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Treacherous Waves | Ancient's Anguish

Hi everyone, and welcome to the game!

If everyone could please go ahead and post some basic information with your character's alias you'll be using.

Player Name:
PFS Number:
Faction:
Day Job Roll:
Who is your character and what are they like?
What cool things can they do?
Is there anything your character does that is especially complicated rules wise or needs a GM ruling about how they function?

Please make sure your character sheet is either typed out in your profile or linked from it for reference.

For combat, I’ll be doing block initiatives, and I’ll roll for everyone as part of the encounter starting for speed. If you have any single use abilities for initiative like Heightened Awareness or Natural Divination, let me know if you intend to use them ahead of time so I can factor them in.

I have some slides prepared, and I'll look at getting them up tomorrow.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 0 NL (4/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Player Name: miteke
PFS Number: 141936-12
Faction: Sovereign Court
Day Job Roll: craft alchemy: 1d20 + 26 ⇒ (7) + 26 = 33
Who is your character and what are they like? A rather serious sort, built like a spindle doll. Has a fear of snakes due to being tossed in a pit full of vipers under the effect of a hold person spell she could not shake. Her will ST sucks.
What cool things can they do? Bombs that can confuse, blind, deafen, or set someone on fire.
Is there anything your character does that is especially complicated rules wise or needs a GM ruling about how they function? Not really. A pretty straight forward character as long as I keep the buffs straight on my tag line. I will typically have an ant haul, false life, protection from arrows, ablative barrier, and a barkskin active, plus the typical alchemist's mutagen. Unless travelling which means no buffs. You aren't going to make us travel, are you?


Treacherous Waves | Ancient's Anguish

Ha! No, there's some travel, but it's all montage travel between the briefing and the mission, not active traveling.

I really like your character sheet write-up, having all of the bonuses broken out that way makes it easy for me to see how everything gets to where it's at. I had some notes looking through your sheet:

-your stat line needs to be updated for Dex and int to match the sheet
-I think you should have 17 bombs, not 16. I am guessing maybe it wasn't updated either on last level up or when the headband was upgraded.
-the attack section has some of the bombs written as 4 dice and some as 5, I think this just wasn't uniformly updated to 5
-vomit swarm appears to be a 2nd level extract, not 3rd. Is there a reason it's 3rd here?
-the max Dex bonus on the armor is noted on the character sheet, but make sure it applies since it will cap the mutagen and reduce person AC boosts; I think you would be AC 26 with the buffs currently in the stat line.
-how is the buffed flat foot and touch AC in the stat line being computed?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 0 NL (4/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Besides knowing exactly what the numbers are for my own sanity, that is EXACTLY why I do it. I love it when other folks find stuff to fix. It is nearly impossible to get everything right on a sheet with all the number crunching involved, and it gets worse the higher level you get.

I think I fixed everything.

Note: The buffed values are moot. That was in game play and I've no idea what the bonuses were at that time. I've reset the situational numbers. Good catch on the dex cap.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

Player Name: DavidC
PFS Number: 108349-15
Faction: Grand Lodge
Day Job Roll: Craft: metalworking: 1d20 + 9 ⇒ (19) + 9 = 28
Who is your character and what are they like?
MetalWhiz is a fighter (Titan Fighter) with a level of Skald (War Drummer). He works with metal, not stone, and he has created a drum made of metal, which he bangs with a Greatclub. He considers this the greatest music of all, METAL!

Boisterous Dwarven Torag worshipper.

What cool things can they do?
Is there anything your character does that is especially complicated rules wise or needs a GM ruling about how they function?

I've had past GMs allow Greatclubs to be banded with metal, thus allowing them to be silver or cold iron. If you object I'll just consider them wood.

My primary weapon is a +2, Large, Furious, Silver Banded, Greatclub.

My Glory of Old trait increases my Dwarven save bonuses to +3.

My Defensive Strategist trait means I'm not flat-footed during a surprise round that I don’t get to act in or before I get to act at the start of a battle.

When I use Raging Song, I can draw a club or greatclub as a free action.

Feats:
Weapon Focus: Greatclub
Extra Performance
Power Attack
Lingering Peformance
Improved Bull Rush
Furious Focus
Greater Bullrush
Vital Strike
Weapon Specialization: Greatclub

Alternate Racial Traits
Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 0 NL (4/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

What rage powers are attached to your raging song that would affect other characters accepting the song?

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

None, as I have only the 1 level. It's just the flat +2/+2.

Silver Crusade

Male Geniekin Undine Hydromancer

I'm gonna give it a go with the level 7 Alain (Cavalier) pregen and assign it to my very first character who's a level 6, who I simply do not have time to dust off right now and prep spells for. Took a quick look at the PFS guide and it looks like I'm all clear for that.

