Thirteen Kingdoms: Order of the Righteous Trinity

Game Master Nathanael Love

The Thirteen Kingdoms

The Order of the Righteous Trinity

The Order: Kingdom Sheet


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yeah, Ivar is fairly superstitious...


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Oxnard is too nice, making sure we can ready attacks and stuff :3

@Adweard: want that last spell? I can squeeze out one more Lucky Number xD


Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9

I should be fine.


Male Kobold Rogue Shifter | HP 29/33 | AC: 21, T: 16, FF: 15 | Fort: +5, Ref: +9, Will: +1 | BAB: +2, CMB: +3, CMD: 17, | Init: +4 | Perception: +11 | Shifter Aspect: 4/5 minutes |

Would Ivar be able to chose to fail a CMD check so Vaux can reposition him and give Ichabod a clean shot this turn?


Vaux the Many-Scaled wrote:
Would Ivar be able to chose to fail a CMD check so Vaux can reposition him and give Ichabod a clean shot this turn?

Didn't Ichabod already go this round?


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Yes I have. I'm planning for next round so I'm making my request now while people can act.


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Sorry Ivar- I read your intent as withdraw there if you’d have done otherwise please feel free to change it- or to adjust your final position.


The Storm Crow wrote:
Sorry Ivar- I read your intent as withdraw there if you’d have done otherwise please feel free to change it- or to adjust your final position.

no your good, that's exactly what I intended on doing, I was waiting for you to give us the go ahead and hadn't thought about the post as 'action' so was confused, but were cool.


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Vault of Heaven The Order Thirteen Kingdoms Tharbenia

Also to clarify when I say something like I did this round (pending Vaud, then Ichabod and Adweard”) all the people I mention should post actions - my “then” is just to convey order the actions happen in, I’ll resolve them in initiative order regardless of post order

So right now still pending Ichabod and Adweard.

Those of you who’ve played with me before know my tics and how I phrase things, but just trying to explain till we get into the swing of the game.


Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9

Got the day off of college today and I’m headed to the beach with some friends. I’ll get my action up tonight.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Noice


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

That's right! No ice allowed here! XD


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Vault of Heaven The Order Thirteen Kingdoms Tharbenia

So- in my eternal quest to make interesting and interactive combat scenarios, I’ve decided to incorporate two of the very few good things from 5th edition to those of my games which are still in early stages including this one.

Those are- lair and legendary actions.

For anyone who hasn’t dabbled in fifth Ed, these are special actions that some enemies get in order to counteract the dreadful action economy that makes what should be “challenging” enemies end up missing twice before dying without having to make them so much higher cr than the party that they become unkillable or tpk machines.

Lair actions happen only when you are fighting an enemy in their “lair” or home- hence the name. They happen on initiative 20 always, one per round.

Legendary actions are actions powerful foes can take throughout the round (jumping in to take them after any action)- they usually have several options and 3 actions worth to take per round, with some actions taking two or all three of those.

These are in addition to existing AOOs and reactions that I might craft onto monsters other ways.

I just wanted to let everyone know so whenever I spring this on you in combat the first time you aren’t surprised, confused, and angered.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Yeah I'm familiar with those and am ok with it. Thanks for the notice though! I would have been quite astonished otherwise.


Cool, I'm not familiar with them at all, but probably would have been quite astonished as well.


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Male Kobold Rogue Shifter | HP 29/33 | AC: 21, T: 16, FF: 15 | Fort: +5, Ref: +9, Will: +1 | BAB: +2, CMB: +3, CMD: 17, | Init: +4 | Perception: +11 | Shifter Aspect: 4/5 minutes |

Interesting, those are great for making boss fights more equal in one on party situations. It basically gives a boss more action economy, helping them survive against a party of five murder hobos screaming 'Hit it until the gold comes out!' I like it in 5e, and it fixes some issues Pathfinder had, so I'm all for it.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I recently threw a LOT of legendary actions at Vaux and his party in a 5e game and thy handled themselves just fine.


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Male Kobold Rogue Shifter | HP 29/33 | AC: 21, T: 16, FF: 15 | Fort: +5, Ref: +9, Will: +1 | BAB: +2, CMB: +3, CMD: 17, | Init: +4 | Perception: +11 | Shifter Aspect: 4/5 minutes |

I didn't die, that's how well we did!


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

One party member was downed and at risk of death but didn't die. That's usually my definition of the perfect challenge level.

Gosh, though. The dice really hated you in that encounter. That vampire would have been smoked a lot faster otherwise.


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

FYI I'm traveling, so I will be away from my computer and likely not able to do a full update until Sunday afternoon/evening.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I was just hoping Vaux could use his awesome mobility to get to the wizard. Nice!!


Male Kobold Rogue Shifter | HP 29/33 | AC: 21, T: 16, FF: 15 | Fort: +5, Ref: +9, Will: +1 | BAB: +2, CMB: +3, CMD: 17, | Init: +4 | Perception: +11 | Shifter Aspect: 4/5 minutes |

Vaux *tried*. I don't think those rolls made it.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Well I'm sure you'll mobility your way back there soon enough.


Vault of Heaven The Order Thirteen Kingdoms Tharbenia

I’ve had something unexpected come up; I’m going to be offline for a while entirely not sure how long.

I’ll try to get back when I can.


Take your time TSC were got going anywhere


Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9

^

We'll still be here, take the time you need to sort things out.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Definitely! I wish you well!


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)
Ivar "Goldilocks" Theodinson wrote:

Take your time TSC were got going anywhere


Male Kobold Rogue Shifter | HP 29/33 | AC: 21, T: 16, FF: 15 | Fort: +5, Ref: +9, Will: +1 | BAB: +2, CMB: +3, CMD: 17, | Init: +4 | Perception: +11 | Shifter Aspect: 4/5 minutes |

Just as a note, Vaux has +1 AC and DR1 right now, so he should be at around 13HP.

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