| N-P-C |
OK
"Goladryth? Which one was that? We've killed several of the creatures here and sent at the town. Don't really feel like we should need to kill you, but you're making our decision for us!" He steps forward and continues his attack.
Attack with Flaming burst Katana: 1d20 + 5 + 3 + 1 + 1 + 1 ⇒ (13) + 5 + 3 + 1 + 1 + 1 = 24 Darn! I was hoping for another crit!
damage if that hits?: 1d8 + 4 + 1 + 1d6 + 2 + 5 ⇒ (8) + 4 + 1 + (6) + 2 + 5 = 26
| Tanssi Varjo |
Tanssi rolled 21 on the reflex above
Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12
Tanssi moves forward, pushes through to a position where it might be possible to leap through the pinched hallways and into the space behind the alchemist... but is unable to make it past the size Sir Falcon.
Instead, they attempt to claw out past the Samurai again.
Claw, PA: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 6 ⇒ (6) + 6 = 12
| RxNPC |
Holding the back of the line, there is little the Shae can do besides release another blast of missiles at the creature.
Shadow Evocation, Magic Missle. DC 17 will: 2d4 + 2 ⇒ (1, 1) + 2 = 4 (1 damage on a successful save)
Andwise Tunelley
|
The halfling produces a glowing beam of light that settles on the alchemist. Stardust. -2 to attacks x2 rounds
Irlana Systra
|
Irlana moves along at the rear of the party. Feeling the pain of the Sir Falcon's and Maffei's wounds she quickly takes the wand of Cure Moderate wounds and uses it on herself.
CMW on self: 2d8 + 3 ⇒ (7, 7) + 3 = 17
GM Badblood
|
Sir Falcon presses forward and swings his blade at the alchemist but fails to cut through her rock hard skin. Tanssi tries to leap behind her, but she is too quick and lashes out at them with the flail in her hand. The attack is clumsy and weak though. Tanssi then tries to strike through Sir Falcon again but fails to connect.
Maffei releases another barrage of magic missiles, which are once again absorbed by some sort of invisible barrier surrounding the woman.
Andwise covers the woman in glittery stardust.
AoO: 1d20 + 5 ⇒ (1) + 5 = 6
Andwise Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Tanssi Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Irlana whips out her healing wand and removes the wounds she is has taken for Sir Falcon. Just as she heals herself, more pain comes her way.
The woman ignores Sir Falcon's question about Goladryth and continues stepping backwards as she prepares and throws another bomb.
She did see the large sized grioth that the party just killed.
"How about another bomb? I see you are all nicely packed together for me!"
Bomb: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Cold: 4d6 + 4 ⇒ (4, 3, 1, 3) + 4 = 15
Sir Falcon almost dodges the next shot, but once again he gets hit. Unfortunately, Tanssi also gets caught up in the blast
Reflex vs Splash, Tanssi: 1d20 + 5 ⇒ (8) + 5 = 13
@Tanssi, I did account for the one reflex save that they passed, but you get a Reflex for half damage every time you're caught in the bomb's splash zone. I rolled the other two just to move things along, getting one success and one failure.
Round 4 - Bless
Irlana
Sir Falcon -21, life link
Maffei, life link
The Alchemist - 39, glittery, stardust, challenged
Andwise - -8
Tanssi -8
Round 5 - Bless
Irlana -3
Sir Falcon -31, life link
Maffei, life link
The Alchemist - 39, glittery, stardust, challenged
Andwise - -8
Tanssi -16
Everyone is up! For Acrobatics to Tumble Through an enemies square the DC is their CMD +5. Failure does mean she gets an attack of opportunity and the attempter is moved back to the nearest legal space they can occupy. It does cost double movement to Tumble, so basically you need at least 20 feet of movement to make the attempt (10 for her square and ten to get into the square behind her, plus five per square to move up to her if needed)
| Tanssi Varjo |
Holding again until Falcon goes. He can step and full round. Tanssi has a reach attach if nothing else.
Irlana Systra
|
So Andwise and Tanssi are delaying until after Sir Falcon goes?
Irlana looks around the corner surprised to see the enemy woman still standing with how long the battle had been going. Seeing the line blocking the others attacks she casts her spiritual weapon spell, having the star knife of force appear behind her and attack.
Extended by the rod. Duration 8 rounds.
