|
Ichabod Carbuncle's page
72 posts. Alias of caster4life.
|
Race |
Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| |
Classes/Levels |
Spells: 1: 3/7| Conditions: mage armor |
About Ichabod Carbuncle
Ichabod
Male middle-aged gnome sorcerer (crossblooded) 3 (Pathfinder RPG Ultimate Magic 69)
CG Small humanoid (gnome, orc)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +8
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 27 (3d6+9)
Fort +3, Ref +3, Will +3
Defensive Abilities defensive training
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks hatred
Spell-Like Abilities (CL 3rd; concentration +8)
1/day—dancing lights, flare (DC 16), prestidigitation, produce flame
Sorcerer (Crossblooded) Spells Known (CL 3rd; concentration +8)
1st (7/day)—burning hands (DC 17), grease, mage armor
0 (at will)—acid splash, message, penumbra[UM], prestidigitation
Bloodline Draconic, Orc
--------------------
Statistics
--------------------
Str 4, Dex 14, Con 14, Int 14, Wis 14, Cha 20
Base Atk +1; CMB -3; CMD 9
Feats Elemental Spell[APG], Eschew Materials, Spell Focus (evocation)
Traits excitable, extremely fashionable, inspired
Skills Acrobatics +2 (-2 to jump), Bluff +12, Craft (alchemy) +12, Diplomacy +12, Disguise +7, Intimidate +10, Linguistics +5, Perception +8, Spellcraft +6, Use Magic Device +9; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Dwarven, Elven, Giant, Gnome, Goblin, Orc, Sylvan
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), family ties
Combat Gear acid, alchemical grease[APG], alchemist's fire; Other Gear custom gear (worth 150 gp), fire fragment, royal outfit, dog (combat-trained), acid, alchemical grease, alchemist's fire, alchemist's lab, riding dog, exotic military saddle, exotic pack saddle, 2,033 gp, 3 sp, 4 cp
--------------------
Special Abilities
--------------------
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Blood Intensity +5 (Sorcerer Bloodline Power [3rd], 1/day) Add listed bonus to maximum dice of damage (doesn't stack with intensify spell).
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian tattoo (evocation)
|