PFS#14196-1 (pregen for Riaghan)
Faction: Sovereign Court

If I don't get an intro post in tonight, I'll try in the morning. (time zone: Central US)


Treacherous Waves | Ancient's Anguish

Thanks everyone!

Looked over Patros and Metalwhiz, looks like this is going to be pretty fun. Have some comments/questions

Patros:
I think you might have double counted cloaks of resistance +1. Your saves seem to be 1 higher than they would be with a cloak +1, and there are two cloaks of resistance +1 in your equipment list. The first one is typoed as cloak or resistance +1, maybe you did a search to see if you had one already and missed it because of that?

Assuming that's what happened, it looks like you had enough gold to upgrade the cloak to +2 instead if you want to go that direction.

AC is missing the Ring of Protection +1, so it should be 1 higher I think.

Flat Footed AC should also be higher, I think; you lose the Dex and Dodge, but keep everything else, so would be 21.

I'm coming up 1 short on the Falcata hit bonus; +7 BAB, +5 dex, +1 Falcata, +1 WF, +1 weapon training. Is there another +1 somewhere that I am missing?
For acrobatics, I'm missing a bonus somewhere. I'm getting +7 from ranks, +5 dex, +3 class skill for +15. Is there an item or ability providing the +2 that I missed?

Metalwhiz:

I'm good with the Silver Greatclub. Weapons need to be made of metal to be made silver, but the Greatclub description states they're commonly reinforced with metal, so good enough for me.

I think weapon focus greatclub isn't being included in the attack bonus (+8 BAB, +3 STR, +2 Club would be the displayed +13, WF would take it to +14)

The base saves for fighter 8 would be 6/2/2, and Skald would be 2/0/2, so should the base saves should be 8/2/4 instead of 7/3/5?

Do you have an equipment list you can link from your profile?

Scarab Sages

I linked my equipment, but I'm not sure my hand-scrawled pencil sheet is legible.


Treacherous Waves | Ancient's Anguish

Nice, thanks! I can read it, looks good.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

Player Name: Shtorm
PFS Number: 157437-14
Faction: Exchange
Day Job Roll: Craft Traps, Crafters Fortune: 1d20 + 19 + 5 + 2 ⇒ (4) + 19 + 5 + 2 = 30
Who is your character and what are they like? RogjamedA - is a typical ratfolk-laborer from Numiria’s Scrapwall. Thin and covered with rugs and battered studded leather underneath she proudly wears a small polished rat-kin skull as part of an blackish chain amulet. She likely may wear creepy Stalkers’ mask if have to step out from shadows.
The ratfolk carries only weapon cold steal made heavy pick and has a lot useful things in her pockets, few magic wands are almost obvious.
RogjamedA usually rides a slow covered catafalque cart, being representative of small funeral business “Bad accident and Spirits Co”.
Those who know RogjamedA better may know her as a necro-occultist, master of death and undeath.

What cool things can they do? She can do different funny and usefult things with dead bodies.

Is there anything your character does that is especially complicated rules wise or needs a GM ruling about how they function?
Mostly what occultists do well - they read memory of (non-living) things. I have deadly arsenal of necromancy things and may raise a small army...
Otheriwse this particular occultist is good in debuffing.

Scarab Sages

1 person marked this as a favorite.

I'm a bit swamped, I'll get my character info into my sub-profile soon.

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

Player Name: Airon Bardhbar Fish
PFS Number: 26689-18
Faction: Liberty Edge
Day Job Roll: --
Who is your character and what are they like? He is a merry merkfolk that loves sing.

What cool things can they do? Charge and rage, but also bardic performance, some bardic spells, channel (but without cleric spells) because Desna loves me.

Is there anything your character does that is especially complicated rules wise or needs a GM ruling about how they function? Not really. Only a strange character trying to have a normal speed (20 feets thanks to Desna and barbarian speed).

Sovereign Court

Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

Ryan here. Will have my stuff together later tonight. My weekends unfoetunately get too packed. Weeknight evenings will likely be my ideal time.


Treacherous Waves | Ancient's Anguish

Sounds good! We've got all 6 of us now, so we can go ahead and get started.

We're at 7.5 APL, so we will be playing the high tier with the 4 player adjustments for party size since we have 6 players and an APL between tiers.

I've got a google slides for maps linked under my name. It should be shared for edit, so go ahead and add a token for your character and any animal companions or summons you might usually use to the third slide when its conventient. We'll have a bit before combat probably, but I just want to make sure I shared it correctly/everyone is able to edit it ok and get the tokens ready for when we need them.


Treacherous Waves | Ancient's Anguish

Airon, do you have a holy symbol? I don't see one on your sheet, but I believe you would need it to channel energy.


Treacherous Waves | Ancient's Anguish

Also, leaving a note here before I forget about it; I think Barkskin for Yanda should be at +4 now, its listed as +3 in the potential buffs section but would have gone up at CL 9.

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

Yes, your are right about hol symbol (wooden, 1mo).

