[5e] Descent into Avernus (Inactive)

Game Master mishima


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Quote:
plan for the demon devil?

Why not chat it up with your flashy new mouth? Surely some kind of deal could be reached... ;P


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

The tricky part with shatter is that it will likely let the entire compound know that we are here... Whereas, without it, we only attract those close. However, if there are any close enough to raise the alarm, we could be in trouble anyway.

Good point about the devil... I'mma roll a Religion check to see what I know about them. (Was this the same that we saw at the Tavern with Amrik?)


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This type has not been seen by anyone, except Gorn in the crap house of course. It is larger than the familiar-sized one at the Low Lantern, being not much bigger than you medium peoples. Its main physical feature are the numerous barbs sticking out all over, like a murderous cactus or insane porcupine. Pic. Will reveal more IC on results of check.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Religion: 1d20 + 2 ⇒ (17) + 2 = 19


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Donal, if memory serves, these barbed devils have an older name: Hamatula. You overheard stories of the hierarchy of devils growing up near Elturgard...it was said that damned souls which started as mere lemure soon progressed through different bodily forms like a soldier might pass from private to lieutenant. Hamatula were not the highest rank, but not the lowest either...something like a captain.

One story involved a Hellrider named Bumblefres who had lost their silvered blade and instead bravely engaged a barbed devil in desperate hand to hand combat, with only a skin of chain links to stand between them. The barbs were small enough to pierce the chain as they grappled, making it an agonizing match at close quarters. Skirmishing was likewise a painful tactic, as the creatures had some innate command of flame and hurled them to great distances. Worse, the creature was said to secrete some sort of hallucinogen from a gland behind its ears, clouding the mind of its quarry.

The tavern story claimed that only by the grace of Tormtar did the paladin endure long enough to rip each and every barb from its flesh, as Tormtar repaired each and every tiny wound on the paladin, before driving one of the salvaged spikes through its neck. More likely though, the paladin died just as horribly...its of course a matter of faith.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Can we have had a brainwave to retcon equip with silver weapons?

Asking for a friend


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Woops, wrote 'Tormtar' instead of Torm up there...twice. Sense make I.

Gonna say no on the silver retcon, funds are/were probably lacking anyways. Magic weapons are going to start dropping though, if you guys explore here thoroughly. A silvered weapon isn't an unreasonable find in a huge mansion with a giant dungeon under it, either.

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

So it sounds like we have only one path to go down but that ended in a fight we can't win?

I don't currently see how a deal can be made. We have no idea what a demon would want other than our heart's blood. :/

I say we lead with shatter if we go hot because it'll be loud anyway.


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There's actually quite a few paths here, its a complex and highly branched 4 level dungeon. The party has so far found just a few, granted. You could sneak around using the tapestries and leave through the double doors. The DC would be high but it isn't impossible as a group check (group checks mean half the group needs to succeed to all succeed). The secret flagstone in the stables is a path Amrik suggested, but there could be others (involving the Villa proper above ground, no one looked out the window to see what was up with the house).

Also I don't understand why you think you can't win this fight. I disagree, and think you can. Immunity and resistance are different things.

The 'lets make a deal' thing was mostly a joke, but you are a very creative person so I wasn't totally counting it out. Who knows what a demon wants, they are very chaotic. Devils on the other hand are very lawful and contracts are pretty important.

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

So you're saying this demon fight is impossible and we have no chance? =)


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Right, no attempt should be made. Campaign concluded. ;D


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Donal will share this information with the others. If only we could find a way to banish him...

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

I'm not saying I dont have any ideas. :p

Can we get a religion roll to see why they are chanting? Like what exactly we are seeing here? Why this demon is standing there and getting chanted at? If so I think I can talk our way around this.

Of note it looms lime I speak Infernal. Can I tell what they are chanting?

Otherwise, Mal? Up for sneaking? With 4 of us if we two just make it that should be all we need.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

I believe that Mal translated for us, but we do not know about the ritual. Up to the DM if we can make a check...


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Yes, that's right. Mal translated, its religious chanting in praise of a devil named Zariel. Similar to how Christians might chant praises of God.

Also, it is not the live devil they are chanting at, though he is leading the chanting the way a priest might in church. They are chanting at the large statue of a devil.

edit: Blood War was also mentioned. You could followup roll on those 'hot' terms like Zariel, Blood War, etc.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal can sneak. Just doesn’t want to be alone.

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

Okay I've got it.

Let's us two try sneaking for the group sneak.

If we fail I've got a line of Persuasion ready.

If that fails then...paging Dr. Shatter. :)


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Brian, I had you down with Draconic not Infernal. Did you change it? No worries if so, just making sure.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Donal has a +2 and no disadvantage. He can come with.

Grand Lodge

Gimme a bit.work is a beeeeatch atm


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Was gonna go with a sneak past, we want the head of the snake and this might weaken us... but shatter will kill the scrubs. The devil IS a worry... same devil as in the pub we dragged Amrik out of?
Ultimately I don't want to burn resources on a roadblock... and while hell IS a concern? It's not Big Three bad in my clerics opinion


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

This is like his big brother...


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Right, the tavern devil was a spined devil (aka spinagon, size small), this is a barbed devil (aka hamatula, size medium). Both are spiky. Spinagons are more similar to imps.

