

______

Simon will settle the matter with the shield and its owner. Using the glory of the hero and public opinion (well, or at least new connections in the Flaming Fist), he will convince the owner of the shield (forgot her name) that this item is needed to save a huge number of people and the entire city of Baldur's Gate together with her.

He will draw up a document (!) in which, as a nobleman, he undertakes to return this relic to another noble house. However, the contract will be truly diabolical - verbose and with a bunch of points, it will provide for the removal of responsibility from Simon in case of damage or destruction of the shield, the need to sacrifice the shield for victory and the salvation of the city, and much more. Naturally, everything is in small print and well hidden.

______

The rest of the time he will spend at his estate, studying the shield and once a day trying to open the box (but no more, otherwise he can die). He will invite new friends to his estate a couple of times for a nice dinner, which will really turn out to be just a nice dinner with good food and wine.


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Simon, for the gold, there are magic items available now but you need to look at the rarity. Uncommon and Common. If you find one you like, roll d6 and multiply by 100 for price. Rod of the Pact Keeper +1 is a somewhat boring uncommon that helps warlocks with attack rolls and spell DCs, and even lets you regain a spell slot. Hat of Disguise or a Pearl of Power are a bit more interesting.

You can also just save it for future expenses, or use it for Downtime activities (like learning a language or tool). I can provide a list of 'official' Downtime stuff in a bit.

Normally I would also mention building your character's status, like purchasing land, livestock and employees and such, but thats probably not a good fit for this particular adventure.


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

I am a nobleman and I do noble things. That's all the downtime .)

Thanks for the tips!

Rod of the Pact Keeper +1 Price: 1d6 ⇒ 2 - 200 gp
Pearl of Power Price: 1d6 ⇒ 6 - 600 gp

"That's all, folks!" (c)


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Quote:
Frankly speaking,

That's ok, they are just optional downtime/sidequest types of things. I can get some sort of RP scene speaking with the shield up soon if that interests you. If you feel like writing, you could also explore the relationship with your patron entity. Its just sort of a free time to explore your character a bit.

Quote:
settle the matter with the shield

With the Duke dead, Satiir Thione-Hhune wants the shield back. She is unwilling to hear any further silver tongued attempts to keep it from her family. You can however, as you say, through some advanced legal tricks and with the help of a few lawyers and armed guards perhaps draw up an agreement that appears to let you legally take it from her. Basically you keep the shield, but House Eltan becomes an enemy of House Hhune.

Quote:
once a day trying to open the box

XD Yes, go ahead and roll 10 intelligence investigation checks.


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Downtime Activities

As a mechanic, the designers of 5e have given a few suggestions in the DMG and XGtE for Downtime. There might be something new from the AL world as well, I haven't looked at the latest season. A very brief description of each follows.

Spoiler:

Building a Stronghold: the cheapest of which is either a trading post or guildhall, costing 5000 to construct and 60 days downtime to complete. The highest is a cool half-million gp castle taking years.

Carousing: basically bar-hopping, going to parties, gambling, binge drinking, doing drugs, etc. Results vary including gold rewards, new contacts, jail time, romance, etc. XGtE has updated rules from the DMG I prefer.

Crime: XGtE introduced this as somewhat an expansion on Carousing. It is a 3 check skill challenge. The number of successful checks determines what happens. Best case scenario is 1000 gp of loot. Worst is jailtime for a number of days.

Gambling: another extension from the DMG introduced with XGtE. Like Crime, its a 3 check skill challenge. The payout depends on your ante, with the best case doubling your bet.

Pit Fighting: A 3 check skill challenge paying out up to 200 gp.

Relaxation: if you have a long term ailment requiring daily/weekly saving throws, taking this Downtime activity gives you advantage on the saves to recover. You can also use this to end an effect lowering your max hp, and even to recover lost ability points (such as a reduction in strength or intelligence). This works for poisons and diseases, but not most spells with long durations.

Crafting a Magic Item: including rules for prices and rarities. This includes spell scrolls. XGtE has updated rules from the DMG I prefer.

