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Demonica Zuller |
![Undead Slayer](http://cdn.paizo.com/image/avatar/PZO1124-Undead_90.jpeg)
Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Dang, missed by 1
Despite taking the full impact of the damage, Demonica races in to attack the skeleton leader.
greatsword: 1d20 + 10 ⇒ (17) + 10 = 27
ouch!: 1d12 + 4 ⇒ (1) + 4 = 5 slashing
telekinetic projectile: 3d6 ⇒ (2, 3, 2) = 7 bludgeoning
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Demonica slams her massive sword into the lead skeleton. The blade scrapes harmlessly off the calcified bone, but the magic carried with it causes several ribs to crack. It seemed to resist all that slashing damage.
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Initiative!
Henry is up!
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Henry Ordwi |
![Argith](http://cdn.paizo.com/image/avatar/Portraits-AlmirArgithViare2.jpg)
Fort DC 21: 1d20 + 7 ⇒ (17) + 7 = 24 5 damage
Henry rushes to the corner of the room, he raises a shaking and as the actual undead begin to rise. "The sound of their bones is horrific." His own teeth seem to chatter slightly as his dagger releases small bits of magic. Each a trail that loops quickly through the air before plunging itself into the chest of each of his companions.
Loose Time's Arrow. Each of you are quickened this turn.
◆ Stride
◆◆ Loose Time's Arrow
HP 30/35
AC 17
Spells: 1st 4/4 | 2nd 2/3
Focus: 1/1
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
One of the skeletons shambles over to Demonica, slashing at her with a rusty scimitar...
Scimitar vs. Demonica: 1d20 + 6 ⇒ (6) + 6 = 12
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8
...then follows with a claw swipe.
Claw vs. Demonica, agile 2nd: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
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Initiative!
Puddins may act.
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Puddins |
![Golem-Breaker](http://cdn.paizo.com/image/avatar/PZO1124-GolemBreaker_90.jpeg)
"Hmm they seem hard to damage. Guess we just have to hit them harder!"
Puddins strides into a flanking position against Skelly 2, casts Weapon Surge and swings!
Greatsword w Magic Weapon vs flanked: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Slashing Damage: 2d12 + 4 ⇒ (6, 8) + 4 = 18
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
The rest of the party has to suddenly duck as Puddins sends bone fragments flying across the room! #2 is dead many times over, never mind the resistance to slashing.
With Puddins right at hand, the remaining skeletal henchman slashes at her with a rusty scimitar, then rakes at her twice with bony claws!
Scimitar vs. Puddins: 1d20 + 6 ⇒ (4) + 6 = 10
Slashing: 1d6 + 2 ⇒ (1) + 2 = 3
Claw vs. Puddins, agile 2nd: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Claw vs. Puddins, agile 3rd: 1d20 + 6 - 8 ⇒ (20) + 6 - 8 = 18
Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Puddins deflects the first two, but the third swipe manages to scratch her cheek. Miss raised to hit by the natural 20 for 3 damage.
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Initiative!
Bireli and Otoro may act.
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Otoro |
1 person marked this as a favorite. |
![Kisandra](http://cdn.paizo.com/image/avatar/PZO9034-Kisandra.jpg)
Otoro moves up, and reopens their gate, splashing the skelly leader.
melee water vs leader: 1d20 + 9 ⇒ (15) + 9 = 24
bludgeoning: 1d8 + 1 ⇒ (6) + 1 = 7
Otoro then heals Demonica his his Ocean's Balm.
healing for Demonica: 2d8 ⇒ (8, 7) = 15
Resist Fire 3 for 1 minute.
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Bireli Zuller |
![Jhofre Vascari](http://cdn.paizo.com/image/avatar/PZO9035-Jhofre.jpg)
Bireli momentarily frowns with irritation as he observes the skeletons' bones resisting his sister's blade. With a sigh, he sheathes the magical rapier and draws the cold iron hammer before dashing into the room.
Stopping near Puddins, he swings his hammer at the rusty skeleton. "It is time for you to return to sleep!"
◆ Interact: Exchange
◆ (Quickened) Stride
◆ Strike: Light Hammer (T): 1d20 + 8 ⇒ (12) + 8 = 20
Cold Iron, Bludgeoning, Panache: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
◆ Raise a Shield
AC 22
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Bireli scatters the bones of the remaining skeletal minion, while Otoro batters the leader with a gout of water, then heals Demonica.
