"Mal" Malaric |
Is Mal in melee? Does he need to roll stealth to get his sneak?
Thanks
GM Infinity |
No ally threatening either at the moment, you would need Hide or some other way to get advantage for sneak. However, they have been dive bombing every turn so you might reason to hold your attack until they strafe someone, pulling the trigger when adjacent to ally. Their tail/bite have reach but claws do not (hence why they've been provoking stupidly).
And reminder all flying creatures can be grounded with anything that causes Prone.
Donal the Seeker |
That was what I would suggest as interpretation. Once the wyvern is dive bombing, when it is within range that Mal could get his sneak...
GM Infinity |
I may start the Spelljammer campaign sooner than I thought. Reading through it today the way it is structured is a real game changer as far as DM prep goes...its not like the other official adventures at all. I really hope they continue this format in the future.
Anyways, I'll probably still wait for the new school year to settle down...but perhaps in a few months I'll kick it off.
GM Infinity |
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Yeah, it seems like it will be an absolute breeze to run. Chapters in published adventures are usually a big list of settings and encounters, and you sort of have to cobble a path together. But for Spelljammer, the big chapters are instead big Parts, but then each Part is 4 mini-arc chapters designed for 2-3 hours of table gameplay each, and each chapter ends in a cliffhanger. The chapters themselves are structured more like AL adventures.
Not sure everyone will like the plot and such, but man that is a revolution in terms of structure. This has to be the easiest to run adventure they've put out for 5e.
The vibe/inspiration is 1980's Flash Gordon...so I'll need to rewatch that lol.
GM Infinity |
Reminder also if you want to play with the mounts it might offer some advantage against these melee fighters. You can have the horse use its action to Disengage then move around 40ft without provoking OA while taking whatever normal action/bonus/reaction you want.
Full disclosure, trying to encourage getting used to it a little since later in hell something similar to mounted combat will be happening somewhat frequently... ;)
GM Infinity |
Not trying to be a jerk with the Suggestion, but that's my interpretation. If you want to retcon its alright, its a tricky spell.
Best way to use it for longest duration is to Suggest a harmless action that takes a really long time to complete, like "go give your armor to the first red-headed child you find"..."go fish until an orange striped cod is caught"..etc.
"Mal" Malaric |
However you want. I’ve played it many different ways.
It’s sort of the only main spell for Mal in this build. The rebuild to wizard will remove his reliance on it.
Being an ally was part of the suggestion which I thought was binding for 8 hours. The request for information was to an ally. That’s at least what I was going for.
Cheers
GM Infinity |
When you make a Suggestion, I'm going to look for a single task that the creature is asked to perform. A 'course of action'. So I latched onto the 'give me an update' since that is actionable.
The long duration doesn't mean you get to make multiple suggestions throughout the duration with the umbrella idea of being allies...that would be 8th level Dominate Person.
"Mal" Malaric |
I've business trip starting tomorrow to Friday. Working long days with limited time to post. Please bot me.
cheers
GM Infinity |
Guys, if you can forgive me, I think I'd rather wait until our players are back (Grim sick, Jub on business). This is a scripted fight built into the adventure I bothered to soften you up for, and its kind of a downer just to bot half the party through it. So if you don't mind perhaps we could pause until this weekend?
Evendur "Grim" Greymantle |
Guys, if you can forgive me, I think I'd rather wait until our players are back (Grim sick, Jub on business). This is a scripted fight built into the adventure I bothered to soften you up for, and its kind of a downer just to bot half the party through it. So if you don't mind perhaps we could pause until this weekend?
Is this the same day as the wyvern fight?
GM Infinity |
Yes, that was closer to midday, now we are close to twilight. You guys had a short rest in between. The wyvern fight occurred because of 2 fails on the skill challenge. 3 fails would've been this fight and not reached the Inn tonight...but you ended 3/2 so if you survive, you'll have a long rest with the Inn very close, sighted when you were back on the hill.
Evendur "Grim" Greymantle |
Lol... I'd have preferred the long rest first :D
I'm down 3 1st level slots and one 2nd level.
Donal the Seeker |
You didn't use your Channel Divinity to recover a slot yet this day, right? It could give you another 2nd lvl slot...
GM Infinity |
Yes, Grim, if you'd like we can say you used Harness Divine Power before the short rest and regained a slot. However, it can only grant a 1st level slot at 4th level (Its half proficiency bonus rounded up, so no 2nd level slot until 5th level). You would have then regained your Channel Divinity during the short rest and have it available as well.
2nd-level cleric feature
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.
Evendur "Grim" Greymantle |
Yes, Grim, if you'd like we can say you used Harness Divine Power before the short rest and regained a slot. However, it can only grant a 1st level slot at 4th level (Its half proficiency bonus rounded up, so no 2nd level slot until 5th level). You would have then regained your Channel Divinity during the short rest and have it available as well.
** spoiler omitted **
Happy with a level 1 slot tbh
GM Infinity |
So, another thing, getting closer to Candlekeep. I'd like to recruit some more (considering party of 7 PCs actually) to enter just after the Candlekeep scene. Because of them entering at this moment, they will have a close tie to the fate of Elturel.
I am personally hoping to catch some RP motivated players, having 1 or 2 players that can give me a few paragraphs to work with every day is always nice for everyone. Party/class balance is a lot less important to me...but I think something like a ranger could be a good addition fwiw.
Any thoughts? I am curious what you guys are looking for, really open to any input you might have.
"Mal" Malaric |
Ouch. Ouch. The one-line specialist is hurt.
Seriously, more players would be great.
cheers
GM Infinity |
That's correct Simon. Unless you get a feat like Shadow Touched or Magic Initiate which grants the spell, its always highest level for you. In those feat cases you can get a slotless cast. IIRC, your ABI was increase in charisma so yeah, max/only slot level you have.
edit: Just reread your gameplay post. So yeah, if invis is indeed from shadow touched you get a free cast once per long rest. So no slot spent. If you go that way, its cast without any upcast...so you would only target 1 creature. At this level you wouldn't be upcasting even if you spent a warlock slot, so no difference really other than the fact a slot is being spent vs not.
Please mark your ABI choices on character sheet, helps me figure stuff out.
As for your Color Spray question, yes.
Simon Eltan |
Yep, I'll add it to the character sheet. Indeed it was Shadow Touched feat. I've already spent both my slots, so it was casted through abilities from the feat.
Thanks!
GM Infinity |
I believe that is what we settled on. Once per turn, so it can happen on my turn, and again on your turn, and then maybe on a Reaction.
Yes, like Sneak Attack. I think I was on the fence about Reactions using it, since that can't be coordinated really (unlike Sneak being a solo effort).
Let me backtrack through the forums tonight and see what I said. O_o I'll write up the official thing and throw it in Campaign Info tab.
Donal the Seeker |
With Reactions is part of once per turn, as it is not on your turn. But, my intent is that we are still threatening and though it is not our turn, we are still moving and switching off on targets. The point being, we are still actively distracting opponents so that we can still take advantage of openings.
However, in the end it is your call. It rarely comes into effect, though I have taken advantage of it in the past with using Commander's Strike on the Rogue to take advantage of his SA. Thankfully, we do not have a Battlemaster in the group to take advantage of that... ;)