Spiritual Weapon attack: 1d20 + 3 + 3 + 1 ⇒ (4) + 3 + 3 + 1 = 11
damage if that hits?: 1d8 + 1 ⇒ (1) + 1 = 2
| N-P-C |
Sir Falcon is confused by the lack of success. He is hitting but the woman doesn't appear to be hurt?
Attack with Flaming burst Katana: 1d20 + 5 + 3 + 1 + 1 + 1 ⇒ (6) + 5 + 3 + 1 + 1 + 1 = 17
damage if that hits?: 1d8 + 4 + 1 + 1d6 + 2 + 5 ⇒ (5) + 4 + 1 + (4) + 2 + 5 = 21
GM Badblood
|
When Sir Falcon's attacks land, they do appear to be damaging the alchemist. Unfortunately, most of the attacks she's received have simply failed to hit her AC.
The alchemist darts out of the way of Irlana's spiritual weapon. Sir Falcon moves to strike her as well but once again he finds his blade turned aside by some kind of invisible shield.
Round 4
Andwise - -8
Tanssi -8
Round 5 - Bless
Irlana -3
Sir Falcon -31, life link
Maffei, life link
The Alchemist - 39, glittery, stardust, challenged
Andwise - -8
Tanssi -16
| Tanssi Varjo |
Tanssi steps forward into the space, before attempting to once again swipe at the alchemist.
Claw #1, PA: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Claw #2, PA: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 6 ⇒ (2) + 6 = 8
5ft, full round. All misses
| RxNPC |
Maffei sees her moment and takes a chance- arching and flexing in ways that wouldn't seem possible, she attempts to move past the alchemist to end this retreat.
Acrobatics: 1d20 + 15 ⇒ (20) + 15 = 35
Turning, she swipes out with her blade at the now flanked alchemist.
+1 scimitar: 1d20 + 12 ⇒ (7) + 12 = 19 Damage, cold, sneak: 1d6 + 6 + 1d6 + 1d6 ⇒ (6) + 6 + (2) + (1) = 15
Andwise Tunelley
|
Andwise produces a small glob of acid and flings it down the hallway.
Acid Splash, touch: 1d20 + 7 ⇒ (17) + 7 = 24 Acid: 1d3 + 1 ⇒ (1) + 1 = 2
GM Badblood
|
Tanssi can't move into an ally's space to make a full attack. Tanssi can make a reach attack with their bite; I will use the first roll as their bite attack.
Tanssi tries to bite the alchemist but fails to connect.
Maffei waits for her opening, then cartwheels along the wall before sliding between the alchemist's legs. The woman is surprised and for the first time seems to be shaken. Despite that she manages to turn around and parrty Maffei's scimitar with her flail. On top of this, Andwise's ball of acid arches Tanssi's and Sir Falcon's head and strikes her in the ear.
The woman reaches into her pouch and draws out another extract.
Sir Falcon, Maffei, and Tanssi can make attacks of opportunity. From what I've read, using an extract provokes like casting spell; but there are no concentration checks to cast them defensively or to keep the spell if the alchemist is injured.
If The alchemist survives the attacks of opportunity
The alchemist opens her mouth widely and out pours a black swarm of buzzing wasps. The buzzing insects start covering Sir Falcon and Tanssi.
Round 5 - Bless
Irlana -3
Sir Falcon -31, life link, 2 saves Fort Needed
Maffei, life link
The Alchemist - 41, glittery, stardust, challenged
Andwise - -8
Tanssi -16, 2 Fort saves Needed
Round 6 - Bless
Irlana -3
Sir Falcon -31, life link, 2 Fort saves Needed
Maffei, life link
The Alchemist - 41, glittery, stardust, challenged
Andwise - -8
Tanssi -16, 2 Fort saves Needed
| RxNPC |
Scimitar, Flanking: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Damage, Cold, SA: 1d6 + 6 + 1d6 + 1d6 ⇒ (6) + 6 + (2) + (5) = 19
Crit?: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Upon seeing the alchemist bring the vial to her lips, Maffei swings out at her arms with the scimitar in her hand.
GM Badblood
|
Maffei strikes the woman but not critically. She is starting to look desperate but if anything she is even more determined to drink the extract.