The skeletal leader howls in anger as you destroy its allies, sending out a burst of dark energy that washes over all of you and seems to sap your vitality as well as knit some of its bones back together.
Harm, 3-actions: 2d8 ⇒ (6, 6) = 12
DC 21 basic Fort save.
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Initiative!
Everyone is up!
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Otoro |
![Kisandra](http://cdn.paizo.com/image/avatar/PZO9034-Kisandra.jpg)
fort DC 21: 1d20 + 11 ⇒ (17) + 11 = 28
Otoro weathers the storm much better this time.
-5 = 27 for me. I think Demonica's HP didn't get updated after I healed her 15 last round.
Otoro unleashes a powerful blast against the remaining skeleton.
2 action blast: 1d20 + 9 ⇒ (18) + 9 = 27
b damage: 1d8 + 5 ⇒ (4) + 5 = 9
Otoro will then heal with life giving water.
Myself, unless Puddin's fails or worse, in which case I'll heal them.
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Puddins |
![Golem-Breaker](http://cdn.paizo.com/image/avatar/PZO1124-GolemBreaker_90.jpeg)
Fort Save: 1d20 + 10 ⇒ (16) + 10 = 26
Puddins grits her teeth and counters with some positivity.
3 action heal: 2d8 ⇒ (2, 6) = 8
DC 17 Fort Save for the enemy. Healing for my allies within reach.
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
I think Demonica's HP didn't get updated after I healed her 15 last round.
Thanks, fixed.
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Otoro weathers the storm, then batters the remaining skeleton with a torrent of water, cracking more bones. He then heals more wounds.
Puddins, also ignores the worst of the painful burst and counters with some healing energy of her own!
Failure -> Full damage, but no apparent weakness.
Otoro healing for himself: 2d8 ⇒ (6, 6) = 12
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Initiative!
Demonica, Henry, and Bireli owe saves and may act.
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Demonica Zuller |
![Undead Slayer](http://cdn.paizo.com/image/avatar/PZO1124-Undead_90.jpeg)
Demonica brings her sword down in a thunderous attack!
greatsword: 1d20 + 10 ⇒ (5) + 10 = 15
ouch!: 1d12 + 4 ⇒ (8) + 4 = 12 plus 3 sonic (DC 18 basic Fort)
She swings her sword around, recapturing the magic, then makes one more attack. (1 temp hp)
greatsword: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
ouch!: 1d12 + 4 ⇒ (12) + 4 = 16 + 1 force
Thunderous Strike conflux spell, enter Arcane Cascade, Strike
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Demonica Fort vs. void damage: 1d20 + 8 ⇒ (15) + 8 = 23 Success for half damage
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Demonica's blows both scrape harmlessly off the creature's bones, but the thunderous sound seems to batter it quite badly. Crit fail vs. sonic damage.
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Initiative!
Henry and Bireli owe Fort saves and may act.
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Bireli Zuller |
![Jhofre Vascari](http://cdn.paizo.com/image/avatar/PZO9035-Jhofre.jpg)
Bireli's Fortitude (T): 1d20 + 8 ⇒ (1) + 8 = 9
Bireli's body withers under the necromantic onslaught. He groans in pain but bravely grins before raising his shield and rushing to the other side of the skeletal sorcerer. "That is far too much from you," he says hoarsely. "Time to go back to sleep, I say!"
He swings the hammer at the skeleton.
◆ Raise a Shield
◆ Stride
◆ Confident Finisher: Light Hammer (T): 1d20 + 8 ⇒ (15) + 8 = 23
Cold Iron, Bludgeoning: 1d6 + 2 ⇒ (2) + 2 = 4+ Precise Strike (target still takes half on a miss): 2d6 ⇒ (3, 1) = 4
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Henry Ordwi |
![Argith](http://cdn.paizo.com/image/avatar/Portraits-AlmirArgithViare2.jpg)
Fort DC 21: 1d20 + 7 ⇒ (18) + 7 = 25 6 damage
Puddings positive energy helps with the burning sensation crawling up his skin as the void magic begins to curl Henry's hair. He does everything he can to help focus on his friends moving this along quickly.
Loose Time's Arrow. Everyone is quickened this turn.
◆ Stride
◆◆ Loose Time's Arrow
HP 26/35
AC 17
Spells: 1st 4/4 | 2nd 1/3
Focus: 1/1
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
BIreli withers, but still manages to bludgeon the skeleton, then retreats behind his shield. Henry, meanwhile, resists the worst of the effect, then quickens his allies.