Gaining Renown: I don't really track this optional statistic, but have used something similar in a different game with more complicated faction interplay. Basically it leads to stuff I give you anyways like adventure leads, safe houses, new traders and could represent your 'rank'.

Performing Sacred Rites: weddings, funerals, ordinations and such. The benefit is that you get Inspiration every day for the next 2d6 days.

Religious Service: XGtE has an alternative to Sacred Rites, where instead of earning Inspiration you get a few favors from NPCs. You can 'pool' favors for later use, and you get a pool max equal to 1+cha mod.

Research: learn lore depending on an intelligence check. The check can be modified by spending gold on research costs.

Running a Business: Pretty much a random roll to see if you make a profit or lose in maintenance costs.

Selling/Buying Magic Items: pretty self explanatory. XGtE has updated rules from the DMG I prefer.

Sowing Rumors: swaying public opinion. DC 15 Deception or Persuasion will effect a population for a certain (rolled) amount of time based on the population size.

Training to Gain Levels: I don't require this optional rule, but you could still RP developments as you like to explain new powers.

Training: The original language/tool learning rules were updated in XGtE. However your character's intelligence mod now reduces the time required (but not the gp costs). For example, with 18 int the time required to learn Infernal would drop from 10 workweeks to 6.

Work: a single check determines pay. Checks that include tools have the best chance to reach a high DC and get the highest payout (basically covering your lifestyle expenses along with a bit of pocket change).

Creating your Own Downtime Activity: I'm pretty open to whatever you'd like to do that isn't on this list.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Will post on downtime later today


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

So can I pay someone to Craft Magic Item? I have 400 gp to have someone make the shield bracer?

Elsewise, I would like to use the Training option with Grim to work on the Brothers of Battle ability. I will set aside 100 gp for this one.


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Yeah, the Craft rules are more for if you yourself do the crafting and includes a reduction in cost (half price more or less, but you have to go on a little adventure for ingredients). It's probably better to just purchase the shield bracer because of the time requirement (2 workweeks for Uncommon), but we can just RP that they craft it fresh if that fits your narrative better.

Sounds good on the Brothers of Battle. Remind me, I think we discussed something like:

------
When your Brother of Battle is in flanking position, you can roll additional damage depending on your tier and time spent training together.

2 workweeks and tier 1: +1d4 damage
5 workweeks and tier 2: +1d8 damage
10 workweeks and tier 3: +1d12 damage
------

Time adjusted by the average of your int mods (which is zero). gp costs could represent your lifestyle choice and perhaps finding an appropriate grounds for practicing, or hiring a mentor familiar with the technique. 25 gp per workweek, and you can buy workweeks ahead of tier requirements. So, you could pay 75 now and get 3 workweeks in, but the d8 wouldn't kick in until 4 more weeks and leveling up to 5th. There is a very small chance for a complication to arise around the 10 workweek mark leading to additional time/adventure.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5
GM Infinity wrote:


Sounds good on the Brothers of Battle. Remind me, I think we discussed something like:

------
When your Brother of Battle is in flanking position, you can roll additional damage depending on your tier and time spent training together.

2 workweeks and tier 1: +1d4 damage
------

Grim is ALL over this! And he calls in the two new Doomguides to participate. Want to throw up a part post Donal? I'll also throw something in.

50 for me, 100 for my Doomguides. Money is meant to be spent.

Brings me down to an even 500gp if I get my weapon silvered. May try for a magic weapon instead


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

So I'll RP it out but I think acquisition of a magical Longsword is probably a must and magical +1 seems common.

Call it a week of sourcing the items I might want

2 weeks training with Donal

Final week spent... TBD but likely organising the new temple force and throwing some money at the local community

Will post later today


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Grim, yes on the +1 sword, roll for the gold.

Donal, that reminds me, you never identified the mace. In addition to being a +1 mace, it has the following abilities:

The False Eye of Zariel
--The mace head emits bright light in a 5ft radius, and dim light another 5 ft beyond. Extinguishing/igniting the light is an action, with unlimited uses. This was the original cause of the statue's glowing eyes.