Sir Falcon and Tanssi still get attacks of opportunity.
| Tanssi Varjo |
Claw, PA, Flanking: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 Damage: 1d6 + 9 ⇒ (5) + 9 = 14
GM Badblood
|
Rolling Falcon's AoO to keep things moving.
Katana Strike: 1d20 + 5 + 3 + 1 + 1 + 1 + 2 ⇒ (6) + 5 + 3 + 1 + 1 + 1 + 2 = 19
Ugh, I'd rather that hit than have her do what she does next, but unfortunately she has a pretty high AC.
Maffei strikes the alchemist but fails to bring her down. Unfortunately neither Sir Falcon nor Tanssi can stop her and the alchemist burps out a cloud of wasps that start stinging Sir Falcon and Tanssi.
Sir Falcon and Tanssi are in a wasp swarm and need to make two Fort saves; one for the poison and another for the distraction. Wasps are a common enemy; so anyone can use Knowledge Nature to identify them.
Swarm damage+poison+distraction: 2d6 ⇒ (2, 4) = 6
The swarm stings the samurai and the eidolon repeatedly; easily ignoring both Sir Falcon's plate armor and the shadow cat's displacement.
Round 5 - Bless
Irlana -3
Sir Falcon -37, life link, 2 saves Fort Needed
Maffei, life link
The Alchemist - 60, glittery, stardust, challenged
Wasp Swarm
Andwise - -8
Tanssi -22, 2 Fort saves Needed
Round 6 - Bless
Irlana -8
Sir Falcon -32, life link, 2 Fort saves Needed
Maffei, life link
The Alchemist - 60, glittery, stardust, challenged
Wasp Swarm
Andwise - -8
Tanssi -22, 2 Fort saves Needed
| N-P-C |
Thanks for rolling for me. I saw this but was busy and forgot to get back to it. The dice are neutral so any roll is valid.
Fort save poison?: 1d20 + 6 ⇒ (3) + 6 = 9 Ouch!
Fort svae distraction?: 1d20 + 6 ⇒ (13) + 6 = 19
Does the roll have to be trained? Know-Nature: 1d20 - 1 ⇒ (2) - 1 = 1 Never mind! Bugs! They hurt! And that drops Sir Falcon.... 0 HP.
| Tanssi Varjo |
Fort #1: 1d20 + 7 ⇒ (17) + 7 = 24
Fort #2: 1d20 + 7 ⇒ (18) + 7 = 25
Stumbling and surrounded by wasps- the Edolon unleashes their furry at the alchemist and the wasps with flailing and trashing of tooth and claw.
Claw #1, PA: 1d20 + 8 ⇒ (20) + 8 = 28 +2 Flanking alchemist Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Claw #2, PA: 1d20 + 8 ⇒ (3) + 8 = 11 +2 Flanking alchemist Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Bite against the swarm
Bite, PA, Flank: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Damage: 1d6 + 9 ⇒ (2) + 9 = 11 + trip
If she drops, the remaining attacks will be against the swarm. B/S from the claws
Crit?: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 Damage?: 1d6 + 9 ⇒ (4) + 9 = 13
Irlana Systra
|
Not sure where we are in sequence. ?? When it is Irlana's turn.
Spiritual Weapon attack: 1d20 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8
damage if that hits?: 1d8 + 1 ⇒ (4) + 1 = 5
Irlana feels the pain again of the hurt from her friends. Then she sees the wasp swarm and Sir Falcon drop she reaches into her pouch and yells. "Get out of the swarm. I'll throw a flask of fire at it!" She moves forward.
Would Sir Falcon wake up at this point? He could move forward. ??
If she can see Sir Falcon free she throws the flask of alchemists fire.
Throw Flask: 1d20 + 8 ⇒ (7) + 8 = 15
damage, I hope it hits?: 1d6 ⇒ 2 +50%
GM Badblood
|
The DC to identify the swarm is below 10 so the knowledge check can be done untrained.
I don't think Sir Falcon actually goes down from the damage. He has 37 damage after the swarm's attack but it looks like he has 38 HP.
You guys can coordinate amongst yourselves what order you want to take your actions. Everyone gets a turn to act before the alchemist can.
Tanssi knocks the alchemist out with the swipe of a paw. The eidolon tries to attack the buzzing wasps but is unable to impact the impact with their attack. Unfortunately, even with the alchemist defeated The swarm is still going to continue attacking the party.