The skeleton, badly damaged, casts a defensive ward before slashing at the wounded Bireli with its bony claws!
Claws vs. Bireli: 1d20 + 12 ⇒ (11) + 12 = 23
Slashing: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Claws vs. Bireli, agile 2nd: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Slashing: 2d6 + 4 ⇒ (3, 4) + 4 = 11
It catches Bireli twice, dropping the swashbuckling teen, bleeding and unconscious, to the ground!
Both of those hit even with your shield raised, I think, and AFAIK you don't have Shield Block. If either of those is incorrect, let me know and I'll adjust!
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Initiative!
Bireli is down and dying 1. Everyone else may act!
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Otoro |
![Kisandra](http://cdn.paizo.com/image/avatar/PZO9034-Kisandra.jpg)
Otoro repositions and blasts the skeleton and heals Bireli.
melee blast vs Skelly: 1d20 + 9 ⇒ (12) + 9 = 21
b damage: 1d8 + 1 ⇒ (4) + 1 = 5
Bireli healing: 2d8 ⇒ (1, 3) = 4
resist fire 3 for 1 minute.
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Puddins |
![Golem-Breaker](http://cdn.paizo.com/image/avatar/PZO1124-GolemBreaker_90.jpeg)
Seeing many of her companions are hurt, Puddins radiates healing magic, also intended to harm the enemy,
3 action Heal: 2d8 ⇒ (6, 6) = 12
DC 17 Fort Save for baddie.
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Otoro blasts the skeleton with a battering torrent, then heals the most dire of Bireli's wounds. Puddins, meanwhile, sends out a more powerful blast of healing that washes over the whole room.
The skeletal figure resists the worst of the positive energy, but still looks to be in very bad shape!
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Initiative!
Demonica, Henry, and Bireli may act.
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Demonica Zuller |
![Undead Slayer](http://cdn.paizo.com/image/avatar/PZO1124-Undead_90.jpeg)
Demonica steps into a flank with her now conscious brother. She glares at her sword for seemingly not being able to hurt the skeleton, but tries again with magic added.
greatsword vs flat-footed: 1d20 + 10 ⇒ (13) + 10 = 23
ouch!: 1d12 + 4 ⇒ (7) + 4 = 11 + 1 force
telekinetic projectile: 3d6 ⇒ (6, 3, 3) = 12 bludgeoning
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Post 1 of 2
Despite the skeleton's unholy resistances, Demonica's blow won't be stopped this time! The force of the heavy blade, combined with the magically-propelled cloud of debris that flies with it, shatter the bones in an explosion of fiery bone fragments and rusty chain mail that flies in all directions!
Piercing damage: 2d6 ⇒ (3, 3) = 6
I need both a basic Reflex save and a Fort save from Demonica, Bireli, and Otoro.
Out of combat!
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Post 2 of 2
As the last remnants of the skeleton rain down around the room, one of the colorful veins of metal fades to a dull sheen, and the wall of force seems to flicker for a moment. The figures within glance up, but then go about whatever their business is.
Henry is the first to remember where he has seen some of these colored veins of metal before:
Active:
Inactive:
I've added a slide with this information as well.
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Bireli Zuller |
![Jhofre Vascari](http://cdn.paizo.com/image/avatar/PZO9035-Jhofre.jpg)
Reflex (E): 1d20 + 11 ⇒ (19) + 11 = 30
Bireli wakes as the healing energy flows into him only to get a face full of bone shrapnel. "Ai!"
He collects himself and stands. "Well, we showed him!"
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Henry Ordwi |
![Argith](http://cdn.paizo.com/image/avatar/Portraits-AlmirArgithViare2.jpg)
Henry kneels down around the injured. Whatever you just did took down one of those shields. The colors look linked to areas we have been. I am betting my Mom is in there."
He goes on to explain the remaining three colors he is aware of. "We need to take care of those three rooms."
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Need a Fort save from Bireli, too. Let me know where you want to go next.
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Otoro |
![Kisandra](http://cdn.paizo.com/image/avatar/PZO9034-Kisandra.jpg)
Otoro thinks to himself I think they mean purple. as he looks over at Bireli. "We should treat his wounds before we continue."
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Puddins |
![Golem-Breaker](http://cdn.paizo.com/image/avatar/PZO1124-GolemBreaker_90.jpeg)
That sounds great to me. We should take the time we need to to patch everyone up and refocus, then head back upstairs.