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|
GM Infinity wrote:
Brian, I had you down with Draconic not Infernal. Did you change it? No worries if so, just making sure.

Yeah I had Goblin, Draconic and Internal and that was too many so I got rid of Goblin.

*checks character*
Confound seems I deleted the wrong one.
Can I make the correction or you gonna make me keep goblin?


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No I don't care man, feel free to change however you want, just solidify now please.

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

Guys DC 18 is here to beat.

Even us at +5 have less than 50 50.

Maybe w should attack?


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

I ain't even gonna try with an 18 on the table... blow it up

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

I regret nothing!


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Even us at +5 have less than 50 50.

Yep, 40% for you...same chance as a tier 1 PC hitting plate armor (+5 to hit AC 18). 45-70% with Bardic Inspiration. I guess that could've fudged Donal's 17 as well, essentially granting him proficiency.

This could lead to interesting stuff though. Will ponder and write up response tomorrow, when beer and weekend is a thing. :)

Grand Lodge

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:D

Atlas, you are a damn mad lad!!!

This will go great or end in flames but either way, much fun.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

No worries... It will make it all the sweeter when I get the Remarkable Athlete ability and get half my proficiency to Str, Dex, and Con ability checks that I am not proficient with!

Grand Lodge

Donal the Seeker wrote:
No worries... It will make it all the sweeter when I get the Remarkable Athlete ability and get half my proficiency to Str, Dex, and Con ability checks that I am not proficient with!

One of the worst class features bar none.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Hahah, I like it, though it IS just a watered-down Jack of All Trades. The cool thing that people often forget is that Initiative is also an Ability Check... AND it allows me to use Thieves' Tools and other Tool Proficiencies that use the physical scores, albeit at a reduced effectiveness... ;)

Grand Lodge

Initiative aside it doesn't really pay off until 9th where you get a whopping +2... +1 isn't really worth mentioning


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Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

It helps, every bit helps. If you are a Dex-based fighter, you can get up there! That being said, Battlemaster and Cavalier are much more effective at what they need to. I just like the flavor of the Champion... the guy that is not reliant on consumable abilities...


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You know, I just realized...rogue 2+ should always Help during group stealth checks because he can Help, Hide, and move at the same time. Others can only Hide and move.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

If it was a Mastermind, they can help as the bonus AND at 30 ft range. So could be helping in combat ALL the time!!!!


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Yeah so helpful, want to try that one just because it sounds fun to RP. And mimicry is hilarious to me.


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Also guys, I should mention I let Tibs go earlier this week. He was regretful about not being able to 1/day at this point in his life, and parted with no hard feelings and best wishes.

After this dungeon (if you survive and don't hate me by then lol) I'll probably start looking for a few new players. I imagine that will be a few months away.

Grand Lodge

Cool. Wishing Tibs the best.

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

Well played, GM. Well done.

One cultist down and non-zero damage to the devil. That's probably about on par what one round of surprise combat could do, so it all works out.

Bonus points for not giving in to the obvious and tempting old hat of saying "Who are you?" Research has shown that if you act like you're supposed to be doing what you're doing, most people react to the 'what' of a thing, more than the 'who'.

Also any consumer of enough written word knows there have been a great many tropes developed to bypass this. Probably the best example of this is the immortal words of Simon Tam: "Am I making you nervous"


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Bonus Action to Cast Heroism on Self.

Hey, so...I'll need that one explained, I'm missing something. What is allowing you to cast a 1 Action spell as a Bonus?

Silver Crusade

Init:+4 Perc: +3 |ATK: +5/d8+3| Ins: 2/3| Brian WhiteAngel Human Bard 3| AC:17 | HP: 22/24 | 1st: 4/4 2nd: 2/2|

Nope, that is my bad. For some reason I thought it was a Bonus Action, but it ain't, so nevermind.


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No worries. One other thing, and not trying to pick on you, just getting used to the new crunch...

Blade Flourish wrote:
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice.

The total 7 is not enough to hit the Hamatula. I interpret the above to imply that your movement speed is increased by 10 ft, but the Defensive Flourish will not alter your AC and the Bard die isn't spent.

If in cases like this where the AC is unknown and you want to assume it hits and deduct your count of die, letting me sort it out in a followup post, that works for me.


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There was a healing potion (2d4+2) from the zombie fight a while ago. Not sure if anyone has used it yet, was thinking not. Also 2 potions of firebreath.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

I don't remember who had it... I think Grim or Mal, maybe?


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Tibs IDed iirc, feel free to assume you can see it on whoever's belt and grab as needed.


Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14

Got it... hoping that Grim can also get someone up, I will try to back up the Hellrider.


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Mistakes! Sorry guys. Booze and old age will do it. Also I never really learned to read numbers, but that shouldn't matter much.

Don, if that extra +2 affects your Second Wind calculus feel free to take it back.


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Guys, going to go ahead and shut this game down. Was just trying to run a published adventure that sounded neat. It seems clear now there is much more expected of me, and tremendous emotions if such expectations are not met. The passive aggressiveness and 'secret PMs' aren't really something I want to deal with in my leisure time. Not a great writer or DM. Sorry (true apologies) and see you around.

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