Irlana's spirtual weapon is also ineffective against the tiny bugs
but she does hit the swarm with a flask of burning oil.
Round 5 - Bless
Irlana -3
Sir Falcon -37, life link
Maffei, life link
Wasp Swarm -3
Andwise - -8
Tanssi -22
Round 6 - Bless
Irlana -8
Sir Falcon -32, life link, 1 Dex damage
Maffei, life link
Wasp Swarm -3
Andwise - -8
Tanssi -22
| N-P-C |
Feeling almost ready to drop Sir Falcon feels healing energy come through the link with Irlana. He sees the alchemist drop and steps over her body trying to draw the wasp swarm on to it. (5' step?) He waves his flaming sword through the swarm wildly like a torch trying to burn the bugs....
Not sure how to handle that, but he's got a really great torch!
Irlana Systra
|
Irlana watches where the swarm moves, watching for an opportunity to hurt with another flask, acid this time, and if possible not hurt anyone else. "Get away from the wasps!"
The alchemists fire burns a second round then goes out. Alchemists Fire round 2: 1d6 ⇒ 1
To hit with Acid Flask if she gets a chance?: 1d20 + 8 ⇒ (1) + 8 = 9
damage if it hits?: 1d6 ⇒ 4
Crap! Splash Weapon rules direction: 1d8 ⇒ 3 I think that means it hits the wall to the left of the swarm?
GM Badblood
|
Swarms of diminutive creatures are immune to all weapon damage but I will allow elemental damage from properties like flaming and frost to deal their damage. I've had GMs say that it wouldn't apply but it just feels right to have an adventurer swing around a flaming sword to disperse a swarm of bugs. Sir Falcon will still need to make an attack roll to hit, though.
I do know the party found a wand of lightning bolt in Hunclay's manor; but off hand I don't know if anyone still has it or can use it. In addition to attacking the swarm with her swords for 1d6 damage a piece, Maffei can use shadow evocation; even though it requires a Will save shadow spells are not mind affecting.
I'm giving a few hints because I really don't want anyone getting killed by a summoned swarm.
Irlana already attacked this round and I think I will go with that attack roll. We're still waiting on Andwise and Maffei and I will bot them soon to keep things moving.
Sir Falcon attack roll: 1d20 + 5 + 3 + 1 + 1 + 1 + 2 ⇒ (17) + 5 + 3 + 1 + 1 + 1 + 2 = 30
Fire damage: 1d6 ⇒ 5
Between Irlana's alchemy fire and Sir Falcon swinging his flaming sword around the swarm has noticebly lost some of its size but is still going strong.
Round 5 - Bless
Irlana -3
Sir Falcon -37, life link
Maffei, life link
Wasp Swarm -3
Andwise - -8
Tanssi -22
Round 6 - Bless
Irlana -8
Sir Falcon -32, life link, 1 Dex damage
Maffei, life link
Wasp Swarm -8
Andwise - -8
Tanssi -22
GM Badblood
|
Botting Andwise and Maffei!
Andwise remembers the wand of lightning they found in Hunclay's manor, but he doesn't dare use it in this narrow hallway. Instead he casts guidance on Irlana and backs out into the larger room.
Maffei runs through the swarm and turning around casts a gust of wind. The swarm is blown back almost to the wall on the other side of the room. The angry wasps attempt to fly back towards the group but the wind keeps them at bay.
Will Save: 1d20 + 3 ⇒ (9) + 3 = 12
Fly Check: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Movement: 2d6 ⇒ (4, 3) = 7
Non lethal damage: 2d6 ⇒ (1, 3) = 4
Strength check: 1d20 - 5 ⇒ (11) - 5 = 6
Everyone is up! Note that Tanssi and Sir Falcon are in the gust of wind and need to make a Strength check to move against it but are otherwise not effected much by it. It does affect ranged attacks and would have more of an effect on Smaller creatures like Irlana and Andwise.
Also it only has a 1 round duration and will end at the start of Maffei's turn.