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Bireli Zuller |
![Jhofre Vascari](http://cdn.paizo.com/image/avatar/PZO9035-Jhofre.jpg)
Fortitude: 1d20 + 8 ⇒ (18) + 8 = 26
"I'm game for any plan," Bireli says, "but I'm at a loss about how to go about dealing with that magic."
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Thankfully none of you contracted tetanus from that rusty explosion.
You retreat back to a defensible space, then take your time to heal everyone's wounds before heading back upstairs. When you reach the lab again, you see it exactly as you left it. Massive columns of rusted metal loom in large alcoves to the east and south, and now that you know what you're looking for, the rest of you can see the green streaks running through the columns. Each is fitted with complex hinged armatures and drooping wires that connect them to one of two large metallic worktables. Gears grind slowly and glowing crystals periodically pulse from these worktables.
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Otoro |
![Kisandra](http://cdn.paizo.com/image/avatar/PZO9034-Kisandra.jpg)
Otoro ponders outloud "I mean we could certainty smash a few pieces or otherwise disable them, but we'd just as likely make something explode as disable it. Maybe we should explore elsewhere and circle back?"
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
You can try to figure out how to disable it with Arcana or Thievery, or you can try smashing it (or you can move on and come back).
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Working together, Demonica and Otoro are able to figure out how to break the connection between the mechanism in the table and the conduit pillar. As they do, the colorful streak in the metal fades to a dull gray.
Where to next? The secret lab with a very similar table is next door. There's also one room on this floor you never opened, or we can move on to another floor.
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Moving into the formerly-secret lab, you find similar tables connected to a massive metal pillar streaked with blue. Same checks, Arcana or Thievery; or you can smash them.
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Bireli Zuller |
![Jhofre Vascari](http://cdn.paizo.com/image/avatar/PZO9035-Jhofre.jpg)
Birelli fishes out his tool kit. "Fine. The careful way it is," he says with a chuckle.
Thievery (T): 1d20 + 9 ⇒ (8) + 9 = 17
Thievery (T): 1d20 + 9 ⇒ (18) + 9 = 27
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![Eyeball](http://cdn.paizo.com/image/avatar/eye.jpg)
Otoro's Initiative Using Avoid Notice: 1d20 + 10 ⇒ (10) + 10 = 20
Henry's Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Puddins's Initiative: 1d20 + 9 ⇒ (10) + 9 = 19
Demonica's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
YH Init: 1d20 + 9 ⇒ (12) + 9 = 21
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Bireli's Perception (E): 1d20 + 7 ⇒ (20) + 7 = 27
Otoro's Perception (T): 1d20 + 4 ⇒ (7) + 4 = 11
Henry's Perception (T): 1d20 + 6 ⇒ (15) + 6 = 21
Puddins's Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13
Demonica's Perception (T): 1d20 + 5 ⇒ (19) + 5 = 24
Bireli, drawing from what the party learned with the last tables, is able to easily disable these. As the mechanism grinds to a halt, the blue streaks in the pillar fades.
Taking the order from Henry's post above to move on to the unexamined room on this floor:
The final unexamined room on this floor is a padlocked door from the main central hall. You recall finding a key in one of the nearby rooms. Sure enough, the key easily turns the lock, unlocking the door.
As the door swings open, the stench from over-full chamber pots is overpowering this vast, dusty chamber. The remains of archery targets, practice dummies, and wooden training posts lie sprawled around the room--it appears that the components taken from these old furnishings have been used to build a few rickety-looking beds to the north. A feeble oil lamp glows from the center of the room, perched on an old sawhorse. No other doors lead from this room.
As you enter the room, you hear a low growling as a vicious looking hound-like creature rises from its resting place and begins to prowl toward you! A long chain connects it to the wall beside the door, just short enough to prevent it from reaching the beds at the far end of the room, but plenty long to attack you in the doorway!
The creature throws its head back and emits an unearthly howl that chills you to the very bone. DC 20 Will save from everyone.
Success or Crit Success: No effect
Failure: Frightened 1
Critical failure: Frightened 3 and fleeing for 1d4 rounds or until no longer frightened.
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Initiative!
Everyone is up!
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Otoro |
![Kisandra](http://cdn.paizo.com/image/avatar/PZO9034-Kisandra.jpg)
Will save: 1d20 + 6 ⇒ (1) + 6 = 7
Otoro finally lets his nerves get the better of him as he books it.
"Noppepeepoeopeepoe it's to much!!!"