
Syrus Terrigan |

Hey, rorek! Glad to see you're back in action!
1) You can see that we've all been more relaxed with the timetable than I originally aimed for, which isn't a real problem (unless it *is*, but no one has said so).
2) I "commandeered" Daniel a bit, initially to try to hook you in some more. If you *do* want to keep going with the game, read back a little ways and then make comments/ask questions as you feel the need.
3) I totally understand the demands of work impeding forum participation -- my job is fairly physically demanding, and I'm often too exhausted to formulate a post at times I've declared. I think that the time constraints may not be as tough to navigate as it seems right now -- don't let that run you off.
4) I have said it before, and I'll say it again: we can use the Discussion thread as a sounding board for ideas before we put them in Gameplay, OR to retcon things afterward if needed. (Seriously -- Blizzard is insanely powerful: he's already folded space at least twice!!)
On all of these points: things take as long as they take. I try to avoid commandeering PCs, but I *will* do it.

GM Terrigan of Greenstone |

Hey, gang. Wanted to provide a heads-up: got a lot of family business going on this weekend, and so I might not get as much posted as I intend. I'm pretty sure that I will get that follow-up post finished before I have to go in to work tonight, but it may be as late as tomorrow. Beyond that, it'll likely be Monday or Tuesday before I get anything else posted.

GM Terrigan of Greenstone |

I mean, it's been 15 days, and only now have we gotten any push at all to keep this moving.
And I know that there are any number of factors that bear upon the matter. I just stepped into a new position last week, and with the additional hours (and significantly better pay), I'm exhausted every time I get home. Where I used to spend 4-5 hours a day sleeping, now it's more like 6-8 -- and that heavily impacts the time I can dedicate to gaming.
I can only imagine what life must be like for most of us, what with things returning more and more to a pre-COVID normalcy.
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There's a tiny chance that this may be premature, but I'm thinking that it may be time for an autopsy report on this game. But if I go that far with it (whether we bury it afterward or get some Frankensteinian action going in its wake, no difference to me), I'm pretty sure that the reality check involved might be more than any of us wants to actually engage.
And I think it's quite clear that too few of us actually have the TIME to dedicate even to that effort.
But, here's the question: how many players want to at least read a brief discussion about what happened here?

GM Terrigan of Greenstone |

Well, I am definitely not opposed to continuing, to be honest. But I feed off the energy that others put into a game -- it's a necessary component for me. That is the primary driver for why I have said more than once that we can retcon anything that any player puts "out there" that can't jive well with what I've sought to do with this game.
With that said: if you're in this game -- and I mean in this -- , then take some risks! Be a bit more aggressive about describing the world around you. I grabbed onto Blizzard's alcoholic status and Fitz's faerie "best fiend" because those are hooks for good story. So too with Daniel's moment of near-thievery at the ruined carriage -- it inspired the whole arc of the two guardsmen trying to track him down before he made his escape beyond the wardposts of Last Rest.
Give me a day or two, and I'll just post something in Gameplay that puts the group at the mouth of the canyon, more or less ready to venture forth. At that point, it's going to be about a host of die rolls, choices, and the threat of death (or worse).

GM Terrigan of Greenstone |

Well, this is where I'm at:
Every time I've taken the time to try to salvage this over the last few days (and, surprisingly, I've actually had and *used* multiple opportunities!), I simply haven't felt excited or confident about any aspect of it. Every piece of what's in my head feels just "plain dumb". And presenting material that I think is dumb is, . . . well, . . . dumb.
My Errors
1) I aimed for too epic a tale.
2) I did NOT go for a series of one-shots within that epic story.
3) My descriptions were cumbersome and ineffective.
4) Too much of what I created was simply contrivance in order to try to maintain a semblance of plausibility when questions were finally answered, to whatever degree.
5) I didn't keep to my own schedule.
6) I did not push enough to bring the best out of my players.
. . . .
That's a start, anyway.