Round 6 - Bless
Irlana -8
Sir Falcon -32, life link, 1 Dex damage, Fort vs poison needed
Maffei, life link
Wasp Swarm -12
Andwise - -8
Tanssi -22
Round 7 - Bless
Irlana -13
Sir Falcon -27, life link, 1 Dex damage, Fort vs poison needed
Maffei, life link
Wasp Swarm -8
Andwise - -8
Tanssi -22
| N-P-C |
Sir Falcon tries to move away from the swarm....
STR check DC 15?: 1d20 + 3 ⇒ (16) + 3 = 19
Did he still need a Fort save? Fort save?: 1d20 + 6 ⇒ (4) + 6 = 10
Irlana Systra
|
Irlana uses the wand of Core Moderate Wounds on Sir Falcon.
CMW wand: 2d8 + 3 ⇒ (8, 3) + 3 = 14
GM Badblood
|
The Fort save is for the wasp venom still flowing in Sir Falcon's veins. It'll keep damaging him until he passes a save or it runs its course.
Sir Falcon pushes through Maffei's shadow wind gust. He notices that the painful venom from all the insects stings is starting to make his limbs clumsy.
Irlana uses her healing wand on Sir Falcon to remove the copious wounds he has suffered.
Round 6 - Bless
Irlana -8
Sir Falcon -18, life link, 1 Dex damage, Fort vs poison needed
Maffei, life link
Wasp Swarm -12
Andwise -8
Tanssi -22
Round 7 - Bless
Irlana -13
Sir Falcon -13, life link, 2 Dex damage, Fort vs poison needed
Maffei, life link
Wasp Swarm -12
Andwise - 8
Tanssi -22
Andwise Tunelley
|
Andwise summons another glowing glob of acid and throws it into the swarm
Acid Splash, touch: 1d20 + 7 ⇒ (1) + 7 = 8 Acid: 1d3 + 1 ⇒ (3) + 1 = 4
| Tanssi Varjo |
Paws and claws seemingly ineffective- Tanssi backs down the hall and attempts to back out of the hallway
GM Badblood
|
Sir Falcon throws off the effects of the poison. Tanssi backs away from the swarm while their master throws a glob of acid at the swarm which misses the mass of hornets.
Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23
The swarm moves out of the way and avoids taking the worst of Maffei's burning hands but the shadow spell still manages to burn a decent chunk out of the mass of stinging insects.
The swarm engulfs Maffei. The alchemist who summoned the swarm is also engulfed and if she was still alive the wasps definitely finish her off.
Wasp Sting: 2d6 ⇒ (2, 4) = 6
Maffei needs two Fort saves, 1 for distraction and 1 for poison.
I am also factoring Irlana's life link.
Round 7 - Bless
Irlana -13
Sir Falcon -13, life link, 2 Dex damage
Maffei -6, life link
Wasp Swarm -19
Andwise - 8
Tanssi -22
Round 8 - Bless, 3 round of vomit swarm
Irlana -23
Sir Falcon -8, life link, 2 Dex damage
Maffei -1, life link, 2 Fort saves needed
Wasp Swarm -19
Andwise - 8
Tanssi -22
Irlana Systra
|
Irlana moves back, calling out, "Get away from the swarm. It was summoned. It can't exist much longer...." She uses her wand on herself to heal some of the pain that has transferred to herself.
CMW wand: 2d8 + 3 ⇒ (4, 6) + 3 = 13
GM Badblood
|
OK, Maffei is eventually going to kill the swarm with shadow evocation and it will probably sting her again. I'm thinking let's speed this up so that we can move onto something more interesting.
Damage: 2d6 ⇒ (4, 1) = 5
Fort vs Poison: 1d20 + 8 ⇒ (17) + 8 = 25
Maffei eventually manages to burn the swarm to a crisp with burning hands. The party is left wounded and a bit winded but otherwise okay. Irlana is perhaps the worst off; her skin is pale from the effort of having to absorb Sir Falcon and Maffei's wounds.
Final status
Irlana -20
Sir Falcon -3, 2 Dex damage
Maffei -1
Andwise - 8
Tanssi -22
The dead woman appears to have been Osirianni. Under her apron is chain shirt that has ancient Osiriani runes carved into the links. The black iron flail in her hand and the dark leather cape she is wearing also appear to be magical. There is also a pair of potions in her pouch; along with 92 gp.
