All hopeful participants will be expected to make
four 0th-level characters according to the following rules. And before you roll the dice, make sure that you’ve embraced the idea that some of those potential characters might not survive beyond the seventh roll. Just saying.
> All ability scores will be generated with a 3d6 roll in order (Str, Dex, Con, Int, Wis, Cha).
> Starting HP will be determined via a 1d4 roll adjusted by the character’s Constitution modifier. Any cumulative results of negative HP totals indicate that the character in question, no matter how mighty or brilliant, has died through some misfortune. Any cumulative results of exactly 0 HP indicate that something terrible has happened, incapacitating that character until such time that the narrative provides some chance at healing or restoration. But even those opportunities are not without risk.
> The most common, classic fantasy races/ancestries are acceptable options for characters, but PCs of human descent are heavily preferred. If you desire to play a more exotic character, I will need some persuasion; if I still say “No”, respect that decision, please, and reformulate your idea!
> Racial ability bonuses are not used to adjust ability score rolls until the character attains level one. Racial ability penalties are applied at the beginning of character creation. All other customary traits of the Pathfinder races will be addressed on an at-need, case-by-case basis. Humans do not receive the benefits of their bonus feat, nor of their “skilled” racial trait, at level 0.
> You may choose any starting age you desire for your characters, but do know that the primary hook for our opening adventure is age-dependent, consisting of a rite of passage from youth to adulthood (and legal recognition). It is recommended that human characters start the game with an age of 1d6+14 years. Nonhuman characters could start the game with an age of up to 20 years beyond that race’s age of majority (the longer the appropriate lifespan, the greater passage of years beyond majority is reasonable).
> Characters may have two background skills at 0th-level, but will not possess any skill ranks in them. So you will have the +3 class skill proficiency bonus, and then modify it by the appropriate ability modifier.
> This campaign is initially taking place in a homebrew campaign setting of my own creation, and the story impetus will revolve around the Gladden Vale. As such, I have created a random table for generating characters’ points of origin. This feature is entirely optional. You may choose a location within the Vale at will; origins beyond the Gladden must be GM-reviewed.
Roll 3d6!
3 - Rural hills (North Gladden)
4 - Ravenlock
5 - Rural mountains (South Gladden)
6 - Southferry
7 - Count's peasantry
8 - Last Rest
9 - Rural plains (North Gladden)
10 - Cutter's Wash
11 - Rural hills (South Gladden)
12 - Northferry
13 - Rural mountains (North Gladden)
14 - Bear's Den
15 - Rural hills (South Gladden)
16 - Three Waters
17 - Non-Valer
18 - GM's option
> Starting equipment will be issued by the GM. Each character will begin play with 1d4 silver pieces.