--Instead, you can focus all the radiant energy into a single burst flaring up at once, as an action causing blindness to a single adjacent creature on a failed DC 12 dex save. Once you use this ability, neither of the light abilities can be used until the next dawn (but its still a +1 mace).


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
GM Infinity wrote:

When your Brother of Battle is in flanking position, you can roll additional damage depending on your tier and time spent training together.

2 workweeks and tier 1: +1d4 damage
5 workweeks and tier 2: +1d8 damage
10 workweeks and tier 3: +1d12 damage

While I like this, how about this?

So we do not have to track exact positioning, how about, When you have a Warbrother within 5 ft of your target...

2 workweeks (Tier 1): +1d6 damage to melee attacks that hit that target

5 workweeks (Tier 2): You can use your reaction to deflect an incoming attack on your Warbrother, increasing their AC by a number equal to your proficiency modifier (Bear in mind that the conditions still apply, we must both be withing 5 ft of the attacking enemy.)

10 workweeks (Tier 3): +1d8 damage to melee attacks that hit that target

*If you prefer, we can make it a once per turn thing for the damage, if you think it is too much, since I will end up getting Extra Attack and still have Action Surge. However, I do not intend to upgrade my weapon much. I think the mace is my favorite weapon... so it will allow me to do damage equal to a greatsword or maul and still wear a shield. Anyway, things to consider, but we will definitely still do the training, whatever you decide!


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
GM Infinity wrote:

Grim, yes on the +1 sword, roll for the gold.

Donal, that reminds me, you never identified the mace. In addition to being a +1 mace, it has the following abilities:

The False Eye of Zariel
--The mace head emits bright light in a 5ft radius, and dim light another 5 ft beyond. Extinguishing/igniting the light is an action, with unlimited uses. This was the original cause of the statue's glowing eyes.

--Instead, you can focus all the radiant energy into a single burst flaring up at once, as an action causing blindness to a single adjacent creature on a failed DC 12 dex save. Once you use this ability, neither of the light abilities can be used until the next dawn (but its still a +1 mace).

Sweet! I just thought it was a +1 mace! Does it require attunement? Also, rarity?


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Don, actually no attunement required (I think I goofed this earlier), Uncommon rarity. The light on/off is adventure RAW, the blindness is a little extra I added.

Quote:
how about this?

Right, extra damage once per turn sort of like Sneak Attack, but not usable with reactions, sounds good to me.

The reason I mentioned flanking, I thought flanking was the main idea behind it, that you wanted a tactical reason to flank. Even though we play without grid, I still keep track of gridded positioning to an extent for stuff like seeing how many can melee in a certain crowded space, etc. Since moving through a threatened space doesn't trigger OA in 5e, its a little easier than previous editions to do flanking in my head. But either way is fine, whatever you guys think is cooler.

On the tier 2 AC bonus, I'd rather the AC bonus only lasts until start of next turn (like a mini battlemaster's Bait 'n Switch). Also that its a smaller flat bonus, maybe +1 tier 2 and +2 tier 3. AC bonuses are no joke.

We can also settle on tier 1 and chew on/tinker with the latter stuff as time goes on. If it gets you guys excited about playing that's the most important thing to me. :)

Grim, any thoughts?


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -
GM Infinity wrote:

XD Yes, go ahead and roll 10 intelligence investigation checks.

Invest: 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1 ⇒ (1) + (8) + (11) + (14) + (9) + (19) + (10) + (7) + (14) + (16) + 1 = 110

No nat 20 ))


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

> Basically you keep the shield, but House Eltan becomes an enemy of House Hhune.

I'm OK with it. As long as everything is legal, this is not a problem for Simon. There are and will be enemies, but the letter of the law and the pride of a nobleman lead him further.

> I can get some sort of RP scene speaking with the shield up soon if that interests you.

Damn interesting! I'll be glad.


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Quote:
No nat 20

Skill checks don't crit like previous editions. ;) None of those met the required DC to unlock the box's contents.