The narrow hallway leads to a room with a small fireplace along the northern wall. The faint embers of a dying fire are still glowing in the hearth. There are three bedrolls laid out, but it looks like only one of them has been used recently. Next to this bedroll are a number of personal items of no value such as a basic hygiene kit, pen and ink, and a pile of pamphlets containing trashy stories about the escapades of a fictional Chelaxian courtesan.
There is also a small ledger under the pillow. Inside are rows and columns of numbers and initials along with notes written in the margins in painfully tiny script. After reviewing the ledger for a few minutes it is clear that its a documentation of what potions the alchemist has made for her master; along with a record of material costs accrued and subsequently repaid. There are a wide variety of potions that were documented as having been brewed but besides the typical healing potions the reader notices that a large number of potions of gaseous form have been brewed over the last year and a half that is documented.
Irlana Systra
|
LOL! I still don't have spellcraft!
Perception for the potions?: 1d20 + 16 ⇒ (18) + 16 = 34
She holds one of the potions. "Gaseous form? I wonder why?"
GM Badblood
|
We used to have someone who had Spellcraft.
Irlana sniffs the two potions found on the alchemist and picks up the subtle scent of early morning fog beneath the harsher odor of its alcoholic base. She speculates why the woman would need to make so many of these potions of gaseous forms. If it was a spell that she needed on a daily basis it would be much cheaper to make it as an extract, so most likely these potions are intended to be used by someone else.
Where does the party want to explore next? And I am assuming that you want to heal up a bit first.
Irlana -20
Sir Falcon -3, 2 Dex damage
Maffei -1
Andwise - 8
Tanssi -22
Irlana Systra
|
Irlana moves ahead to search the woman's room, gathering everyone together to channel healing, using Passing Grace to maximize the effect.
Channel: 3d6 ⇒ (3, 4, 2) = 9
With the five of us that makes 45 points of healing. All but Irlana fully healed. Irlana still has 9 damage. She uses her Healing Hex on herself.
CLW: 1d8 + 5 ⇒ (7) + 5 = 12 Then she uses the wand of lesser restoration to help Sir Falcon. Lesser Restoration: 1d4 ⇒ 4
Perception searching the room for anything useful?: 1d20 + 16 ⇒ (7) + 16 = 23
Eltran?
GM Badblood
|
Irlana searches the room thoroughly but doesn't find anything else of interest. It looks like this room was just being used for sleeping for some of Aeteparax's servants but that the alchemist was the only one who has been here recently. Irlana notes that there is no alchemy equipment in this room, so the woman must have brewed potions and prepared her daily extracts somewhere else in the monastery.
Eltran hasn't posted in awhile, but I would allow the party to make skill checks for him. I'm pretty sure he was trained in Spellcraft along with all of the Knowledge skills.
Irlana Systra
|
Yes. His CS says Spellcraft +10, so:
Spellcraft for Flail DC18: 1d20 + 10 ⇒ (16) + 10 = 26
Spellcraft for Chainshirt DC18: 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft for Cloak DC22: 1d20 + 10 ⇒ (1) + 10 = 11
GM Badblood
|
The room north of where the giant grioth was guarding just contains supplies for writing and binding books. There are shelves that once probably contained completed volumes but all the books have been removed and the shelves are bare.
There is a passage in the south eastern corner. The passageway bends north and there is a door on the southern wall. The only other direction to go further up or back down the spiral staircase.
Where does the party want to go next?
Irlana Systra
|
The alarm bell is higher right? I think we need to go up. ??
GM Badblood
|
eventually someone is going to notice the people you've killed.
You should probably push on at least a little before resting.
Irlana Systra
|
Irlana directs the team back to the stairs to ascend looking for the alarm bell.
GM Badblood
|
[ooc]Sorry about the delay! Very busy with the baby[ooc]
The party climbs up the spiral staircase and find themselves in an impressive chamber filled with tall bookshelves. The shelves are mostly empty, with only a few valueless books remaining. The elaborate
fresco on the ceiling depicts devotees of Irori in meditation.
Wisps of incense wind through the scene like a fanciful ribbon
of smoke.
Irlana senses that behind one of the bookshelves in the southwest corner is a secret door that blends into the wall.
Irlana Systra
|
Irlana moves over to the hidden door, alerting the others. "Something here I think. A hidden door. Figure out how to open it?"
Perception?: 1d20 + 16 ⇒ (4) + 16 = 20