Sovereign Court

Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

Hi guys! Just checking in. I had some papa duties to attend to and then a minor home emergency that's now been dealt with, but now have to head to work. Will post during a break as soon as I can!

Sovereign Court

Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

@GM Should you find I'm a bit lax on posting my turn/actions, do feel free to bot me to keep things moving. I do not want my current circumstances/schedule slowing the game down. This week, I'm helping fill in for a sick coworker, so things are a bit wilder than normal.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

Total expenses thus far 1gp 9sp 9 cp.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

I just realized, no one here has Dimension Door on their spell list, do they? I have a scroll on me...

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

My Use Magic Device is at +14, but in this situation reading scrolls is not a good option.

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

I am a bard (level 1)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 0 NL (4/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Does anyone have a potion of invisibility?

Or a disguise kit and a decent skill level.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

A base Dimension Door scroll will only take 3 people...

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

Enough for Eando ... I think it would be a good option. They dont have nothing against us.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

Certainly willing to contribute the 2PP scroll... :)


Treacherous Waves | Ancient's Anguish

That is very likely to work if you want to go that route. They are pretty perceptive and are likely to hear spellcasting attempts though, so if you're unlucky enough to fail a few activation tries you could still end up with trouble.

Kline is actually more likely to be able to activate it than any of you I believe, and will offer to use it if you bring it up to him. If he leaves alone, it's also not very suspicious for the rest of you since none of you go missing.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

I am good if Eando leaves the scene with scroll, but we should stay I think

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

I vote scroll. I bought it for emergencies like this. I have no problem using it.

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

It is a good idea. But we need to find Eando later, according place and time with him.

Sovereign Court

Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

Thanks for botting me when you did. My last week has been nutty. I've been reading, just wasn't in a position to post, or when I did, it didn't feel it was quite the right time. :)

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

No matter where ... I will find you!.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

I will aid on Diplomacy. Someone else can be primary.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

BTW, I have Liberating Command and Saving Finale. They are my only first level spells.

If the circumstances come up, feel free to use either. Saving Finale requires me to have Raging Song up.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

Hold on, can we actually do the Chewbacca gambit?

I've always wanted to do the Chewbacca gambit!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 65/66; 0 NL (4/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

I looked it up in case someone was wondering

Slave, common 75 gp
Slave, hard labor 100 gp
Slave, household 50 gp
Slave, slip (halfling) 100 gp
Slave, specialized 500 gp

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

I remind you that instead of usual AoO you can perform a CMB to Trip, Sunder or Disarm target as all 3 of these manuers use Standard action. May be tactically usefull

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

Airon tries to hit the two guards.
powerAttack -2 + 6 / ragging song +2 FUE / CON / -1 CA Cleave -2 CA).
So, -1 Attack, +7 damage + 12 pg -3 CA; last d6 from damage is electric

Attack 1: 1d20 + 10 ⇒ (20) + 10 = 303d6 ⇒ (6, 6, 2) = 14
Attack 2: 1d20 + 10 ⇒ (10) + 10 = 203d6 ⇒ (6, 4, 1) = 11
Attack 1 critical?: 1d20 + 10 ⇒ (18) + 10 = 283d6 ⇒ (5, 3, 1) = 9

First attack, 51 points damage, second 25

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15
] You posted it in Discussion thread[/quote wrote:

Ohhh! Sorry! XD


Treacherous Waves | Ancient's Anguish

Patros, could you give me a breakdown for your Attack, Saves and AC? I think your AC is 1 point lower than it should be and your attack and saves 1 point higher than they should be, but I want to make sure I didn't miss anything.


Treacherous Waves | Ancient's Anguish

Note Airon, you can choose to get the bonuses and penalties your Rage would give you from raging song instead of the lower +2 stats/-1 AC version. I see you didn't include this in the attack you did, so I'll assume you didn't take that here either, which makes the difference between getting hit or not. It is an option you can choose later if you want though, just let me know if you want the larger stat boosts/AC penalty from ranging song going forward.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

That's sad zombies can not rage. Emotionally stable people, lol.
How do you think is undead a corpse. I mean, can I use Sculpt Corpse for my zombie after I raised'Em already? :)

Liberty's Edge

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

@Rogjameda XDD

Ok GM, but right know this guards not seem to be very dangerous ... until I said otherwise, I take +2 stats / - 1 AC.

Grand Lodge

M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

Wow, I really lost track of how long this fight has been.

Sovereign Court

Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

Oh, I hadn't realized the double doors by Patros and I weren't closed. My bad! Anyhow, I'll try closing the other door on my next turn then if needed.

Sovereign Court

Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

Will be posting first thing early in the morning. Sorry for the delay. Lots of family and work festivities this weekend.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

Guys, I can provide fighters with Good weapon and some other enhancements. But it is touch ability. So approach or call me louder :))

Legacy Weapon (Su):
As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

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