Simon's Sweet Suffering:
12d6 ⇒ (2, 3, 1, 5, 4, 4, 4, 1, 1, 5, 1, 2) = 33
12d6 ⇒ (6, 6, 4, 4, 2, 3, 2, 4, 1, 6, 6, 3) = 47
12d6 ⇒ (3, 1, 4, 1, 2, 1, 4, 4, 3, 6, 5, 4) = 38
12d6 ⇒ (4, 4, 2, 6, 2, 5, 5, 2, 4, 3, 1, 2) = 40
12d6 ⇒ (5, 5, 1, 4, 5, 3, 1, 3, 1, 4, 3, 6) = 41
12d6 ⇒ (1, 6, 6, 4, 2, 4, 4, 3, 1, 2, 1, 6) = 40
12d6 ⇒ (6, 4, 6, 3, 5, 2, 1, 2, 1, 4, 1, 3) = 38
12d6 ⇒ (4, 6, 5, 6, 6, 5, 1, 5, 4, 4, 1, 3) = 50
12d6 ⇒ (6, 6, 1, 4, 2, 2, 6, 2, 5, 3, 4, 1) = 42
12d6 ⇒ (4, 5, 3, 3, 2, 1, 1, 3, 1, 6, 1, 5) = 35

On the second, fourth, fifth, sixth, seventh, and eighth days, you lose consciousness, drop and start to die (you can make a wisdom save DC 18 for half damage those days, probably not worth tracking the others).

How are you stabilizing/healing? Did you hire a healer to watch over your attempts? At some point you'd need potions or someone helping from the outside, with the accompanying gp cost. Fisk is likely with you, being unwilling to let the box out of his sight, but he is no healer.

Also, it looks like people are spending more than 10 day downtime, so feel free to roll for the next 10 days as well. XD

Quote:
Damn interesting! I'll be glad.

Thanks, I'll work something up today.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5
GM Infinity wrote:

Don, actually no attunement required (I think I goofed this earlier), Uncommon rarity. The light on/off is adventure RAW, the blindness is a little extra I added.

Quote:
how about this?

Right, extra damage once per turn sort of like Sneak Attack, but not usable with reactions, sounds good to me.

The reason I mentioned flanking, I thought flanking was the main idea behind it, that you wanted a tactical reason to flank. Even though we play without grid, I still keep track of gridded positioning to an extent for stuff like seeing how many can melee in a certain crowded space, etc. Since moving through a threatened space doesn't trigger OA in 5e, its a little easier than previous editions to do flanking in my head. But either way is fine, whatever you guys think is cooler.

On the tier 2 AC bonus, I'd rather the AC bonus only lasts until start of next turn (like a mini battlemaster's Bait 'n Switch). Also that its a smaller flat bonus, maybe +1 tier 2 and +2 tier 3. AC bonuses are no joke.

We can also settle on tier 1 and chew on/tinker with the latter stuff as time goes on. If it gets you guys excited about playing that's the most important thing to me. :)

Grim, any thoughts?

AC is tricky in 5e.

My 10 cents? D6 damage, usable only once per turn.

Maybe +1 AC at Tier 2 and +2 at Tier 3

Also a thanks to you both. I used to play a lot of pathfinder and while teamwork feats were an interesting concept, implementation sucked. This, for 5e, is nice!

I might end up stealing this for my own game, and using similar training packages.

I'd prefer within 5ft of each other as we are going high/low etc combos as I have always envisioned it.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
GM Infinity wrote:
On the tier 2 AC bonus, I'd rather the AC bonus only lasts until start of next turn (like a mini battlemaster's Bait 'n Switch). Also that its a smaller flat bonus, maybe +1 tier 2 and +2 tier 3. AC bonuses are no joke.

Actually, the bonus is only on that one attack. (Think Defensive Duelist, but you use it on someone else instead of yourself.)

As for the flanking, I was actually thinking that scene in 300, where the two Spartans are basically back-to-back, or side-by-side, and are trading off opponents.

The inspiration is near the end of this clip.


