Kellid

Airon Bardhbar's page

81 posts. Organized Play character for Ethelnir..


Full Name

Airon Bardhbarfish

Race

Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4

Classes/Levels

Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

About Airon Bardhbar

Male merfolk barbarian 4/bard 1/cleric of Desna 1 (Pathfinder RPG Bestiary 204)
CG Medium humanoid (aquatic)
Init +1; Senses low-light vision; Perception +2
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Defense
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AC 22, touch 13, flat-footed 21 (+7 armor, +2 deflection, +1 Dex, +2 natural)
hp 59 (6 HD; 2d8+4d12+16)
Fort +9, Ref +5, Will +4
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 25 ft. (20 ft. in armor), swim 50 ft.
Melee +1 flaming earth breaker +10 (2d6+7/×3 plus 1d6 fire) or
mwk cold iron earth breaker +10 (2d6+6/×3)
Ranged javelin +5 (1d6+4)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1), channel positive energy 7/day (DC 14, 1d6), rage (15 rounds/day), rage powers (energy resistance [fire][APG], guarded life[APG])
Domain Spell-Like Abilities (CL 1st; concentration -1)
1/day—bit of luck
Bard Spells Known (CL 1st; concentration +5)
1st (2/day)—expeditious retreat, sleep (DC 15)
0 (at will)—detect magic, light, lullaby (DC 14), read magic
Cleric Spells Prepared (CL 1st; concentration -1)
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Statistics
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Str 18, Dex 12, Con 14, Int 7, Wis 7, Cha 18
Base Atk +4; CMB +8; CMD 21 (can't be tripped)
Feats Cleave, Power Attack, Weapon Focus (earth breaker)
Traits berserker of the society, honest
Skills Acrobatics -2 (-6 to jump), Diplomacy +9 (+9 to influence friendly or helpful creatures), Intimidate +9, Knowledge (local) -1, Knowledge (religion) +3, Linguistics +2, Perception +2, Perform (sing) +8, Sleight of Hand +2, Spellcraft +2, Stealth +2, Survival +2, Swim +13, Use Magic Device +8
Languages Aquan, Common, Thassilonian
SQ agile feet (1/day), amphibious, bardic knowledge +1, fast movement
Combat Gear scroll of expeditious retreat (x5), wand of cure light wounds, wand of enlarge person, wand of expeditious retreat (50 charges); Other Gear +1 agile breastplate[APG], +1 flaming earth breaker[UE], javelin (3), mwk cold iron earth breaker[UE], cloak of resistance +1, ring of protection +2, backpack, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, holy symbol (wooden) of Desna
424 gp
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Special Abilities
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Agile Feet (1/day) (Su) For 1 rd, you ignore difficult terrain.
Amphibious (Ex) You can survive indefinitely on land.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Bit of Luck (1/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleric Channel Positive Energy 1d6 (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Energy Resistance: Fire (Ex) Fire Resistance while raging
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Life (4 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (15 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Swim (50 feet) You have a Swim speed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.