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AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5
Donal the Seeker wrote:


As for the flanking, I was actually thinking that scene in 300, where the two Spartans are basically back-to-back, or side-by-side, and are trading off opponents.

Yep


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5
GM Infinity wrote:
Grim, yes on the +1 sword, roll for the gold.

1d6 ⇒ 3

Cool. 300gp right?

Those superior potions of healing, how much?

I'll PM you something...

Donal, can we train week 2 and 3 story wise?


AvernusArt 2Grid
Quote:
near the end of this clip.

Gotcha, one of my favorite scenes from that flick. Thinking in terms of Defensive Duelist, that makes more sense to me, reaction spent for 1 attack AC bonus.

Under that style, I have to say I still think proficiency bonus to AC is a bit high. Granted, the levels it will be a +4 to AC are when AC starts to not matter as much as saves and such. Not putting the nail in the coffin on proficiency AC bonus, but need to ponder more.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Understandable. I figure, we are giving up battlefield control (i.e. - Attack of Opportunity, or other reactions) for the possible deflection of an attack. When it comes down to fighting multiple creatures with multiattack and high to hits, it will just extend survivability a little bit. But that is just from a game design point of view. Think on it, whatever you decide will be fine.

@Grim, week 2 & 3 it is!

@DM, should I roll to see how much the shield bracer is? Knowing my luck, it will be out of my price range. ;)


AvernusArt 2Grid

Don, roll it up. If its too much for you now, there is also the promised reward from Fisk's mistress in Candlekeep.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Shield Brace: 1d6 ⇒ 6 Hahaha! I have rolled 5 or 6 for each one of these! Maybe a 4 for the breastplate, but still! >.< Sunuva...


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Maybe it is my dice saying that I don't need it?


AvernusArt 2Grid

We'll get to Candlekeep soon enough and you can find it there. Not sending you guys to hell with sticks and mud. ;)

Or I suppose there's also Crime, Gambling, Pit Fighting, etc to make some additional gp if you're feeling lucky.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

I think all my DT is spoken for at the moment, unless the vignettes are taking little to no time at all.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Gold spending:
906.

Tithing to Church = 91 (you round up. The gods dislike a penny pincher)

815gp left.

15gp in funerary offerings, poor offerings etc.

800 left.

Longsword +1 300 (PM to follow)
Training with Donal 50
Paying for newbie Doomguide training 100

350 remaining...

Will spend 20 on new clothes (these old ones must be beat to crap... and smell like it too) and good boots.

330gp remaining

30gp spent around the neighbourhood in goodwill gestures. Like covering a rent payment, buying a few days groceries etc. Why? Happy neighbours are good neighbours and good neighbours tell you when dodgy stuff goes down.

300 GP converted to platinum.

Downtime
Week 1. Organisational shinnegans with new Doomguides and Temple Guards
Week 2 and 3. Training with Donal and new Doomguides
Week 4. Acquisition of sword

Just waiting for Father Rey's response... PM to come


AvernusArt 2Grid

Thanks Grim, I may not get to posting Rey's response tonight but will at least get started writing it. Keeping an eye out for PM.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Sent


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

Wis: 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 1d20 + 2 ⇒ (7) + (10) + (12) + (8) + (20) + (15) + 2 = 74

Simon will use Fisk's help and will most likely stop the effort after 2-3 times he loses consciousness.

I will ask the Grim to heal me )) Kelemvor gives it to him for free .)


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

During downtime, Mal will rebuild from Sorcerer to Wizard. Probably use the spellbook as a Shar holy book to convert his natural Charisma to enlightenment.

Maybe buy some more spells via scrolls while he can. What are the prices again? He would be interested in Leomund's tiny hut for a steal. Can you overcast a ritual?

Maybe find something interesting for the Candlekeep library. Find/create an altered book or scroll that subtly praises Shar instead of making Her seem scary.

If Mal has time, he would do Research on all of the revealed information from the Villa: Candlekeep, Zariel, the shield, etc. (frankly I cannot remember what's new and important) If Mal has to roll Intelligence, he'll probably fail until he rebuilds. So looking for free info to start.

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